Apr 10, 2011
Arma 2 - Valve
ARMA 2 version 1.08-1.09 Changelog
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VERSION 1.09 HIGHLIGHTS
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* Various mission improvements
* Broad range of fixes and tweaks

Engine 1.08-1.09 Changelog
--------------------------
* Updated: Merged various fixes from Operation Arrowhead
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* New: -skipintro command line option to disable loading menu cutscenes.

Missions 1.08-1.09 Changelog
----------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka was too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
Arma 2: Operation Arrowhead - Valve
ARMA 2: Operation Arrowhead version 1.57-1.59 Changelog
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VERSION 1.58 and 1.59 HIGHLIGHTS
--------------------------------

* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes
* Tweaked speed of transition animations
* Language fixes

Version 1.58-1.59 Changelog
---------------------------
Engine
------
* Fixed: Crash when CreateGearDialog was called from user dialog.
* Fixed: Hand movement (including reloading) of remote was not transferred accross network.
* Fixed: VOIP was not working.
* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
* Optimized: Improved FPS in some scenes when looking through scope into forest.
* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
* Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
* Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
* Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
* Fixed: Helicopter did not take off when engine was off and enemies nearby.
* Improved: Faster Signature checks on server side.
* Improved: Only first AI unit in each formation reports its position on Report Status.

Version 1.57-1.58 Changelog
---------------------------
Engine
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* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.

Data
----
* Changed: speed of some animations and turning speeds.
Product Release - Valve
Now you can enjoy more Magic: The Gathering with new Deck Unlocks and Foil Conversions!

Unleash an arsenal of fantastic creatures and devastating spells as you battle your way through a series of iconic Planeswalkers, diabolic puzzles, and online challengers.

The following Deck Unlocks and Foil Conversions are now available:
- Weapons of the Warrior Deck Unlock
- Weapons of the Warrior Foil Conversion
- Root of the Firemind Deck Unlock
- Root of the Firemind Foil Conversion
- Master of Shadows Deck Unlock
- Master of Shadows Foil Conversion

Dino D-Day - Valve
Dino D-Day is now available on Steam!

The year is 1942. Adolf Hitler has succeeded in resurrecting dinosaurs. The reptilian horde has trampled Europe and the Mediterranean. Can nothing stop the Nazi’s dinosaur army?

Darkest Hour: A Hearts of Iron Game - Valve
Darkest Hour: A Hearts of Iron Game is now available on Steam!

Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game, which game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century.

RACE 07 - Valve
STCC The Game 2 Expansion Pack for RACE 07 is now available on Steam. To commemorate it's release, the base RACE 07 is now available at a new low price. Existing RACE 07 owners can purchase the expansion pack while new customers have the option to purchase the Bundle Pack that includes both RACE 07 and STCC 2 expansion.

“STCC The Game 2” is the official game of the STCC - Swedish Touring Car Championship 2010 season. The most intense and prestigious motorsport championship in Scandinavia.

Drive 18 Unique cars in two classes with over 45 unique car liveries. “STCC The Game 2” refines the thrill of racing elite touring cars and brawly Camaro's. There is a car type for every taste and level of skill.

Enjoy 6 high detail tracks. From the Danish tarmac at Jyllandsringen over Swedish classics like Falkenberg and to the tight rollercoaster ride at Knutstorp; STCC 2 has it all, closely modeled after the real-life tracks.

Armada 2526 - Valve
Armada 2526 is now available on Steam and is 10% off for the first week to celebrate it's release!

Armada 2526 is a strategy game where you guide one of 12 races on their first interstellar journey from a single planet, until it becomes a mighty pan-galactic empire.

10% off ends April 15th, 10am Pacific Time.

Dungeon Siege III - Valve
Pre-Purchase Dungeon Siege III and receive receive single player versions of Dungeon Siege and Dungeon Siege II to play now!

For centuries legionnaires have protected the nation of Ehb until they were betrayed and all but driven to the brink of extinction. Now that evil has returned to Ehb the people turn to the few remaining Legionnaires for the protection of the past. As an heir to the legion will you accept this plea for help? How it will all be resolved is up to you!

Dungeon Siege III is an Action RPG that seamlessly blends intuitive fast-paced gameplay, a robust RPG system featuring a large selection of abilities, loot galore and the depth of story Square-Enix and Obsidian Entertainment are known for creating. Players will be able to adventure by themselves, on the couch with friends, or online in a fully multiplayer experience.

Anomaly: Warzone Earth - Valve
Anomaly: Warzone Earth is now available on Steam and is 10% off for the first week to celebrate it's release!

Anomaly: Warzone Earth is mixture of action and strategy in a reversed tower defence formula. Choose the right squad and route as you battle your way through different alien tower defenses and attempt to recapture Earth.

10% off ends April 15th, 10am Pacific Time.

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore mutation: Last Man On Earth
  • Fixed some missing particle declarations for the Cold Stream campaign

The following map fixes are the first of a series of exploit fixes coming. These will appear on the Xbox 360 in a future update.

Dark Carnival: The Fairgrounds
  • Survivors can longer get onto the elevated track.
  • Infected players can no longer block the carousel gate.

Dark Carnival: The Coaster
  • Survivors can no longer skip the roller coaster crescendo event
  • Survivor can no longer use shortcuts on the roller coaster

The Parish: The Park
  • Survivors can no longer skip the bus station crescendo event

The Parish: The Cemetery
  • Survivors can no longer skip interiors by jumping over a fence or getting onto rooftops
...