Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Dawn of War II: Retribution
Players no longer need to wait for all of their enemies to leave the game in order to be able to select Continue on the post game stats screen
Fixed an issue that could cause users to become stuck on the post game stats screen after using the Link button and selecting Continue
Fixed an issue that could cause users to suddenly drop to the Main Menu from the post game stats screen
A full party of 3 should now instantly enter a Last Stand match instead of searching for one
The name field of a new campaign will now be pre-populated with the race chosen
Fixed an issue that could prevent the AI from displaying custom badges
Fixed an issue that could prevent the preview for the Imperial Guard Laser turret arc from displaying
Optimized texture mipmapping to improve memory performance on High visual settings and below
The Polynesian Scenario Pack brings you both the Polynesian Civilization and a new Scenario, Paradise Found. Rule the world as Kamehameha, unifier of Hawaii, with your powerful navy and imposing Moai statues!
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Updates to Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two
Better support for Intel Sandy Bridge based machines
Fixed a bug where some video configuration could get reset by restarting the engine
Updates to Dungeons have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
Monsters now walk around a little and threaten nearby goblin workers
Heroes now walk differently, depending on their mood
Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
Pause mode allows for non-time dependend actions (building, hotkey configuration)
Heroes leaving the Dungeon now have a different icon on the minimap
Fireflies can now be toggled on and off in options
Post game will now continue to show the game in the background instead of a black screen.
Display notification when (auto)save starts.
Fixes:
Reflection is now caculated *before* resistance.
Don't kill dead heroes again when they are trapped.
Stop looped cast effect when hero dies while casting townportal.
Snowdrop: priests don't heal Volbar anymore.
Fixed gui layout for uber-widescreen monitor settings.
Fixed "Find all lootbags" quest bug.
Fixed achievement "Immortal".
Fixed rare game crashes.
Modding:
Fixed bug where text localization of mods did not get read properly.
Mods are now loaded alphabetically.
Add easier modding capabilities for all brains.
Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Updated the Sharpened Volcano Fragment and the Sun-on-a-Stick so they can be traded