Product Release - Valve
The Chimera Pack downloadable content for R.U.S.E. breathes new life into both multiplayer and solo skirmishes.

Players will be challenged in 3 new multiplayer maps along with a real change of scenery. Solo mode has not been forgotten, with 3 exclusive challenges. Bir Hakeim drives your army into the Libyan desert, where the Free French Forces resisted the Axis Advance in 1942. You will also play a part in a fight at Majaz al Bab as well as the Zapad operations.

Bionic Commando: Rearmed - Valve
Capcom's critically acclaimed, beautiful re-imagination of the classic NES game you should not miss...is available at 50% off during this week's Midweek Madness sale. Offer Ends Thursday at 4pm Pacific Time.

Classic side-scrolling gameplay is reporting back for duty with Bionic Commando Rearmed, a remake of the classic NES game. 20+ years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete "2.5D" visual revamp. Bionic Commando Rearmed preserves the original's mix of swinging and shooting in an intense 2D side-scroller, all to the tune of a brand-new soundtrack based on the classic 8-bit music from the NES masterpiece.

But Rearmed is far more than just a remake - it features all-new modes such as the 2-player co-op play, smarter enemy AI, new bionic arm abilities, new weapons, bigger bosses and online rankings. Faithfully sticking to the story of the NES game, Bionic Commando Rearmed tells the story of Nathan "R.A.D." Spencer's first mission, sent in to retrieve captured agent Super Joe from the hands of the Imperials. Fans of the original story can expect to see all the characters from the NES version, as well as the memorable moments that made the title so popular with fans.

Dungeons - Valve
Pre-Purchase DUNGEONS - Steam Special Edition and receive M.U.D. TV to play now!

Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon. Lure Heroes into your labyrinthine with the promise of treasure and a good fight - only to trap them with your ingenious devices.

DUNGEONS - STEAM SPECIAL EDITION includes an exclusive extra mission, all new maps to play in sandbox mode and a variety of unique prestige gimmicks to customize your dungeon!

Pre-Purchase offer ends February 10th, 10am PST.
Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect).
  • Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby.
  • Tips files were showing up as languages.
  • Freeze when holding alt for range rings while hovering on an enemy unit.
  • Antimatter generators would not explode when disabled due to lack of control.
  • Queue management commands did not work for dry docks in multiplayer.
  • Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels.
  • Ships can now be retrofitted / scuttled at dry docks.
  • The victory message was not showing up when eliminating all enemy teams in a team game.
  • Docking stations into planets or carriers could crash.
  • Starting a multiplayer game with teams could crash due to timing issues.
  • When hovering over a sub system with a modifier/link attached to it, the correct stats will now be shown on the left.
  • Overriding controls that had a default key assigned to them would create duplicate bindings and not be displayed correctly in the options menu.
  • Hotkey groups are now saved and loaded.
  • The Rack Mount was misbehaving at small scales. It now behaves much more sensibly at all scales.
  • Fixed jittery movement of ships in multiplayer (except in very high-lag situations).
  • Manual transfer orders did not work for MP clients and did not save.
  • The order list on completely idle ships would not properly display for clients.
  • Boarding defenses were not scaling up, making them wholly ineffective.
Changed:
  • Nano armor hitpoints and damage reduction now only increase with armor research, while regeneration rate increases with nanotech research only.
  • Multiplayer server names now default to "'s Game".
  • Clicking the planet lost message now zooms to the system the planet was lost in.
  • Version compatibility is now checked before joining the lobby, instead of after starting the game.
  • When a treaty ends prematurely because of one party lacking the required materials / research, a message is now displayed.
  • Use tool only appears in the right click menu if the ship could actually use that tool on the clicked object.
  • Stations built from orbital dry docks now correctly orbit the original planet.
  • System Searches (used by the AIs) should now be faster.
  • The hovered object poll now uses the OctTree, improving performance by ~10% in large galaxies.
  • Arrow key movement speed now changes more drastically with zoom level, instead of being exceedingly slow when zoomed out.
  • Zoom in now locks on to the system plane, so missing a target will no longer zoom "through" the system.
  • The Remnants now use designs with more advanced technology in them. Analysing or boarding their designs will let you build high-tech toys much earlier.
  • The system rings are now larger so as to fully contain the bounds of the system.
  • Space damage is now percentage based.
  • System ring owner color is now based on military strength rather than pure ship count.
  • Systems are only marked as under attack if either you or the enemy have military presence.
  • Systems that are contested now glow rather than their ring changing color.
  • Distant icons for ships that are taking damage now glow.
Balance:
  • All armor levels are now equalized, making more advanced armor more viable.
  • Ablative armor now scales the same way as other armor, giving it significantly more hitpoints at higher tech levels.
  • Torpedoes now use less ammo.
  • Planets now have a damage resistance related to cities, capitols, and bunkers. This scales with level, increasing their longevity late-game.
Added:
  • Savegames may now be deleted in-game.
  • Added an 'experimental' tab to the options menu. Has various completely unexplained options that aren't quite ready for release, but mostly work.
  • Dedicated server binary to run a server without playing or rendering the graphics.
  • UPnP support: port forwarding is no longer necessary to host a server when using a modern router that supports UPnP.
  • Moving your mouse to the edge of the screen now moves the camera. (Can be turned off from the options menu).
  • Options menu settings for ambient brightness and multiplayer server autosave.
  • 3D movement orders: Double right clicking and holding the right mouse button now lets you adjust the vertical component. (Also works by holding control, single right clicking and holding)
  • Added support for scripted planet queues. Use '<script call="Module::Function" />' in a queue to use a function of the type 'bool Name(Planet@).' Return true to prevent the rest of the queue from running.
  • A grid is now displayed on every system's XZ plane. (Can be turned off from the options menu).
  • Added 'OrderList::leaveFleet()' to remove a ship from its fleet.
  • Added a new weapon: Artillery. Huge range, massive damage, but very slow fire rate. May only be equipped to stations.
  • Added log & log10 functions for formulas.
  • Added new planet conditions: Plains (Cheaper buildings), Volcanic (Weaker buildings), and Geothermal vents (Faster electronics/advanced parts production).
  • Empire messages now have a category. Categories can be toggled on or off when expanding the ticker display.
  • Options to control the display or hide the distant icons for ships, stations and planets.
  • Race Customization: before the game starts, you can pick traits affecting your empire in various ways. Traits are picked with a point-buy system.
Monday Night Combat - Valve
Fixes
• Fixed class limits for servers
• Fixed passwords not working for servers
• Fixed crash when creating turrets
• Fixed some mascot pathing issues
• Fixed some minor bot firing issues
• Fixed profile wipes when playing in Offline Mode
• Fixed server passwords getting reset


Adjustments
• Removed Clan Tags. Players can still change their name through Steam to reflect a Clan Tag
• Increased the number of bots in each Crossfire wave to help evaluate performance
• Scoreboard no longer blocks game input
• Disabled lobby buttons while loading into a game


New Features
• Added buy confirmation pop up for Highlights and Career ProTags
• Added more Mascot animations
• Added a cooldown bar in the HUD to reflect the status of Gunner or Tank thrusters
• Added “New!” mascot head icon to Career Milestones when there is an unseen ProTag in that milestone
• Colored death UI to match the player’s team
• Added support for multiple dedicated servers on a single computer
• Added an autobalance option for Crossfire matches
• Added message for when players are auto balanced
• Added ServerInstance cmdline option to support multiple dedicated servers on one machine. -ServerInstance[0-14] will automatically offset ports so that all instances show in the serverbrowser. There is no need to change the base port(7777)as it is auto offset by ServerInstance.

Arx Fatalis - Valve
Updates to Arx Fatalis have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

v1.21
  • Improved overall game stability under Microsoft© Windows Vista© & Windows 7©.
  • Fixed blinking effect that may happen when starting a new game.
  • Fixed HUD scaling when display resolution is higher than 1024x960.
  • Fixed EAX option: value is now saved when leaving the option menu.
  • Fixed an issue with the game locking-up when opening player inventory.
  • Fixed length of cinemascope bars displayed during cinematics.
  • Fixed some performance issues with a few Nvidia GPU (see Notes).

Notes:
  • If you experience in game framerate drops or stuttering, please give a try to the "Enable Rendering Fix" option in the Video settings.
  • This patch will remain the very last Arx Fatalis update released by Arkane Studios. However, the whole source code of the game is now available for download, which means that numerous fan made updates/mods may be found around the Internet. Arkane Studios won't provide any kind of answer or support regarding community developed content.


v1.20
  • Cleaned/refactored game code before sources public release.

v1.19
  • Fixed resolution management on cinemascope bar.
  • New flare's occlusion system and optimization on Flare's management.
  • Fixed the "done" button on charactersheet which was not working on some resolutions.
  • Fixed the text size on the credits.
  • Interface isn't scaled.
  • Add version string in the menu.
  • Drawtext optimization.
  • Fixed light rendering on cinematic.
  • New resolution enable.
  • New timer system for a better interpolation on animation/camera/movement. (see notes for AMD).
  • Fixed flare on lights.
  • Remove zbuffer lock/unlock (fps win 14%).
  • Fixed bug on raycast.
  • Collision enhanced.
  • Add flare management on cinemascope.
  • Add FSAA and AA on font.

Notes
  • If you have some framerate issue on AMD, please intall the fix available on this web address:
    http://support.microsoft.com/kb/895980/en-us
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New Community Mutation: Riding My Survivor
  • Added support for raw mouse input on PC. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
  • Improved Support for mouse acceleration, for use with raw mouse input
  • Fixes for stability issues on some Intel chips
  • Various rendering fixes for Mac
Jan 14, 2011
RUSH - Valve
Added new bonus levels.

The Polynomial - Space of the music - Valve
Updates to The Polynomias have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Windows: support for any audio format via DirectShow codecs; simply install system wide codecs in the usual way to play any format. Some types of internet streaming audio might also work now depending to the system configuration (OS X version already supports pretty much any format through system codecs)
  • Key bindings for next and previous song and song restart work correctly now
  • File chooser directories are remembered independently for different file chooser dialogs
  • Removed "Merry Christmas" from tutorial level (the Christmas tree remains in the Christmas level)
  • Moved Christmas themed music down in the default playlist
Strong Bad's Cool Game for Attractive People: Season 1 - Valve
Strong Bad's Cool Game for Attractive People is now available as a SteamPlay title!

To commemorate its launch, the game is available at 50% off now through Jan. 20th, 2011 10AM PST. As with all SteamPlay titles, buy once and play on either PC or Mac OSX.

You may already know Strong Bad from his regular appearances answering emails and doling out not-so-useful advice on Homestarrunner.com, or from his latest appearance on Poker Night at the Inventory.

Now he's the star of a five episode comedy series, Strong Bad's Cool Game for Attractive People. With storylines co-written by the guys from Homestarrunner.com, you'll feel like you're inside Strong Bad's world. (You may even start to talk like him!) Each episode has a different theme and you get to hang out with with Homestar, The Cheat, Bubs — the whole crew. It's like a Strong Bad cartoon on steroids. As Strong Bad would say, what the crap are you waiting for?

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