Ion Assault - Valve
Updates to Ion Assault have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Added Features
  • Added Support for X-Input compatible Controllers
  • Player can control ship using Cursor Keys in addition to WASD

Bug Fixes
  • Volume Control for Sound Effects now works correctly
  • Fixed Bug that caused players to lose progress after Game Over. The game now forces to save immediately after unlocking a new sector.
  • Fixed Bug that caused the game to minimize when clicking the top left corner while in full screen mode.
Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes:
  • Ships in invalid positions could crash the sound system if they ever played a sound. This should also fix random, extreme slowdowns experienced by some people.
  • Comets now orbit farther away from stars.
  • A change in 1.0.2.4 broke script-based target weighting. Will fix jump drives, mining lasers, repair tools, and a few other specialized weapons/tools.
  • Overlapped sub systems in the blueprint editor now only glow when one is a modifier.
  • The AI will no longer try to retrofit ships in contested systems.
  • Repeat mode no longer crashes.
  • Fixed a possible cause of saves that crash on load. Old saves won't be fixed, but the problem should be eliminated for future saves.
  • Fixed a crash caused by a distant ship icon updating while the ship was being destroyed.
  • Planet conditions were not applying all of their alterations.
  • Ships would randomly "vanish" mid-flight.
  • Actually fixed crash in servers with single thread mode on. Also speeds up single thread mode a bit.
  • Mods were not being loaded in multiplayer.
  • Reordered economic events. Running out of metals should no longer throttle your economy!
  • Fixed hull-related crashes. Existing saves cannot be fixed, if that is the source of their crashes. Sorry about that.
  • Transfer orders will no longer try to take from docked ships.
  • Ships could get stuck and unselectable after jumping.
  • Possible fix for an infinite loop in fleets.
  • Planets would forget their repeat state on load if they didn't have anything in their queue.
  • Fixed a crash caused by having a dying ship selected.
  • Fixed a pure virtual function call caused by OrderList.
  • Saving a blueprint with the same name as a manually obsoleted one would not save it.
  • AIs were ignoring Dreadnaughts they built.
  • Fixed various crashes related to fleets.
  • Asserts are no longer compiled into release (small performance improvement)
  • Tutorial scrollbars for localizations.
  • Blueprint AI settings didn't work for multiplayer clients.
  • Blueprint AI settings were not being exported.
  • Fixed a bug that would spam the console with errors.
Changes:
  • Control+click build now works everywhere you'd expect (system window, build on best context menu).
  • Importing a design with errors (ie subsystems not unlocked yet) now displays those in a message box instead of failing silently.
  • Improved the comet trail.
  • Updated German translation.
  • Moved system and planet generation to a server script (map_generation.as) so mods can change it.
  • Ships that fire weapons in the galaxy will become visible to all players. Note: Planets in the galaxy are always visible to everyone.
Additions:
  • Added three new tracks by Artem Bank.
  • Event notification sounds for pending treaties or finishing the research queue.
  • Added speed and distance indicators to the mouse over info. 1 AU = 1000 units.
  • If pirates are allowed to become wealthy, they can now launch multiple simultaneous raids.
  • Added new Fighter, Hauler, and Satellite models, and added LODs for the station.
  • Added an option for a 'standard' camera, which cannot roll. Use this if you find that you cannot effectively use the default camera.
  • All ships with thrust can be toggled to "Park in orbit": when they stop, they will start orbiting the closest planet or star.
  • New structure: Planetary Thruster. Unlocked at Propulsion 16, Gravitics 6 and Megaconstruction 6, allows you to move planets.
  • Blueprint AI setting to control whether other ships are allowed to fetch resources (fuel, etc) from that blueprint.
  • Blueprint AI settings to limit attack targetting to only planets/ships.
  • Blueprint AI settings to limit deposit targets to only planets/ships. (ie Miners' deposit ore orders).
  • Binary star systems and asteroid belt systems.
Announcement - Valve
Give the gift of Valve Merchandise! Many new items and sales are now available at The Valve Merchandise Store!
The Polynomial - Space of the music - Valve
Updates to The Polynomial have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New features:
  • Massive improvements to the music analyzer, now visualizes even better for larger variety of music types.
  • New music customization option: use a slider to choose between animation to the beat or animation to the melody (and voice), or any mix of beat and melody. As with any other parameters, the effects are immediately visible, letting you tune it just right for your taste.
  • Configurable controller binding
  • set up your game controller's sticks and buttons and sliders just the way you like, in Controls panel.
  • Enemy flight improved, better flight and attack patterns.
  • Enemies collide and bounce off each other.
Fixes:
  • Fixed crash/hang when adding music files in fullscreen (reported for ATI cards under Windows 7 64-bit).
  • Fixed 2 rare crash bugs during gameplay.
  • Fixed a bug that caused current playlist not to autosave when appending music from another playlist.
  • Fixed continuous asking for restart on some multiple-display setups.
  • "Difficulty" announcement active only in level 0 now.
  • Numerous game engine improvements for improved performance and stability.
Steam Blog - Valve
By now we’re all used to having computers tell us what they think we’ll like. If you’re like us, some internet-retail superbrain has decided that you’re very interested in anything to do with weed killer, because you once accidentally looked at a product page or advertisement for Weed Killer Plus. Well, this week we’ve made the Steam backend brains smarter about how they compute recommendations, by having them factor in things like which games you actually play (as opposed to just what you own, or what you’ve looked at). The results are good, but ultimately we think that any such system can only go so far. Because, really, even if the computer gets it right, it’s still just a computer.

So we’re harnessing a force much more powerful: your friends. THEY are Steam’s new recommendation engine. Oh, and so are you.

Steam now lets you share your opinions directly with each other. Tell all your friends why they should really try Call of Duty: Black Ops. Tell Uncle “Goose” why, for the sake of his mental health, he should probably spend a day in The Undergarden. Or, check out their recommendations for you – they know you better than you think. And if your friends haven’t written any recommendations yet, Steam will still suggest games for you based on what they’ve been playing lately. We built it because... we think it just makes sense. Try it out and let us know what you think.

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Meanwhile, the Steam Publishing Team has been playing BIT.TRIP BEAT, where the team was vying for top spot on the friends leaderboards until William went ahead and set a seemingly unachievable score. The team has agreed that from now on, they'll conveniently 'forget' to include William the next time they challenge the group to a leaderboard competition.
MX vs. ATV Reflex - Valve
MX vs ATV Reflex is now available on Steam.

Think fast and hang on to your ride as you take independent control of the rider and take the ultimate test of mettle!

Grotesque Tactics: Evil Heroes - Valve
Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Optimized english language texts
  • Trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
  • Optional code for positioning hardware cursor (better results on lower framerates)
  • Performance improvements in quest
  • and dialog-system (fixes cyclic fps drops)
  • Config tool: added background music
  • Config tool: added windowed option
  • Config tool: added disable intro-videos option
  • Config tool: removed tahoma font dependancy (fixes a crash on some machines)
  • Fixed a bug where pressing escape in the option menu the first time would mess up the menu system
  • Clamped the mouse speed to 0.1
  • More error outputs if the gfx hardware does not meet the requirements
  • Charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
  • Camera: iso move speed has been increased
  • Camera: height angles have been changed to avoid level collisions
  • Necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
  • Alternate improved exception handling with the option to send debug reports anonymously
  • Fixed a bug where you could not attack anymore after a levelup
  • Fixed a bug where the conversation would not continue if the related partners were out of processing range
  • Changed chocochicks fraction to friendly in order to avoid some movement deadlocks
  • Changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
  • Dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
  • Fixed a tooltip for dawnclaude not showing up
  • Added cheats (tba later)
Nov 24, 2010
BIT.TRIP BEAT - Valve
Mac/Win Changes:
  • Removed erroneous "corrupt data" message after initial creation of save file
  • Added fullscreen and window resolutions in options menu
  • Added "machine-based" options (ie mouse sensitivity, resolutions) into the config file for manual editing. Manual edits of config file are still allowed, but should not be needed. **Since editing the config file is not an in-game supported feature, it's possible that manual edits may be deleted when saving from the options menu. The options are:
    • "Fullscreen" : "yes", "no"
    • "Resolution" : fullscreen resolution, eg "1280x720"
    • "WindowSize" : size of the window when not in fullscreen, eg "1280x720"
    • "VSync" : "yes", "no"
    • "MouseSpeed" : additional mouse movement scale, eg "0.5" reduces by 50%
    • "MouseSensitivity", "KeyboardSensitivity", "GamepadSensitivity" : as set in options menu, 0-10
    • "EnableKeyboard", "EnableGamepad", "EnableVibration" : "yes", "no"

Mac Only Changes:
  • Added fullscreen mode resolution settings
  • Fixed mouse acceleration on systems with trackpads (ie macbooks)
  • Fixed HUD drawing on some Mac configurations
Europa Universalis III: Heir to the Throne - Valve
Updates to Europa Universalis III - Heir to the Throne DLC have been released. The updates will be applied automatically when your Steam client is restarted.
Lara Croft and the Guardian of Light - Valve
Lara Croft and the Guardian of Light Patch 1.02:

This patch fixes the bug in online co-op play where for people playing Totec, Lara keeps shooting in the same direction.

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