Making History II: The War of the World - Valve
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features
  • Modified setting the display unit for unit groups to be persistent across saving and loading a game
  • Switch debt stability modifier system over to use percent of annual revenue instead of absolute values
  • Updated and modified Difficulty Levels
  • Modified UnitOrderLoadOnCarrier so it would load as many of the specified units as it could onto the carrier. If no units were specified, it tries to load all the units that will fit.
  • Added decision point when a region wants to revolt and join another nation
  • Added logic to create a small militia when a region secedes and forms a new nation
Bug Fixes
  • Fixed crash caused by Units moving between being fogged and not fogged
  • Fixed bug that could cause loaded games to stall at end of turn processing
  • Improved handling of military access agreements
  • Fixed bug in display of move arrows
  • Fixed bug creating access tickets after loading a save game
  • Fixed bug in HandleNationAnnexedEvent where engagements were removed without updating UnitGroup eStatus
  • Take fuel consumption into account when computing turns to destination
  • Fixed crash that occurred when a unit was destroyed during rebasing
  • Fix a bug where a new engagement wouldn't start if there was a 3rd party in a region when a battle ends
  • Fixed some transient errors when client units were moving
UI
  • Add notifications for diplomatic relations changes
  • Fix displaying modified IPUs and Combat Strength
  • Fixed some Army names in LDOP
  • Updated graphics on notification pop-up
  • Updated graphics on main menu notification options
  • Set new defaults for notification pop-ups
  • Created close button for Research Tree rather than minimize
  • Changed Summary Icon for Government Programs to use hat rather than binoculars
  • Add Canned Goods and Fish Products into Last Turn Income total on Last Turn Summary panel
  • Format City Maintenance Costs in city panel
  • Conformed a few tool tips on Government & Region panels
  • Fixed some Tool tips and text on the Production & Military list panels
  • Resized Appliance icon to fit
  • Added national debt/surplus to tooltip on government panel
  • Fixed Colony/Puppet tooltip on Nation Subordinates panel
  • Reduced height of Right Click menus to lessen their overall size
  • Revised basic unit bubble
  • Fix text clipping on unit range property
  • Using Speed icon rather than Range for ships on Group panel
  • Refinements to Group Panel to end property clipping
  • Added new Weight icon for showing group transport requirements
  • More refinements to Group & Unit Panels including Merge, Split & Combat Report versions
  • Flipped selected state color from white to beige on queues & units
  • Fixed some errors on the Combat Engagement panel and improved icons
  • Fixed some Nation Decals
  • Improved icon usage on some panels
  • Continued work on Military Lists, conforming data/visual elements and adding tool tips
  • Political map gets region color from Nation instead of NationTemplate
  • Fixed text clipping issue for Unit Properties display on production queue bubbles
  • Added Speed & Range to Unit Properties display on production queue bubble
  • Fixed text clipping issue for Nationality string on Government & Diplomacy panel
  • Fixed textbox size for project labels on City selection panel
  • Fixed string clipping of project Upgrades on Region Assets panel
  • Fix spelling of Delaware River
  • Fix overflow error in the display of trade value
  • Create and use text for leaving an alliance rather than using the text for joining an alliance
  • Added Nationality Icons to Region list
AI
  • Update Diplomatic Relations effects from embargos, trade, treaties, and nation status changes
  • Tone down routes considered when asking for military access
  • Fix rare crash bug when loading onto almost full transport
  • Fixed puppet AI so it will consider military access requests
  • Fix script error when negotiating trade agreement with a puppet nation
  • Fix bug with puppet treaty consideration logic
  • AI no longer checks for embargos when considering receiving aid
  • AI ignores embargos imposed by nations it is at war with when considering trade agreements
  • Changed diplomatic effects of declaring war to not affect relationship between master nation and puppets
  • Fixed bug where Militia would not be used to take undefended regions
  • Added ProductionMode, allows emergency military buildup mode in addition to economic buildup mode
  • Fixed bug with AI thinking it was done with city development too soon
  • Fix for bug where AI could ask for military access to attack the nation it is asking military access from
  • Added logic to handle decision point requests from seceding regions to join nation (accepts when at war, declines otherwise)
  • Fixed bug in Production AI where prerequisite for a military unit was incorrectly disallowed in the situation where it was coincidentally the same as the next city development building
  • Added ArmsCenter to city development templates
  • Improved production of air units
Content
  • Improve military unit content across all scenarios
  • Increase speed of TorpedoBoatDestroyer
  • Changed Build pre-req Requirements for Escort & Light Carrier to eliminate the ability to get initial carrier without Carrier Operations
  • Increased Range for ICBMs & Jet Bombers
  • Edited inconsistent data item for AdvancedBattleship
  • display name was set to "FastBattleship"
  • Edited inconsistent data item for SuperCarrier
  • display name was set to "FleetCarrier"
  • Fixed missing Russian Historic Region claims
  • Limited Ethiopian region claims to historic territories rather than the entire horn of Africa
  • Fix Light Glider description
  • Updated units for all scenarios
  • Updated military access treaties for all scenarios
  • Added positive diplomatic effect for political support of another nation
  • Tuned behavior of revolt risk system
  • Added missing region claims for Sudan in Red Sea Hills
  • Added namer for Air Transport units
  • Added missing UnitCapBombRegion to BasicCarrierFighters
  • Improved balance of air, artillery, and armor units
Alien Breed 3: Descent - Valve
Alien Breed 3™: Descent is now available on Steam.

Experience the final, explosive chapter in the Alien Breed series and uncover the horrifying truth surrounding the existence of the Breed. Launch discount is valid through Nov. 24th, 10am PST.

Ion Assault - Valve
Ion Assault is now available on Steam and 10% off until November 24th at 9AM PST.

Utilizing its dynamic level intensity, Ion Assault is both accessible for the beginner as well as challenging for the skilled gamer. The faster you destroy obstacles, the more enemies the game will throw at you, so play it safe and clear one obstacle at a time or go crazy and see how many enemies the game can throw at you for a maximum score!

Front Mission Evolved: Wanzer Pack 3 - Valve
Wanzer Pack 3 for Front Mission Evolved is now available for purchase.

Smash the competition with a wanzer evolved from the Front Mission franchise's past (Wildgoat) and 1 brand-new type (ISV-Prototype).

MX vs. ATV Reflex - Valve
MX vs. ATV Reflex is now available for pre-purchase on Steam. As a special offer you will also receive a free copy of Company of Heroes when you pre-purchase!

Think fast and hang on to your ride as you take independent control of the rider and take the ultimate test of mettle!

Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes
  • Fixed a common crash we introduced in the last patch, sorry.
  • Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
  • Fixed a rare crash upon creating/updating a hull.
  • Sounds no longer play at all with master volume at 0.
  • Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
  • Single thread mode caused issues in multiplayer.
  • Cargo ships could occasionally reach negative cargo, causing weirdness.
  • Missile rack range now increases with size like other weapons.
  • Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
  • Fixed various crashes.
  • At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.
Changed
  • Commonly created/removed orders are now pooled to improve performance.
  • Planets have been slowed down a bit.
  • Pirates use pillagers less often.
  • Defend orders are more proactive about target picking.
Additions
  • Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.
Zen Bound 2 - Valve
Zen Bound 2 is now available on Steam!

Slow down and relax by wrapping wooden sculptures with rope in Zen Bound 2, the unique down-tempo indie game!

Client Update - Valve
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Fixed Steam Cloud showing as endlessly syncing for some games
  • Fixed a case where Steamworks matchmaking could lose some keys set in the lobby, when running against the new matchmaking server
  • Fixed an issue where some windows could appear briefly before they were ready to be shown
  • Fixed game download stalling for some users when downloading games with DLC
  • Windows: Fixed Steam client update stalling for some users with HSDPA modems
  • Windows: Fixed compatibility for in-game overlay and games calling GetRawInputBuffer
  • Windows: Improved performance of .dmp file writing on client asserts/crashes
  • OSX: Improved retail game install to minimize amount of game data that needs to be downloaded after initial install
  • OSX: Fixed badge count listed as ‘1’ after auto-joining a server using the server browser
Product Update - Valve
Purchase now and save 50% on Zombie Driver which includes Blood Race, a multiplayer racing mode full of obstacles and plenty of zombies for the slaughter!

Major Changes
  • added Blood Race game mode
  • added new Muscle Car for the Blood Race mode
  • added new Slaughter Train Station map
  • added a second car paint for every vehicle (unlockable in Blood Race mode)
  • added new vehicle destruction system with destructible 3d car parts
  • added car respawn key
  • added Polish localization
  • new positional sound system
  • new improved smart camera with longer view distance and smoother movement
  • enhanced car physics to allow full 3d motion e.g. turning over
  • added support for full story voice over
Minor Changes
  • added startup menu sound device selection option
  • added startup menu sound disable option
  • added startup menu gamepad disable option
  • added particle effects when gathering repair pickup
  • added sparks when a car collides with an obstacle
  • added ambient sound playing in background
  • added highlight and camera shake on player death
  • added misc new envinronment models for the story mode
  • new translucent water shader
  • new main menu background
  • new collision system for destrucible props
  • tweaked car physics script
  • tweaked car speed upgrade
  • improved vehicle audio
  • improved zombie audio
  • fixed a few collision problems on the main story city map
  • fixed skidmark texture mapping
  • tweaked volume parameters for most in-game sounds
  • removed option to post highscores to Twitter (caused by a Twitter authentication API change)
  • lots of small tweaks and fixes
Supreme Commander 2 - Valve
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes and Improvements
  • Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games
  • Save Game Load fixes. Rare broken save games from v1.23 should load correctly now
  • Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weapon, and not being able to fire their weapons when built on water
  • Fix for ACUs not finishing their current project when paused
  • Fixed UI based economy exploit

Balance
  • Adjusted vanilla tuning of Loyalists to match DLC.
  • Adjusted vanilla tuning of Cybran Jump Jets to match DLC.
  • Adjusted DLC tuning of Illuminate PD to match vanilla

AI
  • Fix for AI platoons being too timid.
  • Increased AI Prioritizing of enemy ACUs.
  • Fix for the AI researching items twice after loading a saved game or starting a game with all research unlocked.
  • Neural Net platoon fixes to salvo calculations. Should result in more persistent attacks.
  • AI will attack a non-targeted enemies area if they can't attack anything else
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