Lugaru HD - Valve
Lugaru HD is now available on Steam.

Follow Turner, a rebel bunny rabbit with impressive combat skills in his quest to find those responsible for slaughtering his village. Uncover a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the wolves of the nearby lands.

Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Version 1.0.1.6
Fixes
  • Fixed an error in the stellar-pedia (Research World description)
  • Docking now works in multiplayer
  • Fixed research issues in multiplayer
  • Re-ordering items in a planet queue now drags the last item of the group.
  • Quantum Compressors had no effect on economic storage and ship bays.
  • Stealth Hulls now execute their miss logic before their damage absorption.
  • Fixed an issue with unicode localizations.
  • Ringworlds were boosting both the size and level of structures, leading to epic strangeness.
  • Small objects will no longer be cut off so drastically.
  • Bussard Ramjets were ignoring the thrust multiplier in settings.txt
  • The structure list was behaving weirdly (erratically reordering, removing the wrong level) when removing structures.
  • The research queue was failing to save.
  • Systems were being sync'd to a slightly different position on the client, which lead to some strangeness.
Changes
  • Object ownership changes are managed differently now, reducing overall bandwidth usage.
  • AIs now make liberal use of fighters.
  • The default fighter design now uses the Fighter Hull, and has a longer flight time.
  • AIs now intelligently queue up designs, leading to less wasted production capacity in games with many systems.
  • Redid a significant portion of Sub System base code. Modders will need to redo any modifiers they have created, see the game's existing modifiers for examples.
  • Updated German, Russian, French and Polish translations.
  • AIs will be more intelligent about their research.
Additions
  • Player names are now matched to their empire in the empire screen in multiplayer.
  • A message is now displayed if you fail to connect to a server.
  • Added the Fighter Hull, a hull for small ships (scale 1 or smaller) that has the ability to dodge attacks while moving. It is also light, slightly cheaper than normal, but very weak.
  • Added an option to enable/disable Vertical Sync.
  • Added console command zplane (default 140000) to control the near clipping plane.
  • Large ships become rapidly more expensive to build as difficulties in construction lead to massive losses of resources.
  • Added a new technology: Mega Construction. Advancing this technology will unlock the Ringworld (with two other techs researched), and reduce the cost of building massive ships.
  • Fleet formations (wall, box, escort, wedge).
  • Ship stances / engagement orders ("Engage at will", "Hold position", "Hold fire").
  • Added new system window with more information, more controls, and multi-system support.
  • Added new AI ship designs.
  • Owned planets and ships can now be renamed through a button on the info panel. (Not fully supported in multiplayer)
Sol Survivor - Valve
Updates to Sol Survivor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Sol Survivor 1.8.1
  • Fixed custom officer crash on first ever run.
  • Fixed small default windowed mode size.
  • Fixed some old hardware crashing instead of reporting failure to meet specs.
  • Fixed crash when a player joins a game just as it starts.
  • Corrected description of Kitchen Sink achievement.
Call of Duty®: Modern Warfare® 2 (2009) - Valve
Enjoy big savings this weekend on Modern Warfare 2 at 33% off.

Don't forget the ongoing 50% off sale on Resurgence Pack and Stimulus Package.

All Modern Warfare 2 deals will end on October 11th, 2010 at 10AM PDT.

DogFighter - Valve
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ADDED:
  • Initial localisation support for C++ code
  • Initial tutorial logic for application and race markers
  • Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
  • Added XBox joypad full input customization,
  • getArray function into Scaleform GUI implementation
  • Added Lone Wolf patch
  • Added Lone Wolf and Wolf Pack help screens
FIXED:
  • Client disconnect from server registered immediately
  • Crash in dedicated server when 0 bots selected
  • Swift Aileron now functions correctly
  • Missing Propeller in "Protofighter"
  • Missing Particle system in CTF Pharaohs re-added
  • Fixed grammatical errors in some game mode descriptives
  • Fixed radar change target bug in HUD
  • Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution
  • Fixed HUD timer when missing until first death and removed time limit for survivor
  • Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
  • Fixed problem for inverted pitch settings for joystick and x-joypad
  • Fixed Spawn Points penetrating geometry on Volcano
  • Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
  • Fixed bug 'Unlimited Boost stops working after doing Immelman'
  • Fixed chat messages colouring
  • Fixed advanced flight model setting from main menu
  • Fixed LoneWolf server creation point limit setting
  • Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning
  • Fixed max score limit when negative points
  • Fixed joystick pitch up/down inverted sense
CHANGED:
  • Reduced timeout for disappearing clients
  • Quickmatch now uses dedicated servers
  • Gravity Acceleration applied when stalled increased from 20 to 40%
  • Controls for all craft have been made to feel more deliberate and easier to control
  • Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
  • Black Death Viper Damage reduced significantly
  • Viper is now a two shot weapon instead of firing both projectiles together
  • All craft health adjusted
  • All weapons re-balanced to suit above changes
  • Added tutorial texts to be ready for final integration of tutorial level
  • Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
  • Join server menu default tab switched to dedicated servers
  • Bot Short Term Memory used for Target Selection
  • Defaulted dedicated servers tab
  • XBox controller bank/pitch sensitivities defaulted to 60/70
Supreme Commander 2 - Valve
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features

+ The Infinite Build Queue

In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued. With this patch, you pay for units when construction starts. While it may sound like a simple change, it changes the way you play the game and manage your economy. It allows you to pre-plan your bases and unit queues beyond what you can afford with your resources at any given time during a game.

With this change, you need to more carefully manage the build statuses of your Engineers and factories, and be prepared to use manual pausing and unpausing, because the least expensive units or buildings queued always get priority. You'll also want to pay more attention to your incoming Mass and Energy reserves so you don't have builders sitting around waiting for resources.

The patch also adds automatic management of Engineers and Factory queues that are waiting for resources to become available. If you queue beyond what you can currently afford, units will automatically wait and continue production when resources become available.


Details as follows
  • We now show the rebuild bonus outline, even if you do not have the resources to build the item.
  • Added two new keybinds: Ctrl-Shift-P: Pauses all construction units, Ctrl-Shift-U: Unpauses all construction units.
  • When you pause an engineer or factory they will continue building whatever they are currently building (you already paid for it anyway), but will not start another build task until unpaused.
  • No more yellow outlines when building.
  • If they can afford the unit when the command is issued, they will pay for it right away and move to build.
  • If they cannot afford it when issued they will move to the build site and wait until they can afford it.

Fixes
  • You can no longer see friend ranked lobbies in the Friends tab.
  • Fix for Illuminate air units not settling back into a formation after teleporting.
  • Factory addons no longer have a collision volume, to fix the issue where you cannot damage a factory because the projectiles are colliding with the addon, which takes no damage.
  • Fix for not being able to dock the protobrain.
  • Fix for Blank map being shown if a player plays a DLC game with one of the DLC maps and then tries to play a non-DLC game. Instead, we will defualt to the first map in the list.
  • Fix for some units not hitting the Seabed when sinking.
  • Fix for ACUs continuing to shoot when an attack is interrupted by a build/reclaim/capture/repair order.
  • Fix for ACUs losing the ability to attack if a reclaim order is interrupted as the ACU's build arm is being oriented.
  • Fix for the Cicada hiding enemy units from allied armies.
  • Fix for crash when trying to save a skirmish game.
  • Fix for instability issues discovered with the Noah, Ejected head.
  • Fix for refund amounts being incorrect if you Ctrl-K a factory that has a large amount of the same type of unit queued.
  • Fix for refund amount being incorrect if you removed chunks of units from the build queue via holding Ctrl or Shift and right clicking.

Balance
  • Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio to 90. Was 270. Weapon Turret rotation range reduced so that it can only fire in a narrow arc forward.
  • Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass Cost to 40. Was 42.
  • Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was 7. Increased Land Jump Jet Range RP cost to 4. Was 3.
  • Research Convertor: Reduced Mass cost to 275. Was 300. Made Research Conversion ability cost 275 instead of 300.
  • Quantum Floating: Reduced Quantum Floating RP cost to 9.
  • Naval Jump Jets: Reduced range to 90. Was 110.

AI
  • Adjusted when the AI builds extra mass convertors.
  • The AI will not build more than 1 proto brain on the DLC side, to match non-DLC.
  • Fix for AI Naval units sitting in base and not attacking.
  • Fix for some Guard base platoons getting stuck.
  • Fix for units being able to capture something they lost intel on.
  • Units that the AI knows are dead will be removed from the influence map to fix the case where an AI thinks there is a nearby threat when the only nearby threat is a unit slowly sinking.
  • Fix for AI building stuff in a player's starting location (for real this time) this will not stop an AI from building a Mass Extractor in the base, however.
  • Fix for AIs getting stuck because they have two bases that overlap each other.
  • Fix for AI scout platoons getting stuck on Seton's.
  • Fixed the neural net learning function so that it feeds the network forward before back propagating.
  • Fixed the AI's last stand distance for defensive points.
  • Updated AI neural net data.
  • Fix for mixed groups of air units having a portions of the units fail to attack when given a Form Attack order.
  • Fixed the AI handling of reclaimable mass around the base so that is uses the same search range as the task.
  • Fix for AI's getting stuck trying to clear an expansion base that an AI ally has already taken control of.
  • Platoon micro now prevents platoons from getting stuck while being shot to bits

Known Issues
  • Save games in Skirmish and Campaign from older versions will not function in version 1.23. Campaign progress unaffected.
  • Replays from older versions will not function in version 1.23
Killing Floor - Valve
To commemorate the release of Incendiary Update and the new PostMortem Character Pack DLC, everything on Killing Floor - from the main game to DLC - can be yours at half the normal price. Act now! Offer expires on Monday, Oct. 11th at 10AM PDT.

Nation Red - Valve
Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Nation Red
  • New Dusk/Nighttime mode, several missions changed to nighttime mode
  • New Achievements: Gunbarrel, Warlord
  • New Minigun Zombie Boss
  • 3x Score Multiplier for leaderboard ranking
  • New Perks: Negotiator, Defuser
  • New Lifetime Total Zombie Kills leaderboard
  • New joystick calibration supports all generic joysticks, PS2 and PS3 controllers
  • New Powerup: Flashout, a flashbang grenade stunning all zombies on screen
  • New Free Play difficulty ramp; easier play in the first five minutes before difficulty return to normal
  • Adjusted several weapons: Mp5K: more projectile impact, shorter reload; M4A1: Lower firing speed, more damage; Super Shorty: Increased clip size +1; M240B: Faster firing rate; More damage for all shotguns
  • Optimized multiplayer lag and syncing
  • Optimized rendering speed by 20 percent
  • Several requested bugfixes and tweaks
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed missing subtitles
  • Re-enabled the "wait" command, fixes a hang at startup
  • Fixed several crashes that were reported to our crash database
  • Fixed some addon content eclipsing game content even when not playing an addon campaign. This resolves several issues with missing or incorrect models, textures, and effects. This fix temporarily affects the ability to host custom campaigns on dedicated servers. We are working to restore that functionality as soon as possible.
X3: Terran Conflict - Valve
Updates to X3: Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • The 3.0 Plot Mission
  • Dead is Dead gamemode
  • Added a reward for Operation Final Fury
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