Rover Mechanic Simulator: Training Day starts soon!
We would like to invite all the engineers who haven’t tried our game yet, to the training day on Mars, that will start next thursday: May, 21st 2020 ! Come to the hangar and fix Mars Rovers. Try Rover Mechanic Simulator: Training Day for FREE!
In this free version of Rover Mechanic Simulator you will be able to play through the whole tutorial of the game and learn everything you need to know about repairing and maintaining Mars Rovers before playing the full version. Your save files from this game will also work on the full game so don't worry and have fun!
This time we’d like to talk about fixing Curiosity Rover. As you know from the previous post, our Curiosity consists of 1387 components, including screws and other small elements. But tinkering with those parts will be different than dismantling components from MER Twins or Sojourner Rover.
Since the Curiosity Rover is a car-sized vehicle, you have to use a different type of jack in order to make repairs. Besides, the rover’s internal components have to be dismantled from the bottom, so our design team has to design a jack that allows you to work underneath the vehicle.
Our 3d graphic designers modelled the jack based on the reference photos they had priorly collected (mostly from NASA JPL website). Below you can take a look at some of these pictures.
Given the size and weight of new rovers, the original Curiosity jack is a fixed-height structure that lets engineers from JPL and NASA crawl under the vehicle, similar to what you might see in regular car workshops. To make the digital jack fit RMS gameplay-wise, our developers slightly redesigned the jack to make it height-adjustable.
We're working hard on Curiosity Rover Update, which will add the big rover and additional hours of gameplay. Stay tuned and feel free to join our Discord server! Remember also to follow our upcoming game Occupy Mars: The game and add it to your Wishlist.
First off, we would like to thank you for participating in our in-game event! Are you curious how many bunnies were hopping around the hangar this Easter? The answer is 7 rabbits. We’ve announced the winners on our Discord server. Congratulations and stay tuned for another competition!
Now let’s move to today’s devlog. As you know from the previous post, we’re currently working on Curiosity Rover and today we would like to give you more details about this big robot. This time we will focus on the vehicle's parts and instruments.
Curiosity Rover is a car-sized vehicle that consists of crazy amounts of parts, so get ready for more tinkering! But remember that our Curiosity has been simplified due to the gameplay restrictions and optimization. Take a look at a list that includes all of the Rover’s components you will be able to tinker with, in our game:
MMRTG: 40 parts
MMRTG ModuleStack: 45 parts
Boom1: 9 parts
Boom2: 9 parts
Mast: 99 parts
MastCam: 26 parts (2x)
HGA: 55 parts
Wheel: 31 parts (6x)
SuspensionDumper: 20 parts
IDD_FeedMechanism: 11 parts
IDD MAHDI: 37 parts
IDD DRT: 18 parts
IDD APSX: 31 parts
IDD CHIMRA: 36 parts
UHF Antenna: 6 parts
Flap lifter: 10 parts (3x)
MARDI: 5 parts
RearHazcam: 23 parts (2x)
FrontHazcam: 21 parts
referenceTray: 11 parts
DAN detector: 6 parts
ChemCam BodyUnit: 18 parts
ElectraUnit: 13 parts
RAD: 19 parts
RCE: 6 parts (2x)
MastcamDEA: 6 parts
Engine RE20: 6 parts (10x)
Engine RE25: 10 parts (6x)
Total number of elements: 1387
Each set consists of various smaller components. More specific information about the science instruments will be found in the game so during the repair of Curiosity Rover, you will have an opportunity to learn about its construction. ːsteamhappyː
Stay tuned for updates and feel free to join our Discord server! Remember also to follow our upcoming game Occupy Mars: The game and add it to your Wishlist.
We've prepared a little surprise for you to celebrate Easter Holidays. Inside the hangar, you can find some furry companions that will assist you during the repairs. Count how many Easter Rabbits we've put in the game, and let us know on our Discord server, before the 14th of April. Most perceptive engineers will also find out how to interact with the bunny.
We will announce the correct answer and the winners on the 14th of April. The 5 people who will give the correct answer first will be awarded with a small prize, but it’ll be a surprise! Be sure to join our Discord server, if you haven’t already.
Good luck and have fun!
Happy tinkering during Easter Holidays! Stay safe, take care of yourself, and eat as many chocolate bunnies as you want.
We’re back with the next update - 0.3.4.6 which introduces more languages that have been added to the game, and also bug fixes as well as some improvements.
For the full patch notes/changelog see below:
Bug Fixes:
Bugs with displaying tutorials in particular languages have been fixed
Bugs with incorrect display of the crane's active parts have been fixed
Problems with video settings have been fixed
Localization fixes
Added more Languages:
Italian
Ukrainian
Hungarian
For those who didn’t closely follow our development, you should know that the following languages were already added to the game in the previous updates:
English
Polish
Russian
French
German
Chinese
Remember that you can now buy our game with a discount -25% off!
Check bug reports on our special public public Trello Board. More information about how to report a problem can be found here. If you have any suggestions or just want to talk with RMS team about the game, feel free to join our Discord server!
More updates and new content will follow later so stay tuned!
Rover Mechanic Simulator is now on SALE for two weeks! Take the opportunity to feel the true spirit of Mars Rovers and grab the game with a discount up to 25%!
Today we would like to present to you another Mars Rover that you’re going to fix in Rover Mechanic Simulator, which is the Curiosity Rover!
As you know, Curiosity is the largest rover that ever explored the Red Planet. It landed on Mars on Aug. 5, 2012, and is still working hard on Mars and sending us cute selfies from his adventures.
Our team has been designing the Curiosity Rover model based on NASA’s Curiosity Rover model and documentations, as well as NASA’s photos of the rover (including videos, animations and other resources) and also photos taken by Curiosity on Mars. Of course, we have simplified it a bit and the main reason is optimization.
At this moment this cool robot doesn’t have its textures yet but we’re working on it! In the next devlog, we will show you our progress. This big boy consists of crazy amounts of parts, as well as screws, so the testing stage should take some time.
When the Curiosity Rover model will be in the final stage of testing, we will announce when it should be implemented in the game. Until then you can still fix his smaller cousins which will slowly prepare you for the bigger toy.
Stay tuned for upcoming updates and feel free to join our Discord server!
Thank you very much for the warm welcome to our game on Steam. We are delighted to see that you like the game so far!
We appreciate all of your feedback. We'd like to especially thank the players who were so active on our Discord server. Your help with tracking some bugs was invaluable and it let us fix them very quickly!
In the first patch (which is now live!) you will find:
UPDATE 0.3.4.4 (10 Feb 2020):
Order rewards have been balanced better
Problems with "Trained Eye" skill have been solved
Autosave added to the beginning and end of each order
Bug with calculating statistics after canceling printing has been fixed
Bug with missing material on APXS and Sojurner Camera has been fixed
Bug with not loading tutorial save in some circumstances has been fixed
Bug with freezing after quick switching between cleaning and repairing on workbench has been fixed
We have also created a separate public_test_branch on Steam, if you are interested in helping us with the development and being the first to test the new versions! Please keep in mind however, that this will be an "unstable branch" so remember to backup your save files before switching to it (just in case).
Additionally - a special public Trello Board was created where you can follow all the reported bugs. More information about how to report a problem can be found here.
Our plan is to continue updating the game for you. Stay tuned for more updates!