We have updated the 1.0.5 version as a response of below bug:
- Fixed a bug that caused a crash when clicking on the Plugin Tab
If you are using 1.0.5, please update your version. Thank you for using Pixel Game Maker MV.
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 1.0.5.0 has just been released.
We have added a new sample project called "DotBounce" by the pixel artist Kutsuwa There are 30 maps, and you can use the assets and the music for your PGMMV projects so please check it out! (You can close the game by pressing alt+f4)
This time, the update has been uploaded to the "1.0.5" branch as a beta version. If you wish to use 1.0.5.0 update, please select “1.0.5” from the Beta tab. The default version is 1.0.4.
From the version 1.0.5, we would like to ask your cooperation in findind bugs in the Beta. If you find any bugs, please report them to the Steam forums.
Release Notes
Additions
Added the sample project "Dot Bounce R"
Sytem’s keys (Screen switching, Menu dispay, Reset) can now bet set on the Control Keys Management
Added Debug fuctionalities to the Built games
Added a checkbox "Apply Gravity to the Display Direction of the Object" to the Runtime Actions
Bug Fixes (Editor)
The color palette for Actions and Links have increased. They can be edited by double clicking.
Fixed a bug that caused the Range Selection not to work as expected
Fixed a bug that caused the displayed color of a selected Common Action to be incorrect
Fixed a bug that caused starting points of ropes not to work as expected
Fixed a bug that prevented projects from loading when the AutoTile plugin was deleted
Added a function to change the color of Scenes and Links in the Transitions screen.
Adjustments (Editor)
Added an animation so as the Area Accessible By PLayer is easier to see
A play/Stop button has been added to Sound in the Animation Settings
Bug Fixes (PLayer)
Fixed a bug that prevented the Display Direction of an Animation to change at the moment of the Action
Fixed a bug so as the Gimmick Tile for "Change using Switch, Variable Condition" with "Touching Object: all" is only applied to the Objects touching the Gimmick Tile
Adjustements (PLayer)
Adjusted so that Invincibility works one frame after receiving Damage
Adjusted the Display Direction so as to apply the effects of Gravity
Added "Create Save Data in the same folder as Game Data" in the Build Settings
Implemented the following in the debug function "Object Information" of the F1 Menu during test play:
Search function by Object Name
Switching function of Object list display between normal Scene and Menu Scene
Display at the same time the name of the Object and the name of the Object when placed in the Scene
Show hidden Menu Scene's Objects in the list
Hide the Object of the Layer whose operation is OFF
Show name of the Layer where Object is positioned
IME can be turned on only while entering text in the Search Function
Input in Japanese to search in the log console of the F1 Menu is possible
Physical processing is performed only on Tiles that have Wall Detection to reduce the processing.
Bug Fixes and Adjustments
Added the capacity to specify Objects Groups to "Template Move Settings"
The Other Runtime Actions "Generate Object" and "Change Object" can now be the Default Action
Plugin
Fixed a bug that caused the Official "Show Message" Plugin to proceed to the next text without waiting for the display completion
Added a Script API to get the direct imput value of the controller by specifying the key
Added an Official "Reset Game" plugin
Added a Script API to get the Instance ID of the attacked Object
(The plugin manual will be updated at a later date on the official site)
Other Bug Fixes
Fixed a bug that caused the Field of Vision, Lighting not to be displayed even when the Switch was ON
Fixed a bug that caused "Generate Object" not to work as expected
Fixed a bug that caused a crash when the Script file size was over 100KB
Fixed a bug that caused Child Objects not to react to Parent Object's Switch after loading
Fixed a bug that caused a crash when saving or loading Objects with no Actions
Fixed a bug that caused Menu not to be displayed properly
Fixed a bug that caused Object's Display Direction to be reset after using a Portal
Fixed a bug that caused bullets to attach to Objects even with a Tracking Performance of 0
Fixed a bug that caused issues in Area Accessible by Player when changing the the Camera Display Area
Fixed a bug that caused BGM to stop playing when loading
Fixed a bug that caused a discrepancy in the Attach Detection of Objects that have been flipped upside down
Fixed a bug that caused Animation Set to be reset when using Common Actions
Fixed a bug that caused Objects not to disappear as expected when touching a Wall Detection
Fixed a bug that prevented from landing after a jump at the joint between a Slope and a Tile
Fixed a bug that caused Child Objects to not inherit the elements from parent Object for a moment when a Child Object is created as a bullet
Fixed a bug that caused a distortion when the enlargement ratio is 3 or more
Fixed a bug that caused display issues for Tiles that were displayed partially
Fixed a bug that caused an offset when Player Objects enters a Slope
Fixed a bug that caused the Animation Set to be reset when using a Portal
Fixed a bug that caused the BGM of the previous Scene to remain when loading
Fixed a bug that caused an issue in the display of the Gauge
Fixed a bug that caused the Detection area to become smaller when the 4 coordinates were reversed or rotated
Fixed a butg that caused display errors with the Slide Link Right and Bottom
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
We have listened closely to everyone's requests, and now we would like to share with you the newly-revamped roadmap for the future of Pixel Game Maker MV. Put simply, we will develop and roll out the upcoming features and functions in the following order:
Addition of Database functionality
Addition of settings for erasing Attack detection in motion settings when an object hits Collision detection while Attack detection is valid
Addition of ability to copy shortcut nodes and action boxes
Addition of slider to adjust Object RGB
Addition of ability to acquire analog stick angle and inclination
Addition of string variables and input runtime actions
Action text display, scrolling text display also supported
Tag embedding support
Both keyboard and digital keyboard input supported
Addition of function for adding and deleting options to the game player pulldown menu
Roguelike features
The long-awaited database function will be finished up and rolled out first!
We will continue to put our all into development on our end, so in the meantime we hope you all continue to enjoy creating the games of your dreams using Pixel Game Maker MV!
Thank you very much for using Pixel Game Maker MV. Version 1.0.4.2 has just been released.
This time, the update has been uploaded to the "1.0.4" branch as a beta version. If you wish to use 1.0.4.2 update, please select “1.0.4” from the Beta tab. The default version is 1.0.3.2.
Release Notes
Bug Fixes (Editor)
Changed the Splash Screen as the contest is ending
Branches 1.0.1, 1.0.2. 1.0.3, 1.0.4 are concerned
Bug Fixes (Player)
Fixed a bug that caused the Child Object to return to Default Action after using a Portal
Fixed a bug that could cause Generated Objects to offset after using a Portal
Fixed a bug that could cause Objects generated by "Connect Object" to duplicate when the Priority is above 0 and simultaneously using a portal
Fixed a bug that caused a crash when importing a Pllugin which has the setting "Enable Function" unchecked
Fixed a bug that could cause a crash when a Physics Object is generated and when a Gimmick Tile disappears
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 1.0.4.1 has just been released.
Release Notes
Bug Fixes (Player)
Fixed a bug that caused the Center to not rotate properly when the rotation animation was generated automatically
Fixed a bug that caused the Action to be skipped when "Change Unconditionally" is set as condition of the Link and the Default Action is "Load File"
Fixed a bug that could cause a crash when using Portals
Fixed a bug that caused Object images to not display correctly
Fixed a bug that caused connected Objects to be multiplied when using a Portal
Fixed a bug that caused the Tile setting "When Object Overlaps Tile" to stop functioning
Fixed a bug that caused the Instance ID for objects generated in Menu Scenes and in normal Scenes to be duplicated
Fixed a bug that caused the Invisibility Switch to be turned ON at the generation of an Object
Fixed a bug that caused Switches to not function properly in "Set Field of Vision, Lighting"
Fixed a bug that caused Objects to be detected as out of the screen when using a Portal
Fixed a bug that caused Object to detect Walls even when the Object was not in the Specified Direction
Fixed a bug that caused Physics to be calculated for Tiles without Wall Detection
Fixed a bugh that could cause a crash when loading a file
Added the information of "Show Scrolling Text" and "Show Text" to the Save file
Bug Fixes (Editor)
The option to select "Object Self" on "Other Objects Facing Specified Direction" is back
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
For some of you it may already be Spring break. At times like these, why don't you take the time to lose yourself in a visual novel? PLAYISM titles are now available at up to 80% off.
Today's Daily Deal features Gensokyo Night Festival - at 25% off! Stage 4 is scheduled to roll out in April, so don't miss this chance to grab your copy at a discount! Be sure to keep an eye out for the next update! Have a quick sneak peek at the current status of development!
*All images are from a build currently in development, and are subject to change.
We're currently working hard on finishing up the next update, so stay tuned for more info!
Starting today, for the next two weeks Pixel Game Maker MV will be on sale for 50% off. Take this opportunity to create your very own games while you chill at home this spring break!
Have a look at this new introductory video showcasing some of the games people have developed using Pixel Game Maker MV!
The last title, Orangeblood by Grayfax Software, was developed on RPG Maker and just launched this past January. The developer is currently hard at work on their latest action game, being developed on Pixel Game Maker! Check out the kind of games you too can make using Pixel Game Maker MV!
Pixel Game Maker is currently holding a "Developer Challenge". There isn't much time as the entry cutoff is at the end of March, but be sure to enter your own game once you've got it ready to go!
We hope you enjoy creating your very own games on Pixel Game Maker MV!
Thank you very much for using Pixel Game Maker MV. Version 1.0.4.0 has just been released.
This time, the update has been uploaded to the "1.0.4" branch as a beta version. If you wish to use 1.0.4.0 update, please select “1.0.4” from the Beta tab.
Version 1.0.4.0 Update
Additions
Added a setting to slopes placed in scene so as Objects stop being ”stuck” to them
Added a setting to maintain or increase the magnification ratio when changing the window size or full screen
Added a function to change the Animation Set
Added the functionality to add Animation Sets in the Animation Settings The added Animations will feature the same number of divisions as the main Animation
Added the functionality to change and preview the Animation Set in the Animation timeline preview
Added the Runtime Action "Change Animation Set"
Added the functionality to set the origin and connection point as the destination of the Object in the Runtime Action" Move Object"
Updated the help documentation for Plugin
Added "Blink" to the Object's Filter Effects
The area to input text and scripts can now be reduced or enlarged
The Scroll Speed for each layer in the Scene Settings can now be set separately for the X and Y directions.
In build where encryption is enabled, Save Data created is also Encrypted. Please note the following points in game that execute Save Load:
Be sure to set an encryption key when building the game
Use the same encrypted key when updating the game to a newer version If no key or a wrong key is set, the compatibility of the save files will be lost
Added a plug
in that adjusts the volume of the SE based on the distance to the object to the official plugins.
Bug Fixes (Player)
Fixed the "sticky slope" issue
Fixed a bug that caused Wall Detection to not work as intended when there are several Wall Detection
Fixed a bug that caused trouble in the display of loops when setting an image as the background of a scene
Fixed a bug that caused a discrepancy in the display of the Display Direction when moving the Object back and forth and turning
Fixed a bug that caused the "Move Towards Display Direction" to not applied even if the Display Direction Variable was changed.
Fixed a bug where the player could get stuck on a tile when jumping
Fixed a bug that could cause a crash when test playing a project without a Start Scene
Fixed a bug that caused Scripts to not be executable in Common Actions
Fixed a bug that caused the Script set for an Object to be executed even if "Execute Script" was changed after being placed in the scene
Fixed a bug that caused Scripts to not be executed after the Object disappeared
Fixed a bug that caused multiple Player Objects to be displayed when moving through a portal
Fixed a bug that caused to not proceed the Condition Links and Actions of one frame when generating scenes
Fixed a bug that caused set duration to remain the same even after changing the "Duration to take over accelerated speed"
Fixed a bug that caused "Change Game Speed" to be disabled on Set Object Single/All
Fixed a bug that caused the sound of Videos to be included in BGM volume in Sound Settings
Fixed a bug that caused input to be detected when the input reception frame was 1 or more and the game speed at 0%
Fixed a bug that caused a crash when the invincibility was set to 1 second or less and a Filter Effect was applied
Fixed a bug that caused sound to be not played when resetting with F
Fixed a bug that caused Variables not to be updated when a Locked Object moved to another layer
Fixed a bug that caused troubles in Child object to follow the Parent Object when the movement was small
Fixed a bug that caused operation of an Object to stop when "Wait" was executed
Fixed a bug that caused "Attach Generated Object to Grid" not to work as intended
Fixed a bug that caused "Coordinates are Display Area-based" in "Move Object" not to work as intended
Fixed a bug that caused a crash when Object had no motion set and "Stop Object Animations During Move" was enabled
Fixed a bug that enabled Gimmick Tile in set Layer even if the Layer is disabled
Fixed a bug that caused the display priority of generated Objects to not be saved
Fixed a bug that caused the Object group added on "Attack Settings" to not be saved when loading a file
Fixed a bug that caused a crash when switching the motion of an object to one with no display direction
Fixed a bug that caused "Change Object" not to work as intended when using a Connection point
Fixed a bug that caused the debug settings to reset after building a game
Fixed a bug that caused the afterimage of an inherited motion not to work as expected
Fixed a bug that caused the Link Condition "Specified Object's Action Changes"'s action list not to update
Fixed a bug that caused mouse's wheel up / down scrolling was not detected as input
Fixed a bug that caused Objects transferred through a Portal to be displayed behind the tiles when using Screen Effects
Fixed a bug that caused "Other After Destruction Settings" to be not executed after "Destroy Object"
Fixed a bug that caused "Disable Screen Shake" to be canceled when updating the Scene
Fixed a bug that caused a discrepancy in the position of Physics Objects when loading a file
Fixed a bug that caused Objects with "Fix Relative Position to Camera" to disappear when saving and loading
Fixed a bug that caused a crash when the direction of "Set Move Direction and Move" was erased
Fixed a bug that caused the instance id to change when "Reset Switch/Variable" was executed
Fixed a bug that caused invincibility effects to disappear when switching animation
Fixed a bug that caused Filter Effects to be reinitialized if the Animation Resource was different for each Action
Fixed a bug that caused Common Actions to not be detected in the transition from the initial action when generating a scene
Fixed a bug that caused an offset in the coordinates of an object when the specified object of a Runtime Action was on a different layer with a different scrolling speed
Fixed a bug that caused an offset in coordinates at the time of generations when the Camera Tracking in on a layer with a scroll speed of 0%
Fixed a bug that could cause a crash when " Not set" was selected as a connection point for "Push/Pull Object"
Fixed a bug that caused problems in the generation of a Child Object's Child when saving and loading
Fixed a bug that caused the order in which Objects were generated by connection to be changed when transitioning between Scenes
Fixed a bug that caused a crash when there is no Display Direction of the Animation when displaying the afterimage
Fixed a bug that caused the state at the end of a scene to be discarded by save and load when an Object has "Maintain State at End of Scene" enabled at positioned in a menu scene
Fixed a bug that caused a crash when displaying a text with tags in Object display and Parent-Child text display
Fixed a bug that caused the game to stop progressing when loading a file
Adjustment (Player)
Fixed the effects of Damage taking over
Changed "Maintain State at End of Scene" so that it is also enabled on Menu Scenes
Changed Particle display when set behind a Connection Point
Reduced the processing when drawing scene during game play
Fixed a phenomenon that caused objects to get easily buried in Gimmick Tiles
Bug Fixes (Editor)
Suppressed "Object Self" from the below Condition Settings
Contact with Wall Detection of Other Objects
Discovered Other Object
Other Objects Facing Specified Direction
Added the setting "Object Other Than Self" to the below Other Runtime Actions
Move Object
Push/Pull Object
Fixed the display of custom keys on bright theme
Lightened copy/paste processing of Tiles in the scene layout
Fixed a bug that caused a crash when the value of a tile was updated
Fixed a bug that caused decimals to be set in the Bullet Settings's "Shoot in Fixed Direction" and "Expand Firing Range:"
Fixed a bug that caused "Right" to be displayed instead of an arrow
Added a scroll bar to the following text display area:
Plugin action description
"Content:" when displayed at the time of an Import or an Export
Fixed the problem that caused scrolling up and down with the mouse wheel to not function properly when the mouse cursor is over "Check motion" in the Action Settings
Fixed a bug that caused the layer list to not work in the list of Layout in the Scene
Fixed a bug that caused a slow
down when "Lock Object" was set to "Runtime Action Changeable Even After Placement"
Fixed a bug that caused the Setting Screen to not update when selecting the Link or Action with the keyboard.
Fixed a bug that caused AND and OR to disappear when Other Conditions were moved by dragging
Fixed a bug that caused a custom resolution to be applied even when selecting another resolution
Adjusted the processing of Scenes with a high number of Tiles
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
In addition, at the time of this update, branches of the versions before full release have been deleted. Please contact our customer support (maker_support@activegamingmedia.com) if you have any problems.