Pixel Game Maker MV - PLAYISM
Dear Fans,

The Steam Winter Sale has finally begun!
Season's Greetings from all of us here at PLAYISM.



This year we have incorporated Touhou Luna Nights into the design to celebrate its award of Best overseas indie game at Indie Play 2019.


*From the left: 2 members from PLAYISM, ZUN, and Saito from Whysoserious? (We accepted the award on behalf of Team Ladybug).

Stop time and attack gracefully with throwing knives in this phenomenal title!





https://store.steampowered.com/app/851100/Touhou_Luna_Nights/

Our gift to you this year are massive discounts on PLAYISM titles! Up to 80% Off!

https://store.steampowered.com/franchise/Playism/list/51161

In other news, the remixed LiEat Soundtrack has been releases along with the soundtracks from Strange Telephone and Croixleur Sigma!



https://store.steampowered.com/app/373770/LiEat/

https://store.steampowered.com/app/1211900/LiEat_Rearrange_Soundtrack/



https://store.steampowered.com/app/705290/Strange_Telephone/

https://store.steampowered.com/app/1211770/Strange_Telephone_Original_Soundtrack/



https://store.steampowered.com/app/1052440/

https://store.steampowered.com/app/1203880/_Original_Soundtrack/

The games themselves are also heavily discounted and bundles are also available for those who want the full package!

We hope you all enjoy your Christmas shopping and have a wonderful holiday.

---
Playism
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Dec 16, 2019
Pixel Game Maker MV - PixCube
"Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.0 has just been released."
Additions
  • Added "Release Lock" to Runtime Action
  • Added function that when new text is added by "Show Scrolling Text" and "Show Text" is named after the first 10 characters entered when added to Text resources
  • Added the functionality to adjust anti-aliasing of TTF fonts
  • Added the possibility to change the background color of Menu Scene (*Not reflected in-game)
  • Added Transparency to "Apply Filter Effects On Object"
  • Added the display of Variable and Switch's memo on-cursor
  • Adjusted the behavior of the Child Object "Keep track of the parent object at regular interval", added a "Tracking Accuracy" setting
  • Added adjustment items related to Wall Detection in the Project Settings
  • Added the option ”Disable Screen Shake” to the Game's menu
    • The Runtime action "Shake Scene" is disabled
  • Added a plug-in to get the Language selected during the game
Bug Fixes (Player)
  • Fixed a bug that could cause the variable " Display Direction" to not be updated
  • Fixed a bug that could cause a difference in the display of Physics Objects between the Editor and the Player
  • Fixed a bug that could cause a crash when an object is created without motion settings
  • Fixed a bug that caused objects with the setting "Not Pushed Back by Other Objects" to have unexpected behavior when on a slope
  • Fixed a bug that could cause a crash when the loop set on a music is too short
  • Fixed the behavior of "Set Duration Until Target Position (Seconds)" if using "Use Basic Move Parameter of Target Object" in "Move Object"
    • Even when "Set Duration Until Target Position (Seconds)" is set, the movement can be changed by a jump or a directional move
  • Fixed a bug that caused deleted text to be late by 1F
  • Fixed a bug that caused actions like "Fire Bullet" and "Generate Object" to function, even when the action is switched, if the animation is the same before the transfer
  • Fixed a bug that caused bitmap to be used when setting a specific size of TTF
  • Fixed a bug that caused the display direction to reset by the Runtime Action "Move Towards Display Direction"
  • Fixed a bug that caused gauges to not be displayed as intended
  • Fixed a bug that caused controller ID to be reset even when changed to "-1"
  • Fixed a bug in the behavior of manipulated objects when they push each other
  • Changed the condition "Change Switch, Variable" to "When a player who has not touched the portal touches" in the Portal Condition Settings "Setting When Touched by Player"
  • Fixed a bug that caused characters controlled by keyboard to be controlled by both keyboard and controllers
  • Fixed a bug in the Invincibility Related Settings
    • If Invincibility Switch was not set, the object was constantly invincible
    • The Invincibility Related Settings will be enabled when the Object's Invincibility Switch is ON or when the Object touches an Attack Detection box
  • Fixed a bug that caused an increased processing load then "Shake Scene" is executed while displaying a lot of text in the scene
    • Adjusted in addition to the previous version update
  • Fixed a bug that could cause a crash when a "Move Object" Runtime action is executed for an Object in a Menu Scene
  • Fixed a bug that caused the Wall Detection of Objects in Menu Scene to not be displayed in debug mode
  • Fixed a bug that caused the tracking by Child object to not work as expected when the Parent Object changes by "Change Object"
  • Fixed a bug that caused some webm files to not be read correctly
  • Fixed a bug that caused Bullets which are set on tracking to move to the target coordinates at the time of firing
  • Fixed a bug that caused child objects to be deleted when moving through a portal after loading the file
  • Fixed a bug that caused the jump to continue to rise after restarting the game, when stopped and displaying text
  • Fixed a bug that caused the movement of an Object set with the Runtime Action "Move Object" to continue even if the game speed is set to 0%
Adjustment (Player)
  • Adjusted the behavior of Scroll and Show All Players and of Increase or Decrease Display to Show all Players
  • Adjusted so as the priority of the camera is set in the order of players from 1 to 4 and adjusted so as to avoid the camera to move unexpectedly when the other players go out of the camera
  • Adjusted the Portal Transfer to transfer Child Objects generated by Child Objects too
  • Adjusted the behavior when the same SE is played simultaneously in a large number
  • Fixed a bug that could cause a crash when moving a layer and referencing an invalid layer
Bug Fixes (Editor)
  • Fixed bugs in the sample games
  • Fixed a bug that could cause thumbnail to not display the frame settings changes in "Display Direction"
  • Fixed a bug that caused items not to be displayed when quotations marks are used in the names of switch and variables
  • Fixed a bug that could cause the information of the selected item not to be updated after a drag and drop in a list
  • Fixed a bug that could cause a crash when playing a sound
  • Fixed a bug that caused the object not to display when copy and pasting an action enabling Runtime Action Changeable Event After Placement in Scene
    • When a project is loaded, if there is a similar detection, it will be corrected automatically
  • Fixed a bug that caused an object enlarged at the size of the scene to be positioned with a slight offset or moving in a different direction
  • Fixed a bug that caused the specified layer by an action to shift when layers are added or the order changed in a scene

How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PLAYISM
Dear Fans,



Sporting 12 factions, over 100 beautifully illustrated character units along with a deep, fleshed out story, RTS game Lost Technology has had an update adding the following:

■Patch Notes
 
  • Skills added for Demokrishia. "Dark Sphere", "The Queen's Whip" and "Demon Lord's Spirit".
  • Skill added for Bandicoot. "Demon Apocalypse".
  • Skill added for Lithua. "Hit and Run".
  • Skill added for Aleotti. "A Capella".
  • Skill added for Clifford. "Dive Bomb".
  • Added seals depicting place names to the world map.
  • Unique class for Neutral and Erie has been changed to "Tribe"
  • Fixed the gunpowder smoke effect of the Musket skill.
  • Fixed several performance issues.

Available at 50% off from today in the Weekly Sale. This is a great opportunity to pick up a great game at a great price.



To help support the English localization of Lost Technology we have created the Supporter's Edition Bundle, which includes the Donation Soundtrack.

https://store.steampowered.com/bundle/12753/Lost_Technology_Supporters_Edition/

If you enjoy the game you can do your part to support the English localization so others can experience it too.

Details on localization below: https://steamcommunity.com/games/420520/announcements/detail/1606021911893189384

https://store.steampowered.com/app/420520/Lost_Technology/


Pixel Game Maker MV is also on sale for a week at 35% off.



A Game Development Challenge with a max prize of 1 million yen is also on now! You may even see your game being played on the Switch!



With plenty of preloaded assets you can use in your own game and a free trial version available too be sure to check it out!

https://store.steampowered.com/app/837510/

--
Playism
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Pixel Game Maker MV - PLAYISM


Dear Fans,

Are you all enjoying perusing the Autumn Sale? There are plenty of other titles in our line up on sale than the ones we introduced yesterday.

Apart from these there are plenty of other phenomenal titles so make sure you grab them while they're hot.

Artifact Adventure Gaiden DX

Your own choices lay the foundation for the future...
Three years later, upon your arrival in the world of the future,
will the choices you made bring you happiness? Or misfortune? Or something else altogether...?
https://store.steampowered.com/app/1100900/Artifact_Adventure_Gaiden_DX/

Astebreed: Definitive Edition

Climb into the cockpit of an otherworldly war machine and fly into battle against a horrifying alien race bent on eradicating humanity to preserve their own civilization.
https://store.steampowered.com/app/283680/Astebreed_Definitive_Edition/

There are even titles under 5 bucks, which is perfect if you have some pocket change leftover.

Bright Memory(Early Access)

Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FQYD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
https://store.steampowered.com/app/955050/Bright_MemoryEarly_Access/


WITCH-BOT MEGLILO

Stop time and project yourself through space with “Time-stop warp” magic, pass through physical obstacles, dodge incoming bullets and shoot down your enemies! A satisfying shooter, filled with dark humor!
https://store.steampowered.com/app/437020/WITCHBOT_MEGLILO/


Warning : NSFW.
















The Crooked Man

There was a crooked man, and he walked a crooked mile...
This is the first title in the series known as The Strange Man, developed by Uri Games.
Experience the myriad horrors awaiting David as he moves into his new house.
https://store.steampowered.com/app/736570/The_Crooked_Man/

You might come across your next favourite game.

Sale title list
https://store.steampowered.com/franchise/Playism/list/51161


---
Playism
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Check out our blog
Pixel Game Maker MV - PLAYISM
Dear Fans,


The Steam Autumn Sale is here and Pixel Game Maker is available at it's biggest discount yet at 35% off!

Furthermore, on the 17th of November we held a 4 Hour RTA Game Development Jam where as the name suggest games had to be made in 4 hours.

You can now download one of the titles to try. It is surprisingly well polished for something that only took 4 hours to create!
DLPage

Currently accepting applications for the Game Development Challenge! Grand Prize 1000000yen!
Why don't you try joining the Game Development Challenge to test your skills in game development?

Details:

https://store.steampowered.com/app/837510/
Pixel Game Maker MV - PLAYISM
Dear Fans,

The Steam Autumn Sale is here!
PLAYISM is going all in this year with some of our major titles on sale!



Freshly released on October 14th this year, Gensokyo Night Festival is available for 20% off in it's first major sale since launch.
Cute pixel art and flashy combos come together in this 2D action game. If you had your eye on this title now is your chance to grab it!

https://store.steampowered.com/app/1122050/

The Touhou Luna Nights soundtrack that was released at the same time is also on sale! The best Touhou remixes for your listening pleasure. Purchase this with the game itself, considered one the best in the Metroidvania genre for an even better deal!

https://store.steampowered.com/bundle/12152/Touhou_Luna_Nights_Bundle/

Below are some other choice picks to be found in this sale.

Loved the world over, 3 miwashiba titles:

LiEat

LiEat is the classic story of a vagabond traversing a strange and mysterious world together with a dragon protégé, buying and selling secrets, while also attempting to uncover the truth about themselves.
https://store.steampowered.com/app/373770/LiEat/

Alicemare

Alicemare is an adventure game blending elements of exploration, storybooks and fairytales, and just a hint of horror.
https://store.steampowered.com/widget/524850/

1bitheart

In this unique and endearing adventure game, take on the role of Nanashi, a lonely, agoraphobic boy, as you solve a slew of mysteries around town while also making friends.
https://store.steampowered.com/app/618720/1bitHeart/

Momodora: Reverie Under The Moonlight

Momodora: Reverie Under The Moonlight is the fourth installment in the beloved Momodora series of 2D platformers.
https://store.steampowered.com/app/428550/Momodora_Reverie_Under_The_Moonlight/

Break Arts II

Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?!
https://store.steampowered.com/app/547360/BREAK_ARTS_II/

Rosenkreuzstilette

Rosenkreuzstilette is a mega-action-platformer game in which you step into the shoes of Spiritia Rosenberg, a virtuous young woman caught on the wrong side of a revolution instigated by her closest friends.
https://store.steampowered.com/app/564150/Rosenkreuzstilette/

Ace of Seafood

Defeat enemies, gather allies, hone your skills, secure reefs, and voyage the seas from top to bottom!
https://store.steampowered.com/app/450500/Ace_of_Seafood/"

Huge Discount on Pixel Game Maker MV!

Currently accepting applications for the Game Development Challenge! Grand Prize 1000000yen!
Why don't you try joining the Game Development Challenge to test your skills in game development?
https://store.steampowered.com/app/837510/


There are plenty of other great titles available, so peruse the selection to your heart's content.

Sale Title List https://store.steampowered.com/franchise/Playism/list/51161

Take this chance to treat yourself to some great games this holiday season.

---
Playism
Visit the Playism Website
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Follow us on Twitter
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Check out our blog
Nov 25, 2019
Pixel Game Maker MV - PixCube
Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.2.0 has just been released.

Additions
  • Added tutorial and help in Simplified Chinese
  • Added a Text Search function
  • Added new settings to "Load a File" in Other Runtime Actions
  • Added Background to "Change Scrolling Speed" in the Scene Settings
    • In addition, the background setting "Scroll Speed / Direction" has been changed to "Auto Scroll Speed / Direction"
  • Added an "Update" option on the right click menu of Resources to update several resources at the same time
  • Added the functionality that when the Object Variable "Animation Frame" is "-2", the animation is stopped at the frame currently being played
    • After stopping at "-2", the Variable automatically changes to the value of the frame it is stopped at

Bug Fixes (Player)
  • Fixed a bug that could cause "Template Move Settings" to not work as expected after an action involving moving
  • Fixed a bug that could prevent Particles from being generated by an Object when moving to another Layer
  • Fixed a bug that could display the same Object several times just after using a Portal Transfer
  • Fixed a bug that could cause a discrepancy between a Child Object and Parent Object's angle
  • Fixed a bug that caused items to be pasted in reverse order when multiple items were selected, copied and pasted in a list
  • Fixed a bug that caused items to be added in reverse order when loading several Resources
  • Fixed a bug that caused an offset in the Overlaps detection
  • Fixed a bug that could cause fonts to display improperly
  • Fixed a bug that could cause the game to slow down when there is a lot of text and that the screen shakes
  • Fixed a bug that could cause a reduction of the Move Distance when setting a "Set Direction and Move" after a Template Move
  • Fixed a bug that could cause Condition Links to not function as expected when the angle of the Object changes
  • Fixed a bug that caused the Wall Detection to behave unexpectedly while jumping
  • Fixed a bug that could cause bullets to accumulate if the firing Object is destroyed before the Connection Point is validated
  • Fixed a bug that caused the landing of a jump from a slope to behave unexpectedly
  • Fixed a bug that caused an incorrect value being assigned to the Common Variable"Mouse Coordinate X/Y" when zooming in/out with the "Change Camera Display Area"Other Runtime Action
  • Fixed a bug that caused the Plug-in "Get Object Coordinates from Game Screen" to cause offset in the coordinates when changing the speed of the Layer scrolling
  • Fixed a bug that could cause the improper display of an Object using Sprite Studio data
  • Fixed a bug that caused the screen to blacken when loading a file and moving to another scene
  • Fixed a bug that could cause an offset of the detection of "Distance with Other Objects" when the Layer's Scrolling Speed changes
  • Fixed a bug that could cause a crash when using the Mini Map Plugin
  • Fixed a bug that caused the animation to not work as expected when set to 0% on "Change Game Speed" or on "Slow Time on Hit Settings"
  • Fixed a bug that prevented the Object, when jumping with an action and the game speed is changed to 0% with "Change Game Speed" or "Slow Time on Hit Settings", to stop rising at the moment of the release.
  • Fixed a bug that prevented the animation starting from the next frame when stopping an animation using "Animation frame", and instead running the next Keyframe
  • Fixed a bug that caused "No. of Same Instance Placed in Scene" to not increase when an object is generated by the condition of "Camera Comes Near"
  • Fixed a bug that caused the Particles to not display as expected in a scene when executing the Runtime Action "Disable Object"

Adjustment (Player)
  • Adjusted below actions so as to stop the count of the Variable used as Timer used by an Object when the Object is stopped
    • Change Game Speed
    • Disable Layer Motion
    • Disable Object
    • Show Text
    • Display Image
    • Play Video
  • Adjusted the Language Settings in the Project Settings so the main language selected is displayed during test play.
    • This will not affect built games, the game will select the language of the OS
  • Fixed a bug that caused a partial display of the screen when using Portal Transfer
  • Changed the Portal Transfer so that, after a Portal Transfer, if there is another Portal on the position, to transfer on that Portal when conditions are met


Bug Fixes (Editor)
  • Fixed a bug that caused a crash when copy-pasting a Condition Link made with a Plug-in


"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site

Pixel Game Maker MV - PLAYISM
Dear all,
It’s Singles’ Day, so there will be a 48 hour exclusive sale on Steam!
How about some ruin exploration on those long Autumn nights?

La-Mulana 67% OFF!
https://store.steampowered.com/app/230700/LaMulana/

Pixel Game Maker MV is 33% off!
Why don’t you take this opportunity to not just play games but also make them?
https://store.steampowered.com/app/837510/

Steel Sword Story which was created in Pixel Game Maker is on sale too!
https://store.steampowered.com/app/978190/Steel_Sword_Story/

Check out the other phenomenal titles on sale below.

https://store.steampowered.com/developer/Playism/list/51161

The sale will be on for 48 hours only, don’t miss out!

---
Playism
Visit the Playism Website
Follow us on Steam
Follow us on Twitter
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Check out our blog
Oct 27, 2019
Pixel Game Maker MV - PixCube
Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 0.1.0.1.0 has just been released.

Additions
  • Added the functionality to assign fonts per language in the Fonts tab (Resources)
    When an existing project is loaded, all languages are assigned the same font
  • Added the ability to move an object using coordinates from within the current screen during gameplay via the "Move Object" Runtime Action
  • Added the “Get Object Coordinates from Game Screen” plugin to the list of official plugins
    When a plug-in is installed, an action with the same name is added to “Other Runtime Actions”
  • Added the capability to copy-paste ”Other Condition Settings” by adding the right-click menu for the Screen Flow function
  • The scroll position of the Scene Editor screen is now maintained per scene
  • In Display and parent-child relationship → Received Damage as Child Object → “Parent Object HP Changes”, the actual behavior was different. The revised text is “Change Target Parent Object” 
    • Added the checkbox ”Apply Damage Rate to Parent" to decrease the damage received by the Child Object
     
  • Added a Beat 'em up example to the Sample projects
  • When opening the software, the logo displayed when starting the editor has been updated to provide information about the Pixel Game Maker MV Game Development Challenge. It can be clicked to open the Challenge website
  • Increased the maximum amount of “Undo” operations possible

Bug Fixes (Player)
  • Fixed a bug that caused the Action Program and Transition Link Condition "Change Switch/Variable" to behave in an unexpected manner when the target "All" is used
    • The "All" setting will now determine whether any of the targets have had a switch or variable change that satisfies the configured condition
  • Fixed a bug that caused Objects with a modified animation scale or center to have differing positions between Scene layout and test play
  • Fixed a bug that caused the Link Conditions to not work as expected when the "Data of Common Variables and Switches" debug menu is opened
  • Fixed a bug that caused Gimmick Tile and Portal switches to respond poorly to touching Objects
  • Fixed a bug that prevented the Opacity setting from working as expected when using the "Sequence for Overlaps" settings
  • Fixed a bug that caused the "Generate Object" to not work when performed via the "Object Settings After Destruction" function
  • Fixed a bug that prevented Objects from climbing Slopes when "Don't Drop Levels" is enabled for "Template Move Settings"
  • Fixed a bug that could prevent the BGM from playing after repeated Save/Load operations
  • Fixed a bug that caused Physics Objects that had been added by the Physics Calculation Related Settings to be affected by display scale changes
  • Fixed a bug that could prevent Objects from interacting with Physics Objects after changing Layers via Portal
  • Fixed a bug that prevented the Physics Influence settings for an Object from being changed by a Switch
  • Fixed a bug that caused Afterimages to not be displayed when the Interval value was too short
  • Fixed a bug that caused the Camera to ignore its initial position when moving the Camera via Course while auto scrolling is enabled for the Scene
  • Fixed a bug that caused Tiles with an Opacity value of less than 255 to turn white during Transitions
  • Fixed a bug that could cause a crash or a significant offset when an Object with added Physics Calculation Parts moves to another layer
  • Fixed a bug that caused the Object not changing directions when touching an upper or lower Wall
  • Fixed a bug that prevented the "Animation frame" Variable from functioning as intended
  • Fixed a bug that would cause Objects moving with the "Random" parameter for "Template Move Settings" to stop moving after colliding with a Wall
  • Fixed a bug that caused the F5 reset to restart the game with the incorrect settings
  • Fixed a bug that caused the "Shoot at the Selected On-Screen Object Group(s)" parameter for "Bullet Settings" to prioritize the newer Objects when several Objects/Groups are selected
    • The closest Objects will now be targeted
  • Fixed a bug that would cause text display corruption when using the "Shake Scene" Runtime Action
  • Fixed a bug that could cause Tile Groups and Objects that should not touch to be treated as touching
  • Fixed a bug that caused the Bullets to stop spawning after disabling then re-enabling Layer motion in some cases
    "
  • Fixed a bug that could result in Objects becoming offset due to an improperly detected animation Origin when the animation's Origin and Center are not the same point or an Offset has been used to adjust the animation
    • Any Runtime Actions that rely on parameters such as “Center of This Object” (including “Generate Object” and “Move Object”) are affected by this fix.
    "
  • Fixed a bug that could cause the camera to become offset when an Object moves to another layer
  • Fixed a bug that could cause a Gimmick Tile using the "When Object Overlaps Tile" setting to function even when the Layer it is placed in is disabled
  • Fixed a problem that caused an Object to be able to be moved if it is riding on top of another Object even when the "Not Pushed Back by Other Objects" setting is enabled
  • Fixed a bug that could cause Bullets to be fired in a group if the Connection Point used to fire those Bullets is only enabled during the animation
  • Fixed a bug that could cause a crash when using Disable Layer Motion while displaying an effect using a Gimmick Tile
  • Fixed a bug that could cause "Move Toward Display Direction" to function in unexpected ways when a Tile is touched
  • Fixed a bug that could cause a Scene to crash when an Animation without a Motion is placed in that Scene
  • Fixed a bug that prevents the Enlarge Display setting to not offer the x5~8 parameters when playing a game
  • Fixed a bug that prevents Objects from changing Actions until the "Move Object" action is completed, even if a valid Link Condition allows Action change
  • Fixed a bug that could prevent an Object from being pushed if it is moving fast/has a lot of inertia
  • Fixed a bug that could cause small Offset values from not displaying correctly during testplay when using Interpolation
  • Fixed a bug that caused the "Bound" parameter for "Template Move Settings" to not work when the Object hits a wall
  • Fixed a bug that could prevent Overlap settings from being rendered properly if a partially transparent Tile is placed in a foreground Layer
  • Fixed a bug that caused SpriteStudio data to behave differently when previewed and during gameplay
  • Fixed a bug that caused Afterimages to not work as expected after increasing the game's speed
  • Fixed a bug that caused the Gimmick Tile "When Tile's Attack Detection is Touched" setting from not working when attacks are received from certain directions
  • Fixed a bug that caused the Parent Object's Offset to be ignored when a Child Object is following the Parent Object
  • Fixed a bug that could cause pixel information to be lost in some cases when a Scene Layer's Scroll Speed is not at 100%
  • Fixed a bug that caused Object Effects to remain visible even if the Scene changes or is otherwise hidden
  • Fixed a bug that caused Objects to always be displayed in the foreground when using a Portal
  • Fixed a bug that could prevent a Tile from being detected as a part of the correct Tile Group if that Tile was changed as a result of using the "Change tile" function for Gimmick Tiles
  • Fixed a bug that prevented Bullets from being generated with the correct orientation for Objects using animations created using the "Rotate and Auto-generate" setting
  • Fixed a bug that caused Objects moved with "Move Object" to have an incorrect Origin point
  • Fixed a bug that could cause a crash when the "Data of Common Variables and Switches" debug menu is opened
  • Fixed a bug that could cause a crash when opening the Operation settings (keymap) for built games
  • Fixed a bug that caused the Objects generated by Gimmick Tiles to behave in an unexpected manner

Adjustments (Player)
  • Adjusted movement handling for Objects to reduce the chances of getting caught on a Slope
  • Revised Portal movement to prevent duplicating an Action that was being performed when Portal movement was initiated
  • Changed looping Effects and Particles generated by an Object so that they do not disappear after using a Portal
  • Revised behavior of the "Stick to Parent Object" setting to reduce occurences of collision detection issues for the Child Object
  • The Player Detection Object variable is now limited to the values 0~4.
  • Improved performance of the "Other Runtime Actions" and "Other Condition Settings" window

Bug Fixes and Changes (Editor)
  • Fixed a bug that caused a behavorial difference between the layout view and test play when the "Keep Aspect Ratio and Enlarge" is checked for Backgrounds in the Scene Settings
  • Fixed a bug that caused unusual scroll behavior in some situations when selecting items in a list with Ctrl+click
  • Fixed a bug that could prevent the addition of a Keyframe for Effect Animations
  • Fixed some assorted UI issues
  • Fixed several bugs that could result in a crash
  • Fixed a bug that caused the Tile's Animation Preview to take a longer time than the actual time
  • Fixed a bug that could cause a crash when adding many Tilesets to a Scene
  • Projects without configured Language Settings will be assigned the OS language when they are next loaded
  • Fixed a bug that caused an error with the "Load" or "Update" buttons when a Resource is deleted from the Project folder and not from the Editor
  • Fixed a bug that could cause settings for a different animation to be displayed
  • Fixed a bug that could prevent large Projects from being opened
  • Revised the "Show Message" Plug-in to continuously displayed messages without opening/closing the text window when executing multiple Show Message actions within the same Runtime Action
    • To update an existing project using this plug-in, click the "Update" button on the Plug-in tab and the plug-in will update to the new version

"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
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Pixel Game Maker MV - Bellamy
Dear all,

The Pixel Game Maker MV Game Development Challenge has begun, and will accept submissions until March 31, 2020!

The theme and genre are completely open. The winning game will be published by Kadokawa on Nintendo Switch.

Please check the details on the contest's page:

https://itch.io/jam/pixel-game-maker-mv-game-development-challenge
*Games must be created with a 1280*720 resolution.

The winner of the Grand Prize will win 1 million Japanese yen!
We are looking forward to receiving your applications!!
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