Thank you very much for using Pixel Game Maker MV. Version 1.0.3.0 has just been released."
Additions
Added "Release Lock" to Runtime Action
Added function that when new text is added by "Show Scrolling Text" and "Show Text" is named after the first 10 characters entered when added to Text resources
Added the functionality to adjust anti-aliasing of TTF fonts
Added the possibility to change the background color of Menu Scene (*Not reflected in-game)
Added Transparency to "Apply Filter Effects On Object"
Added the display of Variable and Switch's memo on-cursor
Adjusted the behavior of the Child Object "Keep track of the parent object at regular interval", added a "Tracking Accuracy" setting
Added adjustment items related to Wall Detection in the Project Settings
Added the option ”Disable Screen Shake” to the Game's menu
The Runtime action "Shake Scene" is disabled
Added a plug-in to get the Language selected during the game
Bug Fixes (Player)
Fixed a bug that could cause the variable " Display Direction" to not be updated
Fixed a bug that could cause a difference in the display of Physics Objects between the Editor and the Player
Fixed a bug that could cause a crash when an object is created without motion settings
Fixed a bug that caused objects with the setting "Not Pushed Back by Other Objects" to have unexpected behavior when on a slope
Fixed a bug that could cause a crash when the loop set on a music is too short
Fixed the behavior of "Set Duration Until Target Position (Seconds)" if using "Use Basic Move Parameter of Target Object" in "Move Object"
Even when "Set Duration Until Target Position (Seconds)" is set, the movement can be changed by a jump or a directional move
Fixed a bug that caused deleted text to be late by 1F
Fixed a bug that caused actions like "Fire Bullet" and "Generate Object" to function, even when the action is switched, if the animation is the same before the transfer
Fixed a bug that caused bitmap to be used when setting a specific size of TTF
Fixed a bug that caused the display direction to reset by the Runtime Action "Move Towards Display Direction"
Fixed a bug that caused gauges to not be displayed as intended
Fixed a bug that caused controller ID to be reset even when changed to "-1"
Fixed a bug in the behavior of manipulated objects when they push each other
Changed the condition "Change Switch, Variable" to "When a player who has not touched the portal touches" in the Portal Condition Settings "Setting When Touched by Player"
Fixed a bug that caused characters controlled by keyboard to be controlled by both keyboard and controllers
Fixed a bug in the Invincibility Related Settings
If Invincibility Switch was not set, the object was constantly invincible
The Invincibility Related Settings will be enabled when the Object's Invincibility Switch is ON or when the Object touches an Attack Detection box
Fixed a bug that caused an increased processing load then "Shake Scene" is executed while displaying a lot of text in the scene
Adjusted in addition to the previous version update
Fixed a bug that could cause a crash when a "Move Object" Runtime action is executed for an Object in a Menu Scene
Fixed a bug that caused the Wall Detection of Objects in Menu Scene to not be displayed in debug mode
Fixed a bug that caused the tracking by Child object to not work as expected when the Parent Object changes by "Change Object"
Fixed a bug that caused some webm files to not be read correctly
Fixed a bug that caused Bullets which are set on tracking to move to the target coordinates at the time of firing
Fixed a bug that caused child objects to be deleted when moving through a portal after loading the file
Fixed a bug that caused the jump to continue to rise after restarting the game, when stopped and displaying text
Fixed a bug that caused the movement of an Object set with the Runtime Action "Move Object" to continue even if the game speed is set to 0%
Adjustment (Player)
Adjusted the behavior of Scroll and Show All Players and of Increase or Decrease Display to Show all Players
Adjusted so as the priority of the camera is set in the order of players from 1 to 4 and adjusted so as to avoid the camera to move unexpectedly when the other players go out of the camera
Adjusted the Portal Transfer to transfer Child Objects generated by Child Objects too
Adjusted the behavior when the same SE is played simultaneously in a large number
Fixed a bug that could cause a crash when moving a layer and referencing an invalid layer
Bug Fixes (Editor)
Fixed bugs in the sample games
Fixed a bug that could cause thumbnail to not display the frame settings changes in "Display Direction"
Fixed a bug that caused items not to be displayed when quotations marks are used in the names of switch and variables
Fixed a bug that could cause the information of the selected item not to be updated after a drag and drop in a list
Fixed a bug that could cause a crash when playing a sound
Fixed a bug that caused the object not to display when copy and pasting an action enabling Runtime Action Changeable Event After Placement in Scene
When a project is loaded, if there is a similar detection, it will be corrected automatically
Fixed a bug that caused an object enlarged at the size of the scene to be positioned with a slight offset or moving in a different direction
Fixed a bug that caused the specified layer by an action to shift when layers are added or the order changed in a scene
How to switch to Branches 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
How to switch to Default Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Sporting 12 factions, over 100 beautifully illustrated character units along with a deep, fleshed out story, RTS game Lost Technology has had an update adding the following:
■Patch Notes
Skills added for Demokrishia. "Dark Sphere", "The Queen's Whip" and "Demon Lord's Spirit".
Skill added for Bandicoot. "Demon Apocalypse".
Skill added for Lithua. "Hit and Run".
Skill added for Aleotti. "A Capella".
Skill added for Clifford. "Dive Bomb".
Added seals depicting place names to the world map.
Unique class for Neutral and Erie has been changed to "Tribe"
Fixed the gunpowder smoke effect of the Musket skill.
Fixed several performance issues.
Available at 50% off from today in the Weekly Sale. This is a great opportunity to pick up a great game at a great price.
To help support the English localization of Lost Technology we have created the Supporter's Edition Bundle, which includes the Donation Soundtrack.
There are even titles under 5 bucks, which is perfect if you have some pocket change leftover.
Bright Memory(Early Access)
Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FQYD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks. https://store.steampowered.com/app/955050/Bright_MemoryEarly_Access/
WITCH-BOT MEGLILO
Stop time and project yourself through space with “Time-stop warp” magic, pass through physical obstacles, dodge incoming bullets and shoot down your enemies! A satisfying shooter, filled with dark humor! https://store.steampowered.com/app/437020/WITCHBOT_MEGLILO/
Warning : NSFW.
The Crooked Man
There was a crooked man, and he walked a crooked mile... This is the first title in the series known as The Strange Man, developed by Uri Games. Experience the myriad horrors awaiting David as he moves into his new house. https://store.steampowered.com/app/736570/The_Crooked_Man/
The Steam Autumn Sale is here and Pixel Game Maker is available at it's biggest discount yet at 35% off!
Furthermore, on the 17th of November we held a 4 Hour RTA Game Development Jam where as the name suggest games had to be made in 4 hours.
You can now download one of the titles to try. It is surprisingly well polished for something that only took 4 hours to create! DLPage
Currently accepting applications for the Game Development Challenge! Grand Prize 1000000yen! Why don't you try joining the Game Development Challenge to test your skills in game development?
The Steam Autumn Sale is here! PLAYISM is going all in this year with some of our major titles on sale!
Freshly released on October 14th this year, Gensokyo Night Festival is available for 20% off in it's first major sale since launch. Cute pixel art and flashy combos come together in this 2D action game. If you had your eye on this title now is your chance to grab it! https://store.steampowered.com/app/1122050/
The Touhou Luna Nights soundtrack that was released at the same time is also on sale! The best Touhou remixes for your listening pleasure. Purchase this with the game itself, considered one the best in the Metroidvania genre for an even better deal! https://store.steampowered.com/bundle/12152/Touhou_Luna_Nights_Bundle/
Below are some other choice picks to be found in this sale.
Loved the world over, 3 miwashiba titles:
LiEat LiEat is the classic story of a vagabond traversing a strange and mysterious world together with a dragon protégé, buying and selling secrets, while also attempting to uncover the truth about themselves. https://store.steampowered.com/app/373770/LiEat/
1bitheart In this unique and endearing adventure game, take on the role of Nanashi, a lonely, agoraphobic boy, as you solve a slew of mysteries around town while also making friends. https://store.steampowered.com/app/618720/1bitHeart/
Break Arts II Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?! https://store.steampowered.com/app/547360/BREAK_ARTS_II/
Rosenkreuzstilette Rosenkreuzstilette is a mega-action-platformer game in which you step into the shoes of Spiritia Rosenberg, a virtuous young woman caught on the wrong side of a revolution instigated by her closest friends. https://store.steampowered.com/app/564150/Rosenkreuzstilette/
Huge Discount on Pixel Game Maker MV! Currently accepting applications for the Game Development Challenge! Grand Prize 1000000yen! Why don't you try joining the Game Development Challenge to test your skills in game development? https://store.steampowered.com/app/837510/
There are plenty of other great titles available, so peruse the selection to your heart's content.
Thank you very much for using Pixel Game Maker MV. Version 1.0.2.0 has just been released.
Additions
Added tutorial and help in Simplified Chinese
Added a Text Search function
Added new settings to "Load a File" in Other Runtime Actions
Added Background to "Change Scrolling Speed" in the Scene Settings
In addition, the background setting "Scroll Speed / Direction" has been changed to "Auto Scroll Speed / Direction"
Added an "Update" option on the right click menu of Resources to update several resources at the same time
Added the functionality that when the Object Variable "Animation Frame" is "-2", the animation is stopped at the frame currently being played
After stopping at "-2", the Variable automatically changes to the value of the frame it is stopped at
Bug Fixes (Player)
Fixed a bug that could cause "Template Move Settings" to not work as expected after an action involving moving
Fixed a bug that could prevent Particles from being generated by an Object when moving to another Layer
Fixed a bug that could display the same Object several times just after using a Portal Transfer
Fixed a bug that could cause a discrepancy between a Child Object and Parent Object's angle
Fixed a bug that caused items to be pasted in reverse order when multiple items were selected, copied and pasted in a list
Fixed a bug that caused items to be added in reverse order when loading several Resources
Fixed a bug that caused an offset in the Overlaps detection
Fixed a bug that could cause fonts to display improperly
Fixed a bug that could cause the game to slow down when there is a lot of text and that the screen shakes
Fixed a bug that could cause a reduction of the Move Distance when setting a "Set Direction and Move" after a Template Move
Fixed a bug that could cause Condition Links to not function as expected when the angle of the Object changes
Fixed a bug that caused the Wall Detection to behave unexpectedly while jumping
Fixed a bug that could cause bullets to accumulate if the firing Object is destroyed before the Connection Point is validated
Fixed a bug that caused the landing of a jump from a slope to behave unexpectedly
Fixed a bug that caused an incorrect value being assigned to the Common Variable"Mouse Coordinate X/Y" when zooming in/out with the "Change Camera Display Area"Other Runtime Action
Fixed a bug that caused the Plug-in "Get Object Coordinates from Game Screen" to cause offset in the coordinates when changing the speed of the Layer scrolling
Fixed a bug that could cause the improper display of an Object using Sprite Studio data
Fixed a bug that caused the screen to blacken when loading a file and moving to another scene
Fixed a bug that could cause an offset of the detection of "Distance with Other Objects" when the Layer's Scrolling Speed changes
Fixed a bug that could cause a crash when using the Mini Map Plugin
Fixed a bug that caused the animation to not work as expected when set to 0% on "Change Game Speed" or on "Slow Time on Hit Settings"
Fixed a bug that prevented the Object, when jumping with an action and the game speed is changed to 0% with "Change Game Speed" or "Slow Time on Hit Settings", to stop rising at the moment of the release.
Fixed a bug that prevented the animation starting from the next frame when stopping an animation using "Animation frame", and instead running the next Keyframe
Fixed a bug that caused "No. of Same Instance Placed in Scene" to not increase when an object is generated by the condition of "Camera Comes Near"
Fixed a bug that caused the Particles to not display as expected in a scene when executing the Runtime Action "Disable Object"
Adjustment (Player)
Adjusted below actions so as to stop the count of the Variable used as Timer used by an Object when the Object is stopped
Change Game Speed
Disable Layer Motion
Disable Object
Show Text
Display Image
Play Video
Adjusted the Language Settings in the Project Settings so the main language selected is displayed during test play.
This will not affect built games, the game will select the language of the OS
Fixed a bug that caused a partial display of the screen when using Portal Transfer
Changed the Portal Transfer so that, after a Portal Transfer, if there is another Portal on the position, to transfer on that Portal when conditions are met
Bug Fixes (Editor)
Fixed a bug that caused a crash when copy-pasting a Condition Link made with a Plug-in
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.
Thank you very much for using Pixel Game Maker MV. Version 0.1.0.1.0 has just been released.
Additions
Added the functionality to assign fonts per language in the Fonts tab (Resources) When an existing project is loaded, all languages are assigned the same font
Added the ability to move an object using coordinates from within the current screen during gameplay via the "Move Object" Runtime Action
Added the “Get Object Coordinates from Game Screen” plugin to the list of official plugins When a plug-in is installed, an action with the same name is added to “Other Runtime Actions”
Added the capability to copy-paste ”Other Condition Settings” by adding the right-click menu for the Screen Flow function
The scroll position of the Scene Editor screen is now maintained per scene
In Display and parent-child relationship → Received Damage as Child Object → “Parent Object HP Changes”, the actual behavior was different. The revised text is “Change Target Parent Object”
Added the checkbox ”Apply Damage Rate to Parent" to decrease the damage received by the Child Object
Added a Beat 'em up example to the Sample projects
When opening the software, the logo displayed when starting the editor has been updated to provide information about the Pixel Game Maker MV Game Development Challenge. It can be clicked to open the Challenge website
Increased the maximum amount of “Undo” operations possible
Bug Fixes (Player)
Fixed a bug that caused the Action Program and Transition Link Condition "Change Switch/Variable" to behave in an unexpected manner when the target "All" is used
The "All" setting will now determine whether any of the targets have had a switch or variable change that satisfies the configured condition
Fixed a bug that caused Objects with a modified animation scale or center to have differing positions between Scene layout and test play
Fixed a bug that caused the Link Conditions to not work as expected when the "Data of Common Variables and Switches" debug menu is opened
Fixed a bug that caused Gimmick Tile and Portal switches to respond poorly to touching Objects
Fixed a bug that prevented the Opacity setting from working as expected when using the "Sequence for Overlaps" settings
Fixed a bug that caused the "Generate Object" to not work when performed via the "Object Settings After Destruction" function
Fixed a bug that prevented Objects from climbing Slopes when "Don't Drop Levels" is enabled for "Template Move Settings"
Fixed a bug that could prevent the BGM from playing after repeated Save/Load operations
Fixed a bug that caused Physics Objects that had been added by the Physics Calculation Related Settings to be affected by display scale changes
Fixed a bug that could prevent Objects from interacting with Physics Objects after changing Layers via Portal
Fixed a bug that prevented the Physics Influence settings for an Object from being changed by a Switch
Fixed a bug that caused Afterimages to not be displayed when the Interval value was too short
Fixed a bug that caused the Camera to ignore its initial position when moving the Camera via Course while auto scrolling is enabled for the Scene
Fixed a bug that caused Tiles with an Opacity value of less than 255 to turn white during Transitions
Fixed a bug that could cause a crash or a significant offset when an Object with added Physics Calculation Parts moves to another layer
Fixed a bug that caused the Object not changing directions when touching an upper or lower Wall
Fixed a bug that prevented the "Animation frame" Variable from functioning as intended
Fixed a bug that would cause Objects moving with the "Random" parameter for "Template Move Settings" to stop moving after colliding with a Wall
Fixed a bug that caused the F5 reset to restart the game with the incorrect settings
Fixed a bug that caused the "Shoot at the Selected On-Screen Object Group(s)" parameter for "Bullet Settings" to prioritize the newer Objects when several Objects/Groups are selected
The closest Objects will now be targeted
Fixed a bug that would cause text display corruption when using the "Shake Scene" Runtime Action
Fixed a bug that could cause Tile Groups and Objects that should not touch to be treated as touching
Fixed a bug that caused the Bullets to stop spawning after disabling then re-enabling Layer motion in some cases "
Fixed a bug that could result in Objects becoming offset due to an improperly detected animation Origin when the animation's Origin and Center are not the same point or an Offset has been used to adjust the animation
Any Runtime Actions that rely on parameters such as “Center of This Object” (including “Generate Object” and “Move Object”) are affected by this fix.
"
Fixed a bug that could cause the camera to become offset when an Object moves to another layer
Fixed a bug that could cause a Gimmick Tile using the "When Object Overlaps Tile" setting to function even when the Layer it is placed in is disabled
Fixed a problem that caused an Object to be able to be moved if it is riding on top of another Object even when the "Not Pushed Back by Other Objects" setting is enabled
Fixed a bug that could cause Bullets to be fired in a group if the Connection Point used to fire those Bullets is only enabled during the animation
Fixed a bug that could cause a crash when using Disable Layer Motion while displaying an effect using a Gimmick Tile
Fixed a bug that could cause "Move Toward Display Direction" to function in unexpected ways when a Tile is touched
Fixed a bug that could cause a Scene to crash when an Animation without a Motion is placed in that Scene
Fixed a bug that prevents the Enlarge Display setting to not offer the x5~8 parameters when playing a game
Fixed a bug that prevents Objects from changing Actions until the "Move Object" action is completed, even if a valid Link Condition allows Action change
Fixed a bug that could prevent an Object from being pushed if it is moving fast/has a lot of inertia
Fixed a bug that could cause small Offset values from not displaying correctly during testplay when using Interpolation
Fixed a bug that caused the "Bound" parameter for "Template Move Settings" to not work when the Object hits a wall
Fixed a bug that could prevent Overlap settings from being rendered properly if a partially transparent Tile is placed in a foreground Layer
Fixed a bug that caused SpriteStudio data to behave differently when previewed and during gameplay
Fixed a bug that caused Afterimages to not work as expected after increasing the game's speed
Fixed a bug that caused the Gimmick Tile "When Tile's Attack Detection is Touched" setting from not working when attacks are received from certain directions
Fixed a bug that caused the Parent Object's Offset to be ignored when a Child Object is following the Parent Object
Fixed a bug that could cause pixel information to be lost in some cases when a Scene Layer's Scroll Speed is not at 100%
Fixed a bug that caused Object Effects to remain visible even if the Scene changes or is otherwise hidden
Fixed a bug that caused Objects to always be displayed in the foreground when using a Portal
Fixed a bug that could prevent a Tile from being detected as a part of the correct Tile Group if that Tile was changed as a result of using the "Change tile" function for Gimmick Tiles
Fixed a bug that prevented Bullets from being generated with the correct orientation for Objects using animations created using the "Rotate and Auto-generate" setting
Fixed a bug that caused Objects moved with "Move Object" to have an incorrect Origin point
Fixed a bug that could cause a crash when the "Data of Common Variables and Switches" debug menu is opened
Fixed a bug that could cause a crash when opening the Operation settings (keymap) for built games
Fixed a bug that caused the Objects generated by Gimmick Tiles to behave in an unexpected manner
Adjustments (Player)
Adjusted movement handling for Objects to reduce the chances of getting caught on a Slope
Revised Portal movement to prevent duplicating an Action that was being performed when Portal movement was initiated
Changed looping Effects and Particles generated by an Object so that they do not disappear after using a Portal
Revised behavior of the "Stick to Parent Object" setting to reduce occurences of collision detection issues for the Child Object
The Player Detection Object variable is now limited to the values 0~4.
Improved performance of the "Other Runtime Actions" and "Other Condition Settings" window
Bug Fixes and Changes (Editor)
Fixed a bug that caused a behavorial difference between the layout view and test play when the "Keep Aspect Ratio and Enlarge" is checked for Backgrounds in the Scene Settings
Fixed a bug that caused unusual scroll behavior in some situations when selecting items in a list with Ctrl+click
Fixed a bug that could prevent the addition of a Keyframe for Effect Animations
Fixed some assorted UI issues
Fixed several bugs that could result in a crash
Fixed a bug that caused the Tile's Animation Preview to take a longer time than the actual time
Fixed a bug that could cause a crash when adding many Tilesets to a Scene
Projects without configured Language Settings will be assigned the OS language when they are next loaded
Fixed a bug that caused an error with the "Load" or "Update" buttons when a Resource is deleted from the Project folder and not from the Editor
Fixed a bug that could cause settings for a different animation to be displayed
Fixed a bug that could prevent large Projects from being opened
Revised the "Show Message" Plug-in to continuously displayed messages without opening/closing the text window when executing multiple Show Message actions within the same Runtime Action
To update an existing project using this plug-in, click the "Update" button on the Plug-in tab and the plug-in will update to the new version
"How to switch to Branches" 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default" Please execute the following process to revert from other versions to the current release. 1. Open "Properties" for Pixel Game Maker MV in your Steam Library. 2. Select "None - don't participate in any Beta programs" and close Properties.