Pixel Game Maker MV - cheru ❄
Hello Playism Fans

Happy Lunar New Year! The Steam sales have kicked off and there are celebrations all around.



We have set a whole bunch of amazing Playism games on sale, with up to 80% off!
Check out the full list on our Publisher Page or on the Playism blog.

On top of having up to 80% off, we also have some exciting news!

Touhou Luna Nights - Announcing the next update and end of Early Access
At the end of February, we will be updating Touhou Luna Nights with Stage 4 & 5, as well as ending Early Access.
Once we have left Early Access, the game will be increasing in price to $17.99! If you are wondering whether to grab the game, we recommend grabbing it now during the Luna New Year Sale!

For more information and news, check out our update here.

https://store.steampowered.com/app/851100/Touhou_Luna_Nights/


Recent Updates / Games
Misao: Definitive Edition / Mad Father
Misao: Definitive Edition and Mad Father recently got updated to improve gameplay. Check out these classic horror games now!
https://store.steampowered.com/app/691450/Misao_Definitive_Edition/
https://store.steampowered.com/app/483980/Mad_Father/

Strange Telephone
Our recent indie hit, Strange Telephone, is out now on Steam! Fans of Yume Nikki and YumeNikki ~DREAM DIARY~ are bound to love this title too.
https://store.steampowered.com/app/705290/Strange_Telephone/


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Playism
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Pixel Game Maker MV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

Version 0.9.3.1 is not being released to the public branch due to some bugs that were fixed in this 0.9.3.2 release.

Bug Fixes
  • Fixed bug preventing tutorial progress when needing to assign an animation.
  • Fixed an issue where sample assets could be included in built games.

"How to switch to Open Beta"
 1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
 2.Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - CloudSprite
Hello everyone,

How is development going?

The holidays are here and we want you to know that, from the 29th of December until January 3rd, our offices will be closed for the festive season. We hope this isn't too much of an inconvenience and please rest assured that all your queries will be answered from January 4th. Thank you for your patience!

We're excited for 2019 and to see all the new games you will create with Pixel Game Maker MV. Stay tuned for all the updates and announcements coming this new year!

Happy holidays and see you in 2019!
Pixel Game Maker MV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

Version 0.9.3 is not being released in the public branch due to some bugs that were fixed in this 0.9.3.1release.

Bug Fixes
  • Fixed bug occurring when tile & object wall detection overlap even slightly.
  • Fixed bug preventing objects from moving in the opposite direction even when the feature is switched on in the object action settings.
  • Fixed bug preventing the “no time limit” setting from working when changing game speed.
  • Fixed bug causing some objects set as shots to be fired from the center of the screen.
  • Set newly-added object groups as accelerated objects. Fixed bug preventing some objects from moving.
  • Set newly-added object groups as accelerated objects. Fixed bug causing some objects set as “shots” to stop in place.
  • Fixed bug in “Bound” in “Move Template”. 

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

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Pixel Game Maker MV - cheru


Its that time of year again, and we have set our games on sale to join in with the Winter Sales!
Check out our catalog with fantastic indie games up to 80% off!!

Discover all the sales on our games in our Sale List!

View our Sales now!


---

Playism
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Pixel Game Maker MV - PLAYISM
Hi All,

Thank you very much for using Pixel Game Maker MV.
We have just released the ver. 0.9.3 update.

■Updates

Additions
  • Screen Area Movement Restriction Settings have been added to Objects under the Add Object Settings Item list
  • Added "Group Management" function to Settings menu. Up to 31 different group types can be created, for Objects and Tiles.
    Additionally, all related Group and Tile settings have been updated to reflect support for additional Groups.
  • Added "Edit Base Object" to the right-click menu for Object placed in a scene (placed Object list)
  • Added "Load a File" to Other Runtime Actions.
  • Added "Variation" parameter to Object Basic Settings. A non-zero value will enable a randomized damage spread.
  • Added intermediate color setting to particle effect parameters
  • Added neutral color parameters for particles.
  • Added the "Fantasy SideView" and "Fantasy TopView" projects, created specially for Pixel Game Maker MV by famed RPG Maker asset creator Takumi Naramura of NIGORO. Please check out the LA-MULANA series if you get the chance!


Bug Fixes
  • Fixed issue where the auto-scroll function could scroll outside of the valid display area
  • Fixed issue where displaying a filter immediately before a different filter ends would also end both filters
  • Fixed the issue causing the debug "Execution Log" to display the non-localized name
  • Fixed an issue that could cause Object to have the incorrect coordinates
  • Fixed an issue that was preventing the "Contact with Tile's Wall Detection When Moving One Tile" from working as intended
  • Fixed an issue that caused the debug functions to not be displayed properly during test play after changing an object's scale
  • Fixed an issue where objects that are not supposed to be knockedback could be moved
  • Fixed an issue where mouse wheel scrolling could become reversed when using the Scene tool
  • Fixed an issue involving changing a variable using debug functionality not working as intended
  • Fixed Object shaking when "Fix Relative Position to Camera" is enabled
  • Fixed an issue where the "Set Distance" setting for the "Distance with Attack Detection" Link Condition was not working as intended
  • Fixed an issue where Locking on Attack Detection would sometimes not function as intended
  • Fixed a number of issues related to Saving and Loading from file
  • Fixed an issue a Link wouldn't function when all "Other Condition Settings" are disabled even though other Link Conditions are fulfilled
  • Fixed an issue where sound effects wouldn't playback when using the Overlap settings
  • Fixed an issue that could cause the Player to crash if the Default Menu Screen for a Scene has been deleted
  • Fixed an issue that could cause Layers to not be displayed and then a crash when changing Scenes
  • Fixed an issue where the Area Accessible settings for both Player and Camera would not update after changing the project's resolition setting
  • Fixed an issue that could cause Runtime Actions involving Menu scenes to stop functioning after adjusting Menu scene tab order
  • Fixed assorted issues involving Actions that cause Menu scenes to update what is displayed on screen
  • Fixed memory issue that occurred when using the Plug-in tool to select an object via the Preview tab
  • Fixed an issue where the "Move in Reverse Direction" for "Move Towards Display Direction" was sometimes not working as intended
  • Fixed an issue where an Object that was stopped with a Template Move Settings would not turn
  • Fixed an issue where changing the Game Speed for multiple Objects simulaneously would not work as expected
  • Fixed an issue where the display of Trad. Chinese and Simpl. Chinese were reversed
  • Fixed an issue where animation effects generated by a Gimmick Tile might not display correctly
  • Fixed an issue where Tank and Vehicle movement types were not affected by changing the game speed
  • Fixed an issue where the "Increase/Decrease Object Move Speed" was not working as intended for some Objects
  • Fixed an issue where Objects using the "Rotate and Auto-generate" setting would not stop movement
  • Fixed an issue where using the "Move Object" Action while an object is falling could result in the object teleporting
  • Fixed an issue that could cause the Player to crash when playing a video
  • Fixed an issue where using "Move Layer" at the same time as certain other Runtime Actions would cause a crash
  • Fixed an issue where Objects that were affected by "Move Layer" and "Destroy Object" simultaneously would spawn multiple copies when that Object is restored

Changes/Adjustments
  • Visiblity of an opaque Object that is overlapped by a semi-transparent object in the same Layer has been adjusted
  • The functioning of Runtime Action "Push/Pull Object" has been adjusted
  • Collision with a horizontal or vertical Slope has been adjusted
  • Coordinate positions of two overlapping Objects that both have "Not Pushed Back" enabled should properly be maintained now
  • Updated the "Show Text" Action to add note regarding decimal place support
  • Adjusted Portal Transfer settings to prevent objects from being selected while adjusting Portal placement
  • The Link Condition "Distance with Other Objects" has had the "Set Distance" function adjusted.
  • The "Lock Object" Action's "Set by Object Group" has been adjusted to unify handling when the Group includes the acting Object
  • Adjusted the "Shoot at the Selected On-screen Object Groups" setting so that it won't select previously fired bullets of the same type.
  • Revised wording of bullet limit setting to clarify how it limits the bullet count.
  • Adjusted the "Change Game Speed" Action to also affect Objects that are generated while the speed change is in effect.
  • Adjusted some of the text in the Tutorial.
  • Adjusted memory handling for the 64-bit version of the Editor.
  • Removed unnecessary Transition when performing Save and Load operations as long as the start and end scenes are the same.
  • Improved performance when frequently updating displayed text
  • Updated some UI elements

Please be sure to give it a try in the 64-bit version as well.

With regard to future updates, we are currently in the process of restructuring our development roadmap to reflect the many requests we’ve received from our users since the Early Access release.

■Development Schedule
First off, we’re prioritizing consideration and implementation of requests and adjustments related to the “enhancement of freedom”.

We also plan on adding a wide variety of features and functions to help further simplify and diversify the game creation process, such as the widely-requested functions for action-RPGs and a “roguelike” theme focusing on random generation features, and more.

Additionally, in order to further reduce the processing load for the player, we are also currently considering a large-scale overhaul to ensure that we can provide the smoothest and most comfortable experience possible.

Of course, in the meantime, we’ll be implementing other updates based on user feedback as well, specifically focusing on improving UI usability and general improvements for beginners in particular. We’re looking forward to receiving even more feedback from our users in order to continue improving and enhancing both the software itself and the user experience.

We apologize for the ongoing wait for the full release, but we hope you can bear with us. In the meantime, look forward to all kinds of new and cool updates and additions to Pixel Game Maker MV!

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/3462601152468066527

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - CloudSprite
Hi everyone,

We are excited to announce the release of the 64-bit version of Pixel Game Maker MV to a new beta branch that is available now.

The beta 64-bit version gives Pixel Game Maker MV access to more memory and makes it better use modern processors. This means you should have less stuttering, less memory-related crashes and just a more stable and smoother experience overall when creating your games.

Please do understand that this version is in a beta stage and we offer it as an option to anyone that would like to try it out.

To make the switch, you can follow these steps:
  1. Open "Properties" for Pixel Game Maker MV in your Steam Library;
  2. Select the "Beta" tab;
  3. Select the option "open_beta64"

Switching to the 64-bit version will not affect your project data, and you can switch back to 32-bit 0.9.2 (open beta) or the default 0.9.1 without worry. Should you wish to revert to the 0.9.1 32-bit version, you can simply choose "NONE - Opt out of all beta programs" and to go back to the 0.9.2 32-bit version you can select the "open_beta" option.
Nov 21, 2018
Pixel Game Maker MV - cheru
Hi All

The Autumn Sales have started on Steam and we are going full on by hosting some phenomenal sales across the majority of our games!

Dive into the full list of games which are up to 80% off on the Playism sale page!


Nominate us for the Steam Awards!
Steam are hosting their annual Steam Awards, and this Autumn it is time to nominate all your favourite games!
Learn more about the Steam Awards here!


On top of the amazing sales, we have some great updates for our games too:


La-Mulana 2: 1.4.4.x Update
La-Mulana 2 has just had a major update, improving the game.
Dive into the ruins of Eg-Lana as Lumisa Kosugi as she desperately searches for the cause of the recent slew of monsters. A thrilling sequel to the well-lived metroidvania-style La-Mulana.
Learn More about the updates here:
https://steamcommunity.com/games/835430/announcements/detail/1719708631739956907
https://store.steampowered.com/app/835430/LaMulana_2/



Hakoniwa Explorer Plus and A Healer Lives Twice Chinese Releases
We are really excited to announce that two more Playism games have been translated into Simplified Chinese.

Hakiniwa Explorer Plus
Explore the Voxel world of Hakoniwa Explorer Plus which boasts freedom, adventure and monster girls!
In this game, you can explore the far reaches of the world, hunting for treasure, glory and more. Containing a healthy mix of comedy, action and sexy, Hakoniwa Explorer Plus is just a quest waiting to be completed!
https://store.steampowered.com/app/705280/Hakoniwa_Explorer_Plus/

A Healer Only Lives Twice
This is a command-select strategy game where you play as a healer. Quickly choose the skill you need in order to revive your ally's HP, raise the effectiveness of their abilities, and dictate the flow of battle in real time.
https://store.steampowered.com/app/453300/A_Healer_Only_Lives_Twice/


Pixel Game Maker MV
Always wanted to build your own game, but didn't know where to begin?
Pixel Game Maker MV offers a solution to that!
Enter our contest now for the chance to win 1 of 10 copies of Pixel Game Maker MV!
The world of game dev is at your fingertips!
Giveaway ends 7AM 26th November 2018 PST

Enter the giveaway here

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV/


--


Playism
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Pixel Game Maker MV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).

Additions
  • Added more tile size selections
  • Built games now save basic parameters, such as sound, control, and screen settings
  • A ladder climbing/descending sample called "Ladder sample" has been added
  • It is now possible to create a shortcut on the Screen Flow panel

Bug Fixes
  • Fixed a bug that was displaying the wrong folder when registering resources with the editor
  • Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
  • Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
  • Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
  • Fixed a bug causing some grayed out settings to remain active
  • Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
  • Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
  • Fixed bug preventing Objects placed in the menu scene from spawning child Objects
  • Fixed bug that could cause the deletion of plugin-related files when the project data is saved
  • Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
  • Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
  • Fixed bug causing wall collision detection to be calculated twice on Action change
  • Fixed bug in the "Bound" setting for the "Template Move Settings" Action
  • Fixed bug causing a child Object to have a low display priority
  • Fix bug causing movement conditions to not be reset on a Transition
  • Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
  • Fixed display bug caused by using the "Apply Selected Color" filter
  • Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
  • Fixed bug causing a crash if a Switch is deleted immediately after it is created
  • Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
  • Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view

Changes/Adjustments
  • For games supporting multiple languages, built games will now default to display the system OS language of the player
  • Object Link Conditions can now be copy and pasted
  • Preview screens sizes are now saved, and will reopen at the previous size on restart
  • Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
  • Wall Detection processing has been adjusted
  • The message displayed when project data fails to load has been improved
  • When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
  • Collision Detection has received further performance enhancements

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - CloudSprite
Hi everyone,

We want to give all of you the chance to create your own games with Pixel Game Maker MV!

As a result, we are giving away 10 Steam keys to 10 lucky winners. Click HERE to enter!



Good luck to everyone! :)

Pixel Game Maker MV
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