The song is the lead track from Arcade Paradise. A Game where the protagonist Ashley feels held back, suffocated, and mentally downtrodden. Arcade Paradise is a story that resonates closely with the message of Safe In Our World. It is an inspirational message of what can be achieved, with help or just with the right motivation… how you CAN rise up against the machine, and how you CAN make your life great.
This is where you come in. We need YOU, the Wired Community to make some noise, Kick down the doors and scream that talking about Mental Health is GOOD!
How can YOU do this? There are lots of ways:
- Buy the single on Bandcamp. (Same price as a meal deal) - Stream the song for the next week. Let's see if we can hit the charts. Bring on Top of the Pops. - Share posts, blogs and playlists. The more we share. The more we can diminish the stigma around Mental Health - Talk to someone and listen. a Simple "How's it going?" can make the world of difference. - Make sure to tag us in every post, tweet and video. The more we share, the better.
Watch the Official Music Video below
All proceeds from sales of the Arcade Paradise EP from Bandcamp will be donated to the video games mental health charity Safe In Our World, but why did we choose them? Watch below to find out:
Where can I stream the Arcade Paradise EP?
We have all the best streaming platforms below... Jump on and Stream away!
The latest update to Lumote adds DLAA technology to the game, allowing Lumote to appear smoother and squishier than ever! Here's a quick run down of what DLAA is and what it means for lumote!
Q: What is DLAA? A: DLAA stands for Deep Learning Anti-Aliasing, it's an anti-aliasing feature that uses the same kind of pipeline as Deep Learning Super Sampling (DLSS), with a twist! Instead of upscaling the image it uses A.I assisted tech to work for better anti-aliasing at native resolution!
Q: Okay neat, what is Anti Aliasing? A: Anti-aliasing solves the problem of aliasing in video games. Pixels are arranged in a grid on your display, so when a diagonal line shows up on screen, it creates a blocky, stair-stepping effect. These are known as jaggies. Anti-aliasing techniques try to fill in the gaps between pixels, leading to a smoother edge on objects.
Q: But my games already have Anti aliasing? Why do I need this? A: A lot of games do have AA features, however some of them can be quite resource demanding especially at higher levels of implementation - much like DLSS allows higher resolution through A.I implementation at a fraction of the cost resource wise, DLAA does the same with aliasing!
Q: Okay sounds good, can I use DLAA right now? A: Yup! But with a caveat, like DLSS, DLAA requires the Tensor cores to do the magic A.I needed to use this tech, a feature that is currently only seen on Nvidia RTX cards. As such - to use DLAA for smooth squishy AA - you will need an RTX 2000 or RTX 3000 series graphics card.
Q: Is this the start of the machine uprising? A: Hopefully not, but at least if it is the A.I will render us smoother than ever - so there's that.
Learn more about the tech behind DLSS and DLAA here : Nvidia Blog
"Summer sun, something's begun But, oh, oh, the Summer Sale."
...or something like that.
YES, The Steam Summer Sale is alive and kicking. from the 23rd of June until the 7th of July You can pick up some fantastic deals across the Wired family of games. This continues the Wired Summer of Indie Gaming.
This follows hot on the heels of Tin Hearts and The Last Worker demos being a part of the Steam Next Fest. You loved the demos so much that we have extended your chance to play them until Friday the 30th of June.
We also have a couple of more secrets to announce as part of the Summer of Indie gaming, but you will have to wait and see for those.
We all know that June is where the hottest gaming action happens with conventions, E3 (or this year technically 'NotE3') announcements, launches and SO MANY SALES! This year Wired are ensuring that the indie scene parties just as hard with the announcement of the Wired #SummerOfIndieGaming!
A month long celebration of brand new trailers, competitions, sales, a game launch and a couple of announcements along the way! We aren't cruel enough to just tease you like that though, so let's get a quick run down of everything included in the #SummerOfIndieGaming, what we've already done, and what you can look forward to!
Wired’s Summer of Indie Gaming Schedule Includes:Â
3rd - 10th June - Steam Publisher Sale (This has been and gone, we hope you picked up something nice!)a
Gori took part in the OTK festival where it showcased by Top streamer Asmongold and friends amongst a whole host of other fantastic indies for the community to discover!
We released TWO brand new trailers during the IGN Summer Of Gaming (TOTALLY not related to our indie summer - honest!) that you can now catch directly on #WiredLive! Catch them here if you missed out!
- 11th June - Guerrilla Collective [The Last Worker]
If that wasn't enough Last Worker content for you, we also dropped a deep dive walkthrough into the world of The Last Worker exclusively during the Guerrilla Collectives GC3 show!
Keep your eyes peeled to #WiredLive for that very soon!
- 13th June - Steam Next Fest Debut Demos for The Last Worker and Tin Hearts
#SteamNextFest starts TODAY and we are celebrating with some brand new demos for The Last Worker and Tin Hearts, developer livestreams on Tuesday and Friday - these can be found on their respective steam pages at:
The Last Worker: Stream 1: Tue 14th June, 6pm BST Stream 2: Fri 17th June, 4pm BST
There's also a competition on our Steam Publisher Page you'll be interested in!
GO PLAY OUR DEMOS! TAKE SCREENSHOTS AND SHARE WITH OUR SOCIALS! WISHLIST! LEAVE FEEDBACK IN OUR DISCORD!
- 13th June - New Socials
Speaking of socials - now the cat is out the bag with our new games, we should introduce you to the social accounts for each of our titles, go drop them a follow to stay up to date with your upcoming favourite indies in a undiluted form!
Our double vinyl release of The Falconeer Vinyl has taken to the skies and is now nesting away in people homes! We're feeling a bit generous, so for the duration of our indie gaming celebration if you order the Vinyl, you save 50% on a physical copy of the game!
Win some mouth watering Steam credit to spend on any games you desire during the Steam Summer summer sale and beyond! For entry details - visit GLEAM!
- 15th June - Something new for Tin Hearts
This one IS a little bit secret, but if you've been paying attention you might be able to puzzle it out! Keep your eyes peeled to the game socials and our very own for some new Tin Hearts C O N T E N T
- 23rd June - Deliver Us The Moon Next-Gen Launch Day
We are T-minus 10 DAYS away from Deliver Us The Moon launching with a physical Next Gen release for PlayStation 5 and FREE upgrade for current PlayStation 4 and Xbox one owners! Space has never looked better! Get ready to join us for the countdown!
- 29th June - Something special for Arcade Paradise
And finishing off our celebrations we have something VERY special for Arcade Paradise that is sure to make your quarters jingle in anticipation...
PHEW, ALRIGHT! HOW'S THAT FOR A SCORCHER?!
Be sure to note all the days above in your diary - follow ALL those socials, go play our demos on Steam TODAY! Prepare for the Steam Summer Sale next week, and as a particular Baz Luhrmann once said - Wear Sunscreen
Launching on April the 21st. Lumote: The Mastermote Chronicles enlightened us to the bioluminescent world of the great depths, the weird and wonderful motes you find there, and the valiant adventures of Lumote as he squished, bopped and bounced through them.
We weren't the only ones to find him adorable and captivating though. He has turned many heads as he has sought to turn his world from radiant red to vibrant blue. In fact, there have been so many. We decided to collect them up and put them into this video.
Want to experience the world of Lumote and take control of the inhabitants of the Great Depths and gain mastery of its puzzles in order to defeat the greatest Mote of them all… the Mastermote!
No, it's not Jerry Maguire talking, but Bob here from the Wired Community team! We're back! Our annual Steam Publisher is back, stronger than ever with up to a massive 90% off some of the best (if we do say so ourselves!) indie games available on Steam! The Sale heads up a busy period, with The Last Worker and Tin Hearts featuring demo debuts in the Steam Next Fest, from June 13th to 20th along with developer play sessions and live Q&As. The full list of discounts for the Publisher Sale are below we promise more news and reveals throughout June as we celebrate our diverse and original indie games!.... and... if that's not good enough, to celebrate our Sale we're giving away $200 in steam credit! ENTER HERE
A brand new patch is now available for Lumote: The Mastermote Chronicles - players should connect their consoles or computers to the internet in order to download this update for the smoothest playing experience!
Patch notes are as follows :
- Fixed a blocker that would rarely occur in World 1 - Fix to blocker in World 2 that was halting progression - General Audio Fixes - General Additional Bug Fixes
This patch is currently live for all platforms, though if no download is present please allow time for the service to provide the update, in some cases it takes a little extra time to get the squish right!
Should players encounter any further bugs or issues after download, please contact the team on the official Lumote Discord, or contact us on Twitter @Wiredp
Fresh from our PAX East adventures in Boston - Jake settles down solo this week with Arn and Kyle from Luminawesome to discuss the squishiest PAX ever as Lumote: The Mastermote chronicles lit up the show flow!
As well as the motes, our dynamic trio discuss:
- Final Fantasy 16 - New York Suing Bobby Kotick - Embracer Group buying ALL the Ip's - Xbox Buying Blizzard - And more!
Thanks to everyone (and especially Gloria Gaynor, Helen Mirren, and our ever-growing legion of A-list celebrities) for supporting the podcast so far. If you'd like to help shape the podcast you can email questions/suggestions/feedback/love letters to unplugged@wiredproductions.com
The Wired Unplugged podcast is a weekly gaming podcast where hosts Aaron Cooper and Jake Kulkowski break the third wall and lift the lids on the secrets of publishing and the gaming industry; as they dig out thoughts, opinions and reactions to the biggest news with a range of special guests! Wherever you're consuming this - consider subscribing and help support us make more content!
Find more videos, streams and making of series at the Wired Live Menu.
Don't want to watch? Find the audio podcast version on all your usual hangouts, or just listen below via Spotify... your call!
Lumote: The Mastermote Chronicles was released during the start of the event, and had a big presence on the show floor to let attendees get a taste of the Great Depths for themselves on their quest to take on the Mastermote!
One lucky event attendee even got to take home a Lumote of their very own in one of our competitions at the booth - be sure to take care of our squishy friend for us!
Here's a quick run down of some of the reviews we've seen pop up - as well as some shots of Lumote at PAX!
Game Tyrant - 9/10
"Lumote: The Mastermote Chronicles is a gem for puzzle players!"
 "Fans of puzzle games that find the premise at least somewhat interesting though will likely really enjoy Lumote: The Mastermote Chronicles and should really consider checking it out."
If you haven't tested your puzzle solving skills against the most adorable adventure ever, you can check out the demo right now on Steam (and Wishlist, of course!)
Thank you to all of you that have played and fed back on Lumote so far! And especially those that stopped by and met us at PAX - be sure to keep your eyes on all Wired socials for Lumote content, update news - competitions and more
From April 22th to April 25th, "Lumote" will open the streamer network event! Not only will popular streamer lead you to experience the game, but you will also have the opportunity to extract game activation codes!