Thank you for feedback regarding the newest version of the โข๏ธ Nuclear Update, 0.152.10! We are very grateful to you for sharing all those bug reports and suggestions. ๐
Today, we're excited to announce that the fresh build for the Nuclear Update just landed on Steam public_testing and nuclear_update_preview branches! ๐ฅ๐
This was challenging time for our devs, they needed to face the issues with saving the game (also the one related to sleeping ๐ด), taming sandstorms that lasted too long and much more! ๐ช๐ง
For full list of bugfixes and implemented features, take a look below. ๐
Bugfixes:
fixed oxygen system inside the outpost
fixed ATV bringing the player outside map borders
fixed not creating save files in rare circumstances
fixed issue with blocked rover and marstruck
added fix to the game behaving as if the player's outside when he's inside
added fix to looped sleep animation
fixed blocked interactions while picking up rocks
fixed not properly working UI when building rover's welder
added fix to laggy autosave when waking up from sleep
added a fix to the sandstorm lasting too long
fixed duplicating uranium in centrifuges
added minor cinematic intro improvements
fixed putting damaged circuit board into ATV
reworked big miner's ramp model
fixed possibility of repairing the circuit board without using the workbench
fixed not working controls after interacting with a map
fixed the issue of getting blocked during the escape in the campaign
fixed the missing R (reset) button on the vehicle controls list
removed the rock giving an excessive amount of resource
fixed dying when taking the helmet off inside of the base when there's no reason for it
fixed not working lights in buildings
fixed freezing controls in the tutorial
fixed not recognizing some rock types by the detector
fixed not disappearing probe event's target point
fixed failing F5 (autosave) after interacting with inventory
fixed wrong values after picking the cable up
fixed doubled water spot target point
fixed the wrong value showing on the miner's UI
fixed sticky rocks
improved sandstorm event's notification behavior
added fix to ATV not moving while sandstorm event
added fix to ATV gets broken during every sandstorm
improved hangar's textures
fixed inability to change the suit's battery
fixed getting a boost of electricity tech points in a very early stage of the game
blocked the possibility of grinding ITS
fixed not loading part of the map
added fix to starting a new game with a heavy suit on
added fix to the ingenuity looking damaged right after being printed
fixed different quantities of resources in tipper and crusher
blocked the possibility to claim a reward multiple times for hacking the antenna
fixed wrong info about water source when building a Sabatier reactor
fixed issue with supply drop falling under the surface
fixed overloading rover by the miner
fixed bug with not getting exp for decoding a pendrive
fixed issue with disappearing small circuit board from the workbench
fixed holes appearing on the map at the joints between parts of the terrain
added fix to sandstorm entering the base
fixed pump extension's blueprint available to be found as one of the last
fixed the difficulty with picking up rocks with the rover after the meteorites hit
fixed an issue with the game's brightness
fixed malfunctioned vegetables and recycling in the campaign
added a fix to the electricity tutorial bug not letting the player progress
fixed meteorite crater's footsteps sound
fixed inability to drop egg rock
blocked sandstorm hitting at the same time as a thunderstorm
fixed not working night vision after interacting with a container
fixed flying supply drop container
radiation from solar storms is no longer affecting the player inside the cave
fixed no info about night vision on the player's UI controls
fixed translation - large hydroponic shelf labeled as small
improved player's avatar on the tablet
fixed wrong names on the materials panel while building
fixed small miner making sounds before building it
fixed vehicles tab not showing other rover's trailers apart from the attached one
fixed getting stuck behind the outpost's airlock
blocked the possibility to build a pump extension upgrade before building the pump extension
improved miner's model
fixed living room capsule's struts being too short
added missing translation - decoding in progress
fixed incorrect unit in a battery rack
fixed inability to put pendrives into the circuit box
fixed overall issues with snapping rocks to the player
added a fix to levitating rocks' parts
fixed too large item description font in the seed machine
fixed difficulty with filling missing panels in the corridors
improved terrain graphics
fixed not starting weather effects despite flashing warning icon
fixed not working rover's radar in TPP view
fixed pump socket having the wrong colour
changed tipper's ramp label for miner from "tipper" to "container"
fixed ATV's LOD textures
fixed the wrong underground resource spot description
fixed incorrectly displayed information in the vehicles tab
fixed displaced 3d printer's door in the starting capsule
fixed electricity icon overlapping the temperature on the top UI
fixed flashing tanks texture
fixed ITS' cargo clipping into the wall
fixed marstruck's and motocross' lights being on when the player's not using them
changed the big antenna's icon in the building menu
fixed ITS cabinets closing immediately after opening
fixed flickering shadows in the greenhouse
Added features:
auto-deleting already decoded pendrives
added keybind "Q" for radar toggle in the rover
improved the system that will automatically fit rock to the player's hands
If you can't see the bug or idea you reported, it doesn't mean it was ignored - we analyze each report individually and put it in the appropriate place in the queue on our to-do list. ๐ง๐
In the meantime, we would love to hear from you! So let us know in the comments what is your โจfavorite featureโจ inroduced in the Nuclear Update. Or maybe one of these needs to be improved? Surprise us! ๐คฏ๐ฅ
---
Steam Next Fest is still there! ๐จ While Occupy Mars is no longer a demo, you may want to learn about other upcoming games - maybe somting will attire your attention!
Click here to learn more about Steam Next Fest:
It so happens that our friends from DRAGO Entertainment are taking part in the Steam Next fest with a demo of their creation, Winter Survival. โ๏ธ
Winter Survival is the ultimate experience, where you cross your boundaries and override fear to survive in the wild woods before rescue arrives. ๐๏ธ๐ฒTry the demo now ๐ฎ and add Winter Survival to wishlist!
And that's all we had for you today! As always, we encourage you to visit our social media to keep us updated about your experiences and concerns. ๐
The Occupy Mars team is very grateful to you for the overall positive reception of the โข๏ธ Nuclear Update! We've been closely following your feedback, keeping the developers updated with reported bugs, and we're happy to announce that, as a result, today we can bring you another update with fixes. ๐
Changelog 0.152.7 -> 0.152.10 (public_testing and nuclear_update_preview)
We've focused on ๐ ๏ธ fixing the most critical bugs, including the one with the well, and we've also improved the sandstorm ๐ช๏ธ system a bit, since you've often reported inconveniences related to this particular event.
What we have fixed:
incorrect pump input value
discrepancy between the value given by the well and the spectral detector
bug with hanging in the air after save reload
excluded small miner to be received in a supply drop
shortened sandstorm event duration
improved notifications about sandstorm event
If you encounter any issues or have concerns while playing version 0.152.10, feel free to reach out to us through our social media channels. We appreciate your feedback, as it helps us improve the gaming experience. ๐ฎ Your input is valuable, so don't hesitate to share any thoughts or observations. Thanks for being part of our community! ๐ฑ๐ฌ
We are currently testing another update with even more changes and improvements, so hopefully the next one will be stable enough to be released on Steam default branch, as well as on Epic and GoG but for that we still need some time, so thank you for your patience. ๐
Looking forward to see you in the next devlog...
... or during today's stream! ๐บ Join us for some gameplay, discuss the latest update, and relax with fellow Martians! ๐ค๐ค
๐ 25-01-2024 ๐ 5:00pm CET ๐ Twitch and YouTube
The Nuclear Update v0.152.7 went live on nuclear_update_preview branch!
This is for all of those who couldn't wait anymore - switch to the beta branch on Steam and have fun. But first, let's have a little sneak-peek ๐of what's waiting for you and watch the brand-new trailer ๐ฌ below:
โโ The new update is now available on both nuclear_update_preview and public_testing branches on Steam. โโ
We have decided to release it on the beta branches first because we want to gather your feedback ๐ฌ regarding any bugs, and most importantly, the necessary balance and economic changes following the introduction of new mechanics.
Although we've been testing it for some time, this version may contain bugs ๐ so, just in case, please first backup your save files located in:
And finally, let's take a look at a full list of bugfixes and implemented features! To summarize the most important ones, we have prepared a graphic ๐ท, bringing them all together:
Changelog v0.142.8 -> v0.152.7 Major Update
Features - what we have added:
pump extension
uranium centrifuges
automated miners
kilopower reactor
random events: supply drops, meteorite fall, probes and special sandstorms - check your tablet notifications for more info!
pendrives adding a boost of experience points
upgraded circuit board boxes to store also pendrives
pump station extension technology
visual upgrade of building coloring
experience points when arriving at a landmark
landmarks mechanics - when discovering a new historical place, the player can find a pendrive
new languages - Dutch, Ukrainian and Romanian
the coloring system of ready to load rocks
rearrangement of tablet buttons
water spot on Corolev Crater
new technologies in the tech tree
historical place containing Mars 3 Lander
historical place containing Mariner 4 Probe
model of Opportunity rover
description of game modes in the Main Menu
new locations to the Historical Places achievement
notifications in the messages tab
vehicle localization tab in the tablet
Bugfixes - what has been fixed:
fixed invisible collider preventing driving a rover in tutorial 3
fixed possibility of upgrading tools on the already occupied workbench
fixed disappearing cable from tutorial 4
fixed rover spawning in mid-animation in tutorial 5 making it not interactable
fixed unmovable trailer after restarting tutorial 5 while changing the tipper
fixed looping sleep animation
fixed stuck inside of the workbench after assembling the missiles
fixed mouse controls not working after loading the save
fixed disappearing items from the inventory box after loading the save
fixed player blocked on the battery UI
one of the cases with game freezing on the saving screen
blocked tablet after starting the game
another edge case with a blocked tablet
flying rover after resetting it when an ore got stuck to it
disconnection of a cable from ITS which was causing other bugs
scrapped outposts displaying gray on the map
loot spawning in strange places making it unpickable
possibility of upgrading a broken tool
visible refrigerator screen on the tablet's background
inability to repair the board taken directly from the hotbar
lack of oxygen in the rover not causing death
additional seed magazine spawning in the starting capsule after loading the save
duplicating resources when an item is recycled
inability to build buildings despite being on flat terrain
passage remaining closed when building a dome and then the connector
tutorial graphical issue
blocked crane grabber
rocks optimization
controls not working in random moments of the gameplay
blocking tablet when picking up an inventory box with a full inventory
loot spawning issues
[ESP] custom controls not saving
cabbage jumping from 50% grown to fully grown
container de-spawning
inability to attach tipper
disconnecting vehicle when being charged in the garage
game not loading in the place where it was saved
game crashing while accelerating on a quad
inability to pick up a blueprint when the inventory is full
taking the depleted battery from the battery rack after a while makes it 100% charged
canteen lights causing performance issues
invisible wall and objects appearing after grinding an outpost
backup data folder including old BackupData
incorrect blueprints randomization
rocks sticking to player
time not stopping while being in tablet's menu, causing death
instant tool repair/upgrade
difficulty with picking up small stones
battery ghost turning into a scrap after being hit by the meteorite
inability to take tools from the hotbar after clicking for a long time
settings being saved without confirmation
smoke coming out of the hatch
not used animations has been disabled to ameliorate performance
size of the wind turbines icons
fixed motocross sound
sound of the airlock in abandoned bases
tesselation for normal and low graphics preset
bugged jetpack on Arsia Mons
jumping rover on an invisible collider
electricity customization being unlockable only on the workbench
wrong oxygen bottle icon in the tech tree
FSR causing blurring the night sky in the main menu
workbench's ghost color causing visibility issues
plants returning to the inventory after being planted in hydroponics
printer not returning all resources when canceling printing
NPC's conversation heard from the ESC menu
water/gas wires spawning in the amount of x999
duplicating cables in the rover inventory after resetting the tutorial
broken animation after restarting tutorial 4
big crusher's fuses restoring after loading the game
too small tool collider on the workbench
floating cave
sandstorm looking weak
the appearance of the list of upgrade requirements to be more visible
pinned blueprint not showing available resources
disappearing pinned blueprint list of requirements
boulders spawning position
white stains on the terrain
indestructible inventory box if something's inside and if player has full inventory
getting stuck under the building on the motocross
issue with building the tipping trailer using the big crusher
seed machine looking bad on fantastic preset
flickering ITS' power socket
light source positioning on the motocross
[DE] translations
taking the helmet off not switching off the flashlight
collecting huge amounts of cables/pipes
O2 socket light appearing through the cap of the power socket
too high contrast and saturation at small crusher UI
wrong description after unlocking detector level 2
destroyed base music
disappearing well shadow
incorrect display of subquests in tablet
missing translation on spectral detector UI
[DE] improved naming consistency
[PT] minor localization issues
removed the dot on the tutorial's exit panel
[DE] FAQ loading screen displaying in English
[PL] a part of printer's UI displaying in English
[ESP] too big text volume
fixed fusebox outlines
indestructible rock in the cave
missing instructions in tutorial 4
small hole in landing capsule's door
hanging holes after grinding the pumpstation
[TU] minor localization issues
visible water/oxygen bottle object name in inventory
no space between end of the sentence and % when charging suit
stretched circuit board model in one of the outposts
opened seedtool holder in the starting capsule
not aligned hotbar and inventory slots
[DE] missing FAQ on the loading screen and other minor issues
circuirs' instead 'circuits' in the tech name
and more...
What's next?
Of course, we will concentrate on implementing hotfixes based on your feedback about the Nuclear Update. Additionally, we are planning to adjust the balance ๐ ๏ธ of some features to make the progress more enjoyable.
Following this, our attention will shift to the next most requested change - enhancing game animations and overall responsiveness. ๐ฎ
We also have numerous content updates in the pipeline, some of which are hinted at in the graphic below * approximate roadmap of updates, subject to change
We're also happy to announce that the Daily Deal is just around the corner and you will be able to grab Occupy Mars with -25% discount ๐ฐ, so if you don't have it in your Steam library yet, don't hesitate! The Daily Deal only lasts for a week, up to January 23. ๐
That's all for the Nuclear Update, but not the end of this devlog! We'd like to dedicate some of it to our friends, DRAGO Entertainment and Game Island as they asked us to share exciting news with you! ๐
They are both releasing demo versions of their survival games very soon:
Winter Survival is the ultimate, frosty survival experience. Massive forests, frozen lakes and snowy mountains look innocent, but don't be fooled - wild nature keeps an eye on you, so watch out! โ๏ธ
Serum from Game Island is a thrilling survival adventure in which you explore the mysterious world, solve puzzles and discover new technologies - all of it to find the precious ๐ Serum, which will keep you alive.
We are ready to reveal more news that the upcoming Nuclear Update โข๏ธ contains for you. You have already learned what supply drops are and how they work. One of the next special events you may encounter during gameplay is:
Probes๐ฐ๏ธ
Keep an eye ๐ on your tablet; sometimes you might receive a signal from a probe. If you choose to follow the signal, a dedicated tracking point ๐ will appear on your screen. The event is not time-limited, so you don't have to rush, but hey, who doesn't want to reveal the mystery already? ๐
Probes contain pendrives which are small electronic devices carrying technology data.
You can get it out of the probe and insert it into the corresponding science bench. The bench will decode the pendrive and you will be rewarded with experience points. ๐ก You can use any bench you want or have access to, but using the appropriate one will give you the most experience points, so choose wisely!
We've also added two additional Historical Sites - Mars3 lander and Mariner probe. So get ready to go on an expedition and try to find them. And if you're a kind of photographer soul - take a screenshot ๐ธ of them, we'd love to see it!
That's all for today, but not all in this update! Check previous devlogs, stay tuned for more information about the upcoming update and feel free to share your thoughts with us by anytime simply hitting F4 during the gameplay or writing to our support address http://mailto:eracolonisthelp@gmail.com ๐ฎ
The upcoming Nuclear Update โข๏ธ hides new features and mechanics - but what are these? As promised, we're going to reveal the mystery, step by step in the devlogs, and this is one of them!
๐ Supply Drops
You can now expect packages ๐ฆ of essential equipment and resources from the E.R.A. If there is a supply drop scheduled somewhere in your area, you will get a notification. Follow the coordinates from notification ๐ and see what's inside! ๐บ๏ธ
๐ Automated Miners
There are small and big Miners - both were designed to facilitate the mining โ๏ธ process by retrieving the resources straight from underground sources.
Use the new functionality of your spectral detector (which needs to be upgraded to lvl 3) or the Heavy Rover (unlock new technology to use it) to scan your surroundings in search for resource spots and build the automated miner* in the most convenient place. *Miners require uranium rods to work.
We will show you more features in upcoming devlogs, so stay tuned! All brave colonists aboard and see you next time! ๐
๐ It's been a few months since we introduced our first major update for Occupy Mars - the Exploration Update - where you got a ton of new content and features. ๐ We've been closely watching your reactions, analyzing your feedback, and fixing bugs, resulting in a BIG step forward. ๐
With that being said, we're thrilled to announce the Nuclear Update! โข๏ธ Be prepared for a solid radiation of new experiences! ๐ Do not miss the upcoming devlogs and our weekly streams, where we'll show you more about new functionalities and mechanics!
The Nuclear Update coming soon on Steam, Epic Games, and GoG!
(after the Christmas break, we will continue testing this update and we should be able to determine the exact release date of this update in the next few weeks)
New content!
Below you can find a list of the biggest innovations to be launched in game. These are not all we've prepared for you, so stay tuned!
โข๏ธ Kilopower reactor โข๏ธ Uranium centrifuge โข๏ธ Pump extension โข๏ธ Automated miners โข๏ธ Supply drops โข๏ธ Active antennas โข๏ธ Additional game languages ... and much more!
๐ฌ We've also prepared a brand-new, freshly assembled trailer, revealing a bit of mystery! ๐จโ๐โจ๐ฉโ๐
*trailer link*
Steam Winter Sale!
๐โจ And if you need even more excitement, get ready to update your gaming wishlist! The Steam Winter Sale is here! ๐ฎ๐จ๏ธ Don't miss out on the festive fun โ treat yourself or surprise a gaming buddy with epic deals! ๐๐น๏ธ
Are you prepared for a journey to the Red Planet? In Occupy Mars: The Game, not only can you explore and marvel at the breathtaking Martian landscapes, but you can also contribute to preparations for humanity's future colonies.
If the game itself doesn't quench your thirst, take a look at our Supporter packโexclusively designed for true fans! ๐
Fascinated by the Red Planet but dreaming of being an engineer? ๐๐ง With tools in hand, make your dream come true with Rover Mechanic Simulator and the Perseverance Rover DLC! ๐ ๏ธโจ
If you have a passion for embodying the role of an archaeologist, unearthing fossils, assembling dinosaur skeletons, and curating your own museum, dive into the world of Dinosaur Fossil Hunter and its captivating DLCs! ๐๐๏ธ
Go get these crazy discounts before it gets too late!
News from our friends!
We've almost reached the end of this devlog, but we couldn't finish without mentioning that โ๏ธ Winter Survival โ๏ธ, the game developed by DRAGO Entertainment, is planned to be released in Early Access on February 28, 2024! ๐ฎ
Winter Survival offers the ultimate frosty experience. Let your curiosity take over and explore ๐ฒ forests, โฐ๏ธ mountains, and frozen lakes, but be prepared for the wilderness' desire to hunt you down. ๐๏ธ๐๏ธ Get ready for an adventure like no other!
We're super proud to announce that our game Occupy Mars was considered as one of the Top 100 Indie Games of 2023 by IndieDB! ๐ฅ๐
This is a great honor and opportunity for us, although we know that the competition is serious! That's why we would be very pleased if you would like to vote for Occupy Mars: The Game in Realistic Sim category. We believe that our community is strong and together we can achieve the goal! โจ
To vote, click the link below and click on flashing "Top100" button. You will be moved to the list of nominees. Scroll down to "Realistic Sim" category and click red "VOTE" button next to Occupy Mars.
We are super grateful for your commitment and willingness to test the latest version on the public testing branch. ๐
After several days of actively monitoring and analyzing your feedback regarding version 0.142.8, we are happy to say that no major problems have occurred and thus, it can be enjoyed by all players on the default branch. ๐ฅณ
0.142.8 public testing -> default
This version mainly focuses on improving game performance, general quality of life and bugfixes. We also strongly encourage you to dive into game's video settings and find the configuration that's the most convenient for you.
Note: we do know that there are still major FPS drops when riding the vehicles. We're still working on that, thank you for your understanding.
Speaking about the optimization and FPS rate, we also wish to remind you about the poll on our Discord channel. Click here to access our Discord server and to vote. ๐โ
Below you can see the list of other improvements, features added and known bugs.
Which features were added:
Vegetables stay 100% fresh within an hour of being harvested
Possibility to take tool directly from the workbench after its upgrade or repair
Weather forecast notifications in tablet's message tab
Improved visibility of list of resources and added info about all materials owned while building
Automatic rocket assembling on the workbench
Autodrive for vehicles* (* To activate the autodrive, press G)
Possibility to add more food-related buildings in the greenhouse: food processing unit, fridge and botany workbench* * This feature will allow you to place indoor equipment such as a fridge, botany workbench and food processing unit in the greenhouse.
Extended list of items that can always spawn in the abandoned bases
Empty seed magazines being deleted after fully used
What we have fixed:
Changed game save backup location
Issues caused by assembling many rockets on a few workbenches simultaneously
Loading some kinds of ore to the truck could kill the player
Player could die when running into rock while using jackhammer
After grinding storage or fridge, MRE is not given back to player
Game exits to Windows while loading items from save file (corner case)
Continue button not clickable in tutorial 0 (corner case)
Saving game with circuit box and board opened results with deleting the board
Unable to get off the ATV (corner case)
No passage to the lobby from rebuilt connector after tornado
Game freezing right before going to sleep (corner case)
Rover's door opening partially
Game freezes inside of the rover
Blocked interactions after picking the jetpack up inside the base
Nothing is visible in the material tech tree
Can't pull cable through Olympus
Lower production on pump display when large tank is connected
Destroyed vehicles respawn as fully functional
Airlock partially opened, need to crouch to get out
Storage cabinet can be placed on the seed machine
Issues with interacting with objects
After destroying the inventory box with empty seed containers inside, they are given back to inventory, fully filled
Using survival kit makes the game crash
Unity fatal error
Random game crashes
Building materials which were put in the hotbar are not displayed in the requirements while building
Disappearing motocross
Stucked in truck
Sleep animation looped
Game asks to re-do the quest which has already been done
No terrain after decompression
Helmet stuck in player's hand
Unable to take out grinder in tutorial 2
Difficulty with attaching the trailer to the rover
Incorrect water amount displayed on building info screen
Blocked interactions after pulling cable through rover
Map stays active after switching off and doesn't let player to interact with other items
When removing the airlock, oxygen disappears from the base
Boards and blueprints spawning under the terrain
Issues occurring due to setting wrong badge size
Heavy suit doesn't need battery or be recharged to protect from outside conditions
Disappearing translations in the main menu in Russian ver.
Shadows have no head in FPP when helmet is taken off
Hole in the big crusher
Broken fuse texture
All previously scrapped abandoned bases are back on map after loading save
Greenhouse machine symbol on texture
Antennas on terrain are indestructible
Improved visibility of skip button in tutorials
Typos in knowledge base in polish ver.
Interactables objects are shown from too far away distance
Poor waste tank's texture on fantastic
Night Vision can be used without a helmet
Blowtorch II has the wrong name in German ver.
CO2 scrubber display graphical issues
Temperature icon is blinking despite having protection from cold perk
ATV not movable after hitting the solar panel
Difficulty with entering the truck
Need to stop to crouch
If tablet was opened without previously closing the ECU display, the ECU window will stay on the tablet screen
Input value on pump panel is different than water production in well
"Expand all" in FAQ not translated in russian ver.
Naming and tracking target points can be activated on the tablet screen while using other tabs
Wrong punctuation in polish ver.
Cable dropped from hand when connected it to both small and big crusher
Vehicles seem to smoke while driving
Graphical issues with capsule adapter building process
Flashing texture on mini crusher's building ghost
Repair kit cannot be moved by LMB from printer inventory
While writing F4 feedback, night vision turns on and off while hitting N on the keyboard
Multiple canisters of the same seed type being deleted when one of them is used
Lack of fuses in the Greenhouse
Known bugs:
Some models of usb joysticks seem to block the game after landing when starting a freeplay mode (if such rare case occurs on your PC- please disconnect the device)
When grinding storage containers, the game does not return the items which were inside the container to the player
Plans for the incoming months include working on the most critical bugs and releasing the next major update. Nevertheless, if you have any questions or suggestions, please write to us on our social media or at eracolonisthelp@gmail.com
If you want to continue your gameplay on previous version, please enter game properties, beta tab and choose "previous".
We're also thrilled to announce our participation in the annual Steam Awards, so if you haven't yet cast your vote in the Best Game You Suck At category, we encourage you to take Occupy Mars: The Game into consideration!
Thank you very much for every single vote casted and for feedbacks regarding the newest version! We do create this game together!