Long time no see! It's been quite a while since we've done anything special for the community. It's time to get back with streams with our devs!
Come and join us here HERE as we play the game and drop us a question or two! Prepare for a live chat, giveaways and more! We'll make sure you all have a swell time!
Are you craving for some new stuff? Here we are, with a NEW, SHINY TRAILER announcing Super Duper Ghetto 1.0.6 Update that will be launched TOMORROW at 8:00PM CEST | 2:00PM EDT | 11AM PDT | 11:30PM IST! There are a lot of good things going on, check it out below:
What’s new:
- Completely new sky sphere, exterior lighting and weather system also influencing gameplay elements. Added a dynamic moon with phases to the night time. - Completely new adn realistic landscape material - New lockpick system requiring usable bobby pins - Rework of pathways on the map, changes in fences, few new open and closed areas - New lockpickable gates all around the map, making stealth travel more complex - Few new lockpickable indoor locations - Added random loot spawns in exteriors and interiors all around the map - New shadyComm desktop for sale area management, reworked shadyComm UI
What has changed:
- First phase of world remastering. Multiple map models have been replaced by new ones, more details have been added to buildings and environment, part of the textures have been reworked or improved texture quality and resolution. Added multiple details, decals and more to make the map look much more atmospheric. - New, refreshed game UI - Weather is now influencing outdoor weed strain hydration and the time that clients wait for delivery - Minor audio corrections
Bug fixes:
- Fixed multiple pathing and NPC navigation bugs - Fixed multiple inventory/storage/backpack bugs and exploits - Fixed sigle cop patrol bug - Fixed an issue with police checkpoint guards returning long to station after a chase - Fixed translation errors or bad translations to part of the localisations - Fixed multiple map glitches and graphical errors
Optimization:
- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects - Optimised deactivating multiple objects and light sources that are far away from the player - Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming - Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage - Multiple small performance corrections
There's more! The new Guidebook will also come out with the new Update and there’s going to be a Devs’ Stream, so stay tuned! Watch the trailer below
We’re presenting you the brand new devlog! Developer of Drug Dealer Simulator, Rafał Pęcherzewski, will talk about his work on the game so far and about plans for the upcoming updates. You can watch it here:
For some time we've gone a bit dark (me especially). Shortly after the premiere we had a very busy time of intense work and changes in the studio. We had a lot of investments to make, including renovating our studio, getting new hardware and software as well as recruiting new people. It took enormous amounts of time and attention, including traveling, meetings and sorting dozens of things out. All for improvement of the studio and the future of both Byterunners as whole as well as Drug Dealer Simulator.
The important part is - we are currently 100% back in business and back to the old work paste! First of all - THE GAME HAS NOT BEEN ABANDONED.
Some content and improvement were being worked on during that period by part of the staff, but we were not able to fully finish them up and bring them to the game. We know about the many voices of frustration about the game getting much less attention in the last few months and updates and we fully understand the reasons - but I'm happy to announce that time is finally over!
This week we will publish a more detailed Video DevLog, where I will be speaking about upcoming changes in the closest patch as well as in the soon future. Tons of things are coming. Just to give you a glimpse, we are currently working hard on delivering a first part of big changes in Patch 1.0.6 including:
- Game UI improvements - Map improvements, graphics remastering, changes in paths and w few small new areas to explore on the map which will change game experience - new shadyComm layout with both visual and technical changes - a game affecting weather system, including rain and moon phases affecting gameplay
More details on 1.0.6 as well as info on further large patches and more will be in the DevLog. Stay Tuned dealers. Greatly appreciate your support and patience. This is all possible thanks to you! I'm attaching a few WIP shots of the map remastering, hope you like it!
The 1.0.6 graphics remastering part includes:
- New models for the streets, sidewalks, train bridge and many others - Remastering the environment materials, improved texture resolutions for some of the buildings and models and new materials for surfaces - Completely new landscape material and textures, foliage reworking in some parts of the map - Added multiple details and decals to the environment and wall elevations making them look more interesting and realistic - Multiple small or large changes in the environment, new pathways, and micro changes in fences and many other
More improvements both to exteriors, interiors and items will be coming in the next patches.
Ps. Do not worry, we didn’t forget about the second position on our timeline! We’ve switched them a bit, but everything’s on a right way and heading into the ghetto ;)
Rafał Pęcherzewski, Byterunners Head of Studio Over and out!
We're coming to you with the previously announced patch 1.0.5.3! The patch had to pass through very intesive tests, due to extensive technical changes to ensure that no new serious bugs or issues are present in the game. This one includes among others fixing bugs with reseting backpacks sizes, optimization of world object collision setting and additional languages.
The full list of changes below:
BUG FIXES:
- Fixed a bug, where for some players the gang level and pitcoin amount were not loaded properly when using the CONTINUE button in the main menu - Fixed a bug, where the HUD task list wasn’t refreshing properly, causing the “Awaiting package delivery” status to stay after the package has dropped - Fixed multiple inventory backpack bugs: reseting backpack size after game load, backpack sizing errors when dragging and dropping out of stacks, containers and more - Removed a bug where it was possible to put an empty small backpack into a pocket by double clicking it in a container - Removed a bug where in some cases laBallenas cigars where duplicating and floating in the air - Fixed a bug where the player was prompted to spray paint on the ground in one spot in downtown - Fixed a bug where alerted policemen where still chasing you after changing clothes in the clothes wardrobe - Removed an exploit where you could duplicate money, drugs or other items by manipulating backpack stacks In containers - Multiple map corrections for improved NPC navigation and glitch elimination
OPTIMIZATION:
- Added optimizations to multiple game scripts, migrated part of Blueprint scripts to C++ code - Added multiple additional level streaming layers for loading and unloading unnecessary map parts for less memory usage and better performance. - Made Multiple lighting modifications mostly optimizing Ambient Occlusion and Mesh Distance Fields for models all around the map to reduce memory usage and improve performance - Optimised world object collision settings, disabled collisions on many objects that don’t require it to improve performance - Multiple minor performance corrections
NEW FEATURES:
- Added Portuguese and Brazilian Portuguese localization
More changes, including new content and fixes are in the short run!
How’s your summer going? Don’t you even try to get out on the streets without a bottle of water with this weather. Recently we've had a huge reorganization in the studio and this was intense, but now we are back with a full blast!
The Patch 1.0.5.3 is just around the corner! It will include fixes for many common issues, optimization changes, map improvements, and more. One of the new things that we can reveal right now is implementation of the Portuguese and Brazilian Portuguese languages to the game! We're continuously working on it right now, and you'll get the full list of fixes, changes, and improvements before the patch.
Stay tuned because more details and the list should appear pretty soon!
Movie Games Summer Sale has begun! If you missed before an opportunity to catch a games from our library in a lower prices, you have yet another occasion for that!
Prepare your wallets, drinks with umbrellas, and get some games now!
Anyone who owns our game will get the 15% Loyalty DISCOUNT when buying Barn Finders, which releases on June 15th - the discount option will be displayed on its store page.
The developers from Duality Games also prepared the 15% Launch Discount and both deals merge in one which gives the 20% discount total!
Barn Finders Loyalty Discount will last 7 days after release, and it’ll be available after logging in on your Steam account with owned game/games.
We are announcing another discounts on Movie Games productions! If you still don't have some of our titles, including our new bestseller - Drug Dealer Simulator, now you have the great opportunity to get them at promotional prices!
The sale has already started and will last till 6/8/2020 at 10:05AM (CET)/3:05AM (EDT)/ 4:05 AM (PDT)