Chris here, I'm the Product Manager at Excalibur Games. I wanted to let everyone know that we will be exhibiting at EGX Rezzed this week in the UK. Eric Winebrenner who is Dad Quests Programmer and enemy artist will be making his way to the UK today.
If you want to come and give us some feedback or talk to Eric, he'll be exhibiting Dad Quest along with several other developers who are working with Excalibur Games.
Eric will also be a part of the EGX Rezzed Sessions and give a brief talk on how Dad Quest came to be. This talk will be on a Friday at 15:30PM. More info can be found in the link below:
The team are still working very hard on the game and we hope to have some new content and features to share very soon. If you're going to be at EGX Rezzed, we'll see you there!
The other games which will be attending at EGX Rezzed from Excalibur include:
Chris here, I'm the Product Manager at Excalibur Games. I wanted to let everyone know that we will be exhibiting at EGX Rezzed this week in the UK. Eric Winebrenner who is Dad Quests Programmer and enemy artist will be making his way to the UK today.
If you want to come and give us some feedback or talk to Eric, he'll be exhibiting Dad Quest along with several other developers who are working with Excalibur Games.
Eric will also be a part of the EGX Rezzed Sessions and give a brief talk on how Dad Quest came to be. This talk will be on a Friday at 15:30PM. More info can be found in the link below:
The team are still working very hard on the game and we hope to have some new content and features to share very soon. If you're going to be at EGX Rezzed, we'll see you there!
The other games which will be attending at EGX Rezzed from Excalibur include:
Today we have released a new build for Dad Quest, the key part of this update is the beta update which allows controller support.
You can play the game in its entirety with 360 controller support, however the game UI is not yet complete and still displays the PC controls when talking with NPC’s etc. This is something that will be worked on throughout development. Here is the current controls
Left Stick – Control dad movement Right Stick – Control direction of your throw Left Trigger – Throw child Right Trigger – Melee with child A button – Jump Left/ Right Bumper - Jump X button – Interact Y button – Open inventory Start - Pause
The 360 controller is currently in beta itself and may be refined during the development of dad Quest. Additionally some issues may arise from using a 360 controller. Like this Moonwalking Dad
Additionally, a few more changes have been made to the build including some new particle effects for destroying crates and Pigs are now dangerous.
Full changelog below:
-Beta controller support added -Controller controls visible from pause menu -Crate break particles -Exp orbs bounce off child if at max level -Pigs -NPC updates -Miscellaneous bug fixes -Do not trust the desert guard
As usual, if you come across any issues, do let us know in the forums along with any steps on how to reproduce it.
Today we have released a new build for Dad Quest, the key part of this update is the beta update which allows controller support.
You can play the game in its entirety with 360 controller support, however the game UI is not yet complete and still displays the PC controls when talking with NPC’s etc. This is something that will be worked on throughout development. Here is the current controls
Left Stick – Control dad movement Right Stick – Control direction of your throw Left Trigger – Throw child Right Trigger – Melee with child A button – Jump Left/ Right Bumper - Jump X button – Interact Y button – Open inventory Start - Pause
The 360 controller is currently in beta itself and may be refined during the development of dad Quest. Additionally some issues may arise from using a 360 controller. Like this Moonwalking Dad
Additionally, a few more changes have been made to the build including some new particle effects for destroying crates and Pigs are now dangerous.
Full changelog below:
-Beta controller support added -Controller controls visible from pause menu -Crate break particles -Exp orbs bounce off child if at max level -Pigs -NPC updates -Miscellaneous bug fixes -Do not trust the desert guard
As usual, if you come across any issues, do let us know in the forums along with any steps on how to reproduce it.
Controller support will be coming later this week for Dad Quest! We'll also have some more news to share on what the team are working on. Please read below for more details.
Hello everyone, some important announcements today as we aim to release a little more detail on our development roadmap. If you have anything you want to see in the game, do let us know and the team will talk about whether this can be made possible.
Week starting 6th of March - The internal development period
So this was last week, we have been working on development preperation for the next few weeks, but it would be unfair to spoil some of these components at the moment as some of the framework is a focus on the next chapter of the game.
- Library NPC’s being replaced - Scientists will be less “jacked” - Child level cap will be made clearer - Adding crate break particle effect - Several hints to help players progress - Narrative outline for the first new chapter
This build won’t be made live, you may see many of these additions however on the build that will go live on the 17th of March
17th of March – Public build to go live
This week will include most of the work that has been done from the 6th of March but also contain a few new features - 360 controller support – This will be a Beta version of the controller support and it may need some slight changes in time - A new enemy type in the dungeon.
The team will also be working on several other key parts in development which may not be part of this public update. These include: - Secondary dad (more info soon) - Completing missing tracks from the music list so far - Some work to be done on the save system - Developing the gameplay for the first chapter
Week starting 20th of March – Internal development
This week we will be continuing our work towards the first chapter, no public build will be made live this week, however we will be working on the following: - Balancing child abilities - A bunch of new toys - Completing missing SFX - New music - Dad Tournament - Further work done for the next Chapter
If you have any requests or comments do let us know in the forums! We all really want to continue bringing you an awesome game and early feedback has been great.
Controller support will be coming later this week for Dad Quest! We'll also have some more news to share on what the team are working on. Please read below for more details.
Hello everyone, some important announcements today as we aim to release a little more detail on our development roadmap. If you have anything you want to see in the game, do let us know and the team will talk about whether this can be made possible.
Week starting 6th of March - The internal development period
So this was last week, we have been working on development preperation for the next few weeks, but it would be unfair to spoil some of these components at the moment as some of the framework is a focus on the next chapter of the game.
- Library NPC’s being replaced - Scientists will be less “jacked” - Child level cap will be made clearer - Adding crate break particle effect - Several hints to help players progress - Narrative outline for the first new chapter
This build won’t be made live, you may see many of these additions however on the build that will go live on the 17th of March
17th of March – Public build to go live
This week will include most of the work that has been done from the 6th of March but also contain a few new features - 360 controller support – This will be a Beta version of the controller support and it may need some slight changes in time - A new enemy type in the dungeon.
The team will also be working on several other key parts in development which may not be part of this public update. These include: - Secondary dad (more info soon) - Completing missing tracks from the music list so far - Some work to be done on the save system - Developing the gameplay for the first chapter
Week starting 20th of March – Internal development
This week we will be continuing our work towards the first chapter, no public build will be made live this week, however we will be working on the following: - Balancing child abilities - A bunch of new toys - Completing missing SFX - New music - Dad Tournament - Further work done for the next Chapter
If you have any requests or comments do let us know in the forums! We all really want to continue bringing you an awesome game and early feedback has been great.
We are all very pleased with the response from the community for Dad Quest. some great coverage from some youtubers and twitch streamers and many of you have left some great positive reviews on the game. Thank you everyone for the support and I hope that over the coming months we can deliver on a great, fun action platformer.
Of course, keep your suggestions and ideas coming, we are in the process of refining the next couple of months development and will hope to share some more news very soon.
Today we are releasing an update which includes a few bug fixes. A short change Log is below:
- Fixed an issue where the player could get stuck after talking to the CEO - Fixed an issue where the game crashes if it can not find an audio device - Fixed a few bugs with the prophecy dialogue - Several other bugs addressed
This week has been predominately bug stomping. But the team are still working on new content and I hope next week we'll be able to share some details.
Do get in touch with us in the forums if you have any suggestions or any bugs to report.
We are all very pleased with the response from the community for Dad Quest. some great coverage from some youtubers and twitch streamers and many of you have left some great positive reviews on the game. Thank you everyone for the support and I hope that over the coming months we can deliver on a great, fun action platformer.
Of course, keep your suggestions and ideas coming, we are in the process of refining the next couple of months development and will hope to share some more news very soon.
Today we are releasing an update which includes a few bug fixes. A short change Log is below:
- Fixed an issue where the player could get stuck after talking to the CEO - Fixed an issue where the game crashes if it can not find an audio device - Fixed a few bugs with the prophecy dialogue - Several other bugs addressed
This week has been predominately bug stomping. But the team are still working on new content and I hope next week we'll be able to share some details.
Do get in touch with us in the forums if you have any suggestions or any bugs to report.
It's time for you to embark on your own Dadventure! Dad Quest has just launched into Early Access, Wahoooo!
As you all may know, we will be in Early Access for a minimum of half a year and plan on adding new chapters and content regularly. Today we're also releasing a new patch which includes a few bug fixes, some dialogue changes and a few books added to the Library.
First up, we did share a trailer yesterday, but here's a new cut which we hope you'll enjoy.
Today's patch notes have focused on a little bit of polish. The team are already working on the next chapter of the story but below are the highlights of today's patch notes:
- Dialogue updates - A bunch of new books - Enemy bug fixes
We hope that you enjoy us as we make our own quest through Early Access. If you have any suggestions, want to give us feedback or have any bugs to report, make sure to get in touch with us in the forums. We hope you have fun playing Dad Quest!
It's time for you to embark on your own Dadventure! Dad Quest has just launched into Early Access, Wahoooo!
As you all may know, we will be in Early Access for a minimum of half a year and plan on adding new chapters and content regularly. Today we're also releasing a new patch which includes a few bug fixes, some dialogue changes and a few books added to the Library.
First up, we did share a trailer yesterday, but here's a new cut which we hope you'll enjoy.
Today's patch notes have focused on a little bit of polish. The team are already working on the next chapter of the story but below are the highlights of today's patch notes:
- Dialogue updates - A bunch of new books - Enemy bug fixes
We hope that you enjoy us as we make our own quest through Early Access. If you have any suggestions, want to give us feedback or have any bugs to report, make sure to get in touch with us in the forums. We hope you have fun playing Dad Quest!