Might & Magic: Heroes VI - Valve
Hello Heroes,

Tonight many updates are going to be released.

First of all, Might & Magic Heroes 6 Pirates of the Savage Sea is going to be released tonight by 7 pm CET.
This Adventure Pack will introduce original heroes, mythical places and artifacts, familiars with over 10 hours of gameplay! You can find more information about the content here (www.mmh6.com).
Might & Magic Heroes 6 Pirates of the Savage Sea will be available on Steam, Uplay and other local sites.

That's not all as the patch 1.5 will be released tonight by 7pm CET as well. As we have already announced and showed, the patch 1.5 will bring brand new town screens to Heroes VI (…): they are now full 2D screens and fully animated. We really suggest you to check them out ingame!
This time we also focused on the balancing: to accomplish such a tremendous task, we gathered a lot of your feedback (thank you for sharing with us your thoughts and analysis!) and worked closely with the VIP fans. Today you can test the first results. As Limbic confirms (http://www.youtube.com/watch?v=pWj1XVFo9Bw), it is not the last balance update. We will monitor closely how it works and bring changes if needed in the next patches. You can still share your ideas and thoughts with us on the official or community forums as your help is very appreciated by the dev team!

The last and the very awaited change we promised you to bring to Heroes 6 in the patch 1.5 is compatibility of online and offline saves. Unfortunately, this change will not be a part of the patch 1.5 and will be released later on. This last minute change is due to unexpected technical constrains that force us to go back a bit to the drawing board regarding our approach. The plan is to develop this feature as intended but will require a few more weeks of fine tuning before getting a proper release. We are really sorry about that. We are aware that you are eagerly waiting for this update and how important it is for you and we’ll do our best to release it shortly.
Regarding the latest Uplay update and related issues with users' saves: saves may have temporarily disappeared from your folder "\Documents\Might & Magic Heroes VI". The issue is currently under investigation on our side and we are closely monitoring the situation with the Uplay team in order to sort this out as soon as possible. In the meantime and while waiting for the patch 1.5 and the Adventure Pack to be released tonight by 7 pm, let’s have a look at the release notes:

Game Interface:
  • Added the Townscreens for all factions
  • Added a "Close Townscreens button" replacing the "Next Turn" button in the Townscreen Menu.
  • Added a Hide GUI button in the Townscreen Menu

Game Content:
  • Added the Adventure Pack compatibility

Bug Fixes:
  • The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
  • Incorrect percentage given by the Arachne's level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
  • The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.

Major Balancing effort:
  • Abilities modifications:
    • Direct Damage Spells power increase
    • Healing Spells mana cost increase
    • Creature Abilities:
      • Heal Core Units abilities only available for the upgraded version
      • Light decrease on several Creature Abilities

    • Hero Passive and Active Abilities
      • Passive Characteristics bonuses increase

    • Reputation Abilities
  • Light characteristics modifications on all Faction units
  • Abilities/Creatures Description and Background modifications:
    • Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
    • Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
    • Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
    • "Acid Cloud" Hero Ability display name now replaced “Poison Cloud” Hero Ability.
    • Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
    • Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
    • Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
    • Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the "Dazed" effect.

  • Complete balancing list can be found in the readme file of 1.5 patch (http://static2.cdn.ubi.com/emea/gamesites/mmh6/07.12.2012_Readme.rtf)
Might & Magic: Heroes VI - Valve
Might & Magic Heroes VI - Pirates of the Savage Sea Adventure Pack DLC, a new expansion for Might & Magic Heroes VI, is now available on Steam!

In the year following the events of Might & Magic® Heroes® VI, several ships disappeared in the Savage Sea during a sudden and mysterious storm. Normally, that wouldn’t be so surprising – these waters are known to be dangerous and unforgiving – but their captains were particularly experienced seafarers.

The Pirate Council hired the legendary pirate, Crag Hack, to find out what happened. Crag Hack has been it all: mercenary, barbarian and pirate... It is time for this legendary hero to be called out of retirement and embark on a new and perilous adventure!



Might & Magic: Heroes VI - Valve
1.4 Patch Release Notes
- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
- Added features in the map editor:

o Help Files: Added tutorials in the Map Editor
o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
o Mini map: Removed the non-functional mini map from the Map Editor

Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing:

- Refitting of Core unit health and defense

o Stronger differentiation between might & magic defense of units according to their nature
o Reduction of power for Necropolis units
o Increase of power for Inferno units

- Tweaking of creature growth for some core and elite creatures

- Increase of power for Luck in general, by increasing creature luck values, especially for Inferno
- Increasing interest of abilities that affect might offense, might defense, luck and leadership

- Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN)
- Refitting of healing powers of certain creatures (Haven SISTERS mainly)

- Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL)

- Increase of power for MASS STAND YOUR GROUND ability
- Increase of damage boost for MASS HEROISM ability
- Increase of power for ARCHERY I ability
- Decrease of the Enlightment ability to 20%

- Increase of power and cooldown time for POISON CLOUD spell
- Increase of power for MASS AGONY spell
- Increase of power for WEAKNESS spell
Might & Magic: Heroes VI - Valve
1.3 Patch Release Notes:
- Online features:
- Auto-matchmaking: let the game find an opponent for you.
- Friends: you’ll be able to invite players from your friend list directly in-game.
- Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.

Bugs fixes:
- Abilities/Gameplay/Campaign:
- Sanctuary - The "Challenge" ability has no functionality.
- Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
- Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
- Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
- Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh
- Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
- Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs
- The Unyelding trait the user receives for finishing the Sanctuary campaign does not work
- The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
- Create Hero panel's class specific ability name is not localized.
- Multiplayer:
- The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle
- During Siege, one of the player remains on the map if the other player exit the session.
- If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI
- There is no confirmation dialog when kicking another player from the lobby.
- Some of multiplayer map name is displayed to English
- A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
- The user that does not join a loaded game will still have his assets in the game.
- The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection
- Conflux:
- The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
- The information provided when using "Compare" is incomplete
- The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
- The Player statistics transfer from one player to another after using the "Compare" and "Details" .
- When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
- The confirmation message received when trying to remove an active widget is not localized
- The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
- After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears
- The user is unable to load any save while in game, after reconnecting to the Internet
- Various:
- None of the artifacts present in the Artifact Merchant menu has a description.
Might & Magic: Heroes VI - Valve
This weekend only, save 50% off Might & Magic Heroes VI and Might & Magic: Clash of Heroes!

Plus, kick off the weekend by playing Might & Magic: Clash of Heroes for FREE starting now through Sunday at 1PM Pacific Time.

Heroes VI is a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

Might & Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.

Offer ends Monday at 10am Pacific Time.



Might & Magic: Heroes VI - Valve
Might & Magic® Heroes® VI is Now Available on Steam!

A legendary Archangel General is resurrected, but with his powers crippled. He plots to recover his powers and take control of Ashan while destroying both Faceless and Demons. He underestimates, however, the power of the Griffin dynasty.

Heroes VI is a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

Might & Magic: Heroes VI - Valve
Pre-Load Might & Magic Heroes VI now and be ready to play when it releases!

Might & Magic: Heroes VI - Valve
The beta is now available to pre-purchasers of Might & Magic Heroes VI.

The pre-purchase also includes an exclusive weapon, Edge of Chaos, and character, Akasha.

The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

Might & Magic: Heroes VI - Valve
Pre-Purchase Might & Magic® Heroes® VI now and receive exclusive access to the beta when it starts!

A legendary Archangel General is resurrected, but with his powers crippled. He plots to recover his powers and take control of Ashan while destroying both Faceless and Demons. He underestimates, however, the power of the Griffin dynasty.

Heroes VI is a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

Also available for Pre-Purchase members: The Edge of Chaos and Akasha.
The Edge of Chaos is a sword created by Arch-Demon Nebiros that ensures its bearer pure luckiness.
Akasha is commander of the sacred isle, Akasha is a fanatic follower of Dragon Godess Shalassa.

...