Sep 9, 2016
Overcooked - Danny_Team17


Thanks to all of you for the amazing support you’ve shown Overcooked since launch! It’s been awesome hearing so many of the community stories.

We’ve been looking through the community forums to gather feedback, and we’ve integrated some of that feedback into today’s update. One of the top requested features was for more than one player to be able to use a keyboard, and we’re now happy to confirm that it’s possible. That means with just 1 keyboard and 1 controller you can get a 4 player session going!



Here’s a full list of the changes in today’s update:

New Features!

· Added functionality for 2 players to play using 1 keyboard.
· Added main menu support for splitting keyboards.
· Added Steam Trading Cards
· Added Steam Badges
· Added Steam Profile Backgrounds
· Added Steam Emoticons
· The credits screen is now selectable in the main menu.


Fixes

· Increased the deadzone on controllers to fix a controller input issue. Characters should no longer move without input.
· Fixed an issue where it was not possible to enter Windowed mode when using a Steam controller.


We want to know what you think of today’s update so leave a comment down below and make sure you stop by the Overcooked Forum

Like today’s update? Maybe give the post a thumbs up!
Sep 9, 2016
Overcooked - Danny


Thanks to all of you for the amazing support you’ve shown Overcooked since launch! It’s been awesome hearing so many of the community stories.

We’ve been looking through the community forums to gather feedback, and we’ve integrated some of that feedback into today’s update. One of the top requested features was for more than one player to be able to use a keyboard, and we’re now happy to confirm that it’s possible. That means with just 1 keyboard and 1 controller you can get a 4 player session going!



Here’s a full list of the changes in today’s update:

New Features!

· Added functionality for 2 players to play using 1 keyboard.
· Added main menu support for splitting keyboards.
· Added Steam Trading Cards
· Added Steam Badges
· Added Steam Profile Backgrounds
· Added Steam Emoticons
· The credits screen is now selectable in the main menu.


Fixes

· Increased the deadzone on controllers to fix a controller input issue. Characters should no longer move without input.
· Fixed an issue where it was not possible to enter Windowed mode when using a Steam controller.


We want to know what you think of today’s update so leave a comment down below and make sure you stop by the Overcooked Forum

Like today’s update? Maybe give the post a thumbs up!
Overcooked - Valve
Overcooked is Now Available on Steam.

Overcooked is a chaotic couch co-op cooking game for one to four players. Working as a team, you and your fellow chefs must prepare, cook and serve up a variety of tasty orders before the baying customers storm out in a huff.

Overcooked - contact@rockpapershotgun.com (Philippa Warr)

Overcooked [official site] deposited me into a frantic multiplayer kitchen desperately churning out tomato soup and attempting (unsuccessfully) to keep anything from catching fire while I was at Rezzed earlier in the year. By contrast, I watched perfect strangers strategise burgers BURGERS! perfectly on a galleon which rearranged the cooking surfaces every few seconds. The daft joy and urge to chat with teammates is firmly rooted in its local co-op play. You’re yelling for clean plates, wondering where that onion has gone or zipping across the space to prevent a conflagration.

But how did the developers encourage that positive co-op experience? Why is the “onion moment” so important? And what’s the climate like out there for local co-op PC gaming? We asked Phil Duncan, co-founder of Overcooked studio, Ghost Town Games.

… [visit site to read more]

Overcooked - Danny_Team17

It's time to tuck into Overcooked!

The big day is finally here and we want to thank everyone that has supported Ghost Town Games and Overcooked so far.

Watch the Launch Trailer Now!
https://youtu.be/aMwwpIT6czo
The Onion Kingdom is in danger and only the finest cooking can save it! In Overcooked players must journey through a variety of cruel and unusual kitchens on their quest to become master chefs capable of conquering an ancient edible evil which plagues the land.

Overcooked features:

• 28 standard campaign levels plus an additional introductory level and final boss to conquer!
• Local co-op play for 1 to 4 players across all campaign levels!
• 9 versus levels to go head to head locally with either 2 or 4 players
• A range of different and unusual kitchens to play across with different recipes to master, cook soup, burritos, burgers and fish and chips
• 14 different chefs to play as!
• 11 achievements to cook up



http://store.steampowered.com/app/448510/

Stop by the Overcooked Forums to let us know what you think of the game and tell us your Overcooked stories!

Happy cooking!


Overcooked - Danny

It's time to tuck into Overcooked!

The big day is finally here and we want to thank everyone that has supported Ghost Town Games and Overcooked so far.

Watch the Launch Trailer Now!
https://youtu.be/aMwwpIT6czo
The Onion Kingdom is in danger and only the finest cooking can save it! In Overcooked players must journey through a variety of cruel and unusual kitchens on their quest to become master chefs capable of conquering an ancient edible evil which plagues the land.

Overcooked features:

• 28 standard campaign levels plus an additional introductory level and final boss to conquer!
• Local co-op play for 1 to 4 players across all campaign levels!
• 9 versus levels to go head to head locally with either 2 or 4 players
• A range of different and unusual kitchens to play across with different recipes to master, cook soup, burritos, burgers and fish and chips
• 14 different chefs to play as!
• 11 achievements to cook up



http://store.steampowered.com/app/448510/

Stop by the Overcooked Forums to let us know what you think of the game and tell us your Overcooked stories!

Happy cooking!


Overcooked

Perhaps the biggest challenge of Ghost Town Games and Team 17 s Overcooked is reaching the end of any given level without having set the kitchen on fire. I speak from experience, having watched pretty much every in-game kitchenscape I ve graced go up in flames a problem which others appear to have struggled with too. The best thing about it is this is part of the fun.

If you think you might fare better, you can now test your own culinary clout as Overcooked has launched on Steam, and celebrates with the following release trailer.

Across 28 standard campaign levels, as well as an end boss, players can whip up a storm either on their lonesome or via local co-op the latter of which Tom suggests best portrays what the chaotic kitchen em up has to offer. Best served with friends are Overcooked s nine local versus levels. Depending on how much you value your friendship, you can even split gamepad controls and share the same controller with a pal.

There s no online co-op for now, which is a shame, however there is the choice of 14 different chefs to play as, as well as a range of kitchen settings such as aboard spaceships and moving vehicles to flounder within. And inevitably set on fire.

Overcooked is out now via Steam for 12.99/$16.99/ 15.99.

Aug 1, 2016
Overcooked
Need to know

What is it? A local co-op cooking game about cooperation and chaos.Expect to pay: $17/ 13Developer: Ghost Town GamesPublisher: Team17Reviewed on: Windows 10, 8GB RAM, GeForce GTX 970Multiplayer: local co-op up to four playersLink: Steam page

There s fish burning in a fryer and I m too busy washing plates to stop it. Meanwhile, nobody is cutting potatoes and the paraplegic racoon in a wheelchair just slipped and fell into an icy river while holding a full plate of french fries ready to serve. The fryer goes up in flames and the tabby cat rushes for the extinguisher. We still need to cut potatoes.

This is a normal level of catastrophe in Overcooked, a wonderfully chaotic local co-op cooking game that gives real power to the words too many cooks spoil the broth. At its best, a team of four players look like a beautiful mix of a ballet and an assembly line. At its worst, they look like one of Gordon s Ramsay s nightmares. And either way it s an absolute blast to play.

Overcooked is a race against time as you and your team try to make and deliver as many dishes as possible in four minutes. Burgers, pizza, and other dishes all come together in a similar way: chop ingredients, cook ingredients, put cooked ingredients on a plate, and serve before time runs out. Simple enough, but very rarely that straightforward in practice.

The middle tables of this level shift back and forth as the ship rocks.

Overcooked s controls are great because they are easy enough to pick up quickly, but also allow for lots of little tricks that aren t taught in the tutorial. You can bring each ingredient to a plate, or you can pick that plate up and use it to gather the ingredients directly, saving time. Ingredients can be placed on a level s limited counter space, or you can just throw them on the ground to be picked up later. Learning these things through playing was exciting because I could see myself actually getting better, not just being given new abilities or told how to do some new technique.

Occupational hazards

Where Overcooked really shines, and where the vast majority of its challenge comes from, is its level design. They start simple an outdoor kitchen with random people walking through your path, a pirate ship that tilts and moves your tables back and forth but quickly escalate until your kitchen is split across three moving trucks or on shifting islands in a lake of lava, testing your team s communication more than anything else. There are two ice river levels, mentioned above, and they re some of the hardest in the game, but they made me keep coming back for more, trying to get a three star rating.

Suddenly we were driving back across Overcooked s charming level-select map, tracking down and tryharding any levels we only had two stars on. It s easy to complete a level, as the one star requirement is generally low except for the final set of levels which ramps up dramatically. There s no way to fail entirely, which I actually disliked as it removed some of the pressure when time was about to run out on an order. But to get three stars for most levels requires a gameplan and a coordinated team. We would often pause a level right at the start just to plan our strategy and assign roles to each person. As I played with the same group of people more, we all fell into regular roles.

The level select screen is a colorful map that you drive around in a food truck, with levels unlocking as you get more stars.

But the levels in Overcooked are specifically designed to throw this sort of planning into chaos, and inevitably things would fall apart. The game didn t want us to have a plan, it wanted us to think on our feet. What happens when the pirate ship tilts, the tables slide, and suddenly Evan and his raccoon don t have access to the burners anymore? It s being able to quickly communicate and swap roles that let us conquer some of the game s harder stages, and when our communication broke down it was utter chaos.

I always knew things had gone horribly wrong when everyone stopped talking. The silence was often deafening as orders went unfilled and people haphazardly bumped into each other. These trainwrecks are part of the experience, but there are some ways Overcooked could better support players during the chaos. For one, every character wears a white chef s hat, making it hard to find myself at a glance, and I wish hats matched each player s shirt color. Another issue is that thresholds can be a little ambiguous I sometimes fell through the cracks between platforms on the ice and lava levels.

Off-line cook

In addition to the cat and the racoon, there s still an elephant in the kitchen we need to talk about: Overcooked doesn t have online play. Plenty of fantastic games are local only TowerFall Ascension and Gang Beasts are prime examples of that but it s still disappointing. The experience of reorganizing on the fly (read: frantically yelling at each other) probably wouldn t be the same over VoIP, but I wish I at least had the option.

When playing solo, the camera zooms in a bit and both characters look the same.

Overcooked just isn t as much fun alone. Playing solo, you control two chefs which you can swap between, and chopping ingredients takes a lot longer than while playing multiplayer. This let me start chopping an onion with one chef, swap to the other to start another task, then swap back when the chopping was done. Instead of being about adapting to the level and sharing tasks, Overcooked becomes more like StarCraft a game of micro and finding the optimal order to complete those tasks.

It s a harder game, and a significantly more frustrating one with no one but yourself to blame for mistakes, but it s actually easier to progress while playing alone. The less people you have, the fewer points you need to reach two or three stars. So while you can get more done with four people, I often found it easier to reach three stars on a level with only one or two players because the bar was set so much lower. It felt like a cheap trick in order to progress when I was stuck, but everything seems simpler when there are fewer cooks in the kitchen.

With four players gathered around, Overcooked is hands down one of the best couch party games ever made. It s the perfect balance of chaos that can be conquered with skill. With two or three players, the game gets a little easier and much more strategic, with room to see what your doing and think about what needs to be done. With one, it s all about challenging yourself, and a lot of the whimsical fun of shouting at the screen is lost.

Overcooked - Danny_Team17
Overcooked - Danny
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