***This review was written using a Press key provided by the Developer for review purposes***
Interplanetary is a turn-based strategy game set in Space that is currently available through Steam Early Access. In Interplanetary you wage war against AI or human players across an entire solar system which is randomly generated each time you play so you'll never play the same game twice.
A word of warning, if you want this game purely for a singleplayer experience I'd suggest holding out on it but if you're looking for a great multiplayer strategy experience you have found it.
+The graphics are quite nice and even when you zoom in very close to the planets they look great
+Nice visual effects when enemy planets or your own planet gets hit by enemy fire
+The game has fantastic projectile physics but I'll come back to physics later
+Thanks to the turn-based nature of the game you can really take your time with choosing what to build and where to attack to maximise your power
+Despite the tutorial being several intimidating pages of text explaining core mechanics this game is relatively simple to understand and once you have a basic understanding of it you'll quickly improve and figure out how everything works
+Buildings can be upgraded to improve them in a way which suits the building, for example extra damage for railguns, and each building can only have two upgrades which prevents AI and players alike from developing overpowered buildings
+The resource management is very simple in Interplanetary and there are only two resources in the game so you often have to make simple but difficult decisions regarding what to build next
+Trying to figure out the right trajectory for your attacks is incredibly challenging but also a whole load of fun though I did feel that it was too difficult at times especially when firing across the solar system with other planets in your way as the game gives you no indication of their speed so you have to guess where they'll be to avoid entering their gravitational fields
+Even at this relatively early stage in development the tech tree is already quite good and it contains boosts to material, power etc. as well as the expected unlockable buildings
+Even just loading up an empty game and shooting at nearby planets is fun
+Good variety of weapons
+The game's calculations take place impressively quickly
-AI are overpowered and have no levels of difficulty. In my time playing this against AI I never once saw them miss a shot and as far as I can tell they also build much faster than you can, as I was struggling to build a second weapon I was already being bombarded by three weapons
-Of course it is in Early Access and allowances should be made but it isn't overly realistic. First off not all of the planets orbit in the same direction. Secondly, and this is me perhaps being a little too critical, the type of planets you'll find in a solar system often don't match what should be found where they are orbiting, for example Earth-like planets orbiting very close to suns and barren Mars-like planets in outer orbits towards the edge of the solar system
-There aren't many people playing this game so if you don't have friends who own it or you can't play local multiplayer you might struggle to find any matches
-The defensive buildings in the game are almost entirely useless, particularly against AI
Worth a mention:
-The predicted paths that the game provides when you are choosing trajectories become entirely incorrect as soon as your weapon fires
Despite the lack of a good AI this game is a fantastic strategy game and can be enjoyed in more than just the usual ways, I'd strongly recommend getting this to play with friends.