Kopanito has been updated to v0.9.2 with many bugfixes that appeared after the Halloween update. Some fixes have already been made 2 weeks ago (as v0.9.1), but there were no patch notes yet.
Full list of changes since v0.9.0
Fixed few crashes when trying to start an online match.
Fixed few crashes during a match.
Changed AI behavior when it's losing during a match.
Fixed the 'e.getSteamId is not a function' error when launching the game without Steam.
Fixed wrong position of spots during the team selection phase.
Fixed an issue with the ball out of the bounds on the Indoor Stadium (thanks Dirt Devil for the GIF).
Fixed startup issues on Linux (thanks Vayw[Botan], Siegvriel, Trainspotting90, void).
Fixed players slowing down on a collision with another player.
Minor controller-related UI improvements in few places.
What's next?
The big news is that Kopanito leaves Early Access and becomes a fully released title on Wednesday, November 16, 2016. There will be a detailed post published soon regarding the transition and summarizing the whole Early Access period, so stay tuned.
Kopanito has been updated to v0.9.2 with many bugfixes that appeared after the Halloween update. Some fixes have already been made 2 weeks ago (as v0.9.1), but there were no patch notes yet.
Full list of changes since v0.9.0
Fixed few crashes when trying to start an online match.
Fixed few crashes during a match.
Changed AI behavior when it's losing during a match.
Fixed the 'e.getSteamId is not a function' error when launching the game without Steam.
Fixed wrong position of spots during the team selection phase.
Fixed an issue with the ball out of the bounds on the Indoor Stadium (thanks Dirt Devil for the GIF).
Fixed startup issues on Linux (thanks Vayw[Botan], Siegvriel, Trainspotting90, void).
Fixed players slowing down on a collision with another player.
Minor controller-related UI improvements in few places.
What's next?
The big news is that Kopanito leaves Early Access and becomes a fully released title on Wednesday, November 16, 2016. There will be a detailed post published soon regarding the transition and summarizing the whole Early Access period, so stay tuned.
Some great new features and improvements have been implemented in the game. Read about them below and have fun playing and mastering your skills. Practice makes perfect ːkopanitorobotː
Halloween goodies
You can find few new teams in the game related to Halloween: Vampires, Zombies, Werewolves and Pumpkins.
Local friends in online matches
It's now possible for your local friends to participate in an online match. Multiple controllers can be activated, like in a local match (though there is no guarantee, that you'll be in the same team with your friends).
The shirts at the bottom right corner of the screen display status of connected controllers. The first, yellow shirt represents keyboard, the next one (red) is for the first gamepad and so on.
Press Spacebar to enable/disable the keyboard and the Start button to toggle a gamepad (like in the team selection phase before an offline match).
You can also select multiple online modes at once when searching for a quick match.
Improved corners
Corner kicks now allow for more options. You can make a ground pass, a lob pass or a precise shot at the goal.
Automatic passes are back
Automatic pass is where a pass receiver controlled by AI traps the ball (if possible). This feature is geared towards beginners and kids.
Automatic passes were present in the game few months ago, but then we decided they simplify gameplay, reduced possibilities, etc. and we introduced manual passes.
Actually the current system is an improved version, not exactly the same old pass system.
Automatic passes allow also to queue actions, e.g. pass the ball further or shot at the goal before the receiver traps the ball. Feel free to try this in the practice mode in the game.
Manual passes are in the game as they were before, but now the pass modifier key is required to be pressed to perform a manual pass. By default it's the Shift key on a keyboard and Left Bumper on a gamepad (the same button as used for sprinting, can be reconfigured in the options).
More advanced players are sprinting all the time, so they shouldn't feel a difference in passing.
So, we've combined two passing systems, giving more depth to the gameplay.
Note: Performing a header or bicycle kick on automatic passes isn't possible in most situations, you still need a manual lob pass for this purpose.
Note 2: Trying to beat the Professional or Legend AI using only automatic passes isn't a good idea, feel warned.
A new way of grass wearing down
We've changed how the grass is wearing down in the game. Now each battle on the pitch should give a different result. Grass will become worn in the 'hottest' areas of the field.
Steam Overlay is working again on Windows
Yeah, we know, that working Steam Overlay isn't something special for other games. The base technology that we're using didn't co-operate with the Overlay in the past, but now things are improving.
It also means that Steam Link should work too, but please let us know!
Other changes
Updated the list of games on the Browse Matches screen.
Changed how fame points are awarded for a match. Awarding fame for online matches too.
Improved ball stealing. Now short time in the ball's vicinity is needed to steal the ball if someone is already dribbling.
Fixed Commonwealth Cup huge bronze medal on the modes list (thanks +papa+).
Another set of fixes regarding players being entangled in goal's net.
Fixed few controller connection/disconnection issues (thanks a.).
Fixed headers not being counted as shots.
Fixed possibility of a corner kick or throw-in on the Indoor stadium.
Allowing to change players before a starting whistle (before kick-off, corner kick, throw-in and goal kick).
Improved avatar loading in leaderboards.
Made match camera slightly faster.
Fixed supershot animation's wrong timing on replays in some cases.
Fixed too big player names on GIF replays.
Fixed possibility of using the freeze and teleport super-moves by multiple players from the same team at once.
A lot of other minor fixes, tweaks and optimizations.
Some great new features and improvements have been implemented in the game. Read about them below and have fun playing and mastering your skills. Practice makes perfect :kopanitorobot:
Halloween goodies
You can find few new teams in the game related to Halloween: Vampires, Zombies, Werewolves and Pumpkins.
Local friends in online matches
It's now possible for your local friends to participate in an online match. Multiple controllers can be activated, like in a local match (though there is no guarantee, that you'll be in the same team with your friends).
The shirts at the bottom right corner of the screen display status of connected controllers. The first, yellow shirt represents keyboard, the next one (red) is for the first gamepad and so on.
Press Spacebar to enable/disable the keyboard and the Start button to toggle a gamepad (like in the team selection phase before an offline match).
You can also select multiple online modes at once when searching for a quick match.
Improved corners
Corner kicks now allow for more options. You can make a ground pass, a lob pass or a precise shot at the goal.
Automatic passes are back
Automatic pass is where a pass receiver controlled by AI traps the ball (if possible). This feature is geared towards beginners and kids.
Automatic passes were present in the game few months ago, but then we decided they simplify gameplay, reduced possibilities, etc. and we introduced manual passes.
Actually the current system is an improved version, not exactly the same old pass system.
Automatic passes allow also to queue actions, e.g. pass the ball further or shot at the goal before the receiver traps the ball. Feel free to try this in the practice mode in the game.
Manual passes are in the game as they were before, but now the pass modifier key is required to be pressed to perform a manual pass. By default it's the Shift key on a keyboard and Left Bumper on a gamepad (the same button as used for sprinting, can be reconfigured in the options).
More advanced players are sprinting all the time, so they shouldn't feel a difference in passing.
So, we've combined two passing systems, giving more depth to the gameplay.
Note: Performing a header or bicycle kick on automatic passes isn't possible in most situations, you still need a manual lob pass for this purpose.
Note 2: Trying to beat the Professional or Legend AI using only automatic passes isn't a good idea, feel warned.
A new way of grass wearing down
We've changed how the grass is wearing down in the game. Now each battle on the pitch should give a different result. Grass will become worn in the 'hottest' areas of the field.
Steam Overlay is working again on Windows
Yeah, we know, that working Steam Overlay isn't something special for other games. The base technology that we're using didn't co-operate with the Overlay in the past, but now things are improving.
It also means that Steam Link should work too, but please let us know!
Other changes
Updated the list of games on the Browse Matches screen.
Changed how fame points are awarded for a match. Awarding fame for online matches too.
Improved ball stealing. Now short time in the ball's vicinity is needed to steal the ball if someone is already dribbling.
Fixed Commonwealth Cup huge bronze medal on the modes list (thanks +papa+).
Another set of fixes regarding players being entangled in goal's net.
Fixed few controller connection/disconnection issues (thanks a.).
Fixed headers not being counted as shots.
Fixed possibility of a corner kick or throw-in on the Indoor stadium.
Allowing to change players before a starting whistle (before kick-off, corner kick, throw-in and goal kick).
Improved avatar loading in leaderboards.
Made match camera slightly faster.
Fixed supershot animation's wrong timing on replays in some cases.
Fixed too big player names on GIF replays.
Fixed possibility of using the freeze and teleport super-moves by multiple players from the same team at once.
A lot of other minor fixes, tweaks and optimizations.
https://www.youtube.com/watch?v=GqyhqrA0ymc The most "useless" super-move in a hilarious action ːkopanitosmileː Among other things in development are improved corner kicks. It will be possible to use precise shot directly from a corner.
Also it's very probable that the next update will work with Steam Overlay (at least on Windows, finally).
https://www.youtube.com/watch?v=GqyhqrA0ymc The most "useless" super-move in a hilarious action :kopanitosmile: Among other things in development are improved corner kicks. It will be possible to use precise shot directly from a corner.
Also it's very probable that the next update will work with Steam Overlay (at least on Windows, finally).
While we're working on a new update, our graphic designer is experimenting with Kopanito's look and feel. Below is a comparision presenting how the game may look in future if the community approves it. That means you! ːkopanitosmileː
The new look in our opinion increases readability of the game. Improves locating the ball and your teammates during a match due to the black outlines and stronger shadows. Also it looks better moving than on a picture. We'll also think that increased readability may help new players making first steps in the game.
So please let us know in comments or by rating this news, do you want this change? Does it's prettier to you?
While we're working on a new update, our graphic designer is experimenting with Kopanito's look and feel. Below is a comparision presenting how the game may look in future if the community approves it. That means you! :kopanitosmile:
The new look in our opinion increases readability of the game. Improves locating the ball and your teammates during a match due to the black outlines and stronger shadows. Also it looks better moving than on a picture. We'll also think that increased readability may help new players making first steps in the game.
So please let us know in comments or by rating this news, do you want this change? Does it's prettier to you?
We want to show you some great GIFs created by the community using the in-game generator or other tools (let us know which tools are cool for this purpose!).
Which one is the best? Share your thoughts in comments and rate them on their details page to encourage authors to make even better ones! ːkopanitoballː
Some tips regarding GIF making
Kopanito creates rather too large GIFs for some social platforms. You can apply lossy compression on http://ezgif.com/optimize to greatly reduce image's weight.
You can pause a match at any time and generate a GIF from the last 8 seconds, so not only goals can be shared!
Generated GIF's resolution is 25% of game's resolution. You can press F11 to switch to windowed mode and make the game's window smaller, this way your GIFs will be smaller too (helps if making the animation is taking too long on your PC).
Have fun scoring awesome goals and making cool animations! ːkopanitosmileː
We want to show you some great GIFs created by the community using the in-game generator or other tools (let us know which tools are cool for this purpose!).
Which one is the best? Share your thoughts in comments and rate them on their details page to encourage authors to make even better ones! :kopanitoball:
Some tips regarding GIF making
Kopanito creates rather too large GIFs for some social platforms. You can apply lossy compression on http://ezgif.com/optimize to greatly reduce image's weight.
You can pause a match at any time and generate a GIF from the last 8 seconds, so not only goals can be shared!
Generated GIF's resolution is 25% of game's resolution. You can press F11 to switch to windowed mode and make the game's window smaller, this way your GIFs will be smaller too (helps if making the animation is taking too long on your PC).
Have fun scoring awesome goals and making cool animations! :kopanitosmile: