Kopanito has been updated to v0.8.1 with many bugfixes, most of them reported by you!
Full list of changes since v0.8.0
Added Indoor stadium and Indoor Cup to the game (see previous news).
Reduced possibility of players being stuck in a goal's net (thanks GamBif, Da Pappa, NarcissusLovesEcho, Lee, Frank16Gr and others).
Fixed too much zoom in wider resolutions, e.g. 21:9 (thanks Aleksandar).
Fixed goalkeeper becoming idle during practice in rare cases.
Fixed players running in-place when colliding with goal's net.
Fixed no fans on stadiums in rare cases (thanks L!V3RPL).
Fixed player avatars appearing on the wrong side of the screen (thanks FUDO).
Fixed 'Team not found' error.
Fixed too early stopping challenge after a tournament match causing the error "Cannot read property 'progress' of null" (thanks Mamedovic).
Fixed cancelling GIF generation not working (thanks FUDO).
Improved goalkeeper's behaviour when intercepting the ball.
Reduced maximum distance when searching for lobbies (only players in the same world region can be selected for a match).
Improved the Indoor stadium: better collisions with walls, ball is more bouncy and has reduced friction. A frozen player shouldn't go through a wall when pushed. Some minor visual tweaks.
Fixed extended slow-motion when freezing a player performing super-shot (thanks Servasky).
Fixed no slow-motion during replays (thanks FUDO).
Fixed unlocking condition for the Continental League, in some cases it was unlocked too early.
Fixed 'no texture' bug in tournaments (thanks Sunny/fash).
Fixed the "Cannot read property 'name' of undefined' issue with Continental League (thanks planetdestroyer).
Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache).
Fixed thumbnails in stadium select and ball select widgets on Mac and Linux.
Kopanito has been updated to v0.8.1 with many bugfixes, most of them reported by you!
Full list of changes since v0.8.0
Added Indoor stadium and Indoor Cup to the game (see previous news).
Reduced possibility of players being stuck in a goal's net (thanks GamBif, Da Pappa, NarcissusLovesEcho, Lee, Frank16Gr and others).
Fixed too much zoom in wider resolutions, e.g. 21:9 (thanks Aleksandar).
Fixed goalkeeper becoming idle during practice in rare cases.
Fixed players running in-place when colliding with goal's net.
Fixed no fans on stadiums in rare cases (thanks L!V3RPL).
Fixed player avatars appearing on the wrong side of the screen (thanks FUDO).
Fixed 'Team not found' error.
Fixed too early stopping challenge after a tournament match causing the error "Cannot read property 'progress' of null" (thanks Mamedovic).
Fixed cancelling GIF generation not working (thanks FUDO).
Improved goalkeeper's behaviour when intercepting the ball.
Reduced maximum distance when searching for lobbies (only players in the same world region can be selected for a match).
Improved the Indoor stadium: better collisions with walls, ball is more bouncy and has reduced friction. A frozen player shouldn't go through a wall when pushed. Some minor visual tweaks.
Fixed extended slow-motion when freezing a player performing super-shot (thanks Servasky).
Fixed no slow-motion during replays (thanks FUDO).
Fixed unlocking condition for the Continental League, in some cases it was unlocked too early.
Fixed 'no texture' bug in tournaments (thanks Sunny/fash).
Fixed the "Cannot read property 'name' of undefined' issue with Continental League (thanks planetdestroyer).
Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache).
Fixed thumbnails in stadium select and ball select widgets on Mac and Linux.
First of all, thanks for participating in our poll on the forums regarding walled pitches. We decided to make one indoor stadium for now and give it to you for playtesting. It's available in local and online matches and also we've made a whole indoor tournament. Please give us your feedback regarding this new feature.
There were also some bug fixes:
Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache)
Fixed thumbnails in stadium select and ball select widgets on Mac and Linux
Fixed continental league (thanks planetdestroyer)
Fixed lobby invite button (thanks MonkeyJug)
Fixed g.isP2PPacketAvailable error (thanks bkno)
As always we encourage you to write on the forums. Your ideas and feedback is what's making this game better.
First of all, thanks for participating in our poll on the forums regarding walled pitches. We decided to make one indoor stadium for now and give it to you for playtesting. It's available in local and online matches and also we've made a whole indoor tournament. Please give us your feedback regarding this new feature.
There were also some bug fixes:
Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache)
Fixed thumbnails in stadium select and ball select widgets on Mac and Linux
Fixed continental league (thanks planetdestroyer)
Fixed lobby invite button (thanks MonkeyJug)
Fixed g.isP2PPacketAvailable error (thanks bkno)
As always we encourage you to write on the forums. Your ideas and feedback is what's making this game better.
We're happy to announce that the big day has come: online multi-player modes are available to play in Kopanito! This took a few months of our hard work to complete.
You can play with other players around the world in these modes: Duel (1 vs 1), Doubles (2 vs 2), Chaos (3 vs 3) and Complete (5 vs 5). A match will start when there are at least 2 players ready, so for the 3 vs 3 mode other players will join during play.
Create party and invite friends!
To customize a match completely, select the "Create Party" mode. It allows you to choose teams, stadium, decide of the match duration and invite friends to play against. This type of game is currently always private and invite-only.
To be continued...
It's not the end of online multi-player development. We're working on additional improvements and features. Below is a list of things that will be improved next:
Better, more fluid rendering on the client-side.
Goal replays not working yet in online matches.
Better matchmaking, taking into account players distance (to reduce latency) and skill.
Add support for more local controllers in online matches.
Calculate proper fame points for all players participating in a match (currently it's broken).
Better lobby browsing screen, allow to create public custom lobbies.
Playing in co-op against AI.
Cups and leagues
Leagues screens has been improved (see the image below). For completing a cup or league additional fame points are awarded. We've also decided to unlock continental cups and World Cup for beginners.
Supermoves rebalanced
Supershot It can be deflected by slide tackles and standing players more easily (previously slide tackles never worked actually). Turn rate is increased when controlling the ball. Camera locked to the ball.
Windmaker Windmaker can now stop the supershot, if it's timed correctly. This makes the Windmaker a little more useful.
Ball-Magnet Goalkeepers can now catch the ball pulled by the Ball-Magnet most of the time. The tactic of running into an opponent's goal and activating the Ball-Magnet is now lot harder to exploit.
Other changes
Corner kicks, throw-ins and goal kicks are all now time-limited to 5 seconds.
Fixed the Team Kopanito achievement not unlocking (thanks Don Pedro De La Muerte).
Player switching improved: better algorithm, allowing to change player during a slide tackle and a failed header.
Fixed slide tackling goalkeepers.
Better stadium thumnails in the stadium selection screen.
Fixed players glitching during a header when the ball is caught by a goalkeeper.
Fixed inverted choices when setting draws for a friendly match.
Fixed conflicting global time scale related problems.
Fixed AI not recognizing it has the ball in some cases.
Fixed AI dribbling in rare cases when a human player is in the team.
Fixed goalkeeper kicking in a wrong direction in some cases.
Fixed AI making invalid ground passes in some cases.
Updated ball textures, rotated balls slightly in thumbnails.
Many more other minor fixes, optimizations and improvements.
Kopanito is still in Early Access, so remember that playing online you're testing a feature in active development. Have fun and remember to post any feedback on the forum! :)
We're happy to announce that the big day has come: online multi-player modes are available to play in Kopanito! This took a few months of our hard work to complete.
You can play with other players around the world in these modes: Duel (1 vs 1), Doubles (2 vs 2), Chaos (3 vs 3) and Complete (5 vs 5). A match will start when there are at least 2 players ready, so for the 3 vs 3 mode other players will join during play.
Create party and invite friends!
To customize a match completely, select the "Create Party" mode. It allows you to choose teams, stadium, decide of the match duration and invite friends to play against. This type of game is currently always private and invite-only.
To be continued...
It's not the end of online multi-player development. We're working on additional improvements and features. Below is a list of things that will be improved next:
Better, more fluid rendering on the client-side.
Goal replays not working yet in online matches.
Better matchmaking, taking into account players distance (to reduce latency) and skill.
Add support for more local controllers in online matches.
Calculate proper fame points for all players participating in a match (currently it's broken).
Better lobby browsing screen, allow to create public custom lobbies.
Playing in co-op against AI.
Cups and leagues
Leagues screens has been improved (see the image below). For completing a cup or league additional fame points are awarded. We've also decided to unlock continental cups and World Cup for beginners.
Supermoves rebalanced
Supershot It can be deflected by slide tackles and standing players more easily (previously slide tackles never worked actually). Turn rate is increased when controlling the ball. Camera locked to the ball.
Windmaker Windmaker can now stop the supershot, if it's timed correctly. This makes the Windmaker a little more useful.
Ball-Magnet Goalkeepers can now catch the ball pulled by the Ball-Magnet most of the time. The tactic of running into an opponent's goal and activating the Ball-Magnet is now lot harder to exploit.
Other changes
Corner kicks, throw-ins and goal kicks are all now time-limited to 5 seconds.
Fixed the Team Kopanito achievement not unlocking (thanks Don Pedro De La Muerte).
Player switching improved: better algorithm, allowing to change player during a slide tackle and a failed header.
Fixed slide tackling goalkeepers.
Better stadium thumnails in the stadium selection screen.
Fixed players glitching during a header when the ball is caught by a goalkeeper.
Fixed inverted choices when setting draws for a friendly match.
Fixed conflicting global time scale related problems.
Fixed AI not recognizing it has the ball in some cases.
Fixed AI dribbling in rare cases when a human player is in the team.
Fixed goalkeeper kicking in a wrong direction in some cases.
Fixed AI making invalid ground passes in some cases.
Updated ball textures, rotated balls slightly in thumbnails.
Many more other minor fixes, optimizations and improvements.
Kopanito is still in Early Access, so remember that playing online you're testing a feature in active development. Have fun and remember to post any feedback on the forum! :)
Another milestone reached: Kopanito is now playable over the Internet! It's still in development, very raw and laggy, but it's playable now.
If you want to test it, then you need to switch to the BETA branch on Steam (right-click on the game, select "Properties", and then the "BETAS" tab, leave the access code field empty). Currently there may not be many players online, so please invite your friends.
Only 1 vs 1 match is possible right now. Other modes are in development. It's recommended to play against friends who aren't far away to reduce latency. A better lag-compensating functionality is in development.
We continue to work on this, but anyone is encouraged to post feedback on the forum.
Oh, Linux and OS X builds not ready yet, please be patient.
Another milestone reached: Kopanito is now playable over the Internet! It's still in development, very raw and laggy, but it's playable now.
If you want to test it, then you need to switch to the BETA branch on Steam (right-click on the game, select "Properties", and then the "BETAS" tab, leave the access code field empty). Currently there may not be many players online, so please invite your friends.
Only 1 vs 1 match is possible right now. Other modes are in development. It's recommended to play against friends who aren't far away to reduce latency. A better lag-compensating functionality is in development.
We continue to work on this, but anyone is encouraged to post feedback on the forum.
Oh, Linux and OS X builds not ready yet, please be patient.
We're back with an update that fixes many issues from the previous update. Many bugfixes has been made, but most important stuff is described below.
Manual passes 2.0
Many of you have complained about this new feature. We are confident, that we want this feature in the game, because it gives a lot more options during gameplay, so instead of stripping it, decision has been made to improve it.
Ground passes are now again on key press, not on release, so they are faster. Kick force is calculated automatically and correction has been made in detecting which teammate is the pass receiver. This greatly improves dynamics of the game.
Ball still needs to be trapped manually, but it's now bigger by 20% and player's trap range has been increased by 33%, so now it should be easier to receive a pass (although some practice is still required).
Goal scored using the new first-touch shot feature and a manual pass into an opponent's penalty area
Shooting on one key
The [D] key and (B) button are now used only for shooting (slide tackle has been moved to a different key, read below):
Pressing it quickly with the ball performs a direct shot (always towards opponent's goal).
Holding it with the ball enters the precise shot mode.
Holding it while running under a falling ball performs an air shot (always towards opponent's goal).
New! Holding it while running into an unowned ball on the ground performs a stronger direct shot (always towards opponent's goal).
Swapped controls
We had to move slide tackle to the [A] key and (X) button and air shot to the [D] key and (B) button due to the above changes, to make things more consistent. To ensure that the game is playable for most of our community we've decided to reset customized controls, so the new keys can work properly. If you've customized your controls, then you'll need to do that again, very sorry!
The new stuff requires getting feel of it and some practice. Please be patient and report any feeback after playing at least a little longer.
If you're one of the people giving Kopanito a negative review just because of the previous update, then consider updating that review.
Notable other changes
Fixed no menu screen after losing a tournament.
Human-controlled players do not lose the ball when idle.
Improved game's behaviour regarding avatar loading when Steam is not running or it's offline (thanks udidthis).
Better AI in a human-controlled team when playing on lower difficulty levels.
Added AI level icon to the tournament menu screen.
We're back with an update that fixes many issues from the previous update. Many bugfixes has been made, but most important stuff is described below.
Manual passes 2.0
Many of you have complained about this new feature. We are confident, that we want this feature in the game, because it gives a lot more options during gameplay, so instead of stripping it, decision has been made to improve it.
Ground passes are now again on key press, not on release, so they are faster. Kick force is calculated automatically and correction has been made in detecting which teammate is the pass receiver. This greatly improves dynamics of the game.
Ball still needs to be trapped manually, but it's now bigger by 20% and player's trap range has been increased by 33%, so now it should be easier to receive a pass (although some practice is still required).
Goal scored using the new first-touch shot feature and a manual pass into an opponent's penalty area
Shooting on one key
The [D] key and (B) button are now used only for shooting (slide tackle has been moved to a different key, read below):
Pressing it quickly with the ball performs a direct shot (always towards opponent's goal).
Holding it with the ball enters the precise shot mode.
Holding it while running under a falling ball performs an air shot (always towards opponent's goal).
New! Holding it while running into an unowned ball on the ground performs a stronger direct shot (always towards opponent's goal).
Swapped controls
We had to move slide tackle to the [A] key and (X) button and air shot to the [D] key and (B) button due to the above changes, to make things more consistent. To ensure that the game is playable for most of our community we've decided to reset customized controls, so the new keys can work properly. If you've customized your controls, then you'll need to do that again, very sorry!
The new stuff requires getting feel of it and some practice. Please be patient and report any feeback after playing at least a little longer.
If you're one of the people giving Kopanito a negative review just because of the previous update, then consider updating that review.
Notable other changes
Fixed no menu screen after losing a tournament.
Human-controlled players do not lose the ball when idle.
Improved game's behaviour regarding avatar loading when Steam is not running or it's offline (thanks udidthis).
Better AI in a human-controlled team when playing on lower difficulty levels.
Added AI level icon to the tournament menu screen.