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EVERSPACE™ - contact@rockpapershotgun.com (Dominic Tarason)

Everspace

It’s only been a few months since the release of Everspace [official site], the extraordinarily> pretty space dogfighting game with rogue’y bits. Resident RPS space-boffin Brendan thought it was quite nice, if a little light on juicy details to really get your teeth into. Being just a few months since it launched, it comes as a bit of a surprise that not only have they announced an expansion – Encounters – but it’s due out later this month. Check out the impressively bombastic teaser trailer after the jump.

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EVERSPACE™

The space combat roguelike Everspace didn't make an especially good impression when it debuted on Early Access in September 2016. But things seemed to turn around in the months that followed: "It’s a great example of a roguelike, and the persistence makes even a bad run feel like it wasn’t a complete waste of time," we wrote in a June re-look at the game, shortly after it left Early Access. "But even if you just want to fly around in space and shoot things, and don’t particularly care about the progression stuff, that’s fun too." 

Developer Rockfish Games aims to build on that success with a major new expansion called Encounters, announced this week and expected to be ready by the end of October. It will add a new medium fighter-class ship to the game called the Colonial Sentinel, which comes equipped with "sophisticated electronic warfare capabilities" and a double-capacity shield, plus new weapons, devices and consumables.   

The expansion will also add new story characters with unique quests, new enemies, factory space stations offering "on-the-fly services," and you'll be able to visit the Okkar homeworld. In total, Encounters will add an estimated ten hours of new content to the game.

"Thanks to the roguelike core game loop in Everspace, all pilots will bump into them sooner or later, without having to finish the main story first," Rockfish said. "Those who already beat the game entirely will find a fresh motivation to get back into the game and find out about what these characters are up to and unveil further secrets in the galaxy." 

Rocksaid said that more information about the expansion, including pricing, will be released soon.  

EVERSPACE™ - ROCKFISH Games
Attention, Pilots!

A major expansion is approaching fast (scheduled for end of October). It will feature a new player ship, the Colonial Sentinel, a medium fighter class ship, which will impress with some sophisticated electronic warfare capabilities and a special shield, featuring twice as much capacity as the standard model. You will also be able to use a plethora of new weapons, devices and consumables to fool, distract, and defeat enemies in new ways.  
 
https://youtu.be/oK-GoqsGKmk

All-new factory space stations add further gameplay mechanics to the game experience, by offering special on-the-fly services, like refining and converting resources, upgrading ship capabilities or minor repair jobs. Furthermore, you will even be able to pay the Okkar Homeworld a visit. Along your journey, you will also encounter new story characters, who will offer individual questlines.

More details about the content and the pricing will follow soon.

Cheers,
Michael
EVERSPACE™ - ROCKFISH Games
Attention, Pilots!

A major expansion is approaching fast (scheduled for end of October). It will feature a new player ship, the Colonial Sentinel, a medium fighter class ship, which will impress with some sophisticated electronic warfare capabilities and a special shield, featuring twice as much capacity as the standard model. You will also be able to use a plethora of new weapons, devices and consumables to fool, distract, and defeat enemies in new ways.  
 
https://youtu.be/oK-GoqsGKmk

All-new factory space stations add further gameplay mechanics to the game experience, by offering special on-the-fly services, like refining and converting resources, upgrading ship capabilities or minor repair jobs. Furthermore, you will even be able to pay the Okkar Homeworld a visit. Along your journey, you will also encounter new story characters, who will offer individual questlines.

More details about the content and the pricing will follow soon.

Cheers,
Michael
EVERSPACE™ - ROCKFISH Games
This will probably go down as the month of patches... Here's another small one for you:

Tweaks
  • Adjusted sector 2 environment colors

Bugfixes
  • VR: adjusted the mouse crosshair position to be properly centered
  • VR: fixed that the aiming could be offset in gamepad mode after using the mouse
  • Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
  • Fixed "Handle with Care" handicap not having any effect
  • Fixed player drones having full health after each jump regardless of any perks
  • Mac: Fixed German audio not being available during flashback movies
EVERSPACE™ - ROCKFISH Games
This will probably go down as the month of patches... Here's another small one for you:

Tweaks
  • Adjusted sector 2 environment colors

Bugfixes
  • VR: adjusted the mouse crosshair position to be properly centered
  • VR: fixed that the aiming could be offset in gamepad mode after using the mouse
  • Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
  • Fixed "Handle with Care" handicap not having any effect
  • Fixed player drones having full health after each jump regardless of any perks
  • Mac: Fixed German audio not being available during flashback movies
EVERSPACE™ - ROCKFISH Games
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes.

Here's the small list of changes:

New Features
  • Added sensitivity sliders to the axis settings in the controls menu
Tweaks
  • VR: changed standard mouse control mode to be independent of device orientation
  • Set LOD scaling to less agressive values
Bugfixes
  • Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
  • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
  • Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
  • Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
  • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
  • Fixed Okkar Frigate not dealing collision damage when destroyed
  • Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
  • Fixed warships not appearing in Hardcore Mode after having defeated Gorc
EVERSPACE™ - ROCKFISH Games
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes.

Here's the small list of changes:

New Features
  • Added sensitivity sliders to the axis settings in the controls menu
Tweaks
  • VR: changed standard mouse control mode to be independent of device orientation
  • Set LOD scaling to less agressive values
Bugfixes
  • Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
  • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
  • Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
  • Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
  • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
  • Fixed Okkar Frigate not dealing collision damage when destroyed
  • Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
  • Fixed warships not appearing in Hardcore Mode after having defeated Gorc
EVERSPACE™ - ROCKFISH Games
We've just released a mostly HOTAS related hotfix, a few other issues also found their way into the following tiny little list of changes:

Bugfixes
  • Fixed menu navigation issues that occurred when some HOTAS devices were connected
  • Gamepad / HOTAS: decreased yaw/roll threshold, making it easier to do both at the same time
  • Hardcore runs now also count towards the "Fast and Fragile" and "Slow and Sturdy" achievements
  • Prevented opening the pause menu while the player is jumping via jumpgate
...