EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Here's the complete list of changes:


New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning..." message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
EVERSPACE™ - ROCKFISH Games
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Here's the complete list of changes:


New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning..." message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
Jun 19, 2017
EVERSPACE™ - contact@rockpapershotgun.com (Brendan Caldwell)

Sci-fi dogfighter Everspace [official site] has been stuck in the early access nebula since September last year. But last month it turned up the warp crank and charged the star batteries to “quite full”. Zoom! It s a roguelike that our Alec took a peep at once before. But it’s properly out now, so I m going to tell you wot I think.

It s an arcadey, gun-swapping dance of asteroids and explosions. I d call all the boosting and lasering and missile-launching a ballet but that would imply some finesse on the part of the pilot, whereas I have none. Nevertheless, it s a better-than-average dogfighting sim – uppercase DOGFIGHTING , lowercase sim . … [visit site to read more]

EVERSPACE™ - ROCKFISH Games
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.

Here's the tiny little list of changes for this patch:
  • Fixed very last mission not progressing correctly
  • Fixed Predetermination glyph incorrectly removing all jump suppressors
EVERSPACE™ - ROCKFISH Games
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.

Here's the tiny little list of changes for this patch:
  • Fixed very last mission not progressing correctly
  • Fixed Predetermination glyph incorrectly removing all jump suppressors
EVERSPACE™ - contact@rockpapershotgun.com (Brendan Caldwell)

Oh my lord, somebody needs to defeat this notorious E3 war machine once and for all. The RPS podcast, the Electronic Wireless Show, have gathered their forces to take on the monster. We’ll be tackling all the big news: Beyond Good and Evil 2, Wolfenstein 2, Sea of Thieves, Anthem, Life Is Strange: Before the Storm and lots more. We’ve so much news to talk about that we’ve recruited news editor Alice O’Connor to come help us. We’ve also sent Adam behind enemy lines to Los Angeles, but have only been able to recover a handful of his communiques.

This week’s special extra-long episode also features some chat about Alice’s murderous efficiency in PlayerUnknown’s Battlegrounds, Pip’s floundering in Football Manager 2017 and my doomed piloting in Everspace. We also discuss the origin of the name “E3” and discover a patchwork quilt of possible etymologies. … [visit site to read more]

EVERSPACE™ - ROCKFISH Games
We've just released a quick patch, mostly VR-related. Here's the list of changes:

Tweaks
  • VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
Bugfixes
  • VR: Fixed some missing tutorial prompts
  • VR: Fixed problems to launch the game with SteamVR running
  • VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
  • VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
  • VR: Fixed a crash that could occur in the repair screen of the service stations
  • VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
  • VR: Fixed wrong display of Chinese and Russian HUD marker fonts
  • VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
  • Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
  • Fixed flight sticks occluding cockpit displays at high FOV values
  • Fixed cutscenes and flashback videos not displaying correctly in widescreen resolutions
  • Fixed some dialogues not being affected by voice volume settings
  • Fixed exploit that containers could be opened through walls with Energy Discharge device
  • Fixed warships occasionally blocking jumpgates
  • Fixed ARC-9000 not working correctly while Splitter Glyph equipped
  • Fixed a rare crash when generating random trade offers
  • Fixed Shadow Strike enhancement occasionally damaging ship subsystems
  • Fixed Drone Carrier not being resistant to Mainframe Override
  • Fixed "Interrupted Jump" cutscene that sometimes would hang in an endless jump scene when using the Gunship
  • Fixed music not playing in "Interrupted Jump" cutscene
  • Fixed "Ancient Splitters" damaging players during ingame cutscenes
EVERSPACE™ - ROCKFISH Games
We've just released a quick patch, mostly VR-related. Here's the list of changes:

Tweaks
  • VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
Bugfixes
  • VR: Fixed some missing tutorial prompts
  • VR: Fixed problems to launch the game with SteamVR running
  • VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
  • VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
  • VR: Fixed a crash that could occur in the repair screen of the service stations
  • VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
  • VR: Fixed wrong display of Chinese and Russian HUD marker fonts
  • VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
  • Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
  • Fixed flight sticks occluding cockpit displays at high FOV values
  • Fixed cutscenes and flashback videos not displaying correctly in widescreen resolutions
  • Fixed some dialogues not being affected by voice volume settings
  • Fixed exploit that containers could be opened through walls with Energy Discharge device
  • Fixed warships occasionally blocking jumpgates
  • Fixed ARC-9000 not working correctly while Splitter Glyph equipped
  • Fixed a rare crash when generating random trade offers
  • Fixed Shadow Strike enhancement occasionally damaging ship subsystems
  • Fixed Drone Carrier not being resistant to Mainframe Override
  • Fixed "Interrupted Jump" cutscene that sometimes would hang in an endless jump scene when using the Gunship
  • Fixed music not playing in "Interrupted Jump" cutscene
  • Fixed "Ancient Splitters" damaging players during ingame cutscenes
EVERSPACE™ - contact@rockpapershotgun.com (Samuel Horti)

Everspace banner

I like space ships. I like explosions. And, occasionally, I like rock music. So in theory I should love Everspace [official site], a space combat game that has just launched out of early access to its full release at least if the trailer’s anything to go by. … [visit site to read more]

EVERSPACE™ - Valve
EVERSPACE is Now Available on Steam!

EVERSPACE combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.

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