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EVERSPACE™ - ROCKFISH Games
We've just released a small patch. Here's the list of changes:

Tweaks
  • Don't allow energy consumption mod on energy discharger
  • Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
Bugfixes
  • Fixed some issues with offline play
  • Fixed invisible Encounters button being selectable in ingame pause menu
  • Add more safety to preventing Okkar Forces from jumping in during cutscenes
  • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
  • Encounters: Fixed voice audio not being audible on Linux
  • Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
  • Encounters: Fixed Coalition not attacking the Okkar
EVERSPACE™ - ROCKFISH Games
We've just released a small patch. Here's the list of changes:

Tweaks
  • Don't allow energy consumption mod on energy discharger
  • Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
Bugfixes
  • Fixed some issues with offline play
  • Fixed invisible Encounters button being selectable in ingame pause menu
  • Add more safety to preventing Okkar Forces from jumping in during cutscenes
  • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
  • Encounters: Fixed voice audio not being audible on Linux
  • Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
  • Encounters: Fixed Coalition not attacking the Okkar
EVERSPACE™ - ROCKFISH Games
We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.

Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow.

Tweaks
  • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
  • Slightly increased energy consumption and decreased effect of target decelerator
  • Outlaw Snipers can no longer be affected by Mainframe Override
  • Encounters - Removed Sentinel class restriction for Seeker missile battery
  • Encounters - Engine Boosters no longer affect ship steering sensitivity
  • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
  • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
  • Encounters - Highlight freight containers in Eleks second mission
  • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
  • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel

Bugfixes
  • Fixed player wrecks neither having names nor any loot
  • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
  • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
  • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
  • Fixed flashback videos not correctly fading out when watching and skipping in hangar
  • Fixed G&B freighters sometimes having no loot at all
  • Fixed player drone count not decreasing when destroying player drones with drone disassembler
  • Fixed Drone Disassembler being able to destroy drones that were not targeted
  • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
  • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
  • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
  • Fixed incorrect display of turret mod values
  • Fixed some mods not working properly on missile turret
  • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
  • Fixed Mine Cluster recharging Okkar Corvette shields
  • Fixed drones occasionally straying too far from drone owner
  • Fixed Sensory Overload enhancement sometimes not uncovering everything
  • Made some minor adjustments in the Polish translation
  • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
  • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
  • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
  • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
  • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
  • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
  • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
  • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
  • Encounters - Fixed Coalition spawning in hardcore mode
  • Encounters - Fixed Device Charger not working on active devices other than the first one installed
  • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
  • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
EVERSPACE™ - ROCKFISH Games
We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.

Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow.

Tweaks
  • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
  • Slightly increased energy consumption and decreased effect of target decelerator
  • Outlaw Snipers can no longer be affected by Mainframe Override
  • Encounters - Removed Sentinel class restriction for Seeker missile battery
  • Encounters - Engine Boosters no longer affect ship steering sensitivity
  • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
  • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
  • Encounters - Highlight freight containers in Eleks second mission
  • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
  • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel

Bugfixes
  • Fixed player wrecks neither having names nor any loot
  • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
  • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
  • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
  • Fixed flashback videos not correctly fading out when watching and skipping in hangar
  • Fixed G&B freighters sometimes having no loot at all
  • Fixed player drone count not decreasing when destroying player drones with drone disassembler
  • Fixed Drone Disassembler being able to destroy drones that were not targeted
  • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
  • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
  • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
  • Fixed incorrect display of turret mod values
  • Fixed some mods not working properly on missile turret
  • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
  • Fixed Mine Cluster recharging Okkar Corvette shields
  • Fixed drones occasionally straying too far from drone owner
  • Fixed Sensory Overload enhancement sometimes not uncovering everything
  • Made some minor adjustments in the Polish translation
  • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
  • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
  • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
  • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
  • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
  • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
  • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
  • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
  • Encounters - Fixed Coalition spawning in hardcore mode
  • Encounters - Fixed Device Charger not working on active devices other than the first one installed
  • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
  • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
EVERSPACE™ - contact@rockpapershotgun.com (Brendan Caldwell)

"Come in Admiral! I've encountered some kind of giant biscuit."

Exploding time. I found the controls of roguelite sci-fi dogfighter Everspace difficult to absorb but respected the combat-heavy feeling of it. Fwooping from star to star and blasting everything as my weapons overheated and hull cracked. It s got a new expansion today, called Encounters, which adds a new ship, weapons, abilities and tools, as well as new space stations and planets to orbit, like the Okkar Homeworld. They re the space lizards who like to kill you on a regular basis. Perhaps you d like to visit them. (more…)

EVERSPACE™ - ROCKFISH Games


Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.

https://www.youtube.com/watch?v=qnsgKxKrvBI&feature=youtu.be

A NEW RIDE
Impress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.

NEW FRIENDS?
Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.

EXTRA FIREPOWER
Six new primary and secondary weapons, such as Lightning Guns and Plasma Throwers, will ensure continued enjoyment when dispatching your opponents. Ever wanted to barrage multiple foes at once with projectiles? The Seeker Missile Battery aims to please. You deserve this.

TOOLS OF THE TRADE
EMP Generators? Decoy Holograms? Why, yes! More than ten additional devices and consumables will make surviving Cluster 34... as hard as before. But even more fun.

THE FINAL TOUCH
If you're not too busy dying, the new G&B factory stations are well worth a visit. Here you can upgrade your ship, refine resources, and delay your inevitable fate by means of repairs.

WAIT... THERE'S MORE?
If a simple paint job didn't do it for you, why not fly in style with one of the five new fashionable ship skins? And if your journey isn't challenging enough already, we've got you covered with even more achievements. Happy hunting, pilots. Try not to die.
EVERSPACE™ - ROCKFISH Games


Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.

https://www.youtube.com/watch?v=qnsgKxKrvBI&feature=youtu.be

A NEW RIDE
Impress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.

NEW FRIENDS?
Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.

EXTRA FIREPOWER
Six new primary and secondary weapons, such as Lightning Guns and Plasma Throwers, will ensure continued enjoyment when dispatching your opponents. Ever wanted to barrage multiple foes at once with projectiles? The Seeker Missile Battery aims to please. You deserve this.

TOOLS OF THE TRADE
EMP Generators? Decoy Holograms? Why, yes! More than ten additional devices and consumables will make surviving Cluster 34... as hard as before. But even more fun.

THE FINAL TOUCH
If you're not too busy dying, the new G&B factory stations are well worth a visit. Here you can upgrade your ship, refine resources, and delay your inevitable fate by means of repairs.

WAIT... THERE'S MORE?
If a simple paint job didn't do it for you, why not fly in style with one of the five new fashionable ship skins? And if your journey isn't challenging enough already, we've got you covered with even more achievements. Happy hunting, pilots. Try not to die.
EVERSPACE™ - ROCKFISH Games
We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.

New Features
  • Made Everspace Encounters expansion available for purchase
  • Added new device: Drone Disassembler
  • Added new device: Target Decelerator
  • Added new consumable: Plasma-Powered-Jump
  • Added "target nearest hostile" functionality (not bound to a key by default)

Tweaks
  • Outlaw Drone Carriers will no longer override player drones
  • Outlaw hangars will no longer spawn ships if there are too many outlaws present already
  • The ARC-9000 will no longer damage friendly units
  • Improved Gunship turret accuracy
  • Increased Gunship Loadout B Light Missile amount from 10 to 20
  • Increased dark matter spawn chance around black holes
  • Slightly increased G&B freight container loot chance

Bugfixes
  • Fixed a bug where the Ancient Warden would not blind the player
  • VR: Fixed that VSync / Smooth frame rate could be set and locked to active
  • VR: fixed that the scale and hover detection of HUD markers was based on the resolution of the mirror window
  • Fixed Admiral Gorc codex entry not unlocking
  • Fix currently craftable blueprint list of normal run being visible in hardcore mode hangar
  • Fix launch problems of 32bit version
EVERSPACE™ - ROCKFISH Games
We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.

New Features
  • Made Everspace Encounters expansion available for purchase
  • Added new device: Drone Disassembler
  • Added new device: Target Decelerator
  • Added new consumable: Plasma-Powered-Jump
  • Added "target nearest hostile" functionality (not bound to a key by default)

Tweaks
  • Outlaw Drone Carriers will no longer override player drones
  • Outlaw hangars will no longer spawn ships if there are too many outlaws present already
  • The ARC-9000 will no longer damage friendly units
  • Improved Gunship turret accuracy
  • Increased Gunship Loadout B Light Missile amount from 10 to 20
  • Increased dark matter spawn chance around black holes
  • Slightly increased G&B freight container loot chance

Bugfixes
  • Fixed a bug where the Ancient Warden would not blind the player
  • VR: Fixed that VSync / Smooth frame rate could be set and locked to active
  • VR: fixed that the scale and hover detection of HUD markers was based on the resolution of the mirror window
  • Fixed Admiral Gorc codex entry not unlocking
  • Fix currently craftable blueprint list of normal run being visible in hardcore mode hangar
  • Fix launch problems of 32bit version
...