X4: Foundations - belgoray
We have all had to adapt our lives to extraordinary circumstances this year, and gamescom, the world's largest event for games, is no different. This year the event will take place in a purely digital form - and we will be there! As an official gamescom partner, EGOSOFT is taking part in the event's programme, but of course there is more to it than that, so here is a brief overview of our planned activities around gamescom 2020:

Unveiling of the second expansion for X4: Foundations
Get ready to hear early details of the second expansion for X4: Foundations. Following the release of X4: Split Vendetta in spring 2020, we will be giving a first insight into the next chapter of our current game at gamescom 2020. Whether you're on Steam, in our forums, on Twitter, Facebook, Instagram or Reddit, keep your eyes peeled to avoid missing anything!

Indie Arena Booth Online
For a number of years now, the Indie Arena Booth (IAB) has been one of the big crowd-pullers at gamescom. Dozens of indie developers from all over the world gather at this large stand, where a carefully-curated selection of games is available to try. Of course, the IAB will not take place in its usual form this year, but you can visit the booth as part of an online game. From the evening of August 27th 2020, you can attend the virtual Indie Arena Booth at https://online.indiearenabooth.com/ - we will be there too, with a neat spaceship booth. We look forward to your visit!



Livestream on Friday, August 28th, 2020
The first couple of gamescom days will be rounded off on Friday evening with a livestream on https://www.twitch.tv/egosoftofficial. Following our usual format, we will give you an insight into current development progress on X4: Foundations, starting at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT. And, of course, we will talk about our plans for the second expansion and the next big update. Join us!

Reddit AMA on Saturday, August 29th, 2020
Working on the assumption that not all your questions will have been answered during the livestream on Friday evening, you will have another opportunity, a day later, to learn more about the current and future development of X4: Foundations. EGOSOFT founder and Lead Game Designer, Bernd Lehahn, will be available to answer questions in a Reddit AMA starting at 9pm CEST / 8pm BST / 3pm EDT / noon PDT. Please keep an eye on our official channels to find a direct link to the AMA on the day. In the meantime we invite you to join our subreddit at /r/X4Foundations.

We hope that there will be something for everyone on these unconventional gamescom days this year. We look forward to interacting with you and will be interested in your reaction to our plans.

See you around at gamescom 2020!
X4: Foundations - belgoray
Less than two months after releasing the 3.20 update and introducing the new Trade Rules feature, we're ready to let everyone experience the next big batch of improvements and changes to X4: Foundations. The 3.30 update is now available for you to download!

As well as plenty of gameplay improvements, we're especially excited to tell you about the new crew transfer system, which has been completely overhauled to give players an easier way to transfer crew between ships.

While X4: Foundations previously required this to be done as an order, with the two ships having to meet first, there are now far fewer restrictions. Crew members can be transferred between ships regardless of their location, with the crew using transport capsules to move to their new assignment. Crew transfers can now be used to move any number of people, from a single crew member to an entire ship‘s crew. You‘ll also find it a lot easier to assign a captain to an unmanned ship!

The user interface for the new crew transfer system can be found under the Empire Overview in X4: Foundations.



If you'd like to see and hear more about this new feature before experiencing it for yourself in the game, here are some suggested videos from Werit and Captain Collins, who are consistently creating great X4: Foundations content on their YouTube channels - thanks guys!

https://www.youtube.com/watch?v=EG5nuTa05-s
https://www.youtube.com/watch?v=mkBXX4quNcg
Update 3.30 also includes the following changes, among many others:
  • Improvements to alerts and notifications
  • More information on the Logical Station Overview
  • New map filters and key bindings
  • Enhancements and fixes to trade behaviour
  • Lots of smaller fixes and quality of life improvements
For the full change log to update 3.30, please visit our forum.

Enjoy our newest update to X4: Foundations, tell your friends about it and stay safe! Thank you for your continued support.



X4: Foundations - belgoray
The beta test for our big upcoming 3.30 update of X4: Foundations has been running for almost exactly one month. Besides the new Crew Transfer feature, you can also experience improvements in the beta version in terms of notifications, more information in the logical station overview and enhancements in trading behaviour. Yesterday we released the fourth version of the 3.30 Beta.

Beta 4 includes the following changes, amongst others:
  • Improved container magnet to also attract deactivated player-owned deployables.
  • Improved cargo space allocation for workforce resources.
  • Improved trade rule settings to keep current trade rule in effect when disabling Use Global/Station setting.
The full change log for Beta 4 of the 3.30 update can be found in our forum.

How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all beta testers and would be delighted if you would like to support us further.
-Team Egosoft
X4: Foundations - belgoray
Since the release of update 3.20 for X4: Foundations earlier this month, we've been working hard from our respective homes on more improvements and new features to be integrated into the game. We are happy to announce that we are starting the beta phase for the upcoming 3.30 update today.

What's the new crew transfer feature?
The crew transfer system has been completely overhauled in the 3.30 update to give players a new way to transfer crew between ships. While X4: Foundations previously required that this be done as an order, with the two ships having to meet first, there are now far fewer restrictions.

The transfer of crew members between two ships is now possible regardless of the location of the ships, with crew members to be moved now making their way directly to their new ship in transport capsules. You'll find the new user interface for crew transfer as part of the Empire Overview in X4: Foundations.

With the 3.30 update, these new crew transfers can be initiated from anywhere, whether you want to transfer only single crew members to another ship, or exchange complete crews in one go. You will also find it a lot easier to assign a captain to an unmanned ship, for example.



Public Beta Update 3.30 also includes the following changes, among others:
  • Improvements to alerts and notifications
  • More information on the Logical Station Overview
  • New map filters and key bindings
  • Enhancements and fixes to trade behaviour
  • Lots of smaller fixes and quality of life improvements
For the full change log to Public Beta Update 3.30, please visit our forum.

How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process.

Thanks for your continued support!
-Team Egosoft


X4: Foundations - belgoray
Fight or trade? War gains or profitsss? Split or Teladi? Whatever your choice - both designs are now available for hoodies and t-shirts at {LINK REMOVED}. Get yours today with worldwide shipping! More merchandise will follow in the coming months.



X4: Foundations - belgoray
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more.

All six episodes are now available on our YouTube channel. Enjoy watching and stay safe!

https://www.youtube.com/watch?v=K0hCP1yuNe8
https://www.youtube.com/watch?v=s1YF-Zp85LU
https://www.youtube.com/watch?v=6vtTC41ZJCo
https://www.youtube.com/watch?v=59Dwn-PIPMA
https://www.youtube.com/watch?v=KQYz6y54wDU
https://www.youtube.com/watch?v=yJxBkub4rsI
X4: Foundations - belgoray
Today we are releasing another significant update for X4: Foundations. The 3.20 update introduces a new feature, Trade Rules, which gives you finer control over the buying and selling of each ware at your stations, and allows you to create templates for these rules which can be applied to your entire empire, multiple stations, or even individual wares.

But that is by no means all there is to it. We have also introduced an easier way to share your station designs with other players, made numerous quality-of-life adjustments to the menus, improved turret accuracy, and squashed lots and lots of bugs. A complete changelog for update 3.20 can be found here.

Update your game to 3.20 now to benefit from over 200 improvements. Enjoy your space adventure and stay safe!
X4: Foundations - belgoray
With the beta phase for update 3.20 having started a few days ago, we have another livestream for you on Friday, May 8th 2020. During the stream we will look back on the events of the last weeks and give you an insight into the current development of X4: Foundations. In addition to Lead Designer and CEO Bernd Lehahn, additional EGOSOFT team members will also be on hand to take part in the stream and report on their respective development areas.

We look forward to your participation in the chat. The livestream will start on Friday, May 8th 2020 at 6pm CEST / 5pm BST / 4pm UTC / noon EDT / 9am PDT, and you'll find us on Twitch and YouTube.

See you there!
X4: Foundations - belgoray
As you might have expected, we've been working hard on the next update for X4: Foundations - safely from home! A first Beta Update 3.20 has just been released and we're thrilled to show you the huge changelog it carries.

We have noted your discontentment about the big amount of news updates recently here on Steam though, so we will leave it at one news entry for the 3.20 beta - i.e. we won't be posting individual news entries for every upcoming update of the 3.20 beta. Feel free to always keep an eye on our forums, which still is the best source of information for our game.

Public Beta Update 3.20 includes the following changes, among others:
  • New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
  • Added option to import and export individual construction plans to share with community.
  • Added missile storage capacity information to missile turrets in Encyclopedia.
  • Added Mark All as Read option to Encyclopedia.
  • Added icons to order options in Interact Menu.
  • Added behaviour icons to Map legend.
  • Added faction abbreviations to Factions and Relations menu.
  • Added Start Guidance option to Interact menu of data vaults.
  • Added Fly To option to Interact menu of deployables and drops.
  • Added details about mission duration and involved ships to Venture Results menu.
  • Added match speed indicator to crosshair (default hotkey Shift+X).
  • Added error message when attempting to trade with stations that do not have docking facilities for current ship.
  • Improved names of Xenon weapons.
  • Improved target selection for pirates.
  • Improved chance of AI pilots opening lockboxes when player not nearby.
  • Improved trade assignment speed if many subordinates try to trade same ware for their commander.
  • Improved guidance during Paranid plot maze section.
  • Improved visibility of target speed indicator in speed-bar against bright background elements.
  • Improved presentation of player-owned ships on ventures in Property Owned menu.
  • Improved balancing of Patrol Missions by increasing enemy presence.
  • Improved map performance in certain situations.
  • Fixed Split wharves missing Pier.
  • Fixed Fallen Families faction not building new ships.
  • Fixed stations not posting public buy offers for supply resources.
  • Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
  • Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
  • Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
  • Fixed Recall Subordinates command not disarming drones.
  • Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
  • Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
  • Fixed construction plan Shuffle option using connection modules that are not available.
  • Fixed accidental friendly fire from turrets on player ship being treated as intentional.
  • Fixed distress drones being launched prematurely.
  • Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
  • Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
  • Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
  • Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
  • Fixed some cases of ships not flying correctly around capital ships, specially when docking.
  • Fixed ships not able to catch and dock on moving Raptor.
  • Fixed station-based traders buying resources that their station isn't currently buying.
  • Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
  • ... and much more!
For the full change log to Public Beta Update 3.20, please visit our forum.

How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process.

Thanks for your continued support!
-Team Egosoft
X4: Foundations - belgoray
X4: Foundations is a space simulation game in a living, breathing universe. 🪐 But what does that actually mean? What can the player do in this huge game? 🤔 In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In the last episode, Bernd will highlight the STRATEGY aspects of X4: Foundations.

https://www.youtube.com/watch?v=yJxBkub4rsI
Check out the full series on this YouTube playlist.

The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe.

https://store.steampowered.com/app/392160/
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