Scrap Mechanic - Cokkies
(Updated May 30)
  • Modded terrain assets should now work as intended.
  • The in-game console will now only automatically appear on errors if the game was started with the -dev command line option. (To enable, right-click Scrap Mechanic, press "SET LAUNCH OPTIONS..." in the GENERAL tab and type -dev and press OK. This is typically what you want to do if you are working on a mod.)
(Updated May 29)
  • Mods can store data using sm.storage.save( id, object ) and load using object = sm.storage.load( id ). Id is any integer and will not conflict with other mods.
  • Added an in-game console where Lua errors and prints will be visible. Use /console to open.
  • Lua scripts will now stop running update callbacks if there is an error in one.
  • Improved character network synchronization.
  • Handheld spud gun potato position tweaks.
(Updated May 28)
  • Fixed an issue in the test where custom terrain could not be created or loaded.
(Updated May 25)
  • Fixed world load/join crash that occurred when the game auto-downloaded required workshop content.
  • Fixed a bug that could cause missing tools and player names for other players.
  • Reverted experimental character network synchronization.
  • Optimized network data usage.
  • Fixes to file cache system.
  • Restricted some unsafe and experimental lua interfaces. Will return in a safe version!
  • Added missing plastic particle effect and sound.
  • Optimized potato.
(Updated May 18)
  • Fixed a crash that occurred when destroying blocks with spud guns on clients and on rare occasions also on hosts.
  • Mountable spud guns should no longer shoot through blocks when moving.
  • Adjusted the connect tool animation when dragging connections.
  • Testing out some new force calculations for recoil and potato impact.
  • Changed the color of mountable spud gun connection point.
  • For modders: sm.projectile.shapeFire and sm.physics.applyImpulse changed to local space.


Hi Mechanics!

This is a big test with a lot of new stuff so get ready!

IMPORTANT
  • Old worlds will not work with this test at the moment.
  • We will do improvements and changes during the test period. It’s not completely done.

We got a ton of requests to add the spud gun and the mountable spud gun before the survival release. So we decided to lift it out of our survival branch and add it to the current creative mode. Of course, this came with some extra work and changes. Since it’s creative mode the spud guns have unlimited potato ammo and there is no reload. The only blocks the spud gun can break is glass and the new cardboard block that is also in this update. Please use these blocks when building vehicles for car combat and other cool creations that you would like to be able to destroy.
The spud gun does no damage to players in creative mode. We will, however, look into some type of feedback like a pushback when hit. It might be added during the test period.

We also decided to do a lot of awesome improvements with the update.
The biggest one is the network re-work. The players should not be teleported around anymore when playing with friends and it should be a lot more accurate and stable.
We have also added a lot of new animations. For example, there is a proper sprint animation now that works with all the tools. The sledgehammer animation is completely re-made to name a few. We also added the updated tools from survival with more details and animations. But these are just some of the new things. There is more!
Check out the update list:
  • Added Spud gun with 3rd and first person aim.
  • Added mountable Spud gun with recoil.
  • Added new cardboard block.
  • Added spud gun destruction to cardboard and glass blocks.
  • Added moddable scripting for interactive parts.
    Modders can now make their own spud guns and thrusters for example.
  • Made a complete re-work to the network code.
  • Made better grass level of detail that shows grass in further distance.
  • Added new sprint animation.
  • Added new crouch animation.
  • Added a lot of new tool animations.
  • Made graphical update to all the tools.
  • Added new particle effects.
  • Smooth camera when crouching.

Here is how you access the test!


We are so excited to see how you will use the spud guns!
Let us know how this test works for you.
We listen to all constructive and friendly feedback!

For all the latest news, follow us on
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Twitter
Mar 23, 2018
Scrap Mechanic - Cokkies

Hi Mechanics!

Update 0.2.14 is finally here!
It’s a fun little update that allows modders to add terrain assets to the Tile Builder.
Together with this update, we made a mod called the Stunt Track Pack with some new crazy stunt tracks!


To download this and other terrain asset mods created by our awesome community go
HERE

Here is the update list:
  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.

We also want to take this chance to inform you on our next update plans.
We got a lot of requests from mechanics to add spudguns to creative mode.
This was not our plan originally since they where designed for Survival mode.
However, we always aim to make you mechanics happy so we have now decided to make them work in Creative mode. We aim to make something bigger with the spudgun update. The update will include spudguns, mountable spudguns, destructible block, new animations and improved network code. We will announce a release date for the Spudgun update as soon as possible on Twitter so make sure you follow us there.

We will be back soon!

For all the latest news, follow us on
Facebook
Twitter
Mar 23, 2018
Scrap Mechanic - Cokkies

Hi Mechanics!

Update 0.2.14 is finally here!
It’s a fun little update that allows modders to add terrain assets to the Tile Builder.
Together with this update, we made a mod called the Stunt Track Pack with some new crazy stunt tracks!


To download this and other terrain asset mods created by our awesome community go
HERE

Here is the update list:
  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.

We also want to take this chance to inform you on our next update plans.
We got a lot of requests from mechanics to add spudguns to creative mode.
This was not our plan originally since they where designed for Survival mode.
However, we always aim to make you mechanics happy so we have now decided to make them work in Creative mode. We aim to make something bigger with the spudgun update. The update will include spudguns, mountable spudguns, destructible block, new animations and improved network code. We will announce a release date for the Spudgun update as soon as possible on Twitter so make sure you follow us there.

We will be back soon!

For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Cokkies
(Updated March 21)
  • Added support for glass terrain asset materials.
  • Fixed an issue when subscribing and unsubscribing while terrain assets are active in the Tile Builder and World Builder.


(Updated March 16)
  • World Builder automatically downloads Terrain Assets when subscribing to tiles while the World Builder is open.
  • Minor GUI fixes in the Mod Tool.
  • Fixed broken inventory icons.

Hi Mechanics!

A new test is up on the test branch with an updated Mod Tool!
We have an exciting update on the way for all you mechanics that use a lot of custom parts made by our awesome community!
This time we are making it possible for modders to upload new terrain assets for the tile editor on the workshop. We are also working on asset pack that will come out for the full release of this update with some fun new terrain assets. This will allow players to build even more unique and amazing worlds.

  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.

Here is how you access the test!


For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Cokkies
(Updated March 21)
  • Added support for glass terrain asset materials.
  • Fixed an issue when subscribing and unsubscribing while terrain assets are active in the Tile Builder and World Builder.


(Updated March 16)
  • World Builder automatically downloads Terrain Assets when subscribing to tiles while the World Builder is open.
  • Minor GUI fixes in the Mod Tool.
  • Fixed broken inventory icons.

Hi Mechanics!

A new test is up on the test branch with an updated Mod Tool!
We have an exciting update on the way for all you mechanics that use a lot of custom parts made by our awesome community!
This time we are making it possible for modders to upload new terrain assets for the tile editor on the workshop. We are also working on asset pack that will come out for the full release of this update with some fun new terrain assets. This will allow players to build even more unique and amazing worlds.

  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.

Here is how you access the test!


For all the latest news, follow us on
Facebook
Twitter
Mar 9, 2018
Scrap Mechanic - Kacper


Grettings Mechanics!

Hear that rumbling noise? Nope, the washing machine isn’t on the blink again, it’s an all-new, all-pulsating Scrap Mechanic Dev Blog – and it’s coming right for you!
First – putting this runaway train in to park for a moment - we’d like to commend the astonishing Mechanic community for what you’ve been up to with the recently-released World and Tile Editors. In such a short amount of time you’ve shared over 2,500 tiles on Steam Workshop, and most of them are a treat to look at.
While these editing tools took a demonstrable amount of time for us to put together (initially for the purpose of building the upcoming Survival World), you’ve proven that the extra time we took to ensure they were accessible for normal players was definitely worth it.
Oh, and before you ask: Survival Mode is coming along fine. A lot of progress has been made since our last update and the Scrap Mechanic development team has grown to match its pace. We have a new technical artist as well as a level designer who are hard at work putting the Survival World together!
Right, let’s flip this update into gear and deliver some more red-hot newsbits…






-Hold on to your Bots
Meet your new metal best mate, the all-new Craftbot! This mechanical critter will play a huge part in Survival Mode when it comes to crafting various parts and blocks.
The Craftbot is the latest child of our ever-evolving crafting system, which we’re determined to tweak until it’s as perfect as it can possibly be. That might mean some delays due to the sheer amount of original ideas we’re cramming into the bodywork, but we’d much rather experiment and fail than end up with something unremarkable in the final product.
Our crafting system will encourage building and creativity. It will make players feel like they are crafting all the parts from start to finish - No cutting corners with a basic loading bar and a simple hand gesture like some games do. As we mentioned before, the crafting must work well if the player wants to craft a single item or if it’s a crafting chain between different Craftbots and refineries. 
We usually avoid showing things without final graphics since it could give the wrong impression. But we are making an exception this time to show the code at work. Here’s a test with placeholder graphics in action:


This is a fully working craft chain that was built in the game. Next up we will be adding the models and animation so everything looks nice and neat. 

 



-Refinement
Together with the Craftbot we also want to give you a first look at the refinery that can go hand in hand with the steel sidekick.
In Survival Mode, players start their adventure by cutting down trees, collecting their loggy remains and then transporting them to a Refinery. The Refinery grinds down the resource materials in to lovely, perfect blocks that can either be stared at lustfully for fans of flawless, angular artefacts or even better, used for building or crafting other items to assist your fight for Survival.
The Refinery is pretty much done and just needs animation and some extra polish. 







-No Small Fry
In an earlier post we said we were pretty much done with the Spudgun, but then (ahem) suddenly, we changed our minds…
We’ve been thinking a lot about the Spud Gun and its place within Scrap Mechanic. Initially, our design was similar to what most shooters do with hitscan, however we’ve now decided to take it back to the garage for tweaking. We want to come up with something better, more creative and fun for players and modders alike. Something as fun to use as ‘Spudgun’ sounds.
The result is our own new projectile system that isn’t physics based, but within which projectiles can affect physics, and at the same time making sure spudding things over a network is as fair as spudding things over a network should be.
The great news is that the new system can be adjusted to different types of gun barrel attachments like shotgun and sniper and behave differently. Since you shoot rather large potatoes in Scrap Mechanic Survival Mode, we want players to see the traveling potato and also make sure that it behaves like one (we’ve spent a lot of time studying potatoes).
For example, if a Mechanic shoots straight up in the air, we want the potato to fall back down. We’ve also created conditions so that if the player shoots a moving object, it will give it a solid push. Both these features open a lot of interesting creative combat tactics. We even looked in to having the traveling potato trigger sensors. 
So, we hope you agree with our decision on reworking the shooting to something more solid and interesting even though these decision delays things a bit more.
Now that the Spudgun mechanics are mostly done except some minor tweaks, we’ve started working on the aim system and camera. Also, as you might have noticed, we have a new run animation that works with the Spudgun.
On the same note, check out our new French Fries shotgun barrel, complete with deep frier! That’s not a joke. Let us know if we’re going too crazy with these things…






-Farmbot AI
Thanks to the huge amount of gameplay possibilities available to players, developing AI for a game like ours requires programmers with very large brains – and even bigger schedules. And their first task in creating Farmbots with enough environmental nous to chase Mechanics through their creations.
The new AI is fully working now with an attack in place. Here’s a look at one of our tests where we use the mechanic model. But they will be replaced with farmbots once the new animations are added. It works surprisingly well. But there are still times where they get stuck in a corner or in a loop.
Oh, and while we’re on the subject of Farmbots, we have given them a needed graphical upgrade to fit the new visuals better.




-Terraining Day is Here
It’s never too late in the day to discuss terrain assets. Which is useful, because you’re about to see a jumbo-wheelbarrow-load of ‘em come your way.
Following on from modder support for adding custom blocks and parts, there are now a gazillion amazing parts available to download, all made by the Scrap Mechanic community.
Since we added world building to Scrap Mechanic we also wanted to support mods that added terrain assets to the tile editor. And guess what? We’re delighted to say that this will soon be possible via the next update.
We are guessing that the Scrap Mechanic world will never look the same again once modders start adding trees, train tracks and all manner of gubbins…

 


-Network Work
There’s a little known secret about Scrap Mechanic multiplayer (whisper it quietly): sometimes it can be a little bit wonky for players who are not hosting the game. Luckily, we attend to smash this issue with a well-placed hammer blow.
We are currently working on improvements to game networking and we’re looking forward to releasing this fix in advance of Survival Mode. That means a much smoother multiplayer experience without random teleportation or other such nastiness. Huzzah!



 

-Wardrobe Upgrade
Pretty new outfits sir? Premium stock? Right this way…
Over a long period we’ve been secretly tailoring a fashion show-worth of new outfits and customization options for Survival Mode. Finally, we feel like we have enough to give the community a myriad of ways to dress and personalize their mechanic.
Our awesome art team spent a lot of time texturing and polishing this last month to make the new updated wardrobe ready for implementation. We hope you agree these customization options really turned out amazing. Some will be more rare than others!
In addition, we picked up on redesigning the main menu for Survival to make it more fun and better looking, with extra room for character customization. We’ll unclassify some images as soon as we leave the wireframe stage.
… Oh, go on then.  We can’t do a devblog without showing at least one of our latest outfits, can we?
This is the Painter outfit.


 
-SURVIVAL MODE. WHEN.
We hear you. And we’re still working hard – promise!
We can’t stress enough that working on Survival is basically like working on Scrap Mechanic 2, a brand new game. Committing to a final release date is something very hard for us to do right now, since we’re determined to finetune and tweak everything to perfection, in addition to adding new options and features.
This is the way we want to work on Scrap Mechanic since it’s the direction that will guarantee a better Survival Mode for players in the end. We’re fully aware of Early Access games that rush features out and end up disappointing their players or stop updating, but rest assured, that is not going to be the case with Scrap Mechanic!
We are not going anywhere. But we are making a very technically complex game with physics and multiplayer and a lot of complicated functions in our own engine. We must make sure that everything is fun and working well. It’s also tricky to share our progress on the world sometimes without spoiling to much since there is a lot of exploration in survival. 
We hope this explains our philosophy on development. We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come.

Thanks for your support – and for playing!
We will be back soon! 

For all the latest news, follow us on
Facebook
Twitter
Mar 9, 2018
Scrap Mechanic - Kacper


Grettings Mechanics!

Hear that rumbling noise? Nope, the washing machine isn’t on the blink again, it’s an all-new, all-pulsating Scrap Mechanic Dev Blog – and it’s coming right for you!
First – putting this runaway train in to park for a moment - we’d like to commend the astonishing Mechanic community for what you’ve been up to with the recently-released World and Tile Editors. In such a short amount of time you’ve shared over 2,500 tiles on Steam Workshop, and most of them are a treat to look at.
While these editing tools took a demonstrable amount of time for us to put together (initially for the purpose of building the upcoming Survival World), you’ve proven that the extra time we took to ensure they were accessible for normal players was definitely worth it.
Oh, and before you ask: Survival Mode is coming along fine. A lot of progress has been made since our last update and the Scrap Mechanic development team has grown to match its pace. We have a new technical artist as well as a level designer who are hard at work putting the Survival World together!
Right, let’s flip this update into gear and deliver some more red-hot newsbits…






-Hold on to your Bots
Meet your new metal best mate, the all-new Craftbot! This mechanical critter will play a huge part in Survival Mode when it comes to crafting various parts and blocks.
The Craftbot is the latest child of our ever-evolving crafting system, which we’re determined to tweak until it’s as perfect as it can possibly be. That might mean some delays due to the sheer amount of original ideas we’re cramming into the bodywork, but we’d much rather experiment and fail than end up with something unremarkable in the final product.
Our crafting system will encourage building and creativity. It will make players feel like they are crafting all the parts from start to finish - No cutting corners with a basic loading bar and a simple hand gesture like some games do. As we mentioned before, the crafting must work well if the player wants to craft a single item or if it’s a crafting chain between different Craftbots and refineries. 
We usually avoid showing things without final graphics since it could give the wrong impression. But we are making an exception this time to show the code at work. Here’s a test with placeholder graphics in action:


This is a fully working craft chain that was built in the game. Next up we will be adding the models and animation so everything looks nice and neat. 

 



-Refinement
Together with the Craftbot we also want to give you a first look at the refinery that can go hand in hand with the steel sidekick.
In Survival Mode, players start their adventure by cutting down trees, collecting their loggy remains and then transporting them to a Refinery. The Refinery grinds down the resource materials in to lovely, perfect blocks that can either be stared at lustfully for fans of flawless, angular artefacts or even better, used for building or crafting other items to assist your fight for Survival.
The Refinery is pretty much done and just needs animation and some extra polish. 







-No Small Fry
In an earlier post we said we were pretty much done with the Spudgun, but then (ahem) suddenly, we changed our minds…
We’ve been thinking a lot about the Spud Gun and its place within Scrap Mechanic. Initially, our design was similar to what most shooters do with hitscan, however we’ve now decided to take it back to the garage for tweaking. We want to come up with something better, more creative and fun for players and modders alike. Something as fun to use as ‘Spudgun’ sounds.
The result is our own new projectile system that isn’t physics based, but within which projectiles can affect physics, and at the same time making sure spudding things over a network is as fair as spudding things over a network should be.
The great news is that the new system can be adjusted to different types of gun barrel attachments like shotgun and sniper and behave differently. Since you shoot rather large potatoes in Scrap Mechanic Survival Mode, we want players to see the traveling potato and also make sure that it behaves like one (we’ve spent a lot of time studying potatoes).
For example, if a Mechanic shoots straight up in the air, we want the potato to fall back down. We’ve also created conditions so that if the player shoots a moving object, it will give it a solid push. Both these features open a lot of interesting creative combat tactics. We even looked in to having the traveling potato trigger sensors. 
So, we hope you agree with our decision on reworking the shooting to something more solid and interesting even though these decision delays things a bit more.
Now that the Spudgun mechanics are mostly done except some minor tweaks, we’ve started working on the aim system and camera. Also, as you might have noticed, we have a new run animation that works with the Spudgun.
On the same note, check out our new French Fries shotgun barrel, complete with deep frier! That’s not a joke. Let us know if we’re going too crazy with these things…






-Farmbot AI
Thanks to the huge amount of gameplay possibilities available to players, developing AI for a game like ours requires programmers with very large brains – and even bigger schedules. And their first task in creating Farmbots with enough environmental nous to chase Mechanics through their creations.
The new AI is fully working now with an attack in place. Here’s a look at one of our tests where we use the mechanic model. But they will be replaced with farmbots once the new animations are added. It works surprisingly well. But there are still times where they get stuck in a corner or in a loop.
Oh, and while we’re on the subject of Farmbots, we have given them a needed graphical upgrade to fit the new visuals better.




-Terraining Day is Here
It’s never too late in the day to discuss terrain assets. Which is useful, because you’re about to see a jumbo-wheelbarrow-load of ‘em come your way.
Following on from modder support for adding custom blocks and parts, there are now a gazillion amazing parts available to download, all made by the Scrap Mechanic community.
Since we added world building to Scrap Mechanic we also wanted to support mods that added terrain assets to the tile editor. And guess what? We’re delighted to say that this will soon be possible via the next update.
We are guessing that the Scrap Mechanic world will never look the same again once modders start adding trees, train tracks and all manner of gubbins…

 


-Network Work
There’s a little known secret about Scrap Mechanic multiplayer (whisper it quietly): sometimes it can be a little bit wonky for players who are not hosting the game. Luckily, we attend to smash this issue with a well-placed hammer blow.
We are currently working on improvements to game networking and we’re looking forward to releasing this fix in advance of Survival Mode. That means a much smoother multiplayer experience without random teleportation or other such nastiness. Huzzah!



 

-Wardrobe Upgrade
Pretty new outfits sir? Premium stock? Right this way…
Over a long period we’ve been secretly tailoring a fashion show-worth of new outfits and customization options for Survival Mode. Finally, we feel like we have enough to give the community a myriad of ways to dress and personalize their mechanic.
Our awesome art team spent a lot of time texturing and polishing this last month to make the new updated wardrobe ready for implementation. We hope you agree these customization options really turned out amazing. Some will be more rare than others!
In addition, we picked up on redesigning the main menu for Survival to make it more fun and better looking, with extra room for character customization. We’ll unclassify some images as soon as we leave the wireframe stage.
… Oh, go on then.  We can’t do a devblog without showing at least one of our latest outfits, can we?
This is the Painter outfit.


 
-SURVIVAL MODE. WHEN.
We hear you. And we’re still working hard – promise!
We can’t stress enough that working on Survival is basically like working on Scrap Mechanic 2, a brand new game. Committing to a final release date is something very hard for us to do right now, since we’re determined to finetune and tweak everything to perfection, in addition to adding new options and features.
This is the way we want to work on Scrap Mechanic since it’s the direction that will guarantee a better Survival Mode for players in the end. We’re fully aware of Early Access games that rush features out and end up disappointing their players or stop updating, but rest assured, that is not going to be the case with Scrap Mechanic!
We are not going anywhere. But we are making a very technically complex game with physics and multiplayer and a lot of complicated functions in our own engine. We must make sure that everything is fun and working well. It’s also tricky to share our progress on the world sometimes without spoiling to much since there is a lot of exploration in survival. 
We hope this explains our philosophy on development. We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come.

Thanks for your support – and for playing!
We will be back soon! 

For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Valve
Save 40% on Scrap Mechanic during this week's Midweek Madness*!

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You ™re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you ™re the master creator of anything you can imagine!

*Offer ends Friday at 10AM Pacific Time
Scrap Mechanic - Kacper


(Updated Feb 16)
  • Fixed blue world rendering issue

(Updated Feb 14)
  • Fixed rendering issues with AMD graphics cards

(Updated Feb 9)

Hi Mechanics!
We have done a few fixes to the latest update. Thanks to everyone who reported these issues.

Here are the patch notes
  • Fixed the rendering issue with Nvidia cards
    that made glass flicker and blue screen when using thrusters
    among other things.
  • Fixed a fps issue when the player had to many creations downloaded
    from the workshop
  • Fixed a few more rare crashes

    -------------------------------------------------------------------------------------

    Greetings Mechanics!
    The Tile Builder is finally here! This powerful tool will allow you to create your own amazing worlds and share them with other Mechanics via Steam Workshop!

    Need a specific world setup for your creations? Now you can make it. Want to challenge your friends on your own stunt course, now it’s possible. The Tile Builder opens up a ton of creative freedom for the community!

    Check out the new Tile Builder trailer!
    https://www.youtube.com/watch?v=feMVXA4JXYs
    During the testing period we collected a ton of useful feedback from the community (thanks to all the Mechanics who helped us!), however it’s worth keeping in mind that Tile Builder is still at the early stages and we will continue to fine tuning things in the future.

    The Tile Builder was originally a tool we needed when working on Survival Mode, but we soon realised it would make a great tool for the community to use as well.

    There are already hundreds of impressive tiles on the Workshop made by our awesome community. Here are a few fun race tracks that we found!


    Race track by marc
    Download

    DIRT TRACK GAMINGSKILL by Gamingskull -Juan-
    Download


    Race Track - Extra Large Tile by L4KI
    Download

    Here is the update list:
    • Added the Tile Builder
    • The controller and Piston issue is now fixed
    • Fixed a crash related to broken mods
    • Fixed various bugs

    We hope you enjoy the Tile Builder. Now, back to work on Survival Mode and further improvements!

    For all the latest news, follow us on
    Facebook
    Twitter
Scrap Mechanic - Kacper


(Updated Feb 16)
  • Fixed blue world rendering issue

(Updated Feb 14)
  • Fixed rendering issues with AMD graphics cards

(Updated Feb 9)

Hi Mechanics!
We have done a few fixes to the latest update. Thanks to everyone who reported these issues.

Here are the patch notes
  • Fixed the rendering issue with Nvidia cards
    that made glass flicker and blue screen when using thrusters
    among other things.
  • Fixed a fps issue when the player had to many creations downloaded
    from the workshop
  • Fixed a few more rare crashes

    -------------------------------------------------------------------------------------

    Greetings Mechanics!
    The Tile Builder is finally here! This powerful tool will allow you to create your own amazing worlds and share them with other Mechanics via Steam Workshop!

    Need a specific world setup for your creations? Now you can make it. Want to challenge your friends on your own stunt course, now it’s possible. The Tile Builder opens up a ton of creative freedom for the community!

    Check out the new Tile Builder trailer!
    https://www.youtube.com/watch?v=feMVXA4JXYs
    During the testing period we collected a ton of useful feedback from the community (thanks to all the Mechanics who helped us!), however it’s worth keeping in mind that Tile Builder is still at the early stages and we will continue to fine tuning things in the future.

    The Tile Builder was originally a tool we needed when working on Survival Mode, but we soon realised it would make a great tool for the community to use as well.

    There are already hundreds of impressive tiles on the Workshop made by our awesome community. Here are a few fun race tracks that we found!


    Race track by marc
    Download

    DIRT TRACK GAMINGSKILL by Gamingskull -Juan-
    Download


    Race Track - Extra Large Tile by L4KI
    Download

    Here is the update list:
    • Added the Tile Builder
    • The controller and Piston issue is now fixed
    • Fixed a crash related to broken mods
    • Fixed various bugs

    We hope you enjoy the Tile Builder. Now, back to work on Survival Mode and further improvements!

    For all the latest news, follow us on
    Facebook
    Twitter
...