Scrap Mechanic - Cokkies
(Updated January 30)
  • Set a limit to how much the ground can be lowered in the tile builder.
  • Fixed a bug that prevented some players from saving their tiles.
  • Fixed a crash that happened when a tile didn't save.
  • Fixed an issue where lights sometimes rendered incorrectly.
  • Fixed other crash issues.

(Updated January 26)
  • Added race tracks to the tile builder so players can make own racecourses and stunt tracks.
  • Fixed a bug where the save game menu where it didn’t want to close.
  • Fixed various bugs.



Hi Mechanics
We are really stoked to finally release the Tile Editor for player testing. It’s on the test branch now!

The test version has all the tools you need to make your own worlds and share them with other mechanics on Steam Workshop. We can’t wait to see what kind of worlds and crazy stunt tracks you will create!



We also plan to recommend some of the most impressive tiles to our community in time for the editor’s full release, so if you make something you feel particularly proud of during the test period, please tweet us a workshop link before the 29th!

Here is how you access the test branch:


As always we would love to read your feedback!

For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Cokkies
(Updated January 30)
  • Set a limit to how much the ground can be lowered in the tile builder.
  • Fixed a bug that prevented some players from saving their tiles.
  • Fixed a crash that happened when a tile didn't save.
  • Fixed an issue where lights sometimes rendered incorrectly.
  • Fixed other crash issues.

(Updated January 26)
  • Added race tracks to the tile builder so players can make own racecourses and stunt tracks.
  • Fixed a bug where the save game menu where it didn’t want to close.
  • Fixed various bugs.



Hi Mechanics
We are really stoked to finally release the Tile Editor for player testing. It’s on the test branch now!

The test version has all the tools you need to make your own worlds and share them with other mechanics on Steam Workshop. We can’t wait to see what kind of worlds and crazy stunt tracks you will create!



We also plan to recommend some of the most impressive tiles to our community in time for the editor’s full release, so if you make something you feel particularly proud of during the test period, please tweet us a workshop link before the 29th!

Here is how you access the test branch:


As always we would love to read your feedback!

For all the latest news, follow us on
Facebook
Twitter
Jan 3, 2018
Scrap Mechanic - Cokkies
Hi Mechanics!
Some players are having trouble playing the new world builder update. This patch should fix issues that affected certain computer setups. Often occurring on computers with AMD Radeon R3, R5 and R7 graphics and also computers running Window 7.

Here are the update notes:
  • Fixed a crash that occurred for some graphics cards.
  • Fixed a crash that occurred at startup on some computers.

For all the latest news, follow us on
Facebook
Twitter
Jan 3, 2018
Scrap Mechanic - Cokkies
Hi Mechanics!
Some players are having trouble playing the new world builder update. This patch should fix issues that affected certain computer setups. Often occurring on computers with AMD Radeon R3, R5 and R7 graphics and also computers running Window 7.

Here are the update notes:
  • Fixed a crash that occurred for some graphics cards.
  • Fixed a crash that occurred at startup on some computers.

For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Cokkies


Hi Mechanics!

We are happy to let you know that the world builder is finished and added to the game!
You can now place world tiles in any order that you want to create your own unique world layouts. Perfect for creating race tracks and obstacles for your creations. The World Builder will be even more useful once we add the Tile Builder that lets you make your own tiles.
We are also excited to let you know that both of these builders will work with survival mode in the future!

We were originally planning to release the World Builder together with the Tile Builder. But unfortunately, we need to hold on to it a little longer. We still want to give it some extra love. So expect the Tile Builder to come out at the end of January next year!

Here are the update notes:
  • Added the World Builder.
  • Fixed an issue with Intel graphics card that added a blue border around menus.
  • Added better and smoother lods.
  • Added 8 new world tiles to creative mode, 5 of them road tiles.
  • Better texture quality.
  • Improved texture loading.
  • Shorter loading times.
  • Less lag when loading creations on the lift.
For modders
To generate cache in the new improved format, simply open the mod tool and press "Upload Mod" again. The mods will continue to work, this will just save some loading time for your subscribers.


We would also like to take this opportunity and thank all of you mechanics
for all the amazing support in 2017. All the awesome creativity we see from the Scrap Mechanic community keeps us really motivated to put our heart into the work that we do. So from us here at the Scrap Mechanic HQ, a big thank you. 2018 will be an incredible year for Scrap Mechanic players!
Load your Spud guns!

See you in 2018!

For all the latest news, follow us on
Facebook
Twitter


If you are are having trouble with this update, version 0.2.11 is still available if you click properties on the game and click betas. Just like you select the test branch. Make sure to send us the crash report.
Scrap Mechanic - Cokkies


Hi Mechanics!

We are happy to let you know that the world builder is finished and added to the game!
You can now place world tiles in any order that you want to create your own unique world layouts. Perfect for creating race tracks and obstacles for your creations. The World Builder will be even more useful once we add the Tile Builder that lets you make your own tiles.
We are also excited to let you know that both of these builders will work with survival mode in the future!

We were originally planning to release the World Builder together with the Tile Builder. But unfortunately, we need to hold on to it a little longer. We still want to give it some extra love. So expect the Tile Builder to come out at the end of January next year!

Here are the update notes:
  • Added the World Builder.
  • Fixed an issue with Intel graphics card that added a blue border around menus.
  • Added better and smoother lods.
  • Added 8 new world tiles to creative mode, 5 of them road tiles.
  • Better texture quality.
  • Improved texture loading.
  • Shorter loading times.
  • Less lag when loading creations on the lift.
For modders
To generate cache in the new improved format, simply open the mod tool and press "Upload Mod" again. The mods will continue to work, this will just save some loading time for your subscribers.


We would also like to take this opportunity and thank all of you mechanics
for all the amazing support in 2017. All the awesome creativity we see from the Scrap Mechanic community keeps us really motivated to put our heart into the work that we do. So from us here at the Scrap Mechanic HQ, a big thank you. 2018 will be an incredible year for Scrap Mechanic players!
Load your Spud guns!

See you in 2018!

For all the latest news, follow us on
Facebook
Twitter


If you are are having trouble with this update, version 0.2.11 is still available if you click properties on the game and click betas. Just like you select the test branch. Make sure to send us the crash report.
Scrap Mechanic - Cokkies
(Updated December 19)
We have improved the world builder and fixed some bugs. Unfortunately saves containing world builder terrains created earlier in the test no longer works. Sorry about that.
  • Added tile icons in world builder.
  • Added camera panning.
  • Added undo feature (Ctrl + Z).
  • Improved visualization.
  • Various interaction improvements.
  • Fixed a save file corruption that could occur in world builder terrains.
  • Fixed suspension and piston settings issue.

(Updated December 15)
In this update, we added a very early version of the world builder.
Please keep in mind that a lot of things are still missing.
But we already want to start testing it.
  • Added the world builder.

(Updated December 12)
  • Fixed a crash that occurred when the player exited the game while seated.
  • Fixed flickering on player nametags.
  • Fixed creation import visualization.

Hi Mechanics

As some of you following us on Twitter might have noticed, we are currently working on a World Builder and a Tile Builder. These builders will give you all the awesome tools you need to create and share worlds via Steam Workshop. In preparation for this update we will start doing a few tests on the test branch.
We are starting out with some necessary fixes like faster texture loading as well as improved frame rate when loading creations from the lift. We even added 3 new terrain tiles made in the Tile Builder.

Here is the full update list.
  • Added better and smoother lods.
  • Added 3 new world tiles to creative mode.
  • Faster texture loading.
  • Better texture quality.
  • Faster terrain loading.
  • Less lag when loading creations from the lift.

As always! We would be happy if you can help us test it out and let us know if
everything works well. We have made a lot of changes to our game engine as well so this test build can be a little unstable.

When you enter a world in this test, you will no longer be able to open the world outside of the test branch. So please don't test this update in your favorite worlds.

Here is how you access the test!


We hope to add the World Builder and the Tile Builder to the test branch soon.
Time for us to get back to work! Stay tuned Mechanics!

For all the latest news, follow us on
Facebook
Twitter
Scrap Mechanic - Cokkies
(Updated December 19)
We have improved the world builder and fixed some bugs. Unfortunately saves containing world builder terrains created earlier in the test no longer works. Sorry about that.
  • Added tile icons in world builder.
  • Added camera panning.
  • Added undo feature (Ctrl + Z).
  • Improved visualization.
  • Various interaction improvements.
  • Fixed a save file corruption that could occur in world builder terrains.
  • Fixed suspension and piston settings issue.

(Updated December 15)
In this update, we added a very early version of the world builder.
Please keep in mind that a lot of things are still missing.
But we already want to start testing it.
  • Added the world builder.

(Updated December 12)
  • Fixed a crash that occurred when the player exited the game while seated.
  • Fixed flickering on player nametags.
  • Fixed creation import visualization.

Hi Mechanics

As some of you following us on Twitter might have noticed, we are currently working on a World Builder and a Tile Builder. These builders will give you all the awesome tools you need to create and share worlds via Steam Workshop. In preparation for this update we will start doing a few tests on the test branch.
We are starting out with some necessary fixes like faster texture loading as well as improved frame rate when loading creations from the lift. We even added 3 new terrain tiles made in the Tile Builder.

Here is the full update list.
  • Added better and smoother lods.
  • Added 3 new world tiles to creative mode.
  • Faster texture loading.
  • Better texture quality.
  • Faster terrain loading.
  • Less lag when loading creations from the lift.

As always! We would be happy if you can help us test it out and let us know if
everything works well. We have made a lot of changes to our game engine as well so this test build can be a little unstable.

When you enter a world in this test, you will no longer be able to open the world outside of the test branch. So please don't test this update in your favorite worlds.

Here is how you access the test!


We hope to add the World Builder and the Tile Builder to the test branch soon.
Time for us to get back to work! Stay tuned Mechanics!

For all the latest news, follow us on
Facebook
Twitter
Nov 21, 2017
Scrap Mechanic - Kacper


Greetings Mechanics!

It’s been a little while since we last parked our construction diggers to publish a dev blog, but we intend to step things up a gear in future starting with this, the first in a revamped and polution-free series of updates, intended to keep you even more up to date with developments and community trends in the world of Scrap Mechanic!
Today’s update includes exciting new details on Survival Mode, reworked guns and how terrain will work in future versions. Read on for the details – and thanks for playing!





-Enter the Scrapyard
Say hello to the massive Scrapyard biome we’ve been building for Survival Mode!
Once the largest farming settlement on the entire planet, the Scrapyard has since been choked by untold tons of scrap and garbage that has accumulated. With enormous bots pushing rubble around and stacking scrap in sky high pillars of junk, the Scrapyard will be a great place for scavenging parts and resources. But be alert… It’s also not very safe!




-Adjust Your Arsenal
In our last dev blog we showed off the Spud Gun for the very first time. Since then we’ve had a ton of great feedback from the community, including many requests for our latest firepower feature; modular weapons!
We’re happy to confirm that the team is currently reworking spud guns so that players can personalize and improve them from many different parts (see a few below!) We are also tweaking the trajectory of potatoes based on your feedback. Should they have a range limit? How much falloff should they have? Let us know what you think in the comments!




-Survival mode terrain
The next in-development tech is something we’re especially excited to share: randomly generated terrain for Survival Mode!
In Survival Mode, the entire terrain will be built from tiles made in our terrain editor, similar to Creative Mode. However, we’ve improved the system further to give more shape and curve to tiles, which we hope will give Survival a much more epic feel, with rolling and natural-looking environments.
Thanks to randomly generated terrain, in Survival Mode players will explore beautiful worlds unique to their experience. We can’t wait for you to explore them yourself!
Keep in mind that this is just a tech demo and not how the actual final terrain will look. It will have a lot more variation and cool places to explore.



-Tile Styles
Recently we had to take a short break from working on the game’s Terrain Editor, but we’re happy to confirm that the team is back to work on a new version that you mechanics will be able to use to create your own world tiles!
When the new Terrain Editor is released, players will be able to place trees, rocks, roads and shape the ground itself! We’re also planning to include a feature that will allow you to select placement of your tiles when you start a new world. Finally, mechanics will be able to share their world tiles via Steam Workshop. We hope to have all of these features out in time for the new year!


-LODs Better
In visual spit ‘n’ polish news, we finally got around to improving our level of detail system to make it run a lot smoother. In the current game you might have noticed that trees and rocks can pop as you get closer to them - this is because more detailed models are getting spawned in. In future versions, we’ve made the transition between models nearly unnoticeable, making walking and driving a much nicer experience. 
 


-Tee-riffic
Finally, it’s always a pleasure to share some of the outfits our digital tailors have been busily sowing together. This one is the new golfer outfit: very fitting for when you and your friends are swinging sledgehammers at loose objects.  


-So, Survival Mode… When?
The Scrap Mechanic team is working tirelessly to deliver a game mode that lives up to our quality standards – and your expectations! Until we’re able to hit those goals, we appreciate the patience and support of the community. It will be worth it in the end!
Because the game is built using our own game engine, it means we have to work a little bit harder to get the features we want working in-game, compared to a pre-made engine which comes with functions already in place. However, this also means we have full control over everything we do, which is very important for a complex game like Scrap Mechanic. We are able to build a lot of complex and unique functions that we believe fans will really appreciate. Survival Mode, for example, will be fully moddable, on top of the deep physics and multiplayer elements you can already see at work today.

We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come. Thanks for your support mechanics!

Until next time! Keep on scrapping!

For all the latest news, follow us on
Facebook
Twitter
Nov 21, 2017
Scrap Mechanic - Kacper


Greetings Mechanics!

It’s been a little while since we last parked our construction diggers to publish a dev blog, but we intend to step things up a gear in future starting with this, the first in a revamped and polution-free series of updates, intended to keep you even more up to date with developments and community trends in the world of Scrap Mechanic!
Today’s update includes exciting new details on Survival Mode, reworked guns and how terrain will work in future versions. Read on for the details – and thanks for playing!





-Enter the Scrapyard
Say hello to the massive Scrapyard biome we’ve been building for Survival Mode!
Once the largest farming settlement on the entire planet, the Scrapyard has since been choked by untold tons of scrap and garbage that has accumulated. With enormous bots pushing rubble around and stacking scrap in sky high pillars of junk, the Scrapyard will be a great place for scavenging parts and resources. But be alert… It’s also not very safe!




-Adjust Your Arsenal
In our last dev blog we showed off the Spud Gun for the very first time. Since then we’ve had a ton of great feedback from the community, including many requests for our latest firepower feature; modular weapons!
We’re happy to confirm that the team is currently reworking spud guns so that players can personalize and improve them from many different parts (see a few below!) We are also tweaking the trajectory of potatoes based on your feedback. Should they have a range limit? How much falloff should they have? Let us know what you think in the comments!




-Survival mode terrain
The next in-development tech is something we’re especially excited to share: randomly generated terrain for Survival Mode!
In Survival Mode, the entire terrain will be built from tiles made in our terrain editor, similar to Creative Mode. However, we’ve improved the system further to give more shape and curve to tiles, which we hope will give Survival a much more epic feel, with rolling and natural-looking environments.
Thanks to randomly generated terrain, in Survival Mode players will explore beautiful worlds unique to their experience. We can’t wait for you to explore them yourself!
Keep in mind that this is just a tech demo and not how the actual final terrain will look. It will have a lot more variation and cool places to explore.



-Tile Styles
Recently we had to take a short break from working on the game’s Terrain Editor, but we’re happy to confirm that the team is back to work on a new version that you mechanics will be able to use to create your own world tiles!
When the new Terrain Editor is released, players will be able to place trees, rocks, roads and shape the ground itself! We’re also planning to include a feature that will allow you to select placement of your tiles when you start a new world. Finally, mechanics will be able to share their world tiles via Steam Workshop. We hope to have all of these features out in time for the new year!


-LODs Better
In visual spit ‘n’ polish news, we finally got around to improving our level of detail system to make it run a lot smoother. In the current game you might have noticed that trees and rocks can pop as you get closer to them - this is because more detailed models are getting spawned in. In future versions, we’ve made the transition between models nearly unnoticeable, making walking and driving a much nicer experience. 
 


-Tee-riffic
Finally, it’s always a pleasure to share some of the outfits our digital tailors have been busily sowing together. This one is the new golfer outfit: very fitting for when you and your friends are swinging sledgehammers at loose objects.  


-So, Survival Mode… When?
The Scrap Mechanic team is working tirelessly to deliver a game mode that lives up to our quality standards – and your expectations! Until we’re able to hit those goals, we appreciate the patience and support of the community. It will be worth it in the end!
Because the game is built using our own game engine, it means we have to work a little bit harder to get the features we want working in-game, compared to a pre-made engine which comes with functions already in place. However, this also means we have full control over everything we do, which is very important for a complex game like Scrap Mechanic. We are able to build a lot of complex and unique functions that we believe fans will really appreciate. Survival Mode, for example, will be fully moddable, on top of the deep physics and multiplayer elements you can already see at work today.

We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come. Thanks for your support mechanics!

Until next time! Keep on scrapping!

For all the latest news, follow us on
Facebook
Twitter
...