Thea: The Awakening - contact@rockpapershotgun.com (Brendan Caldwell)

Thea: The Awakening [official site] is a turn-based game of survival and strategy set in a dark world of Slavic myths. As a group of humans, you have emerged from an era of bad times and must regrow your village into something resembling a society. In the first of this two-part diary, Brendan attempts just that.

I have 5 bones, 77 meats and 6 children. Those are my village’s resources. There s a lot of other things, of course, but those are the most important. The children will one day grow into fully-fledged villagers but for now, they are marked as a resource, possibly stored in the same warehouse as the coal and vegetables. But it is their potential that keeps the rest of us going the thought of a brighter future that makes life worth living in the town of Bilge Finger. I wonder what happens when you drag the children to this box?

“You are about to destroy 3 x Child. Are you sure?”

… [visit site to read more]

Thea: The Awakening - A'vee
*This build is now available for everyone on main branch*
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Hi all,

As we are now full steam ahead with Our Next Game (TM), we managed to put together a small patch fixing a couple problems in T:TA. This new build is available on Beta branch for testing.
  • Fixed animated HP values on cards so that they don't get bigger over time,
  • Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
  • Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
  • Orcs return event - a fix to make sure they only come back once,
  • Light Armours - fixed icons (swapped leather and gems looks),
  • Bigos from Mushrooms and Bird Meat now has a proper icon,
  • Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).

Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.

Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).
Thea: The Awakening - A'vee
*This build is now available for everyone on main branch*
------------------------------------------------------------------------------------

Hi all,

As we are now full steam ahead with Our Next Game (TM), we managed to put together a small patch fixing a couple problems in T:TA. This new build is available on Beta branch for testing.
  • Fixed animated HP values on cards so that they don't get bigger over time,
  • Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
  • Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
  • Orcs return event - a fix to make sure they only come back once,
  • Light Armours - fixed icons (swapped leather and gems looks),
  • Bigos from Mushrooms and Bird Meat now has a proper icon,
  • Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).

Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.

Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).
Sep 24, 2016
Thea: The Awakening - A'vee
Hi all,
We've teamed up with other developers to bring you this awesome bundle of strategy games. Details below:



Now Available on Steam: TURN-BASED GEMS Strategy Set!

This set brings you six critically-acclaimed strategy games created by independent studios from around the world:

Battle Brothers by Overhype Studios
Chaos Reborn by Snapshot Games Inc.
Gremlins, Inc. by Charlie Oscar
Halfway by Robotality
Mad Games Tycoon by Eggcode
Thea: The Awakening by MuHa Games

Complete your set at 20% OFF and explore these different worlds and game mechanics! Attention: additional discounts on individual games in the set will stack up with the set's discount, so don't miss it!
Sep 24, 2016
Thea: The Awakening - A'vee
Hi all,
We've teamed up with other developers to bring you this awesome bundle of strategy games. Details below:



Now Available on Steam: TURN-BASED GEMS Strategy Set!

This set brings you six critically-acclaimed strategy games created by independent studios from around the world:

Battle Brothers by Overhype Studios
Chaos Reborn by Snapshot Games Inc.
Gremlins, Inc. by Charlie Oscar
Halfway by Robotality
Mad Games Tycoon by Eggcode
Thea: The Awakening by MuHa Games

Complete your set at 20% OFF and explore these different worlds and game mechanics! Attention: additional discounts on individual games in the set will stack up with the set's discount, so don't miss it!
Sep 5, 2016
Thea: The Awakening - A'vee
Hi all!

Not too long ago we added a new set of character art. The graphic style of these characters was noticeably different from what we already had so we decided to replace these. It took a while (holiday season and all), but today we uploaded a patch that changes the look of 10 villagers. There is no need to start a new game, you will simply see new portraits after downloading this patch. Additionally, thanks to our French community, an update to Community French events has been added. Enjoy!
Sep 5, 2016
Thea: The Awakening - A'vee
Hi all!

Not too long ago we added a new set of character art. The graphic style of these characters was noticeably different from what we already had so we decided to replace these. It took a while (holiday season and all), but today we uploaded a patch that changes the look of 10 villagers. There is no need to start a new game, you will simply see new portraits after downloading this patch. Additionally, thanks to our French community, an update to Community French events has been added. Enjoy!
Aug 10, 2016
Thea: The Awakening - A'vee
Text and localization changes today - updated warrior descriptions (removed the info that they cannot equip jewellery), also updated community French language pack.
Aug 10, 2016
Thea: The Awakening - A'vee
Text and localization changes today - updated warrior descriptions (removed the info that they cannot equip jewellery), also updated community French language pack.
Aug 8, 2016
Thea: The Awakening - A'vee
After a really long discussion both internal and in forum threads, today's patch brings:

- Warriors now are able to wear jewellery,
- Animals are now able to wear artifacts,
- Event fixes.
...