Sep 20, 2018
CrossCode - lachsen
https://www.youtube.com/watch?v=kkk_omvFSOU

It's here. The day has come. After 7 years of development, half of which were in Early Access, CrossCode 1.0 finally releases!

Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.

And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.

We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.

We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.

And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!


Missing Content

Just because CrossCode hit full release, doesn't mean it's complete...!

Well, we already warned you that we might not make it in time and that's pretty much what happened. Steam Achievements and Trading Cards are unfortunately not available yet. However, we'll work on this right away and hopefully add those features within the following weeks.

Note that the game already keeps tracks of achievements internally, so there is no need to replay the game after Steam Achievements have been added - you will automatically get all the achievements you already collected once you boot the game.

Other things, that are still missing and will be added in following updates:

  • NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
  • A New Game+ Mode
  • The Last Minute Hero Guild
  • More Quests and proper NPCs for Rhombus Square
  • The Arena in Rhombus Square with more combat challenges
  • A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!

We'll also have another post in the upcoming weeks to talk more about our Post-Game content plans.

Join our Discord

If you feel like sharing your experience of the game with other players, here's just another reminder that you can join our official Discord server:
http://discord.gg/crosscode

Again, thanks so much for all your support. Now go play the game already!

Meanwhile, we'll try to squeeze in a little break to recover from the crunch.

Unless there are too many bugs.


Please... no more bugs...

Until next time!

Your CrossCode Team
Sep 20, 2018
CrossCode - contact@rockpapershotgun.com (Khee Hoon Chan)

Satirical website Hard Drive once ran a story which poked fun at the long, drawn-out nature of most RPGs. In a hard-hitting investigative report, one player was commended for finally getting to the good shit at the 117-hour mark of a fictional title, while his roommate scoffed at him for only making it mid-way through the game. Like most RPGs, CrossCode is an immense and time-intensive experience. Learning all the facets of its world from the combat system to trading with merchants does take a substantial amount of time, but it also makes every minute of this long stretch of time matter. This is done by framing its story as a game-within-a-game , lightly knocking on the fourth wall rather than blustering through it, showing familiarity with the genre, while subverting it at the same time. (more…)

CrossCode - lachsen
https://www.youtube.com/watch?v=zuN-5yxwogU

The new release trailer is out, once again made by MultiMedia AMDG and featuring Animations by VanAnimation (Instagram,
Facebook, DeviantArt)!

It includes a few clips of new content but we made sure not to spoil the big surprises!

Live Stream on Release Day



We've been doing gamedev streams now for over 3 years resulting in over 100 Stream drawings!

That's why we thought it would be appropriate to have a very special live stream on September 20 when we release the game!

The big difference: we will meet up in Frankfurt, visit our Publisher Deck13 and stream live from their office! Most RFG developers will be there and guests as well!

Get ready for some talking about behind the scenes stuff, reflecting on the overall development and of course... Anime talk. Probably. A little bit.

You might also be able to win some stuff! Please gief view!

You'll be able to watch the whole thing on our Twitch channel.

A content-free update of the Game!

With this post we also release a small update for the game! And it's entirely content-free!

... That means this update doesn't add any new content. Or fixes. Or any other changes to the game, really.

Instead, we finally updated the version of NW.js, the software we use to run CrossCode! From our experience so far, this hopefully means that the game will run faster and more stable for most of you. If instead you have troubles with the new version, please let us know in the forum or via E-Mail ( contact@radicalfishgames.com )!

Downgrading NW.js

If the new version doesn't work for you at all, you have the option to manually downgrade NW.js back to the old version using one of the following instructions:

For Windows and Linux
  • Open the installation folder of CrossCode (e.g. within Steam Apps)
  • Delete all files and folders except for the asset folder
  • Download the alternative files ( Windows | Linux 32 | Linux 64 ) and extract them into the installation folder.

For Mac
  • Open the CrossCode.app folder (e.g. within Steam Apps) and backup the assets folder found in Contents/Resources/app.nw/
  • Replace the CrossCode.app folder with this one
  • Copy the asset folder back into Contents/Resources/app.nw/

Note: Whenever CrossCode is updated by Steam (or other platforms) it automatically updates NW.js again, so you will have to repeat those steps after each update. Sorry!

To Do List Update

Since we're so close to release, we thought it's okay to skip the To Do List update for August. Those are actually quite a bit of work. In any case, the short version is: most content has been completed.

Until very soon!
CrossCode

CrossCode, the 2D sci-fi RPG that's proving a big hit in Early Access, will launch in full on September 20, developer Radical Fish Games has announced.

Expect fast combat, physics-based puzzles and old-school, SNES-style graphics, along with a story that will take more than 20 hours to complete. 

I'd never heard of it until last month, but the Steam user reviews suggest it's worth keeping an eye on. 96 per cent of its nearly 2,500 user reviews during Early Access have been positive, and it was chosen as one of Steam’s top-rated, least-played games last year.

In a blog post announcing the release date, Radical Fish detailed exactly what will be added in update 1.0. Several existing areas of the game are expanded, and a new area called Rhombus City—the largest city in the game—has been added. There will also be more party members, quests, boss fights and enemy types.

Several extras that the developer promised during Early Access will arrive after full release, including a New Game+ mode, a boss rush mode and several NPCs. The game will likely get extra DLC in the future, depending on how the release goes, Radical Fish said.

Read the blog post for more details, and grab a free demo on the Steam page.

CrossCode - contact@rockpapershotgun.com (Dominic Tarason)

I reckon that CrossCode is quietly one of the more exciting things lurking around in Steam’s early access section right now. It’s a fast-paced action RPG in the vein of Terranigma or Secret Of Mana, set in a pseudo-virtual world that reminds me of Phantasy Star Online. Initially demoed and crowdfunded back in February 2015, with plans to launch at the start of 2016. Obviously that didn’t work out, but judging by CrossCode’s massive strides made during its time in early access, it was worth the wait. The developers have announced It’s releasing on September 20th.

(more…)

CrossCode - lachsen

(Note: this artwork is still work-in-progress)

It's official now!

After almost 7 years of development
and over 3 years of Early Access,
CrossCode will finally hit Version 1.0 on September 20, 2018!!

Which by the way is still totally in Summer!

What to expect

The full release will be huge and by far the biggest update the game has had so far.

Here is a list of things you can expect from CrossCode 1.0:

  • The complete main story with at least twice the amount of cutscenes
  • Awesome and dramatic plot moments™
  • A complete new area + dungeon + several extensions in existing areas
  • Rhombus Square - the largest city of the game
  • New party members!
  • Over 9 new enemy types + more variations
  • Over 13 new boss fight and other major battles
  • About 12 new quests
  • Several menu improvements and QoL additions
  • A complete German translation
  • Countless other small improvements/changes

Also hopefully less buggy than previous major releases, since we do some internal testing this time!

Other features that we still hope to finish but are not 100% certain yet:
  • Steam Achievements
  • Steam Trading Cards

We will try our best to implement these in time for the 1.0 release. If we won't make it, however, you can expect these features to be added very soon in a follow-up update. Don't worry about achievements, the game already tracks all achievements internally, so you will still get all the Steam achievements you already collected before the update.


Soundtrack Release

CrossCode 1.0 will also come with over 20 new music tracks! With this, the complete soundtrack will include a total of 64 tracks. And of course you will be able to buy that one, too!

(Album artwork by Nemuri)

The Original Soundtrack of CrossCode will be released together with version 1.0! Available on Steam and Bandcamp!

If you like the music of CrossCode and would like to support our composer Deniz 'Intero' Akbulut, you can already preorder the soundtrack on Bandcamp today!

Beyond Version 1.0

Development on CrossCode won't stop right at the 1.0 release. There are several feature and content we promised and we plan to keep that promise.

Most of the following content will be released as a free update after the 1.0 release:

  • A New Game+ mode that allows you to restart the game in a special manner (details still open)
  • Several additional NPCs, quests, and enemies that we promised to our Indiegogo backers
  • The Last Minute Hero Guild that (ironically) we decided not to implement in the last minute.
  • More maps for Rhombus Square and a few more quests that didn't quite make it for version 1.0
  • The Arena in Rhombus Square! The least you can expect is a boss rush mode among other things!

Beyond that, we have a long, long list of stupid ideas and other content we'd love to add to the game, most likely as a DLC of sorts. But this of course depends on how the release will work out. So no promises on that yet!

...And that's pretty much it!
Now it's time for the final phase of development!

Until next time!
CrossCode - lachsen


Hello everyball!

The sun is currently BURNING over here in Germany... relatively speaking at least. So far we had an unexpectedly hot summer and it doesn't exactly help for the development. Still, we kept working and made some good progress in July. And now it's time for another progress report!

Final To Do List Update


Click here to see the updated To Do List.

In July we kept working on end game content, getting closer to the final conclusion of the story. Overall, we're still optimistic that all mandatory content will be completed in September.

However, since work went slower than expected due to the heat, we might have to postpone the release of a couple optional quests to a (free) update after the 1.0 release. We decided it's more important to focus on the main story content and polishing rather than cramping in 100% of all quest we originally planned. All of these quest will be relevant for the end game, so you can still enjoy them when you're at the very end of the plot.

Anyway, here a few more spoiler-free impressions of recent development:


We made a lot of progress with Rhombus Square, which now features a fancy overview map to travel around quickly!


New parts of the city have been added! While you won't be able to visit every spot of the city in version 1.0, it's still gonna be a huge place!


We also started adding interiors for some of the buildings. Here a fancy equipment store!


And here the item store! That's exactly how supermarkets will look like in the future, right?


Also in work: new quests. This one is pretty basic, really. Nothing unusual going on here. Next image!


A lot of (more important) NPCs now have fully colored portraits, including all of the faction leaders and the beloved Master Sensei!


Finally we also found the time to further improve the Equipment Menu! You now see equipment icons in the middle. There are even fancy animations as you can see here

RELEASE DATE WHEN?

We promised to announce the release date in "early August", but we'd like to have another week before we finally do it! That's mostly because we want to prepare something nice before that. Don't worry, it will still be in September.

And that's all for now. Stressful times lay ahead of us, but things are looking good!

Until next time!
CrossCode

Highly rated 2D action RPG CrossCode will leave Early Access in September, Radical Fish Games has announced. 

If you haven’t heard of it before then—judging by its user ratings on Steam—you should probably get to know it. It was also picked out as one of Steam’s top-rated, least-played games last year, so it probably deserves a little more love.

It combines 16-bit SNES-style visuals with a more modern physics system, fast combat and puzzle solving. There's plenty of loot to find and sci-fi dungeons to explore, and it'll take between 20 and 25 hours to blast through the full story when it comes out.

The developer's YouTube channel essentially chronicles CrossCode's development in real time: each video, a couple of which are released every month, is around five hours long and shows the development team at work on various aspects of the game, whether that's adding new facial expressions or tweaking enemies.

It has a free demo on Steam so you can try it out before the full release in September. A more precise date will arrive in early August, the developers said in a blog post. You can watch it in action below, but just bear in mind this trailer is a year old.

CrossCode - lachsen
Hello everyball!

We have a small update outside of our usual schedule for you!

About the Release

Things are more or less fixed now.

That's why we're happy to announce:
CrossCode 1.0 will be released in September 2018!!

We'll have a bigger announcement with the exact release date around the beginning of August with all the bling and shing, but September is locked-in for sure!

Gamescom 2018

We will once again attend Gamescom in Cologne, Germany! We won't have a booth, but will be strolling around as visitors on Tuesday (Business day) and Wednesday! If you want to meetup and maybe get a CrossCode sticker, let us know, best via Twitter (DMs are open) or in our Discord Server.

To Hell with Hell Loyalty Discount

Finally: Thanks to your publisher Deck13 we have a little Loyalty Discount for To Hell with Hell!
This means that any owner of CrossCode on Steam will receive a 10% discount (in addition to the current 20% discount) for To Hell with Hell! Just in case anyone is interesting in helping out Natasia down there... in hell. It's a classic Bullet Hell rogue-like crawler with juicy pixelart still in Early Access!

And that's all for now! More details in August!
CrossCode - lachsen


Hello everyball!

June has been one month of 100% CrossCode gamedev. And as a result, we made a lot of progress! Getting really close!

Final To Do List Update

Click here to see the updated To Do List.

In June we finally managed to decently chip down on those numbers! We made a lot of progress with story and cut scenes, finished another major battle sequence and completed a whole bunch of quests!

That's why we are still optimistic for a 1.0 release around end of summer (late August-September)!
We still didn't decide on precise release date yet, but that might happen soonish as well.

And of course, here a few more spoiler-free screenshot of recent progress:


Here a very ambigious screenshot of a recently finished story event that hopefully doesn't spoil anything... Look! It's a shiny cave!


We further worked on Rhombus Square, roughly completing another part of the city... except for that one large house in the lower left. That still needs some work.


The Botanics Quest has been completed so you now get a lot of fancy rewards for your progress!


Henry's quest chain has been roughly completed as well! More searching of those devices!


Strange new Plants have appeared in CrossWorlds and might hold the key to the Old Man's Secret!


Another small feature: The game will now include "Add-Ons" that allow you to enable/disable things independent of equipment! Equipment like "Holiday Hat" and "Sparkling Boots" that change your appearance/add visual effects have been converted to "Add-Ons" so you can "wear" them at any time, without having to use outdated equipment!

And that's pretty much it. Until next time! Hopefully with some great news regarding a 1.0 release.
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