The Universim - Crytivo
Hello Creators,

Today, we are celebrating our 50th patch for The Universim! WOW! Looking back, the game has evolved quite a lot, especially when adding new content via patches. This particular patch is no exception as we hope it enhances your gameplay. While we are pretty proud of the content in this 50th patch, you can be rest assured that we have plenty more in store for you and your precious nuggets. One might even say that some features will carry over onto other planets...

As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know the happenings of your worlds.

Now, let’s explore the content of this patch.



Cattle Farm
One of the most requested features in our community has been cattle farms - to raise your own animals and receive food in return. The cattle farm will appear during the Medieval Age and will allow you to tame wild animals for the purpose of domestication. Please note that you will only be able to domesticate herbivorous animals. In order to tame an animal, you will be required to 1) build a cattle farm and 2) find the animal in the wild. Once located, you can click on the animal you wish to domesticate and you will have the option to tame it. After a few songs and dance numbers around the animal, they will be tamed. You will now be able to tend to them on your farm!







Mini Events System
Throughout The Universim, you will encounter events that require you to make a choice. You may not have the luxury of easy choices, for everything has a consequence. Our advice to you, dear Creator, is to choose carefully and aid your nuggets when they need it the most (even the ones who get themselves into trouble).



Volcano
Proper city planning is vital for a strong civilization, now more so than ever before. Be cautious where you place your buildings or you may end up with your very own Pompeii. With this 50th patch, you now have a chance to generate an active volcano with every new world! Volcanoes go through quite the process before erupting, which is why our own eruptions occur after multiple stages. Though you may have some time before your volcano erupts, you won’t want to delay protecting your civilization! Volcanoes are rather rare events on a mother planet, but it can be quite devastating on others.





Earthquake
Earthquakes are another natural disaster that can now occur on your planet. While they may not be as devastating as other Universim disasters, you will have to ensure that you have adequate engineers near the earthquake's epicenter so they can immediately repair any damages. Certain planets may have an unfavorable terrain or difficult conditions; you will later have your choice of conquering these territories or skip them altogether.



Passive Discovery Points System
Discovery points will play an important role in The Universim. The players will have a choice to either actively generate points through expeditions or passively generate them via special building types (i.e. schools and theaters). Multiple schools and theaters won’t contribute to the total number of discovery points being generated, so there won’t be any need to place more than the reasonable amount. You will need 1 type of each building in order to start generating passive points.





Improvements and balance changes

Help menu for the expedition camp
The expedition camp received a tutorial window which explains the overall mechanics of the camp and provides clarity for players on what to do.



Residential blocks placement
Residential blocks will be placed closer together and will attempt to occupy empty spots if they can fit. This should allow players to have more condensed cities and ultimately provide more space for other buildings.



Discovery Points for Quests and Events
Certain quests and events will award players with discovery points that can be used to unlock new perks.

Warehouse Storage
We added another requested feature from our players! The total warehouse storage capacity can now be found on the bottom of the panel, next to all of your resources. Here you can see the storage you have available and how much is occupied.



Other Improvements
  • Tornadoes can no longer be trapped inside of a dome
  • Tornadoes will now pick up trees and nuggets
  • Farms received a food production buff
  • The camera’s position will now save with the game and load where you left off
  • Hunters killing animals near the edge of a lake will no longer cause a lake to go toxic
  • Players are no longer blamed for exile deaths unless they directly caused them
  • Minor improvements to lightning
  • Minor performance improvements
  • Space Box UI improved

Bug Fixes:
Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles.

Fixed: Several bugs with farms that were negatively impacting food production.

Fixed: A bug preventing nugget thoughts from working after a save game load.

Fixed: Some bugs that could cause garrisons to endlessly defend the city.

Fixed: Various terrain leveling bugs fixed.

Fixed: Several visual bugs with meteors.

Fixed: Several bugs with the Expedition Camp UI.

Fixed: A bug that delayed or prevented a single target from healing.

Fixed: A bug with space boxes that could slow down - or lock up - the game.

Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD.

Fixed: Tornado screen camera effects.

Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate.

Fixed: Several bugs with bunkers and the alarm.


Thank you everyone for all the constant support and feedback on Discord, and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam.



If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.


https://store.steampowered.com/app/352720/The_Universim/

Thank you everyone!
All the best,
The Crytivo Crew



The Universim - Haren


Build a world with The Universim creator Alex Koshelkov.
He'll be answering questions and hanging out with chat. Hope to see ya there!


The Universim - Crytivo
https://store.steampowered.com/app/352720/The_Universim/

Hello Creators,

We hope everyone is staying safe and healthy. The Crytivo team was hard at work on this upcoming patch and we are happy to introduce you to a bunch of new additions and updates.

As we work on the Space Age certain systems that will be used in that era are slowly being introduced to the early game. We hope you will enjoy this new patch and will have fun with the new mechanics.

Now let’s dig in and introduce you to some of the newest features.



Expedition Camp

Strange things always draw Nuggets attention and the hole created by Sarcalass wasn’t an exception. The Nuggets, in all of their wisdom, immediately started jumping down into the darkness. After a few broken bones, Nuggets finally realized they might need to be a bit more selective with who they tossed into the hole. Those chosen Nuggets returned with new and helpful items that allowed them to advance their knowledge and boost their confidence. These “elite” Nuggets got the name Explorer and received their own building, the Expedition Camp.




Discovery Points

As we start to move into the space age, some old and a few new technologies will use “Discovery Points” to unlock them. For now these points can be earned through successful Expeditions. Later on we'll be adding other ways for you to earn these same points if expeditions aren’t your flavor of adventure.



Clouds

Puffy and fluffy. This is how we like them. New clouds are being introduced with this patch. We changed how our cloud generation system works. Alien planets will have other worldly shapes that will dazzle your imagination. Although Mother Planet received more standard looking clouds they have a pretty cool effect when you fly through them. We can’t wait for you to try and tell us what you think!



Rain and Snowfall

The revamp of clouds required us to make some changes to the existing rain system, but we didn’t just rework it. We also improved it. Rain will now splash when it hits the ground or water. During winter the clouds will also snow. We think it’s pretty cool.



Era Changes

We made another big change that a lot of you asked for. Now you can select buildings from different eras. Customize your cities the way you want and create a unique look. Certain structures that are built automatically, like roads or the black market will still progress according to the research tree, but for any other building you can select the era you want once it’s unlocked.



Improvements and balance changes

Town Hall UI

Town hall UI received was reworked. Previously numbers indicated in the Town Hall UI confused some players. We changed the system, so it will use the percentage value. This percentage will indicate your total adult population that can be assigned to jobs. By default this value will stay at 75%. Which means that 25% of your population will be reserved as laborers. The system will also stop players from setting the number above 90%. This should prevent the issue where players were left with no laborers and the game progression halted.



Perks Rebalance

A good number of perks were reworked to use the new Discovery Points system, like “A Dash of Lightning” that aren’t integral to progression. This way we will be able to test out the new system but also not force players into Expeditions if they don’t want to.



Planet Seed Expansion
Previously the player would get a random planet from 128 different options. The number increased to 999,999. We can’t wait to see what you find!

Save System Improvement
Previously the game was allowed to have only one autosave file that was constantly rewritten. Now the game allows you to have multiple. So say you encounter a bug (what? impossible!) or wish you placed a building a hair to the left you can backtrack further from your most recent auto save. The number of auto save files can be changed in Settings / Game.

Also, while being in the save menu, you can overwrite your existing saves without a need to create new ones. AND it's even faster now. We just really wanted to save the day here. (I’ll show myself out)



New Death Filters
Now you can filter what death messages you would like to receive in the message system. In Settings / News you can select to have “All Death Messages On,” “All Deaths Messages Off,” “First 100 Deaths by Old Age,” and “No Old Age Death” notifications.



Water, Food and Defense Ministers
Ministers received slight rebalances which should provide a better experience and prevent situations where you end up with no food or water. Defense Ministers will more efficiently spread defense towers across the city.


Other Improvements

  • Various Graphic System Additions & Enhancements
  • Shadow Quality Settings
  • Anti Aliasing Settings
  • Graphics Enhancements
  • Grass now has shadows
  • Improved splash effects when a Vortex ball hits the water.
  • Settings now has a new section: “Input”. Anything related has been moved there.
  • Added Mouse look sensitivity and Zoom Sensitivity.
  • Eatery crime generation reduced.
  • Exiles can now use the player road system and generate roads themselves.
  • Prisons, Rehab, and Police stations will now accept nuggets dropped into them.
  • Various improvements to the Nugget AI
  • Exiles can no longer build over player owned areas. Players can no longer build over exile owned areas.
  • Hunters can no longer be quest givers. This was causing... issues.
  • The settings screen, and all options and descriptions, are now fully localized.
  • Added better 21:9 and 32:9 support to the UI systems.
  • The UI can now be zoomed out (shrunk) a bit more using the settings slider.
  • Subtitles are no longer hidden when the game is paused.



Bug Fixes:
  • Fixed: Bugs with full screen camera effects that prevented them from working (ice, dust, water, etc).
  • Fixed: Bug that prevented the screen from darkening when close to a tornado.
  • Fixed: Vine ( root ) / hole could spawn too close to the mountain causing multiple different issues upon quest completion
  • Fixed: A bug preventing props from collapsing. They were just vanishing.
  • Fixed: Orders in the black market could have been duplicated.
  • Fixed: Creator light was not working properly with the grass in the game.
  • Fixed: Bug that prevented a cursor to disappear in free look mode or panning the camera.
  • Fixed: Bug that causes some planets to load for an extremely long time in some rare cases.
  • Fixed: Several bugs with Tesla's battery quest. Including one that prevented the player from progressing in both the quest and the research screen.
  • Fixed: Several bugs with the Creator Power wheel. Once of which could cause the powers to get stuck and not be able to select other powers.
  • Fixed: Exile demand bugs. They can no longer demand 0 resources. If the demand is 0. It will not be shown on the screen. They can no longer demand an outrageous amount of resources.
  • Fixed: A bug that allowed building ghosters to rotate too fast (on very powerful systems) when pressing Q or E.
  • Fixed: Some bugs with Shadow Distancing not working properly after loading a planet.
  • Fixed: Auto Reconnect to Twitch. If you are disconnected. The game will keep trying to reconnect to twitch for 30 seconds before timing out
  • Fixed: A bug when TKing a nugget, from a boat, using the quick TK option.
  • Fixed: Various bug fixes to TK/Vortex

Thank you everyone for all the support and feedback that you keep providing on a daily basis via our discord, twitter and Steam. We extremely appreciate it. We hope that all of those new changes will put a smile on your face and positive emotions. As always, if you enjoy the game, please feel free to leave us a review on Steam.



If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.


Thank you everyone!
All the best,
The Crytivo Crew

P.S.
We know you're eagerly waiting for the Space Age, so in the meantime we thought you might enjoy visiting Mars. In Farlanders you're tasked with terraforming the planet as you build a thriving colony. This turn based puzzle builder has a free prologue out on steam you can play now. We hope you check it out!


The Universim - Crytivo


Today we're extremely excited to Announce our Partnership with Netflix and Illumination. Watch all Episodes of Nuggets the Movie today only!


Join Discussion Here
Mar 31, 2021
The Universim - Haren
PATCH NOTES BETA V.48 ()

https://store.steampowered.com/app/352720/The_Universim/

Hello Creators,

Our new patch is here. Since our last one, we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future.

With this patch, we expanded our tutorial system, increased performance, and added building upgrades. We are also adding some additional life improvement features that hopefully will make everyone’s experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and we’ll keep working with you in order to create the best possible experience for everyone.

Thank you for your ongoing support and we hope that you enjoy this patch and we'd appreciate it if you'd leave us a review on Steam.



Now let's dive in.



Expedition Quest
Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.



Shortcut System
Who doesn’t like taking a shortcut from time to time? By toggling on the shortcut menu with “x” the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example, pressing B-1-1 will bring up an engineer hut ready to be placed.



Tutorials ( Part 2 )
We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
  • Reservoirs and how they operate
  • Engineer Huts explanation
  • Explanation for the radius around certain buildings and how they influence the gameplay
  • Where to find the expanded building functionality
  • How to assign nuggets to buildings
  • How to get additional herbs to the hospital and why your hospitals might have an issue
  • Infection and how to fight it
We plan to continue expanding this system. If you have something that you don’t understand or find confusing, drop us a message on our discord. We’ll be sure to review it and potentially add a tutorial for it.

Ministers Revamp
As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were “fixers” of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and we’re eager to hear what you think.

Modern Movie Theater
We were starting to think that modern nuggets might be getting bored with the “talkies” that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.



Planet Seed
Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.



Improvements and balance changes

Full Screen Mode
Full screen mode support was added to the game, which should provide better stability and experience for some of our players.

Change in the saving system ( Archives Removal )
For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings.

Save Files Management
Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.



Building Within a range Indicators
Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters won’t be able to reach it.



Concrete City
One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true “concrete jungle.”



Educated Nugget displayed in the filter system
Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.



Performance
We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement.

Extinct Animals Icon
A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it.

Construction Panel for the buildings that were automatically built
Previously, any building that was constructed automatically ( Black Market, Temple etc ), didn’t have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in it’s glorious final form.

Bug Fixes:
  • Fixed: Main Menu planet had a wrong season
  • Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
  • Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
  • Fixed: Incorrect tree textures on birch trees
  • Fixed: Shader used for the main menu planet was breaking on certain PC’s
  • Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
  • Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
  • Fixed: After killing an animal, nuggets would not bring food back
  • Fixed: In certain cases roads were able to stop the bridge placement
  • Fixed: Bridge constructions sites now have a hover outline
  • Fixed: Bridge and roads were not reconnecting when the road position was updated
  • Fixed: Damage dealt to the nugget health was not calculated properly
  • Fixed: Lens Flare effects were bleeding through the planet
  • Fixed: Nuggets names were not updated in the residential tooltips
  • Fixed: An issue that would prevent the completion of the “Finish House” quest.
  • Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
  • Fixed: Search in the nugget list panel was not working correctly
  • Fixed: Building Status Icons were sometimes blinking
  • Fixed: Saving the game while load screen was opened, caused a broken save file
  • Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
  • Fixed: Tornado creator power had a chance to spawn multiple Tornado’s if the creator power was used in quick succession.
  • Fixed: Evolution tower could have been placed while being in the ESC menu
  • Fixed: Localization in the garage display panel
  • Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
  • Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
  • Fixed: Using Vortex about the factory caused nuggets to get picked up as well
  • Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
  • Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
  • Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing “Unable to pick up” effect.
  • Fixed: Extreme jittering in certain cases when the Vortex creator power was used
  • Fixed: Bug that caused tooltips to stay open on the screen
  • Fixed: Cupidon Rainbow effect was getting stuck on the screen
  • Fixed: Bug where nuggets would get trapped in the bunker
  • Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
  • Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
  • Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings
Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it.

Thank you, everyone!

Make sure to follow us on Twitter!

All the best,

The Crytivo Crew





The Universim - Crytivo
Hello Creators,

This is our first patch in 2021. Yay! We hope everyone was able to see The Universim special event during New Year’s day. If not, don’t worry, you can see what you missed in the short gif below.



After everyone was done celebrating on January 2nd, we got back to work on a bunch of improvements and even some new systems.

We know a good number of you can’t wait for Space age to be released, and honestly neither can we. But we ask you to bear with us a little bit longer. Every system and every bug fix brings us one step closer to that goal. We want to release Space when it’s ready, so that you’ll have a great time playing The Universim and exploring new planets endlessly. You may have noticed that our patches are a little bit smaller as of late. This is due to us shifting more forces to work on Space Age in order to release them in the shortest possible time, while still providing new features and life improvement changes to the game. We are extremely thankful for your support. As always, if you enjoy the game, make sure to leave us a review on Steam!



Now let's dive in.

Alex is Streaming new Patch Right now!
Live on Twitch



Watch Now

Garages
We had roads, we had cars, but no parking space for them? Welp we had to fix this issue. Garages will provide a limited number of cars that your nuggets can use. Based on the era you are in, garages will consume either oil or fuel in order to function properly. If you’re out of those resources, your nuggets will have to learn to walk again. But if you have amazing oil magnate skills, you won’t have to worry about that issue! Each garage will display the total number of resources that are being consumed by all of your garages on the billboard. Individual garage stats can be seen by opening the garage panel itself.




Medieval Cars
Time to get rolling with Steam! Let us introduce you to our own interpretation of cars in the Medieval era! You heard it right. Your nuggets will be able to get a headstart with that technology and start driving in the Medieval era. Maybe those cars are not as efficient as Modern cars, but they definitely can beat pedestrians in a race.



Telekinesis (Vortex Power)
For a very long time we wanted to simplify the collection of resources via creator powers. Telekinesis provided great interactions with the world and individual objects, but it was far away from the best tool to use in order to bring all the materials to a construction site. For this patch we decided to change that and expand on our Telekinesis creator power. By pressing and holding telekinesis for a longer time, you’ll be able to create a vortex that is so strong, that it will suck everything nearby into a whirlwind. In addition to picking up Nuggets, stones, and trees, you’ll be able to grab what’s made in buildings like, refined wood and stone, metal, glass, cement and etc. Then with those resources in your creator clutches, you’ll be able to supply a construction site or a building upgrade. Just be careful that no nuggets are being harmed during your use of your fancy new creator power! With great power comes great… well, you get the idea.



Water System Improvement
As we are working on some new alien planets, we had a need to expand our functionality with water. Starting from this patch, you will be able to use the Vortex to pick up water in the oceans and move it wherever you need it.

Tutorials ( Part 1 )
New features and mechanics are always cool and exciting to work with, but we wanted to make sure that anyone who picks up our game will know what to do. What’s the best way to ensure that? Of course tutorials. Starting from this patch, we will be adding tutorials for the most confusing systems and mechanics in the game. This will be an ongoing task for us. For this patch, we created a backbone system for our tutorials and added some basic ones. Next patch will expand on that system and provide even more content for our new players. But if this isn’t your first time ruling over Mother Planet, or if you're that kind of daredevil, you’ll have the option to turn them off when starting a new game.



Brightness Setting
We received a lot of feedback after we released our last patch about the brightness in the game. Since everyone has various monitors, the brightness is different for each player. For some our “standard” setting was perfect, but for others it was not so good. We decided to hand over that control to the player and added a Brightness Setting screen. We hope this improvement makes your day a little brighter, or darker, or somewhere in between. ;)



Improvements and balance changes

Snow Changes

Some player’s reported that winter was too bright and buildings were too hard to find. Our initial intent was to create a cold feeling for the player, but in the process we overshot it. The brightness of snow was reduced and it won’t cover 100% of the buildings anymore making them more visible.



Static Combine

We added a very experimental setting to the game that can be found in the gameplay settings. The setting is called “Static Combine”. It basically allows the game to combine multiple similar objects into one, which increases the overall performance of the game. The biggest performance improvement we saw was on the lower end machines, but since this is still experimental and we can only test on so many computers, we wanted to make sure people could still play the game if something goes wrong.

Building Progress

Previously all the buildings that were built automatically (Black Market, Temple etc.) the player couldn’t tell how long it would take to finish. Now clicking those buildings will show the construction progress.

Status Icons interaction

You can use creator powers on Status Icons in order to interact with its associated building. For example, you can use Healing creator power in order to restore the durability of the building. Regular clicking on an icon will still bring your camera to it.

Bug Fixes:

Fixed: Korean language had major issues with the characters display
Fixed: Removed outdated Narrator Dialogue regarding wells in the game
Fixed: UFO’s caused nuggets to get stuck in the fearing state and caused UFO itself to get stuck in one place
Fixed: CP usage error when a very small amount of trees was created
Fixed: Bug that would cause the Camera to get stuck when LMB and RMB were pressed at once.
Fixed: Quest Givers sometimes would end up underground
Fixed: Bugs related to Tesla quest, which caused the disappearance of the parts and not being able to complete the quest
Fixed: Debris
Fixed: Visual bug fixes related to roads and bridges
Fixed: Visual / Shadow / snow issues on medieval bridges
Fixed: Name a nugget quest could have been completed by renaming the same nugget twice
Fixed: Planet filters incorrectly displayed information in certain cases
Fixed: Visual and performance issues related to the toxic lakes
Fixed: Bug that was crashing twitch integration system when invalid characters were used in OAuth field.
Fixed: Certain sounds in the game were extremely loud compared to other in game sounds.

Thank you guys a lot for all your feedback, positivity and support. It means a lot to us and we are working extremely hard to deliver the best possible experience while playing The Universim. Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously.



Did you hear the news? Our friends at META Publishing is working with two awesome games: HordeCore and Time Loader!




HordeCore is a cool side-scrolling shooter, where you blast the hordes of angry Hordelings! Make your kick-ass team of survivors and join the fight!



Time Loader is a cozy puzzle-platformer with a cute robot and time travels! What a mix! If you like physics based puzzles, 80-90s atmosphere, and beautiful handcrafted locations — this is a game for you!

Conveniently, they BOTH have demos! Check 'em out.


Thank you everyone!
Make sure to join our discord and follow us on Twitter!

All the best,
The Crytivo Crew











The Universim - Haren
We love our Creators!

Come hang out with community member Bluebarry as he conquers the ages. Learn tips and tricks or just nerd out with us.



Hope you can stop by! If not help us give Bluebarry some love on his YouTube!





The Universim - Alex

https://store.steampowered.com/app/352720/

Hello Creators,

From our entire team, we would like to wish you a Happy New Year and Happy Holidays!
We worked really hard this year and are eager to bring you even more amazing content next year!

Before saying goodbye to 2020, we prepared one last patch that brings with it some major life improvements and some changes that people were waiting for. Plus we left you a nice surprise that you’ll be able to see in the game during the night on the 31 of December & 1st of January.



Now let's dive in.



Filter System
We added a new filter system that allows you to easily see the current status of your city, nuggets, and buildings in the world space. For example this will help you identify areas with a high density of hunger or deteriorating buildings so that you can add another food source or Engineer hut.



Similar Buildings Location Filter



On top of the filter above, we added another one that will highlight the same type of building as the one you have selected to place. This should allow you to nicely spread your hospitals, eateries and other necessary buildings for your civilization across your planet.



Debris System



We added a Debris system. Previously when a building was destroyed, you were not able to identify which one it was unless you manually checked the news archive. Now, when the building is destroyed manually or by any unnatural cause (twitch #explode, lightning strike, meteor, exiles etc), it will leave debris. You will be able to click on them and select 3 different options as well as to see what building was destroyed:
- Clear
- Salvage
- Rebuild

Clear option will allow you to clear those debris.

Salvage option will allow you to receive partial cost of the building

Rebuild will allow you to rebuild the same building. In that case, resources that were supposed to be salvaged, would be automatically applied.

If debris is ignored, it will slowly disappear over time. If it does disappear, you won’t receive any resources back. Once a building is destroyed the longer you wait the less resources you will receive from salvaging or to rebuilding it. In short, the longer you will wait the less resources you will be able to salvage.

Black Market
We added some additional visual improvements to the black market. You will now see what causes the black market to appear.

Improvements and balance changes
  • Roads were polished a bit more and we fixed multiple issues connected to them.
  • Minor performance fixes
  • Minor memory usage optimization
  • Props can no longer spawn on roads or other places where they don’t belong
  • New road shapes were added which allows more curvature for the roads


Bug Fixes:
  • Fixed: Kickstart creator power prevented nuggets from eating and drinking
  • Fixed: Road segments were breaking due to large curvature angles
  • Fixed: Fixed an issue that was causing an infinite save load
  • Fixed: Minor visual issues related to the UFO’s crashing
  • Fixed: Redesigned Eatery drinking meter that was not displaying the amount of water correctly
  • Fixed: Low environment level did not influence exile nuggets at all
  • Fixed: The player was able to pick up rocks from inside the construction zones
  • Fixed: Cemetery grave slots were cleared too fast
  • Fixed: Residential Blocks were able to overlap each other and overlap with other buildings as well
  • Fixed: Various UI windows had a chance to close unexpectedly without a player interacting with them
  • Fixed: Gravediggers has a chance of losing bodies when they were switched back and forth between a car and a nugget
  • Fixed: In certain situations, it was not possible to drop a nugget while being close to the ground


Thank you for all your support and your positivity. We are really happy to have such an amazing community and we will do our best to deliver the most outstanding experience possible in 2021.

Thank you everyone and Happy New Year!

Make sure to follow us on discord and our Twitter!

All the best,

The Crytivo Crew

The Universim - Haren
We love our Creators!

Starting at 3pm PST

Come hang out with community member Bluebarry as he conquers the ages. Learn tips and tricks or just nerd out with us.

Hope you can stop by! If not help us give Bluebarry some love on his YouTube!





The Universim - Crytivo
Hello Creators,

We hope you are staying safe with all that is going on in the world. While we’re still working full speed on Space Age, we put a lot of effort into this patch enhancing performance during the late game as well as some life changing improvements that a lot of you were asking for.

And as you know, our developers are on a marathon, doing everything possible to win over you and your support. Every time you leave a review for us on steam we pop a mini champagne, and feed our pocket giraffes with skittles, everyone just gets so much happier. And if today you have a few minutes to spare and have been enjoying what we do, leave us a review on steam. Let’s make our pocket giraffes happy!





Performance
We spend a lot of time trying to bring all things together and improve the performance as much as possible. There are still some bits and bobs that can be improved, but we worked our booties off with this patch and improved the performance by more than 120%. This should provide a better experience later in the game on top end machines and especially on lower end machines.

Black Market




Throughout time there’s always been someone in a back alley willing to get the supplies you needed at a cost. In The Universim the Black Market will be auto constructed and upgraded at various points offering a variety of interesting resources for you to buy from 4 different traders. Each trader will be unlocked as you progress through the eras, selling wares that you might need to upgrade your buildings.

All the resources are traded for Nuggets, Ecology, Creator Powers or even disasters. But are you willing to pay the price ?

Kinetic Generator



Nuggets spent a lot of time practicing their running skills inside these wooden hamster wheels. Now it's time for a modern age upgrade. A new building will provide a safer and more efficient environment.

Roads are now connected to the bridges



As we introduced the roads, we had to iterate over them a couple of times in order to polish how they’re structured and improve the overall algorithm that is responsible for the road generation. During this month we worked on one of those improvements that allows roads to smoothly connect to bridges and resolve multiple potential problems with the roads and additional systems in the future.

Key Features:
  • Outline buildings and objects. All the objects which you can interact with in the game will be highlighted when the moused over. These features will be ON by default, but it can be turned off in settings/game.

  • Unlocking a new building now has an animation that plays when you first open the building menu. This should allow you to easily detect when a new building was unlocked.

  • The Creator Points generation setting was added to the Game Customization screen when you start a new game. Now you will be able to choose to play either with a normal CP generation rate, increased CP generation rate (2x speed) or Unlimited CP generation rate.

  • Shortcuts for creator powers now exist on each nugget info panel, population log and on building worker slots

  • Kickstarter Creator Power received an improvement and can be used on an area
    • Nuggets affected by the Kickstarter power will have Red Halo above their heads
    • Kickstarter Creator power now will freeze all nuggets stats except their age status and health
    • This power will constantly drain nuggets health. Make sure to not over use it.
    • Kickstarter will improve nuggets movement speed, increase their strength and carry capacity
  • Healing creator power received an improvement and can be used on an area
    • Nuggets healed by the creator power will receive a white halo above their heads for a short period of time
    • Creator power now allows you to heal all nuggets in the specified area.

  • Each building received a hyperlink for its respective perk that unlocks it. Clicking on it will open Research panel and show where the perk is located
  • Priority button added to the building upgrades which will allow you to prioritize the upgrades
Improvements and balance changes
  • Nugget AI for delivery reworked and improved which will improve the timing on resource delivery
  • CP generation will now be shown in CP per minute inside the temple
  • CP granted for Sacrifices will be displayed in the Temple
  • Added insects that will be flying during night time next to the street lights
  • There is a chance that after cutting a tree stumps will stay on the ground
  • “Fly To” event now can be interrupted by using scroll on your mouse
  • Wind and Kinetic Generators received a shlight rebalance which improve their energy generation speed
  • Modern Wind Generator is now available to be built in the early modern era
  • Stone age engineering huts received an additional slot for the engineer
  • Stone and Wood refineries output increased by 40%
  • Adahy and Elu’s strength has been increased from the range 2-5 to 4-6 in order to provide a consistent start of the game as well as to increase the speed in the beginning of the game.
  • Improved Food Production System that will send only a couple of nuggets at a time to gather food instead of sending all available nuggets to gather it
  • Cook, Doctor / Shaman, Gravedigger will go and collect resources themselves if there are no laborers available to collect resources needed for them.
  • Farms will display an icon above them if the crop was not selected
  • Animals being hunted by Hunters will now have an icon above them
  • If an animal is extinct, the Hunter’s hut will have an icon indicating this. Hunters won’t do anything until a new animal type is selected.
  • Resource tooltips now include materials for upgrades
Bug Fixes:
  • Fixed: Issue where nuggets should ignore the nearby resource and move to pickup the resources further on due to incorrect computation error.
  • Fixed: Issue that would cause multiple errors in the game when the game was loaded with fire in it
  • Fixed: In certain situations roads were generated incorrectly when the evolution tower was placed
  • Fixed: Crytivo Club was not showing up when the game was loaded
  • Fixed: Renaming the buildings was not working properly
  • Fixed: Nuggets repeatedly were reentering roads
  • Fixed: Wind was updated incorrectly, which was causing wind related buildings to work incorrectly
  • Fixed: Killing an Alpha wolf during wolf attack would not kill the wolf actor and upon load it was causing major errors in the game
  • Fixed: Upgrading a building would trigger the “Building was destroyed” message in the news channel.
  • Fixed: Nugget thumbnail was not displayed correctly in the houses
  • Fixed: Nuggets were stopping their movement when the new request was taken
  • Fixed: Certain parts of the roads blueprint were incorrectly removed from the game upon placing a new construction zone on top of them
  • Fixed: Oppress Health stat effect on nuggets was incorrectly working with Hospitals which caused nuggets to get stuck inside the hospital
  • Fixed: Camera movement was not paused when different popup windows were on the screen, such as creator power carousel, quest log screen, research screen etc.
  • Fixed: Picked nuggets in certain cases would go underground and they would continue walking underground
  • Fixed: Following the nuggets and picking him up during the camera “follow: event would break the camera and it would try to follow the cursor instead
  • Fixed: Stuck matchmaking lines over Le Cupidon nuggets
  • Fixed: Multiple panel sorting issues when the Research panel was opened
  • Fixed: Missing nuggets status while being in Prison or Rehabilitation Center
  • Fixed: Adahy and Elu appearance was different from the menu start screen upon loading the game
  • Fixed: Farms without water would produce news messages that would never disappear from the screen causing news messages to stack and cover the majority of the screen space
  • Fixed: Confetti upon landing the successful shot would spawn in the incorrect location
  • Fixed: Some road nodes were duplicated causing errors upon loading the game
  • Fixed: Relationships with exiles were not changed upon killing exile nuggets
  • Fixed: Terrain deformation near the roads was causing nuggets to start waking up in the air
  • Fixed: Le Cupidon matchmaking lines did not disappear upon partner sudden death
  • Fixed: Overpacked quest would break if it was loaded from the saved game
  • Fixed: Residential building panel was using upgrade panel instead of its own panel
  • Fixed: In certain cases road nodes were created underground, which would cause nuggets to go underground
  • Fixed: Some animals animations were incorrectly working when the game speed was increased
  • Fixed: Incorrect birds animations
  • Fixed: Kickstarter creator power was not adding bonus stats correctly
  • Fixed: Planet nodes which are being used by nuggets were not always updated correctly, leading nuggets to wander around
  • Fixed: Error that was happening when the roads were building during paused game
  • Fixed: Electrical parts from Tesla Quest and Delivery packages from Overpacked quests could have been dropped through the ground, leading to the quest failure
  • Fixed: Law was not always taking an effect when the candidate was selected during the election process.
  • Fixed: Bug that was preventing various roads segments to not but built
  • Fixed: Overpacked quests was not spawning packages if the building was placed too close to the roads
  • Fixed: Nugget clothes not being set correctly when nuggets changed their jobs
  • Fixed: Nuggets would not receive clothing when the research for clothing was complete
  • Fixed: Issue where the roads could end up above or below the ground
  • Fixed: Issue where very long roads were generated automatically without the player’s input
  • Fixed: Issue where decoding a spacebox had the lowest priority and therefore it was taking a long time to do so.
  • Fixed: Planet environment will always start at 100%
  • Fixed: Nuggets will no longer wander the entire planet when the city is low on food. They will still try to search for food, but they won’t go across the planet just .
  • Fixed: Houses did not correctly display Nugget’s status
  • Fixed: Error that was appearing when Explosion of the nugget was caused by Twitch viewer
  • Fixed: Animals will no longer be extremely stretched when thrown
UI and Art:

Black Market panel.

Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope you’ll enjoy ordering intergalactic goodies from the newly opened Black Market.






The new notification Panel was designed to let you know if there’s something missing and we hope it will help. We’ll continue reusing this panel as we develop, yay.




Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and we’re excited to scratch that itch for you, we hope you enjoy it!




An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways.



Thank you all for being awesome. We’re continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon we’ll have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever!

Make sure to follow us on Twitter!


All the best,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
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