The Universim - Valve
The Universim is Now Available on Steam Early Access and is 10% off!*

Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

*Offer ends September 4 at 10AM Pacific Time
The Universim - Crytivo
Greetings, Creators!

Check out the latest The Universim trailer - A Nugget’s Story!



https://store.steampowered.com/app/352720/The_Universim/ [img
The Universim - Crytivo
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We wanted to shed some more light on what you can expect to find in The Universim's Steam release, so grab a delicious beverage and head on over HERE to read all about it. Feel free to drop us a few questions, if anything comes to mind. See you there!


https://store.steampowered.com/app/352720/The_Universim/ [img
The Universim - Crytivo


HELLO CREATORS,

Much like any civilization, Nuggets need leaders. These are the best of the best -- or, at least, that’s what their campaign posters say. The most fundamental pursuit of any Nugget is survival, which does not always come easily. As a result, Nuggets typically choose leaders whose agendas will most likely keep everyone alive. Leaders in The Universim will come up with important laws and agendas that can alter your civilization’s evolutionary path and social structure.


ELECTION PROCESS

Every 2 season years, your civilization will vote for the next Leader. There are usually three candidates, and each will bring their own law in the event they are elected. This process will occur with or without your intervention. You can allow Nuggets to choose their own Leaders, or you can weigh in on which you think is best.



USER INTERFACE

In the UI, each candidate will have a list of laws or changes they plan to implement below their names. Every candidate will have their own colour to distinguish them from their competitors. A voting bar will showcase the voting progress of each candidate, which will indicate who is currently in the lead. In rare cases, candidates might change their proposed laws/changes to something completely different.





Every adult Nugget in your civilization will cast a vote towards the candidate they prefer. Their selection is based on their internal preferences and traits. For example, lazy Nuggets will vote for leaders who promise fewer work hours, while Nuggets who like to eat will vote for candidates who promise more food production.


INTERVENTION PROCESS

As a god, you can influence this complex process in a number of ways:


Accidents happen: Nuggets are fragile creatures who do not react well to having a boulder dropped on them. Actually, there are many potential accidents that could befall a candidate. Nuggets know all too well that nature is a cruel mistress. Sometimes, Nuggets just happen to spontaneously combust, get struck by lightning, or end up floating through space. It’s a mysterious world they live in.

Blessings: Murder isn’t always the answer. There is a far less brutal way of influencing the election process, which involves blessing your preferred candidate. Some downsides do exist, though. Firstly, it will cost you Creator Points. Secondly, it might not work. It can happen that the candidate who is most qualified for the job loses to a chimpanzee, even with your blessing. However, at least blessing Nuggets won’t permanently scar the mental state of those who witness your “accidents”.


LEADER

After the election, the new Leader will continue to enact laws over time. Players will be notified in advance when a Leader plans to enact a new law. (DB* Value on min - max laws per Leader Nugget)

If a Leader dies before their term ends, the community will take a bit of time before electing a new Leader. (DB* Value from min to max time when next election will start)

Leader Nuggets cannot be assigned to any other job. (DB* Min-Max age Nuggets can become a candidate for Leader)




EXAMPLES OF LAWS

  • Elderly Assisted Living (Elders mate and eat 2x more and no longer work. 30% chance of elderly couple dying during mating. +2 to Happiness. )

  • Same-Sex Marriage (+5 to Happiness. Slight decrease in reproduction rate.)

  • Matriarchy (Only Female Leaders) (All female Nuggets get +5 Might. Females live for +5 years longer on average. Probability of males being born -15%)

  • Patriarchy (Only Male Leaders) (All male Nuggets get +5 Might. Males live for +5 years longer on average. Probability of females being born -15%)

  • Child Labor (Nuggets work from when they are children. Causes reduced lifespans (-10 years) and lowered Happiness (-10 Happiness))

  • Labor Laws - Nuggets only start work after they turn 10. Lifespans +10 years. Happiness +5.

  • Work Shifts - Nuggets take shifts working. Increases efficiency of buildings (by reducing time that Nuggets are gone to rest/eat) and increases Happiness (+5).

  • Food for all - Increase the amount of rations per Nugget by double. (Happiness +10. Food consumption +100%.)

  • Prohibition - Nuggets no longer drink from Eateries. (Happiness -5. Nugget Stamina +5.)

  • Contraception Ban - Nugget reproduction rate increases. (Reproduction rate +15%, Happiness -5)

  • Adult Classes - (50% of adults will go to School)

  • Accelerated Studies (Nuggets spend less time in School, but injury rates increase) (-20% School time, injury rate +15%)

  • Vaccinations - Nuggets will get shots to become less prone to disease. (-15% chance of sickness)

  • Safety Guidelines - Nuggets will become less prone to injury. (-15% chance of injury)

  • Pollution Control - Reduces pollution by 30%, but players can no longer build factories that pollute.

  • Medical Aid (Increases healing speed by 15%)

  • Vacation Time (Nuggets will take X amount of time each year for vacation. Happiness +10.)

  • Right to arms (Allows Nuggets to own personal weapons. Injury rate +20%, Happiness +5, Wild Animal Attack chance -50%)

  • Industrialist - Nuggets completely shift away from environmental protection and instead increase production. (Factories +15% efficiency, pollution rate increases by 50%)

  • Nuclear Testing (In rare cases, Nuclear Facilities can experience a meltdown. However, rocket building +30%)

  • Water Filtration (+25% to water refill rates, water buildings decay 5% faster)

  • Pesticides (Farm yields +15%. Sickness rates +5%.)

  • Fertilization (Farm yields +15%. Happiness -5 due to smell.)

  • Scientific Focus (Research rate +15%, Creator Point production -15%)

  • Religious Focus (Creator Point production + 15%, Research rate -15%)

  • Sanitation (Sickness rate -15%, water usage +15%)
PLEASE NOTE THAT THIS FEATURE IS A WORK IN PROGRESS AND WILL ONLY BECOME AVAILABLE AFTER THE STEAM RELEASE.















MAKE SURE TO ADD THE UNIVERSIM TO YOUR STEAM WISHLIST


https://store.steampowered.com/app/352720/The_Universim/ [img
The Universim - Alex Koshelkov
Hello Creators,

We hope you had an amazing E3 and took some time to digest all of the delicious game reveals and new info pouring out from its doors. While you were enjoying the show, our team was hard at work developing new features and coming up with crazy design ideas for The Universim. Today, we would like to talk about a feature you’ve been requesting for ages - Exile Villages



Exile Villages will pop up around the planet. These villages will grow alongside your own, eventually threatening and attacking your civilization. We think these villages offer an amazing opportunity to test your Creator Powers. However, you may want to refrain from rushing out to wipe them off of the face of the planet, as they could also offer you something very valuable.



Exile Villages will be formed by Nuggets who have lost faith in you. Certain actions or a lack thereof might cause Nuggets in need to become frustrated and leave. Of course, there will be situations where their demands are completely ridiculous, so it’s almost impossible to please everyone. There could even come a time when you must choose between helping one Nugget or another.



Every Exile Village will have its own population, threat level, and evolution progress, which you can reveal by clicking on them. They will contact your civilization’s leaders with demands or trade offers as time goes by. Refusing or ignoring these messages will, as you can likely guess, end in conflict.



Our design philosophy with The Universim is to give you as much choice as possible, ensuring you have the ability to decide the outcome of almost any situation, either by ignoring it or taking control. We want you to decide how much you engage with and influence the world. We know that many of you enjoy the micromanagement aspects of the game, while others prefer to lean back and watch over their civilization as a silent observer.

Exile Villages will be making their way into the game sometime after the Steam Release. Please let us know your thoughts on the new system. What kind of interactions would you like to see? Do you have some cool ideas you’d like to share? Don’t be afraid to drop us a comment!


Continue Reading Here about Exile Villages Here


WHILE WE HAVE YOU HERE

We have plans to begin releasing regular video updates in the future where Alex Koshelkov (founder) or Sasha Shumski (our producer) will talk about recent changes to the game and general news about Crytivo. These videos will be titled the Crytivo Digest, and we will publish them on our YouTube channel. Subscribe to the channel to never miss an update!

Subsribe


GOBLINS OF ELDERSTONE



Our friends over at Lost Goblin released a great little game a while ago, and they’ve been working hard on tuning the game’s systems and fixing pesky bugs. Goblins of Elderstone is the best it’s ever been, but we need your help to make it even better. We have created forums where you can share your feedback and ideas for the game. The game had a bit of a rough launch on Steam due to a mix up with the Early Access label, so we need to help them recover. They will be adding a whole host of attractive features to entice new players and reward current fans, so be sure to throw your thoughts in as well on what you think should be added. You can check out some videos here to get an idea of how the game plays. We will also be giving away game keys to the most active community members who play the game and offer feedback.

Join our Forums
Goblins of Elderstone Steam Page

Don’t forget to Sign-Up Here for our future updates and giveaways.

Follow our Twitter and Facebook for day-to-day updates.

All the best,
The Crytivo Crew
The Universim - Crytivo


Our team is hard at work on that oh-so-sweet update for the Steam Release going live on August 28. We’ve got a whole lot of new systems coming with the patch, and we’re going to be discussing one of them today. Buckle up!

Introducing God Quests.

As a god, you have to deal with a lot of prayers. While some of them may be spam - and a fair amount will be ludicrous - there are a few genuine, reasonable requests you might want to take a look at. Nuggets will ask for help with various tasks, or request aid during hard times. They might throw in a few bizarre ones now and then, and it’s really up to you to decide if you want to fulfill them or not.

We are also adding legendary Nugget Influencers
and Inventors with this system.



Inventors are notable Nuggets who will alter the course of your civilization’s progress with their quests. For example, you will be able to choose which technology path your civilization follows with the quests from Nuggola Tesla. Nuggola will have a dilemma; he discovered that there are several ways of generating Electricity, and he will need your help to end the battle in his mind over which technology to pursue. There will be three ways to generate Electricity:



Kinetic - Wind Turbines

One path leads to Wind Turbine Electricity Generators. This is a relatively passive and clean way of generating Electricity for your civilization. However, it’s a little unpredictable, due to the production relying solely on the wills of the wind. Wind Turbines will not work during Windstorms (to protect them from being ripped apart) or when there is no wind at all.



The good news is, you’ll be able to store any energy surplus in Batteries. Stored power can then be utilized when Wind Turbines aren’t generating enough Electricity to keep your cities’ lights on.



Kinetic - Nuggetic Motion Generator

Now, here’s an idea. You know all of those Nuggets you have running around? Are they really all being productive members of society? We doubt it. That’s why you will be able to use Nuggets to generate Electricity for your civilization. It’ll be great for their health, it’ll definitely keep the lights on, and it only requires a bit of light whipping. If you have Nuggets to spare, and you don’t really want to take your chances with the wind, then this is a great system. Of course, excess Electricity is stored in the same way as other Generators.



In a similar manner to fancy cars, there is an Insane Mode Button that pushes things into overdrive on the Nuggetic Motion Generator. Nuggets will run like mad, producing far more energy than before. However, use this with caution. Nuggets have been known to explode without warning. Cover expensive furniture beforehand.



As mentioned, these methods of Electricity generation are 100% environmentally friendly. There is, of course, a far more aggressive approach that replaces unreliability with consistency and clean air with pollution - the Electric Gas Plant.



Electric Gas Plants are behemoths when it comes to generating Electricity. They spew it out with ease. However, there are significant downsides. You’ve probably already guessed why, but it’s mostly because this system burns through Natural Gas, which is only found underground. In order to extract Gas, you will need to build Gas Mines. This precious resource will then be delivered to Electric Gas Plants to be converted into Electricity.

Gas Plants will cause a steady decrease in air quality, with an additional side effect involving global temperature increases. But, hey, at least Gas Mine owners will get filthy rich.

Inventors and Influencers

There will be many more Inventors and Influencers throughout your civilization’s advancement, but they will appear randomly. Our goal is to offer you a different experience every time you play the game. Before you tell your friends all about it, here are a couple more Influencers you might come across:

Elon Nugsk - A clever Nugget with some grand and occasionally silly ideas. He will help begin the Planet Colonization initiative. He also may or may not send expensive machinery into space for fun. Keep an eye on him.



Donnug Rump - A Nugget who has a peculiar fascination with walls. He will allow you to build advanced walls around your civilization to protect against extraterrestrial threats or other unwanted intruders. He should never be put in a position of power, but his rants about wall designs have proven to be useful in certain scenarios.



Florence Nuggingale - Her healing hands and tireless efficiency will lead to significant improvements in Hospitals, increasing the total number of patients a Hospital can serve at a time, as well as their Happiness.

Kim-Joe Nug - His sole intention is to provide Nuggets with Nuclear Power. However, many Nuggets may need to be sacrificed to achieve his goal.



Nuggie Curie - Her contributions will lead to the invention of the X-ray machine, reducing the time needed for diagnosis of injuries or pain. This will result in faster healing times for patients.

Wrong Brothers - These guys are crazy. They think Nuggets will be able to fly like birds. We all know that Nuggets can barely walk to begin with, so we’ll have to see whether they’re wrong or wright.

We hope you’re as excited as we are for these new features to make their way into the game. Let us know if you have any suggestions for Influencers or Inventors you’d like to see. Tell us their contributions and how they will alter gameplay, and don’t forget to come up with a terrible pun for their names. We will hopefully get a few more in before the Steam release, but rest assured that more will follow.

Be sure to share this with your friends and family - they might have crazy ideas as well!

Enjoyed this update? Sign-Up to receive notifications when we post new ones!
The Universim - Crytivo


Hello Creators

With our Steam EA Launch on August 28th, we wanted to give you all a heads up about the new features you can expect to see as we press onwards into the Industrial Age. Many of our changes are centered around increasing efficiency of your Nuggets as they progress from cave people to upstanding citizens of your theocracy! As we approach this new age, nuggets will discover technology to make their lives easier. Or at least some of their lives easier. But definitely will help you!

Leave your comment and read more here



Labor Management

A new building that will allow the assignment of nuggets to work shifts so that no building is unmanned at any time.



Electricity

A new resource needed to power the lights as your nuggets work the night shift that can be gathered from both renewable and slow sources, and finite but powerful ones, as well as your creatorly powers.



Batteries

With all that electricity, you’ll need to store the power somewhere. But watch out, overloading them can be dangerous.


Leave your comment and read more here
The Universim - Crytivo


Get hyped!

It’s official, we’re going to release The Universim on Steam Early Access on the 28th of August! We’ve come a long way together, haven’t we? We are super proud of our accomplishments and excited to give more people the opportunity to try it out.

Click to tweet about this

As a result, we are going to bunker down for the next few months leading up to the Steam release. This gives us more time to work on exciting new content and polish all of the systems before the big day. We have a few surprises simmering on the stove for you already, and we think you’re going to love the new additions to the game.



Steam Keys
Everyone who purchased The Universim via the Crytivo Store or Kickstarter will be able to activate their keys on Steam! You can access your key in the My Games section of the Crytivo Store. If you have any issues finding it or come across other problems, do not hesitate to contact our support team.

The Universim Steam Page

This is an unbelievably massive milestone for us. Our bones are shaking in anticipation. This is our first game; it’s our baby. We have invested a crazy amount of love and passion into the project. As you know, we rescheduled the initial Kickstarter release dates in order to give ourselves more time to improve the game. We want The Universim to be something special, something that feels like it’s alive and full of character. Once some issues are solved, we think it’ll be ready for the prime time.



We ask that you please help us spread the word about the official release date.

We know how sensitive the Steam community is to Early Access titles, and we hope that we will not fall victim to being judged too soon. We ask that you please help us spread the word about the official release date. Knock on the door of your favorite streamer/influencer and let gaming blogs and news sites know that you would like to hear more about The Universim. Even sharing the game with your friends and family can be a big help.

It has been an amazing journey, and we’re so proud to have such a strong and loving community like all of you. We cannot thank you enough for your support, and we are honored that you helped us throughout the years. Thanks for being a part of the Crytivo family!



We will talk more about our plans for what lies beyond the Steam Release in future blogs.



Follow us on Twitter and Facebook for regular updates!

Facebook https://business.facebook.com/TheUniversim/
Twitter twitter.com/theUniversim
Website https://crytivo.com/en/the-universim



If your're Streamer, Journalist or Blogger

We would love to give you the opportunity to try the game. Feel free to use this form to request a review copy of the game.

Request The Universim Review Copy https://theuniversim.com/%09key-request
Download Official Presskit https://we.tl/hm3kIV5TO1



Questions and Answers


Why did it take us so long to get here?

The Universim was successfully funded on Kickstarter back in 2014. Crytivo had the immense job of crafting the game from the ground up. “The team had a choice to make: rush the game out to meet deadlines or take our time to create a far more detailed and enjoyable experience,” said Sasha Shumski, producer at Crytivo. “We raised the quality bar substantially, allowing for deeper and more dynamic gameplay to take form. As a result, we decided to extend the production time to ensure that we deliver a quality title. In the end, achieving our vision for the game and pleasing fans is all that matters.”

The Universim consists of dozens of complex systems running in real-time, which needed to be designed in an optimal manner. It took Crytivo close to 3 years just to develop their in-game simulation engine, Prometheus. This system is responsible for all of the simulations in the game, including procedural generation.

“Considering our team’s size and budget, I am so proud of everyone’s efforts to create such a stunning game in this timeframe. I honestly do not believe that anyone else could have made a better product any faster. We are approaching that wonderful moment where we can share the game with the Steam community, and it has us all both unbelievably nervous and excited,” said Alex Koshelkov, CEO and founder of Crytivo.


How much content will be available when the game launches on Steam Early Access?

We aim to release The Universim with all of the content up until the Modern Era. We need more time to polish the later eras.


How long will it take you to complete the game after Early Access Release?

We are aiming to take no more than one to one and a half years after the Early Access release to call the game truly complete. However, players can expect regular updates and many exciting new things to enjoy throughout development.


Will there be multiplayer in The Universim?

It is something we are considering, but we are focused on finishing the base game first. We have discussed multiplayer elements like an intergalactic player trading system, chat, and other systems. We currently have no plans to add a battle royale mode.


Will there be different civilizations in The Universim other than your own?

There will be exiles. They will build their own cities and challenge your civilization. There is even the possibility of alien invasion, as well as many other interesting dynamic events. You never know what might pop up.



PR CONTACT
North and South America: pr@crytivo.com
The Universim - Bolerro®
We want to let you all know that The Universim will be released for Early Access on Steam, August 28th 2018.

Only a few more months to go and we know you can't wait! We want to make sure that The Universim is in a good state before passing it on to you Creators. But please don't expect The Universim to be without bugs at the Early Access release. It is a very complex game with a lot of systems working behind the scenes. As always, we do our best to solve any issues, but we still will need your help in finding them.

With Love,
Crytivo Team
The Universim - Alex Koshelkov


We have a very special announcement for you today. As you know, we have been working on The Universim since June 2014, which means that it has been almost four years since this crazy ride began. While this length of time might seem huge, we are still so proud of how far we’ve come to develop such a complex game to the state it’s in right now. Given the sheer scope and complexity of the project, we cannot imagine any other team of similar size making the game any faster. We are overjoyed with our progress, and you played a huge role in this. Today, we are happy to announce the release window for The Universim on Steam Early Access. The game will be coming this summer! The exact date will be revealed in a few weeks.

We will do our best to be as transparent as possible with our future fans. We are going to make it very clear that the game is still in ongoing development and there might be a number of bugs and issues hidden in the system. We know that any game not meeting the expectations of perfection might get a little chewed up by the Steam community, so we hope that you will help us deliver our message. The Universim is our baby, and this really feels a lot like we’re going to let it out in the world to play in a scary sandbox with a bunch of older kids. We can only hope it’s not going to get hurt.

If you would like to help us out, simply spreading the word will be amazing. Ask your friends and family to add The Universim to their Steam Wishlist here, post about it on any forum you think might be interested, and, if you want to go the extra mile, send tips to your favorite news sites and influencers. You’ve been an incredible part of our community for so long, and we’re about to take another huge step together.

So, this was the big announcement. Well, at least it was big enough for us to start biting our nails and shaking a little. The Steam release is such a massive milestone, as it will in turn allow us to get more feedback and improve on all aspects of the game.

Now, let’s get to the patch

Wild animal attacks! Nuggets might’ve gotten away with hunting creatures unscathed in the past, but that’s all about to change. If an animal decides that it stands a chance in a fight, it won’t run in the direction that your Hunters might be expecting. Roaming wolves may also attack your village during the cold winter months. However, we are not so cruel as to allow these attacks to go unanswered. You can now construct Defense Towers around the perimeter of your civilization. These will ensure that no beast can harm your Nuggets.



We have also added in the ability to change key bindings. Yup! You can now adjust keys to your liking. Down with the dictatorship! Who dares force key bindings upon us?



Medieval Residential Blocks are a thing! Oh boy, it took us quite a while to get here. We are finally rolling out Medieval Houses. Stock up on some iron. You’re going to need it.





Shiny new content

Key Bindings Screen added to Settings - now you can set your own key shortcuts
Defense Towers



Defense Towers interface panel
Medieval Residential Block props, models
Mammoth Trap is now available in Hunters Hut



Residential Blocks
Implemented animal attack event.
Implemented Evolution Tower auto-upgrade (Medieval Era)
Added crossbow accessory (+ arrow)



Adjusted hunting system to use upgradable weapons (spear, crossbow, etc.).
Implemented animal attack AI
Added local temperature to buildings. Updated building snow cover.
Added iron resource to the Warehouse
Rename buildings and Nuggets feature added
Evolution Tower upgrade



Medieval Hunters Hut
Added new languages to the game (German, Spanish, Turkish, French)



Adjusted traps lifetime, needed resources & construction time
Highlight workers and citizens assigned to selected buildings. Now you can see who is working in the selected building.




Bug Fixes

Fixed: NRE when loading lakes
Fixed: How family controller was managing family creation
Fixed: Bug related to removing Nuggets from huts
Fixed: NRE related to loading fire path
Fixed: NRE related to loading paths
Fixed: NRE generated by autosaves (happened when Archive was never opened)
Fixed: AOORE when spawning new animals on planet
Fixed: Animation speed ratio calculation
Fixed: HungerAI, Nugget stuck when food resource/eatery was too far
Fixed: AmusementAI, Nugget stuck when buildings were too far
Fixed: TransportationAI, Nugget stuck when resource storage was too far
Fixed: Thirst AI, Nugget stuck when water source was too far
Fixed a rare bug in planet generation procedure where generation never ended
Fixed: “Doing nothing” while assigned to a job
Fixed: Nugget “thirst”/“hunger” stats were recovering even after well/eatery was destroyed (when Nugget was inside)
Fixed: Nuggets were auto-assigned to buildings while in school
Fixed: Language change on key binding screen
Fixed: Required materials for building is not showing in build menu after unlocking upgrades
Removed demolish button from prayer enclave
Fixed: Iron Mine resets mining progress when Nuggets re-enter building
Fixed: Tooltip localization missing on sort by school in Nugget list panel
Fixed: After loading a saved game, Nuggets are out of the bed in hospital
Fixed: Nugget stuck in hut while mating with low stamina issue
Fixed: Iron Mine animations sometimes do not play when Nuggets work
Fixed: Required biome when placing Iron Mine
Fixed: Incorrect news message when Nuggets die from fire
Fixed: Prayer enclave error when clicking on spam folder after loading game from save
Fixed: Nugget list items blinking when hovered
Fixed: Building names do not get translated after switching language in gameplay
Fixed: Trap range ring disappear when camera is zoomed
Fixed: Easter egg missing
Fixed: Ghoster moves dead animals
Fixed: Can not grab pump, well and reservoir from menu
Fixed: Unable to place Epicenter with tutorial setting off
Fixed: [UI] Hide/Remove specific accessories from a Nugget's portrait in the ID panel
Fixed: Loading screen missing localization
Fixed: Dead Nuggets in hospital infect new hospital patients
Fixed: God Power Carousel first use has visual glitch
Fixed: Hunters Hut UI: Show only required materials+


General balance changes

Increased max distance when searching for buildings to drink from
Nuggets will ignore lake drink spots that are too far
Removed food/water related features from bunker
Cemetery Level 0 - Gravestone lifetime decreased
Cemetery Level 1 - Gravestone lifetime decreased. Wood Capacity Increased from 10 -> 50
Refactored Perk Order
Nugget’s Lifecycle increased by 10%
Mating speed decreased in order to ensure the smooth transition mid / late game to higher population and improve overall balance
Research Time got adjusted after refactoring perks
Time when injures start to happening was moved to the later stage of the game
Upgrade priority was increased. Previously new buildings had a higher priority then upgrades


Art

Bear “Attacking” animation was added
Mammoth “attacking” animation was tweaked
“Attacking” action was added to the wolf animations list
Bear “attacking” animation is more balanced now
“Howling on the moon” animation was added for the wolf
“Attacking” animation was added for the Deer male
Deer female now has “Attacking” animation in its list
Fox now has “Attack” animation
“Tearing the victim” animated action is now available for the wolf
A new model of a crossbow weapon for Nugget Hunter is added
“Shooting” animated action is added for Nugget to hunt with the crossbow
Defense Towers models are now available in Stone Age in two variations
Hunters Hut model upgrade is made for Medieval Era
Evolution Tower model upgrade for Medieval Era was made
Medieval Residential Buildings models were improved to have visual “building progress”
Stone chunks will update snow cover based on the local temperature.


UI Design

News log - fixed broken links
Fixed missing localization for residential huts
Prayer Enclave - text fields were updated to hold different amounts of text when localized
School panel - UI optimization and all text fields upgrade for localization
Stone Mine and Stone Refinery - UI optimization and text fields update for localization
All tooltips are now localized and can hold different amounts of text
Warehouse localization text update
All tutorials are now localized and can hold different amounts of text
Settings menu localization was added
Main Menu localization was added
Nuggets List panel has now pagination added, so we removed that huge lag when list was opened with big number of Nuggets
Buildings List Panel has now pagination added as well
Fixed game breaking bug when hitting F2 to display controls screen
Nugget ID panel update - status and occupation couldn’t fit in designated area when localized
Farm panel fixed Information icon - it wasn’t displaying tooltip
Worker ID panel - first and last name bug fix
Research perk icons added for: residential blocks and epicenter update, hunters hut update, defense tower unlock
Going to defense tower Nugget status icon was added
Farm panel - alert text position fix
Evolution Tower, God Powers Menu and Construction Menu font size tweak - from 18 to 20pt
News in main UI font size changed from 18 to 20pt
Main Menu - added flags in bottom right corner to quickly switch languages
MainUI iron was added to all resources window.


Performance Changes
Nugget and buildings list panel performance improvement

As we rocket towards the Steam Early Access release, we ask that you please help us spread the word in any way you can. We will soon begin approaching press and content creators for any coverage they can offer. If you have a few favorites of your own, please ask them to cover The Universim. Feel free to contact us for any additional information. It’s time, dear friends, to really make some noise. We have been working incredibly hard, and we think it’s about time to let The Universim shine out there in the big wide world. Therefore, up until the Steam release, we will be fixing as many bugs as we can, polishing content, and adding in a bunch of new buildings.

After the game hits Steam, we will start rolling out the Modern Era and Space Age. This means new planets and more Godly features!

Click here to tweet about The Universim.

As a result, we will be taking a month’s break from the patch releases to work on stability and various other improvements (so, not an actual break, just a little more time to work harder on a bigger update). To make up for it, we’ll be adding in some great new features and a few surprises. Who doesn’t like surprises ;)?

Oh, and just a reminder for everyone who bought or will buy The Universim from our website: you will all receive a Steam key as well. Thanks!

All the best,
The Crytivo Crew
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