Star Traders: Frontiers - ElfWord
Happy Holidays everyone!

The Steam Winter Sale is in full swing, and all of our games are at their best deals of the year. Star Traders celebrated its 5 year anniversary this year and is 50%-off, a great gift for any fellow sci-fi fans in your life.

Templar Battleforce, our 93% 👍 turn-based tactics game set in the same universe as Star Traders is too! And our new game, Cyber Knights: Flashpoint, is now two months in to Early Access with over 30 updates expanding and improving it.

https://store.steampowered.com/app/370020/Templar_Battleforce/

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Spreading the word is a great gift to us!
It has been a tough year for game studios as you may have seen. We're definitely trying to make the most of this Steam sale, and get the word out about our games! Anything you can do to help is a great gift to us.
  • 📝 Write a review on Steam, and rate which other reviews are helpful.
  • 🎁 Gift a friend one of our games.
  • 📢 Give us a shout-out on social media, or share one of our own posts on twitter or Facebook.
We're super-thankful to have so many wonderful fans, and know a lot of you have already done all of the above early and often. 😄 Thank you again, and know that it's you we're thinking of when we add update number ::checks notes:: 334 to Star Traders. 🥰

Lastly, a shout-out for our bundles of indie friends.
Because of the way Steam "complete the set" bundles work, if you already own games in a bundle you're purchasing, you're just paying for the games you don't already have -- with both the bundle discount and any sale discount the individual game has! It makes for some incredible deals, and ours are full of great indies worth supporting.

The Endless Adventures - Deep & Replayable RPGs bundle contains Star Traders and two equally deep RPGs, our friends Wildermyth and Vagrus.

https://store.steampowered.com/bundle/33786/Endless_Adventures__Deep__Replayable_RPGs/

The Turn-Based Tactical Bundle has our game Templar Battleforce, plus three other gems each with a very different flavor; quirky fun Chroma Squad, epic fantasy Warbanners, and fast-paced gothic Golden Krone Hotel.

https://store.steampowered.com/bundle/18428/TurnBased_Tactical_Bundle/

Old School Fantasy RPGs has Heroes of Steel (our first game on Steam!), and a variety of fantasy RPGs from open-world cRPG Balrum to isometric action RPG Exiled Kingdoms to a classic gridder dungeon crawler, The Fall of the Dungeon Guardians.

https://store.steampowered.com/bundle/18982/Old_School_Fantasy_RPGs_Bundle/

Hope that gives you some options for any Steam gift cards you may have gotten or any day-of Christmas gifting you're doing! 🎅 Enjoy the season; cheers!
Star Traders: Frontiers - Trese Brothers

Welcome to the Steam Winter Sale and the best sales of the year! The bridge is decorated, break out the bottles of lux, let's celebrate with 50% off and welcome all the new captains with an update.

Update #333 adds a new rank 15 talent for Shocktrooper, improves the balance of post-boarding ship damaging talents and revisits cargo allocation to for enemy captains.

If all of these on-going free content updates are working for you, we hope you'll leave a review to help us keep it going.
Update #333 welcomes you to the holiday season like the Shocktrooper likes to say hello -


New Rank 15 Shocktrooper Talent
The Shocktrooper’s brutal new post-boarding victory talent, Deepstrike Detonator, can absolutely cripple an opponent’s offensive capabilities with a single boarding action. Deepstrike Detonator depends on the enemy ship having some existing damage, or active damage over time effects, when it goes off to maximize the destruction it can inflict. We had fun testing and balancing this new Talent -- which feels like a great capstone Talent -- a very high-risk, high-reward option for a high-risk, high-reward combat job.

Victory Talent Damage Levels
While adding Deepstrike Detonator we had an opportunity to review and rebalance other similar talents that damage weapons and components in post-boarding victory. These Talents have been updated, particularly around the weighting for the number of weapons or components hit. After these changes, higher rank talents will hit more components and maximize the talent owner’s skill points.


Improved Cargo Allocations
This is the first of a set of updates that we will be deploying over the coming weeks that improve the allocation of Cargo to enemy ships. In this update, we have revised the cargo generation for Smuggler Ships, focusing on RTG selection and quantity. You should see Smuggler ships carrying more appropriate RTG in more appropriate quantities near RTG sources, and during rumors that encourage smuggling. In a similar vein, we have started modeling some cargo allocations against the active Era, giving Military Officers valuable weapon cargo to transport during the Consolidation periods. We are excited to release several waves of cargo allocation improvements in the coming weeks, so if you have ideas or feedback about the cargo on the ships you loot don’t hesitate to reach out to us.


Contact Simulator Improvements
This update continues to add small incremental improvements to the Contact and Faction simulator. Last update added some events that allow Contacts to act immediately as a reaction to an event, and this update works to provide Contacts a more filtered list of options, and improves the weighting of those options to give the agents a better chance of selecting an action that is likely to have nearby effects. This will help make Contact’s effects felt more in their local sectors than distant ones. If you see any evidence of this causing misbehavior within your game (especially on very small maps) please let us know.


Duranium Coatings & Minor Fixes
Some players demonstrated some Duranium coating builds that boarded on unfair so we fixed the error that was allowing stacking to get out of control. It is still pretty OP, but at least now it follows the rules. We’ve also improved the cargo spawning (similar to the Smuggler rules) for Molten and Radiation worlds, and added Kraesline Shards to the cargo generation table they use.

Our new turn-based tactics RPG!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

v3.3.77 - 12/21/2023
- New Rank 15 Shocktrooper Talent: Deepstrike Detonator
- Rebalanced Combat Victory Talent's Weapon Damaging Rules
- During Consolidation Era, Military Officer ships carry valuable military cargo
- Improved RTG allocation in enemy Smuggler Ships
- Kraesline Shards now spawn on Molten and Radiation Worlds
- Improved math in Faction simulator, making Contact's actions more likely to be nearby
- Increased duration of Sniper's "Vanishing Act" Talent
Star Traders: Frontiers - Trese Brothers

Update #332 hits across the game's systems with new crew armor, new ship components, new dangerous enemy captains in powerful ships, and even more excitement around the Black Market.
 
If you're enjoying the pace of on-going, free updates to the game we hope you'll leave a review!

New Crew Armor
Powerful new salvage crew armor has dropped with Update #332, boasting a straight +4 Initiative buff. This level 8 armor is rare and hard to find but it wastes no time, go straight for speed over protection.


Duranium Coating
The gleam of Duranium coating never looked better, with 2 new Coatings now available. At Duranium Coating II and III, are capable of reducing ship damage during orbital operations - Patrol, Salvage, Spy and Blockade - by up to 40%, Now adding extra points of Armor and Shielding each, as well as 5% or 7% Void or Radiation Res, these are now some of the most all-arounder defensive components you can purchase. They do not come cheap and demand a medium slot but are powerful additions to your ship's protection as well as orbital activities.

Along with their price, all components that are made out of rare and excotic metals, such as - Duranium, Ferrochronmium, Iridlaentine - all now demand higher Starport ratings (6, 7 or 8) to match the types of worlds where such things can be processed.


Acheron Sighted - Beware!
High level enemy who are flying for a faction military may now appear in the Acheron Battlecarrier, kitted with craft and all of its bristling weaponry and defenses. Beware, a new powerful super-carrier is on the lose in the void to give your high level captains a run for their spice.

Leo Upgrade
As one of the flagships of the Thulun navy, we've upgraded the starting components of the Leo Battlecruiser to use even more Thulun specific components. As the component list continues to expand, there are more and more components specifically from their faction to round out an entire ship. The Leo Battlecruiser, the pride of the Thulun naval shipyards.


Black Market Power Center
Black Markets have gained a number of useful boosts in Update #332.
  • Charisma now has an even bigger effect on access cards in the Black Market, increasing the impact of the Attribute by 50% and is particularly effective at reducing the chance of the worst cards in the Market
  • We're continuing to further connect Black Market to Rumors so have again boosted and improved its card set during UCF Riots, Pirates, Ion Storms and Spice Festivals Rumors. Such Rumors can basically guarantee that there are excellent Access cards in every hand.
  • Finally, if a Contact is granted additional Influence due to a Black Market card, there is now a special simulation rule that may allow them to take an immediate Contact action. This can help further empower the Contacts through which you are reaching the Black Market as they may assassinate an enemy, purchase a powerful Rumor, spread that Influence out to their allies or more

Our new turn-based tactics RPG!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

v3.3.75 - 12/15/2023
- New Crew Armor: Chaos Weave (Level 8, +4 Init)
- New Ship Components: Duranium Coating II, Duranium Coating III
- Faction Military Officer Captains can now appear in the Acheron Battlecarrier
- Updated Leo Battlecruiser to use even more Thulun-specific components
- Black Market Access is substantially easier during UCF Riots, Pirates, Ion Storms and Spice Festivals
- Increased the effect of Captain Charisma on Black Market cards by 50%
- Allow Contacts to take immediate action (buy Rumors, assassinate enemies) on some Black Market Influence gains
- Fixed Duranium, Ferrochronmium, Iridlaentine to all require high Starport Rating
- Fixed reports typos and crashes, fixed 2 performance issues for Intel GPU
Star Traders: Frontiers - Trese Brothers

Welcome Update #331, where we are continuing the drive to add more high powered ship components to the game to help you design the perfect ship for whatever profession you chose in a wide range of mass categories. We've also added a new rare Salvage Armor type, the Wolf Eight-Plate and fixed a number of bugs and community reported QoL.

If you're enjoying the on-going free updates to the game years after launch, we hope you'll consider leaving a review!

Our new turn-based tactics RPG!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to complete the second milestone with Proc-Gen Missions and Custom Difficulty (even better than STFs!) If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


New Cargo Holds
We're still not done expanding the scope of ship design options and components for our Captains, and this update adds another top-end option for cargo haulers, Cargo Hold 7. This oversized large component can individually hold 70 units of cargo, making it the largest hold to date. As we press towards Rank 10 Cargo Holds, ship architects are warned that our designer's ability to cram even more Water-Fuel storage into these spaces has hit a upper limit. For Captains that demand more fuel storage and longer range for their cargo haulers, look to the upcoming large size fuel tanks instead of Cargo Hold 7 and beyond.


Advanced Hangar Bay & Rename Thulun's Hangar
Update #331 also rolls out the new Advanced Hangar Bay, a medium sized component capable of holding 1 craft, boasting the best Electronics boost among Hangars (+2), the highest Fuel Boost (+20) but also the highest HW Jump Cost (+10).

Also, we've renamed the Thulun-specific hangar bay to 'Fidelis Hangar' so the Faction ownership is more clear.


Storied Wolf Eight-Plate
This new armor set provides superior protection and mobility, ensuring your team is ready to face any challenge in the galaxy. Keep an eye out when you're salvaging for this rare drop!

Bug Fixes: Thanks community!
Last but not least, we've implemented additional bug fixes and gameplay adjustments. We've resolved an issue causing seized AI ships to incorrectly display zero available cargo space, and fixed a bug that sometimes led to the unexpected drop of Templar Exemplar Command armor as loot. Also, we've added +1 Armor to the Jyeeta Cargo Hold II, enhancing the Jyeeta's resilience and make this terrifying race of "space slugs" even worse!

We've also caught up to a long running bug that could result in seized AI ships having 0 available cargo space.

v3.3.73 - 12/7/2023
- New Ship Component: Cargo Hold 7
- New Ship Component: Armored Cargo Hold 5
- New Ship Component: Advanced Hangar Bay
- Renamed Thulun specific hangar bay to 'Fidelis Hangar'
- New Crew Armor: Wolf's Eight-Plate
- Fixed issue that could cause seized AI ships to have 0 available cargo space
- Added +1 Armor to Jyeeta Cargo Hold II, making upgrade Jyeeta slightly stronger
Star Traders: Frontiers - Trese Brothers

If you'd like to nominate Star Traders: Frontiers for a Steam award, we're a labor of love. With Update #330 just out, the labor continues, and it does so do to love of the game.

Thanks for all your support, reviews and shares!
Andrew & Cory & the whole Team
Star Traders: Frontiers - Trese Brothers

Update #330 arrives with some new Trait changes, new Trait mutation opportunities, new gear for your characters, and improvements to both new game and mutiny options. A huge thanks to everyone who has helped us get to 330 updates and continually improve the game with new features, balance and content.

If you're enjoying the continued free updates, please remember to leave a review and share the game with a friend!

Save 20% On our newest game in Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! With Update #20 already out, we're doing it in a style you'll recognize from Star Traders: Frontiers. Fast, relentless improvement and expaions! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Self-Taught Trait
We've pushed the longtime Trait, Self-Taught into more exciting territory with Update #330. First we've increased its chance to grant double XP to 15%, allowing it to compete more directly with other powerful Traits like Brilliant. With Update #330, we've also added Self-Taught to more Trait rule sets, allowing it to proc in recruits from the clans, low Economy zones and other places where it is impossible that Brilliant will proc.

While the Brilliant character may gain additional XP due to their sheer intelligence, a Self-Taught character gains extra XP from necessity to survive and excel (or whatever other motivation you'd like to RP!)



Further Mutiny Tweaks
We've spent a few weeks working on Mutiny as one of the focus areas and with this update we've buttoned up a few final issues. We've ironed out a few of the Traits that should or shouldn't allow Talents and fixed some bugs where the total amount of money required for Large Pay Raise was miscalculated.


Starting Contacts
While in most situations, starting contacts are well spread around, there are still map seeds that could result in them ending up in a pile. With this update, we've further improved the situation even in those odd maps seeds to make this more optimal, more of the time.
 
v3.3.71 - 11/21/2023
- Buffed "Self-Taught" Trait to 15% chance of Double XP
- Independent Recruits have increased chance to have "Self-Taught" Trait
- Added new chance of "Self-Taught" Recruits for Clans and low Economy Zones
- Increased chance of "Self-Taught" where "Brilliant" can't proc
- New Gear: St. Leena's Bangles
- Fixed Dread Legacy description, buffed XP and Rep Bonus
- Fixed text issues with "Large Pay Raise" option during Mutiny
- Fixed issues with some mutinous crew Talents being available
- Fixed issue with "local" starting Contacts all being placed in a single zone
- Fixed ship pricing display bugs during Starport Expansion rumors
Star Traders: Frontiers - Trese Brothers

Update #326 follows-up on a number of awesome community requests for improvements - new Talent cooldown visibility, new medium slot Fuel Tanks, new HUD details about paying your crew and more. A huge thanks to everyone posting and sharing to help improve the game!

If you're enjoying the on-going support for your favorite space captain RPG, please take a minute to leave a review and share the game with a friend!

Our new game has started Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Talent Cooldown Displays
With Update #329 we've made the cooldowin details for all ops Talents -- Exploring, Spying, Patrolling, Blockading and Salvage -- visible when hovering over a Talent before use. For these Talents especially, as you're often trying to plan out a certain sequence of Talents to ensure you come off cooldown quickly enough to never have to play without a talent -- this is highly valuable! Thanks for the great suggestion @rzwicaksono!


Since we were adding it for the ops Talents, we've also included cooldown details for Talents in ship combat. As these Talents go onto cooldown for extended periods of time, you can make quicker decisions about using them, especially if you have some idea of the level of risk you can currently take or the chances of another ship fight just around the next star.

New Fuel Tanks 5 & 6
Update #329 has added 2 new medium slot Fuel Tanks to the mix. While neither of the new tanks adds any additional Skill Pool to your ship, they do add sizeable chunk of Fuel in total for the trade of cost, at 105 Fuel and 130 Fuel respectively.


Crew Payment HUD
We've added details about how many crew need to be paid to the hover over the alert bar at the top of the HUD. While crew payment doesn't have enough priority to demand its own icon up on this bar, the information is just always available if you hover. This can provide a quick way to know if you can level your crew, or use the Traits that rely on paying crew to your advantage.

And Bug Fixes
With Update #329, we also fixed a problematic pricing issue with the Wolf Vector's and reports bugs and issues from the forums.

Thanks to everyone reporting bugs and issues!

v3.3.67 - 11/15/2023
- Improved Talent Displays: Added Cooldown to Explore, Orbit, Ship Combat
- Improved Ship Alerts: Now shows count of Crew waiting on payment
- New Components: Fuel Tank 5, Fuel Tank 6
- Fixed displays of some Small Craft Crew buffs from Gear
- Fixed: Wolf Vector price bug
- Fixed bugs and rendering issues
Star Traders: Frontiers - Trese Brothers

Update #328 adds the new Cargo Hold 6, improves a Zendu Trait and also adds another set of deepening simulation connections between game systems and Rumors - Rumors and Black Market, Rumors and Rare Trade Goods

New Cargo Hold
Cargo Hold 6 is a beast - the top of the line large cargo hold for your merchant's cargo long hauler. The expansive fuel capacity pairs well with the recently updated Longhaul Engines. So whether your running Salvage or Explorer with a Javat mining rig, or just hauling cargo for credits, this is the upgrade for you. Load up on expensive Permit-only goods or seeking out even more difficult to obtain Rare Trade Goods, the Cargo Hold 6 is a big investment but helps keep those merchanting margins high.

Improved Black Market
Overall, we've pushed the chances of drawing access cards - which are the success cards int he Black Market - about 5% higher with a bit of a bias toward higher level access cards.

In the case of Rumors like Spice Festival and Civil Unrest we've made the Black Market access cards - in which you reach the market - twice as likely to be drawing in to the hand of 5 cards. Also, access cards with higher level of access are now more prevalent.

Rumor + RTG Intersection
We're expanding Rumors effects by allowing them to interact with the Rare Trade Good generation and economy. This is another exciting intertwining of important systems and we're excited to continue to make changes in this regard that deepen their relationship.

For example, Shortage Rumors on the planets responsible for Rare Trade Good supplies will trigger spikes in prices for the goods as the news travels. We've mapped out some more cool ideas for Rumor interaction like with Civil Unrest and Xenos driving supply and pricing changes as well.


Contact Simulation
To help protect high powered Contacts, we've added some new rules that prevent low Influence Contacts from actually making an attempt at killing them. This helps strengthen the simulation and improve the chances for higher Influence Contacts to outlive their peers.


Zendu Lineage
This Zendu Trait has gained a full point of +1 Initiative. The memories of your lineage's past, regardless of how fragment give you nearly preternatural reaction time, now for a total of +3 Initiative.
 
v3.3.65 - 11/10/2023
- New Ship Component: Cargo Hold 6 (yw, merchants)
- Reduced rate of low-influence Contacts attempting to assassinate high-influence rivals
- Rumors on RTG origin world can now cause market and pricing changes (more soon)
- Balance Change: Black Market overall +5% Success Rate
- Double Success Rate for Black Market Under Spice Festival, Civil Unrest
- Contact Influence spent on Rumor duration is return to Contacts if the Rumor ends early
- Buffed: Zendu Lineage Gains +1 Init for +3 Total
- Nerfed: Relic Deathward looses -5% Bleed Res
Star Traders: Frontiers - Trese Brothers

The update train continues with Update #327: Longhaul It! This one adds a new level 10 ship weapon, new rare gear, improves all Longhaul engines regardless of Mass, improves starting Contact balance and fixed the fix for the Acheron Battlecarrier.

If you're enjoying the game and the updates, please leave a review and share the game with a friend!

Our new game has started Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


First New Level 10 Weapon
The new M115 Twin Autocannon breaches the level 10 weapon barrier! Exciting, highly expensive and highly powerful, the M115 offers intensely high (90%!) chance to hit enemy craft as well as best-in-class accuracy against enemy capital ships (+14). Like other higher level weapons, it is unlocked alongside Level 9 weapons by the grand sweep of story and Eras.

We've also made fixes to the M101 Tracker Cannon which had some odd values set for its level, price and the minimum zone stats required to buy it.


Longhaul Fuel Boosts
All Longhaul type Void Engines have gained a new and key boost -- extra fuel! Ranging from +25 to +55 depending on the Mass of the engine, these Longhauls now directly help your ship live up to its name, even beyond the regular Engine Speed's effect. This helps them stand out in the set of engines for their purpose.

To the benefit of small ships interested in using Longhauls, the lower Mass Traveller and Longhaul Engines now come with Armor, which can help take pressure off other components in an already small ship.

New Rare Hogobloxin Balm
Another rare piece of gear you made need to salvage high level wrecks to find, the new Hogobloxin Balm adds +3 to Wisdom, Resilience and Charisma as well as adding +25 Debuff Resistance.

Speaking of ultra rare loot, we've rebalanced the newly added Deathward down to +21 Resilience (from +24) and tweaked its loot drop rules so that it is even less likely to appear early in your career.

 
Contact Balances
With Update #327, we've adjusted the starting Influence of Retired Blademaster, Naval Doctor, Spice Presser Contacts. Mosty to their benefit, these new starting Influence values can be especially helpfulf or new starting contacts who may or may not be your allies. This lets them be more active in the simulation and protects them a bit from early and sudden death.

v3.3.63 - 11/8/2023
- New Ship Weapon: M115 Twin Autocannon (Level 10! What?)
- New Rare Loot Gear: Hogobloxin Balm
- All Longhaul pattern engines now offer additional fuel storage, from 25 to 55 depending on mass
- Low mass Traveller and Longhaul Engines now have Armor points, are Armored components
- Reworked 'Kiret Karat' Relic 2nd Hand Blade (low damage, high accuracy)
- Contact Influence has much larger impact on duration of Rumors purchased by Contacts
- Increased range of Zone Rumors `Court Scientist` Contact can attempt to purchase
- Increased Starting Influence for: Retired Blademaster, Naval Doctor, Spice Presser Contacts
- Relic Deathward reduced from +24 to +21 Resilience
- Fixed reported problems with 'Acheron Battlecarrier'
- Fixed issues with M101 Tracker Cannon (Level, Availability, Cost)
Star Traders: Frontiers - Trese Brothers

Welcome back to the update train with Update #326! We had to take a break recently (reasons explained below) from updates but we're excited to get back to the priority list for Star Traders: Frontiers. We've still got some exciting things in store, so let's get busy --

If you're enjoying the game and the updates, please leave a review and share the game with a friend!

Our new game has started Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


New Relic
The ultra-rare Relic Deathward will not be an easy find. Salvaging medical wrecks, exploring the most dangerous and desolate places, you might come across this ancient and forgotten tech. But taking it in hand, you'll gain +30 Bleed Res (goodbye Bleeds!) and a near unimaginable +24 Resilience.

Mutiny Improvements
After the good changes in Update #325 that fixed how Captain's Talents were selected during a Mutiny (they can now be used even if Captain is low Morale) we've returned to Mutiny again to do further improvements and house-cleaning.

Any crew member who has the "Loyal" or "Revere's Authority" Trait will also correctly offer their Talents during a Mutiny, even if their Morale is below the line. This matches the rule exception for the Captain and further helps those stalwart supporters in your crew make a difference at this critical time.

To help stave off the repeat Mutiny issue, a new offer of "Large Pay Raise" has been added which can trade even more promise of future credits in for +50 Morale instead of the normal +20. While more expensive, this option is one that will put the Mutiny to bed for a while and can be really helpful in open space, or if there are no ports of good harbor and high Spice nearby to help you improve your Morale in other ways.

Cutting against you, we now consider the levels of the mutinous crew when determining how much damage they could cause if they are met in battle. The damage numbers goes up if you allow higher level crew to reach a point of Mutiny (which, to be clear, is very rare).


Boarding is no longer "No Action
We fixed a bug that was popping a confirmation when you attempted to board and do nothing else during a ship combat turn. Apologies about that, boarders!
 
v3.3.61 - 11/3/2023
- New Ultra-rare Gear: Relic Deathward
- Improved Mutiny results display for Bribes and Payments
- Added new additional "Large Pay Raise" option to grant +50 Morale instead of the normal +20
- Now "Loyal" and "Reverse Authority" Crew will now even offer Mutiny Talents, even if morale too low
- Talents that prevent Morale loss now work to player's benefit during Mutiny
- While rare, Mutiny with high level Crew is now more dangerous (higher damage numbers)
- Fixed SFX for Rank 15 Combat Medic Talent: Flechette Rounds
- Fixed issue where confirmation dialog for no action would appear in ship combat even if boarding
...