Don't Starve Together - Klei-JoeW


Skill Spotlight: Wormwood, Wolfgang, Woodie

Highlights:
  • Wolfgang Skillset added
  • Wormwood Skillset added
  • Woodie Skillset added
  • Survivors can now craft large Support Pillars to create areas safe from quake debris and cave ins.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth are now no longer prototype-able but can be repaired using specific repair kits.
    • When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier.  Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.
New Skins



The Archaic Attire Chest can be purchased in a chest for $4.99 usd and contains skins for: Wormwood, Wolfgang, and Woodie. As always, these items will be available as drops in game and are also weaveable using spool. 

The Archaic Artifacts Chest can be purchased in a chest for $6.99 usd and contains the Archaic Meat Rack, Archaic Gym, Archaic Tent, Archaic Fencing, Archaic Gate, Overgrowth Husk and Archaic Chest. These items are also available as drops in game and are also weaveable using spool. 

New Twitch Drops



The Nouveau Thulecite Suit joins the Art Nouveau collection. Check out the post for more details. 

Rhymes with Play!



Have some points!

Here is your points link for this update. Go out and get yourself something nice. 

And that's it for now. We don't have a teaser or more information on the next update at the moment, but we do want to let you know that we are going to be checking in with a roadmap update soon and we'll be sure to drop something interesting in there. 
Don't Starve Together - Klei-JoeW


The next update for DST will be available next week on July 27th at 10am Pacific time. 

Skill Spotlight: Wormwood, Wolfgang, Woodie

Highlights:

  • Wolfgang Skillset added
  • Wormwood Skillset added
  • Woodie Skillset added
  • Survivors can now craft large Support Pillars to create areas safe from quake debris and cave ins.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth are now no longer prototype-able but can be repaired using specific repair kits.
    • When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier.  Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.
As always a big THANKS to everybody for all the feedback and bug reports during the beta period. We're aware that the changes in this update were going to be controversial and tricky and we appreciate all the feedback and suggestions to help get it to where it needed to be. 

Of ourse, this update will also bring a new animated short, bug fixes and balance changes, and a new streaming item "Nouveau Thulecite Suit" as well.

See you Thursday!
Don't Starve Together - Klei-JoeW

New Content Update Available Now!

Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show?

What's New?

New Features
  • Dark Miasma will spew from Shadow rifts opened by defeating the Ancient Fuelweaver or by server settings.
  • New shadow thralls will emerge from the Miasma bringing new materials to craft new “Horrible” tools and gear.
  • Start of a new Scrapbook feature.
Notes for Modders
  • This update’s mod release ID is R29_SHADOW_RIFT
Streaming Drops

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

New Skins!

Complete Triumphant Chest ($15.99usd)
This Complete Triumphant Chest contains the complete Triumphant series of survivor skins.
Moon vs. Shadow Chest ($9.99usd)
This Moon vs. Shadow Chest contains Winona, Wigfrid, and Wolfgang's Moonbound skin items, and Wortox, Walter, and Warly's Triumphant skin items.

Rhymes with Play!


And more!

We've also turned on the Midsummer Cawnival and we've got a special item added to Klei Rewards, here's some points so you can grab that, if you want it. This post is massive, so I am keeping it simple. This is not the end of our series of "From Beyond" updates! (Yes, that's right. It's not over yet, don't worry. Things are looking pretty bleak for our survivors. Maybe you should worry.)

Have fun!


It's Time For Klei Fest!

Hey Everybody! Klei Fest is here!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

Check out our sale page here. And scroll down for tons of news, updates, and announcements.






All Things Klei!




Hot Lava


New Items, Taunts, and more!
Prepare for another scorching hot summer with Hot Lava. We’ve got new summer activities, two new playable characters complete with their own unique unlockable items, taunts, and action files, new summer activities, and more!

For more details run, jump or swing on over to the store page on Steam.
https://store.steampowered.com/app/382560/Hot_Lava/





Oxygen Not Included


New starting Asteroid, Skins and Quality of Life Improvements!
We have a new update for Oxygen Not Included as well! We have a brand new Starting Asteroid for players to test their skills, some user experience improvements, and a new “Move To” tool for objects.

Check out the update and get a special Puft atmo suit skin just for logging in!
https://store.steampowered.com/app/457140/Oxygen_Not_Included/





Rotwood


Combat Focus Test Now Available!
Rotwood is almost here! For a small taste of the action, head on over to the Steam store page and participate in our combat focus test!

During our single-player combat focus test, players will get to play a combat focused version of the game so you can let us know what you think.

Sign-up now!
https://store.steampowered.com/app/2015270/Rotwood/





Dread Pilots


Survival at all costs!
From Klei Entertainment, creators of Don't Starve, Invisible Inc, and Griftlands comes Dread Pilots, a new space survival exploration sandbox game.

You are a Dread Pilot, an unfortunate soul trapped in a dangerous and uncaring purgatory with only your wits to aid you in your quest to escape.

Head on over to Steam and wishlist now to keep up to date with news on the game as it develops!
https://store.steampowered.com/app/1766500/Dread_Pilots/




Klei Publishing





Mind Over Magic

Check out the new trailer!
The wizards at Sparkypants are excited to announce that Mind Over Magic will have a demo live for Steam Next Fest June 19th through June 26th!

Build and manage a school to teach aspiring mages dangerous arcane arts. Soothe sanity-shaking nightmares and explore the perilous Underschool, all the while trying to keep everyone alive and content. But beware the ever-encroaching Fog…

Make sure to wishlist Mind Over Magic on Steam to keep up to date on the latest news!
https://store.steampowered.com/app/1270580/Mind_Over_Magic/





Beastieball

Announcing Beastieball!
We’re also excited to announce that we’re working with Greg Lobanov and Wishes Unlimited, creators of Wandersong and Chicory on their next game, Beastieball! Coach a sports team of Beasties in this turn-based volleyball RPG! Your Beasties’ relationships power up their teamwork!

Excited to learn more? You can read all about Beastieball, listen to samples from the soundtrack, and more while backing the game on Kickstarter. There’s also this super fun explainer video from Greg and the Wishes Unlimited team at Day of the Devs. And did we mention the playable demo?

And of course, don’t forget to wishlist Beastieball so we can notify you when it comes out.

https://store.steampowered.com/app/1864950/Beastieball/





Lab Rat

Play the demo!
If you haven’t had a chance to check out the Lab Rat demo, now is the time.

Lab Rat is a hand-crafted narrative puzzler masquerading as a machine-generated video game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and guide you as you solve over a hundred unique spatial problems.

The demo is available until June 26th, so check it out and be sure to wishlist on Steam!
https://store.steampowered.com/app/1304610/Lab_Rat/
Don't Starve Together - Klei-JoeW


Hey Everybody! Klei Fest is Coming June 15th!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we will have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

If you're not already, make sure to follow our Steam developer page so you don't miss out!



During last year's Klei Fest we announced Rotwood, our 1-4 player hack-and-slash dungeon crawler. For this year we're going to be opening up a single-player combat focus test so you can check it out for yourself! (Only available on Windows for now)

In this single-player combat focus test you will try out four different weapon types and fight through two dungeons, each populated with a unique set of Rots and a large Boss Rot at the end. As you delve into the ever-changing Rotwood, you'll also meet a handful of villagers who will support you by using the materials you've gathered to craft and upgrade sets of armor & weapons (and maybe even cook you the occasional delicious meal!)

While you will get a small glimpse of our weapon, armor, and other work-in-progress systems, this playtest is entirely focused on combat. So sign up now so you can join us next week and let us know what you think!

Head over to the store page to sign up now to get in on the action when we open up the playtest next week!

https://store.steampowered.com/app/2015270/Rotwood/

While you're there make sure to wishlist to keep up to date on Rotwood news.

See you soon!

Don't Starve Together - Klei-JoeW
Changes
  • Lunar Rifts will now try very hard to spawn outside of base areas.
  • Mushrooms added to world regrowth.
    • World settings to come at a later time.
  • Wagstaff’s face and goggles are now HD to match the body.
  • Added a signature to the signed 10th year anniversary vignette.
Bug Fixes
  • Wagstaff will no longer stick around after defeating the Celestial Champion if rifts are already open or if they are turned off through world settings.
  • Fixed Mushrooms not saving their growth time correctly.
  • Fixed Mushrooms being able to be picked up when they shouldn't.
  • Fixed a crash with Terrorclaws trying to attach itself to a boat.
  • Fixed a crash with Brightshade Vines being hit.
  • Fixed herd members forming herds too quickly making multiple herds next to each other.
  • Fixed a sound on the Brightshades when they entangle a plant.
  • Added check cases for custom worldgen presets missing fields to stop a game crash on startup with certain mods.
  • Fixed insanity sound effects playing over each other going in and out of lunacy areas.
  • Punching bags will no longer have their damage indicators grow in size while idle.
  • Burnt small trees will no longer have a small thin white line on it when zoomed out.
  • Lunar tree saplings will no longer have a small white pixel floating off in the distance.
Skin Fixes
  • Verdant skins
    • Wurt’s will have the correct ghost skin.
    • Wurt’s tail will have matching colouring.
    • Wanda’s will have the clock hands move depending on age.
    • Wanda’s will no longer have an invisible chin during her youth.
    • Willow’s has had its lips colour adjusted.
    • Willow’s hair has had a stray bit of art removed.
    • Wormwood’s eyes will no longer have white speckles around it.
    • Wormwood’s will have correct leaf colours when blooming.
    • Wormwood’s will have the correct ghost skin.
    • Wormwood’s will show the missing flow when pointing up when bloomed.
    • Wormwood’s hands will be the same shade as the other leaves in the skin.
    • Wickerbottom’s arms will no longer morph into her Lunar skin’s in certain poses.
    • Wickerbottom’s body piece will show the correct rendering order for the torso.
  • Nouveau Club Portrait’s selection icon will now show up.
  • Wilson’s Barber big portrait will have the proper tint relative to other big portraits.
Notes for Modders
  • Mods have been slowed down for polling to check for updates from the platform’s workshop when idle on a mods panel or server creation screen. If you are actively uploading a mod and want to see immediate results go out and in of the main menu to force another query.
 
Don't Starve Together - Klei-JoeW

From Beyond: Taking Root

As the power struggle between the moon and shadows escalates, the pressure is mounting for our Survivors. Loyalties will be forged and tested as new rifts start to slowly expand...

New Features

  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
This content is part of a 3 part set of content updates in the "From Beyond" arc and is available today on Steam, PlayStation and Xbox. Nintendo Switch will be coming soon, it takes a little longer there.

Don't Starve Celebrates 10 Years!

Can you believe it? 10 years of Wilson, the Survivors and the Constant. From our humble beginnings as a Chrome app to well over 25 million copies all around the world and we haven't slowed down yet. Countless updates, bug reports, hot fixes, puzzles, fan art, and even some songs (Beefaloooo!). Don't Starve wouldn't be what it is today without our fans. We've watched some of you grow up and we've watched ourselves grow up.

We're not perfect, but we truly do try our hardest to do the best we can for you all and we hope you feel the same love from us that we feel from you.

Thank you. From all of us.

To celebrate we have a few gifts for you. This post is going to get rather large, so hang in there with me please.

We got together and signed a poster for you!
Unfortunately, we couldn't print and send out a poster to all 25+ million of you, but we did make a high rez poster that you can print yourself. Both a signed and unsigned original Thank You poster made for DS10 is available on the Klei Rewards page for free. We've also added another special signed and unsigned version as vignettes in Don't Starve Together.


We updated the hell out of the original Don't Starve!
I literally don't know how many bugs, balance changes and QOL updates are in the new update for Don't Starve that dropped today. But it's a lot and you can get more details about that here.



Big thanks to DiogoW for joining our team with this effort. He's now our "Secret Projects" guy working on a bunch of things we've been dying to do for Don't Starve Together, and we look forward to sharing more info in the future.

Free Anniversary Login Bonus in Don't Starve Together.



The Celebratory Science Machine and Celebratory Cake Chest are available for free for a limited time just for logging into the game. We'll add these to Klei Rewards at some point in the future, but if you want them now, go get 'em!

We also have some new skins for sale in the game. The Complete Verdant Chest and the Blooming Verdant Chest are now available.

All the Streams!
It would be absolutely insane if we didn't take a moment to thank our streamers. And to do that we are giving our Ambassadors 10 bundle codes of item skins and a bonus code for 10k spools for Ambassadors to give to their viewers. So go head over to an Ambassador stream this weekend and check them out for your chance for one of over 3000 codes up for grabs.



We've also made a brand new Ambassador page to make it easier for you to find our Ambassador streams at any time. You can check that out at the top of the forums or this link here.

Our own Stream!
We're also going to be hosting our own stream later today where we'll be taking about "Taking Root" and revealing some info about what's coming up in the next update and what the heck is going on in "From Beyond"

Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live: https://www.twitch.tv/kleientertainment

New Twitch Drops!

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.



Brand new merch is now available in the Klei store. Available in the online store for the first time is our Puft Plush and Soft Spots! We also have a limited edition Don’t Starve 10th anniversary shirt launching today. Finally we have restocked two posters (Monster Party and Wilson Cover) and added five brand new ones (Charlie Throne & Thorns, Ultimate Survival Inventory 2.0, Griftlands Cover Art, Oxygen Not Included New Hero Art, and Don’t Starve 10th Anniversary Art). Pick them up while supplies last!

A hint at things to come
We also wanted to give you a little taste of the next update. If you don't want spoilers, don't click below and just move to the next section. I know it's tempting, but be strong - you can do it, I believe in you.

[expand type=spoiler][/expand]

I think that's it!
It's probably also worth mentioning that all but the newest skins are on sale right now and Don't Starve Together is currently on massive discount on all platforms. (Up to 90% off!)

We're already well on our way into the next couple of updates. And we'll have more information about that soon enough. But for now, that's it for this post. As always, here's a nice link for some spools, just for being you. If you have any friends or family that pick up the game during the big sale, make sure to let them know because you can get a lot of great stuff with the 10k Klei Points in that link!

Till next time friends, Thank you. And have fun out there!
Don't Starve Together - Klei-JoeW

Taking Root, the first content update of the new From Beyond story arc is coming next week, Thursday April 27th at 10am pacific time.

New Features
  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
A quick note.
As discussed in the most recent roadmap, the new arc is focused on both endgame and early game content. Taking Root is the first major update in this arc and is mainly focused on the entry point of this new end game content.

While we attempt to make sure that every major update is fun on its own (including this one), I wanted to address that this particular update won't be immediately apparent how much it will affect the overall game right away.

While Taking Root introduces some new items, abilities and creatures, the full depth of how this will all play out can not be seen immediately. This means that the balance of these items are focused around upcoming content and not necessarily intended to be direct upgrades to existing content. Since the end game portion of From Beyond is being split into 3 parts, the balance is being designed with that upcoming content in mind.

That doesn't mean we don't want bug reports and feedback, just that you should keep in mind that you don't have the whole picture yet, but it's still good for us to know your thoughts.

Thanks to everybody for all the feedback and bug reports during the beta period. We're still working and reading so keep it coming!

DS10!
We'll also be celebrating 10 years of Don't Starve with some special discounts and surprises for everybody so don't miss it!

We also have a new animated short, some bug fixes and balance changes, and a new streaming item "The Nouveau Club" as well.

See you Thursday!
Mar 29, 2023
Don't Starve Together - Klei-JoeW
Come one, come all!

Welcome.

The time has come around again this year. We had plans made, creations to unveil, and a whole new "can of air" product line that would make even the most stylish of person envious! That is until we realized what day that would be on. Saturday.

So to change our plans at the last moment imaginable we have decided to leave behind a box of comics and pamphlets to get, featuring the most memorable and famous titles such as "Mermio and Pigliet" and "Survival for Geniuses"! To help you get them all we have something for you to look at.

Don't Starve Together - Klei-JoeW

 
"Interference"
A fresh start and a change of surroundings is just the thing for someone looking for their first big scientific breakthrough. Unfortunately for Wilson, his surroundings were about to change far more drastically than he anticipated.

Highlights:

Wilson Changes
  • Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
  • Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
  • The Insight persists between games.
New NPC encounter
  • A new creature can be found in the world.
New Skins!



Wilson Deluxe Wardrobe ($10.99 / 19 RMB)
This Deluxe Wardrobe contains Wilson's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Barber skin items.

Barbers Kit ($3.99 / 8 RMB)
This Barber's Kit contains the following skin items: Barber's Razor, Neat Effigy, and Oil Torch.

Decorator's Chest ($9.99 / 18 RMB)
This Decorator's Chest contains the following skin items: Cozy Mushroom Farm, Moggles 2.0, Koalefant Can, Cactus Water Can, Tasselled Post, Bundled Post, Red-Capped Post, Monkey Paw Post, Regal Post, Monkey Post, Seaworthy Scale, Fieldflower Farm Scale, and Whispering Mace.

New Twitch Drop!



We'e offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

New Roadmap!



If you haven't seen the new roadmap for 2023, check it out over here!

That's it for now!

The April Beta for the next content update is quickly approaching. Any hint about what we are working on would be too much of a spoiler so we don't have any clever hints about what's coming this time, but maybe if we throw some points your way you will forgive us this time. 

 
Don't Starve Together - Klei-JoeW


Anybody interested in a roadmap?

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

2022 Recap
Our goal for 2022 was to “Set the Stage” for what was to come next for DST. 

In the 2022 roadmap we saw the Year of the Catcoon and Bunnyman. We released refreshes for Maxwell, Wickerbottom, WX-78 and Wilson is right around the corner. We released QOL updates all over the place including a revamped Crafting UI, a redesigned Ancient Guardian, Map QOL changes, World Presets and New World Settings. 

We introduced Shared Unlocks and Offline Skins. We added more games to the Midsummer Cawnival and we released the Curse of the Moon Quay and A Little Drama updates. 

We released 10 sets of Twitch Drops and 50+ hotfixes with bug fixes, tweaks, and balance changes. 

2022 was a busy year for Don’t Starve Together. While it may not have been as content heavy as some players were hoping for, the changes were necessary to prepare for 2023 and we’re ready to talk about that a bit. 

This is going to be a pretty substantial post, so I am going to give a bit of a brief TL;DR summary first, then get into the meaty bits. Additionally, I should mention that we’re still doing a lot of experimentation and tweaks to how these plans are being implemented at the moment, so I have to be light with the details (surprise, surprise). But we want you to know what you have to look forward to. 

What’s coming up in 2023? (TL;DR)
Our goal for the next roadmap is to smooth out the experience for less experienced players and provide longer lasting endgame challenges for veteran players.
  • 3 Content Updates
  • 2 Core Game Enhancement Updates
  • All the usual events
  • A secret bite-sized crossover
  • Don’t Starve 10 Year Celebration
Additionally, this roadmap does not cover a full year, because the last Roadmap ran into 2023. 




 

What we’re doing and why. 
Don’t Starve Together is arguably one of the most challenging survival games out there right now. However some of the design principles that were used to create the original single player game can feel unnecessarily unfriendly in a multiplayer game. The original Don’t Starve was designed around the idea of players being self directed. However multiplayer isn’t always compatible with this design and was largely why we resisted multiplayer for the original Don’t Starve. 

With DST, we have smoothed some of the rougher edges over time, but most of the focus has been on providing group based challenges up until more recently. We think there are still a few areas that we would like to see improved upon, and many, MANY of you have suggested the same. The areas that we are going to focus on in this roadmap are in early game discovery, and the late to end game loop.

Now - before you start getting worried, know that we understand that we’re stepping into some weird territory here. Our goal isn't to make the game easier, or even to make the game harder (overall). The goal is to make the game more interesting in the ways that those who love Don’t Starve and Don’t Starve Together will enjoy while also providing people who don’t know the game more opportunities to understand what the game expects of them.. 

But not all Don’t Starve Together players are the same. To some, DST is too easy, to some it’s too hard, and to others it “is what it is” and they don’t want it changed. Our goals here are to offer all players something interesting, fun and engaging and to improve the game in areas we think will have a lasting impact. This roadmap should result in a game that is easier to understand and harder to master.. 




We have a few areas that we want to focus on to accomplish this. In terms of content, we plan to delve deeper into the stories surrounding Charlie and Wagstaff, and explore the impact of their actions on The Constant. The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game. 

Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year.

And what about the newer players?
Something that we have seen time and time again is that some newer players have a hard time understanding what they should be doing, or where they should be going and may become frustrated or miss a lot of content if they don’t know what else is out there for them. With this in mind, we are going to work toward making it a bit easier to understand what should be happening in the game without necessarily making the game easier. 

To that end we will be working on additions to the compendium and other elements of the game that will provide more information about what is happening, as well as progress indicators that help players see themselves grow through what they have learned in the game. 

Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. He’s still rather vanilla, he just has some sprinkles now. Nothing too intimidating to a new player.

It should also be said that the “Core Game Enhancement” updates are foundational and are likely to grow and change over time. This means that we’ll implement systems or features that we can tweak or add to over time and while it’s probably not accurate to call these QOL updates, they will be Quality of Life oriented in the sense that they are meant to make the overall game better for most players, but not always by improving existing systems. 

What’s next?
The Wilson Refresh will be released Thursday and the update following that is currently planned for April will be a content update as part of the new Story Arc. This will be the first content update as part of this roadmap and should be quite interesting.
...