Command: Modern Air / Naval Operations WOTY - SlithFox
Hi all,
Version 1.12.3 is now available for CMANO, Northern Inferno and Chains of War!
1.12.3 changelog
* FIXED: #11702: Kh-31P Missile DLZ logic * FIXED: #11684: Cargo cloning issue * FIXED: #11701: Units on AAW patrol not tailing 'unfriendly' contacts. * Various tweaks to UI to make paradrop-capable units more apparent. * The Database viewer now lists cargo information on a per-loadout basis. * Fixed issue with manually changing aircraft altitude over land
Command: Modern Air / Naval Operations WOTY - SlithFox
Hi all,
Update 1.12.2 is now available for CMANO, Northern Inferno and Chains of War!
1.12.2 changelog: * FIXED: Unit may not go out of comms if all onboard comm devices are destroyed. * FIXED: Excessive delay in opening DB viewer. * FIXED: When resuming from campaign checkpoint-save, it was possible to play only in "standalone" mode, not "campaign" mode * FIXED: Aircraft holding on landing queue being reset to RTB status (thus not completing landing). * FIXED: Loitering weapons (e.g. TALD decoys) may stay up indefinitely if the loiter fuel consumption value is 0 * Aircraft damage points are now visible on DB viewer * Various tweaks on simulation performance and UI responsiveness in heavy scenarios. * Fixed the size problem with the "New Mission" window (no longer necessary to delete Command.ini to reset it) * Fixed the "I accidentally added a railgun/laser/Tac-EMP weapon/platform to a scenario [prior to v1.12], and now I get blocked from loading it because I don't have a CoW license" problem.
Command: Modern Air / Naval Operations WOTY - SlithFox
It’s 2018, the near future and the World is on the verge of a Third World War.
Tensions in the Korean peninsula region are erupting on a scale rarely seen before. Many countries have pursued particularly muscular policies in recent years, hardening a situation, ready to light the fuse at any moment.
China’s political elites are seeing the chance to fulfill their ambitions of a Chinese sphere of influence over the Pacific, and even if the United States are refocusing their military efforts in a revamped War on Terror, they haven’t left their interests in the region unprotected.
Now the question is not when, but who will be the first to strike.
Chains of War, the latest installment in the C: MANO series is finally here! Be ready to face the apocalypse of an ultra-technological war, where all the rules have been subverted!
Tactical EMP weapons, railguns, high-energy lasers, communications disruption by network/cyber-attacks– and more! – have been implemented, making Command: Chains of War more challenging and realistic than ever!
Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield, with the new “Cargo, landing and airdrop operations” feature!
Are you ready for the next generation of war?
Chains of War comes as part of a massive update for CMANO (you can check the version 1.12 changelog here) and can be played as a separate game (with the possibility to upgrade it to the base game with all the available database entries and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!
Command: Modern Air / Naval Operations WOTY - SlithFox
Hi everyone!
Just few days before the release of Chains of War! Are you excited?
In the meantime, brace yourself with this huge upgrade for Command: Modern Air Naval Operations and Northern Inferno!
This update (Version 1.12) improves the game in many ways, introducing new features, numerous tweaks to the User Interface and tons of further enhancements!
The changelog is very long so be sure the check it out entirely below!
EDIT: The four new features related to Chains of War you'll see under the "GENERAL" section, will be available only if the Chains of War license is active
Command v1.12 Changelog
GENERAL ------------------------------ * Major new feature: Communications disruption. (Requires Chains of War) * Major new feature: Aircraft damage. (Requires Chains of War) * Major new feature: Cargo / landing / airdrop operations. (Requires Chains of War) * Major new weapon types: - Enhanced High-Energy Lasers (HELs) (Requires Chains of War) - Railguns & High-velocity Projectiles (HVPs) (Requires Chains of War) - Tactical electromagntic pulse (EMP) weapons (Requires Chains of War)
All new major features are optional (enabled per-scenario, just like the pre-existing features "Detailed gunfire control" and "Unlimited base munitions"), and available for use only when the Chains Of War license is present. Attempting to load a scenario with any of the new features without having the corresponding license results in a block, with a window shown that informs the player of the unlicensed features and how they can be unlocked/enabled.
* Numerous performance improvements
SIMULATION ---------------------- * Addition to passive sonar model: Target masking. When the sub/ship being detected is within X degrees bearing (relative to the sonar sensor) of another one, the (comparatively) louder one may prevent the other(s) from being detected. (X = a given angular difference referred to as the "bearing gate". This value decreases in more modern sonar sets (as low as 4 degrees) and increases in older ones (as high as 20 deg). To fool a modern passive sonar by masking under another vessel on the same bearing, you need to get very close to the other unit angularly).
* Significant improvements to automatic flight plan generator
* Misc tweaks to tanker & bingo calculations
* Mine navigation updates
USER INTERFACE ----------------------------------------- * Two significant tweaks on time acceleration: - An extra time accel setting, "2x", has been added. - The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel. The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression.
* Improved support for 4K/UHD screens (no longer necessary to temporarily downscale to 1080p).
* UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation
* If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter
MISC. FIXES / CHANGES ----------------------------------------------- * Hide speed info for fixed facilities/groups * Fixed: Helo climbs after last Hellfire and gets killed by SAM * Fixed: Aircraft with Stand-off enabled doesn't fire all weapons on first pass * Fixed: Doctrine crash for waypoints * FIXED: DE Submarine not rising to recharge battery if on plotted course without mission * FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left) * Fixed: Air groups not displaying altitude correctly * Fixed: SH-60 attacking with Hellfires turns away, losing illumination * Aircraft stand-off adjustments * FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts * FIXED: #11554: ASW-only mines triggered by ships * FIXED: Startup crash by incorrect date parsing in Arabic locale * ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine * FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable * FIXED: #11338 - Possible missile bug (Ships firing more missiles then necessary) * FIXED: #11441 - [B906.24] Activation Times and Creating New Mission Issue * FIXED: #11464 - Modifying a ships magazine weapons records and then cloning causes a crash * FIXED: Unit Cloning causes corrupted scen saves * FIXED: Creating new mission and opening Mission Editor does not display times correctly * Fixed: Crash when selecting speed/alt checkbox for waypoint * FIXED: #11477 - [B923] Aircraft in Weather Shelters not damaged * FIXED: #11454 - CWDB bug - Early British Diesel Subs not recharging batteries * Fixed: Mission planner edge case for airborne helo and close (<20nm) target * Added: Check on submerged contact's age before shooting * Fixed: Aircraft ordered to refuel crash into NoNav Zones and get stuck * Fixed: Various sidebar UI fixes * Added: Set "Unit Status" panel to show a unit on load of scenario * Fixed: Flightplans without pre-planned times are forced to hold * Fixed: ASW Strike missions do not launch * Fixed: [Lua] True/False in LuaWrapper_Mission * Added: [Lua] Common mission options to SE_SetMission() * FIXED: Incorrect weapons in Weapon Allocation window * FIXED: Multiple "contact lost" messages in scenarios with multiple allied sides * Fixed: [Lua] "Unit enters area" trigger problem when multiple triggers reference the same unit * FIXED: #11583: Subs on a patrol won't ignore plotted course when attacking, despite doctrine telling it to * FIXED: Sub not changing course without pressing U key * #11591 - Merging emissions from allies sometimes can result in emissions not being updated for fixed facilities * #11589 - EMCON changed event * #8801 - No-nav zones visible through the planet * Lua: Added OODA to unit wrapper * Various speed improvements * Fixed: Existing Steam workshop scenarios were not getting updated * Fixed: Mission creation crash (edge case) * Improved pathfinding in waters with mines * Fixed: SA-5 shoots at Tomahawk over water * Revised sonobuoy drop spacing * FIXED: Irregular exceptions during recording * Fixed: Fuel panel is not updated correctly * Fixed: Force Destroyed event on hosted ships * EnterArea trigger fix for a 'NOT in area' issue * Fixed: Submarine out of battery goes to wrong speed * Fixed: ASW on RTB should stop dropping sonobuoys * Tweaks in MCM and Minehunting sonar evaluation * FIXED: Abnormal AC turn-rate at below corner velocity * Fixed: Tankers are less eager to meet clients half-way * Fixed: Improved RTB logics in presence of tankers * RE-FIXED: Duplicate log messages * FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints * FIXED: Mission Editor UI problem (cannot assign group members to mission) * Fixed: Mine navigation improvements * FIXED: Hosted units not removed when host unit is removed (ScenEdit mode) * Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit() * Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course * FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place) * Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity * Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff #11504 - Add paradrop flag to unit 357 #11501 - Ohio SSGN with DDS #10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS) #10169 - KS-139 Belgorod (Project 09852 submarine) #11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery #11555 - DB3k: Fix China Smerch and PHL-03 issue #11549 - DB3k: Complete UAE Army #11548 - DB3k: Indian Tu-142MK Retired 2017 #11547 - [DB3k Update] BMD weight is 8 tons #11538 - Burke 2015 torpedo mags #10918 - CWDB AIM-9C and Talos H issue #11540 - Juneau fuel issues #11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK
* Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.
Command: Modern Air / Naval Operations WOTY - SlithFox
Two strategy pc gems are now available as a Steam bundle!
Get Command: Modern Air Naval Operations and experience of the ultimate military simulator, or go back in time and fight the Cold War turned hot with Northern Inferno at a very special price!
What are you waiting for? Grab the Command: Northern Inferno Pack here:
We are happy to share with you that the last expansion for Command: Chain of War is coming out 18th May, next Thursday!
Prepare yourself for a new kind of electronic warfare, with EMP nukes to bring your enemy back to the Stone Age and futuristic laser weapons to blast any incoming threat!
Have you missed the latest post about the new features in Chains of War? Check here to know more!
Command: Modern Air / Naval Operations WOTY - Dimitris
Sometimes this happens too.
The last major update of the Community Scenario Pack contained some scenarios that had been erroneously rebuilt to the latest database versions and, as a result, produced a crash when loaded. The problem was located in the rebuild code and fixed, and Miguel Molina has correctly rebuilt the problematic scenarios.
In addition, two new community scenarios have been included to the refreshed pack:
Red Phoenix – Christmas Day, 1986: North Korea has decided to try and complete the re-unification of the peninsula, by force. Kunsan AFB has already been hit by MiG-23s and sustained damage.  The main raid is only minutes away.  Take your F-16s to the skies and defend your airbase!
Team Carney, 2019: A variety of minor conflicts have erupted around the world.  The United States and its allies have responded by creating a number of “joint response forces” that will operate under the leadership of America's various Unified Combatant Commands. In this scenario, USAFRICOM and allied forces are called upon to protect commercial shipping from a sudden increase in rebel-sponsored piracy and terror attacks off the coast of Western Sahara.