Trine 3: The Artifacts of Power - RiikkaFB
Changelog
v1.11 / v1.1.1 (build 3102) - February 9th, 2016
Turkish text localization + minor optimizations

Technical
* Optimized the game a bit
* Added a feature which drops the resolution if on laptop battery mode (windows only)

Localization
* Added Turkish text localization

Launcher
* Fixed windows launcher Stereo 3D default value which was always CUSTOM by default.

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Trine 3: The Artifacts of Power - RiikkaFB
Changelog
v1.11 / v1.1.1 (build 3102) - February 9th, 2016
Turkish text localization + minor optimizations

Technical
* Optimized the game a bit
* Added a feature which drops the resolution if on laptop battery mode (windows only)

Localization
* Added Turkish text localization

Launcher
* Fixed windows launcher Stereo 3D default value which was always CUSTOM by default.

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Trine 3: The Artifacts of Power - RiikkaFB
Chance to win free Frozenbyte games each day!



To celebrate the upcoming holidays, we wanted to do a Christmas Calendar for you this year.

We'll post pics and give away game codes for our games each day until 24th December for some lucky winners - so if you don't have all our games yet or you have friends you think might enjoy them, check our blog for more info!

HOW TO PARTICIPATE:

You can participate on any of our social media channels (links below) - detailed rules always on our blog (first link). If you participate on all of them, your chances to win are higher. :)


Happy upcoming holidays! :)
Trine 3: The Artifacts of Power - RiikkaFB
Chance to win free Frozenbyte games each day!



To celebrate the upcoming holidays, we wanted to do a Christmas Calendar for you this year.

We'll post pics and give away game codes for our games each day until 24th December for some lucky winners - so if you don't have all our games yet or you have friends you think might enjoy them, check our blog for more info!

HOW TO PARTICIPATE:

You can participate on any of our social media channels (links below) - detailed rules always on our blog (first link). If you participate on all of them, your chances to win are higher. :)


Happy upcoming holidays! :)
Trine 3: The Artifacts of Power - JoelFB
We have updated Trine 3: The Artifacts of Power to version 1.11. This is mostly a bug fix update following the previous update that added some content and other important features, but improves “The Quest for Cake” level also, and stabilizes the SteamOS, Linux, and Mac versions a bit. Changelog below and also available in the game’s files.

In addition, Steam is having the “Exploration Sale” at the moment and the games are on sale:

Here's the changelog:

Changelog
v1.11 (build 3091) - November 26th, 2015
Bug fixes!

Technical
* Fixed rare crash issues
* Fixed out of memory issues if stayed too long in the same level

Optimizations
* Added rendering quality logic for OS X and Linux builds (launcher graphical settings now actually changes the looks of the game)
* Added lots of small optimizations around the engine and gameplay logic
* Optimized Zoya (Thief) grappling hook

Rendering
* Fixed Russian font for OS X and Linux

Online Multiplayer
* Fixed issue where boss level fire balls didn't work if FPS was too low

Levels
* Tweaked "The Quest for Cake" level (lots of small gameplay issues fixed which were reported by users)

Gameplay
* Tweaked Amadeus (Wizard) levitation logic (objects can now be taken as companion even when character is not on ground)
* Tweaked Zoya (Thief) grappling hook

Input
* Added missing selectLevel bind into input menu (you can now configure the enter chapter bind)
* Fixed input issues on OS X when game was started (ALT+TAB / CMD+TAB issue)
* Fixed input issues with Steam on-screen keyboard

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Trine 3: The Artifacts of Power - JoelFB
We have updated Trine 3: The Artifacts of Power to version 1.11. This is mostly a bug fix update following the previous update that added some content and other important features, but improves “The Quest for Cake” level also, and stabilizes the SteamOS, Linux, and Mac versions a bit. Changelog below and also available in the game’s files.

In addition, Steam is having the “Exploration Sale” at the moment and the games are on sale:

Here's the changelog:

Changelog
v1.11 (build 3091) - November 26th, 2015
Bug fixes!

Technical
* Fixed rare crash issues
* Fixed out of memory issues if stayed too long in the same level

Optimizations
* Added rendering quality logic for OS X and Linux builds (launcher graphical settings now actually changes the looks of the game)
* Added lots of small optimizations around the engine and gameplay logic
* Optimized Zoya (Thief) grappling hook

Rendering
* Fixed Russian font for OS X and Linux

Online Multiplayer
* Fixed issue where boss level fire balls didn't work if FPS was too low

Levels
* Tweaked "The Quest for Cake" level (lots of small gameplay issues fixed which were reported by users)

Gameplay
* Tweaked Amadeus (Wizard) levitation logic (objects can now be taken as companion even when character is not on ground)
* Tweaked Zoya (Thief) grappling hook

Input
* Added missing selectLevel bind into input menu (you can now configure the enter chapter bind)
* Fixed input issues on OS X when game was started (ALT+TAB / CMD+TAB issue)
* Fixed input issues with Steam on-screen keyboard

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Trine 3: The Artifacts of Power - KaiFB


Content Update: New Level & SteamOS + Linux Support

We've just released a new content update for Trine 3: The Artifacts of Power! It includes a free new level as well as official support for SteamOS and Linux.

The new level is a mini adventure featuring the three heroes and their (or mainly Pontius's) desire for some food - a cake, no less! As a response to fan feedback, the adventure is set in the style of the Book theme!

https://youtu.be/hheRlzjf2OQ
Full changelog below and in the game's files.

Weekend Sale

To celebrate the update, all Trine games are now also now on SALE for this weekend from Thursday 5th November until Sunday 8th November! Don't forget to tell your friends so that you can play together. :)




Trine 3: The Artifacts of Power OS X version is still available on BETA - official release later this year!

Any thoughts about the update? :)



Changelog
v1.10 (build 3080) - November 5th, 2015
Content update! New level! Linux and SteamOS official release!

Levels
* Added a new level "The Quest for Cake" !
* Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level

Gameplay
* Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")

Technical
* Re-builded the game data due to some engine level changes which increases the size of the update.
* Fixed crash issues which could occur when changing characters (rapidly)
* Fixed rare crash issues with physics objects (when physics contact happened)
* Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)

Optimizations
* Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)

Rendering
* Fixed sway which was randomly disabled sometimes
* Fixed overly bright fogs for Linux and OS X

Input
* Fixed some rare double input issues with backspace button and input in general

GUI
* Fixed loading screen glitching when changing save slots or deleting them
* Fixed missing character when deleting a save slot

Cinematics
* Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)

Achievements
* Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level

Stereo 3D
* Fixed Stereo 3D feature available pop up which was missing
* Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled

Public Editor
* Reworked the whole resource processing logic

Info
* All v1.10 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

OS X Known issue
* Mouse needs double click so that one click passes through, this can be fixed by ALT+TAB / CMD+TAB the game and back
Trine 3: The Artifacts of Power - KaiFB


Content Update: New Level & SteamOS + Linux Support

We've just released a new content update for Trine 3: The Artifacts of Power! It includes a free new level as well as official support for SteamOS and Linux.

The new level is a mini adventure featuring the three heroes and their (or mainly Pontius's) desire for some food - a cake, no less! As a response to fan feedback, the adventure is set in the style of the Book theme!

https://youtu.be/hheRlzjf2OQ
Full changelog below and in the game's files.

Weekend Sale

To celebrate the update, all Trine games are now also now on SALE for this weekend from Thursday 5th November until Sunday 8th November! Don't forget to tell your friends so that you can play together. :)




Trine 3: The Artifacts of Power OS X version is still available on BETA - official release later this year!

Any thoughts about the update? :)



Changelog
v1.10 (build 3080) - November 5th, 2015
Content update! New level! Linux and SteamOS official release!

Levels
* Added a new level "The Quest for Cake" !
* Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level

Gameplay
* Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")

Technical
* Re-builded the game data due to some engine level changes which increases the size of the update.
* Fixed crash issues which could occur when changing characters (rapidly)
* Fixed rare crash issues with physics objects (when physics contact happened)
* Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)

Optimizations
* Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)

Rendering
* Fixed sway which was randomly disabled sometimes
* Fixed overly bright fogs for Linux and OS X

Input
* Fixed some rare double input issues with backspace button and input in general

GUI
* Fixed loading screen glitching when changing save slots or deleting them
* Fixed missing character when deleting a save slot

Cinematics
* Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)

Achievements
* Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level

Stereo 3D
* Fixed Stereo 3D feature available pop up which was missing
* Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled

Public Editor
* Reworked the whole resource processing logic

Info
* All v1.10 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

OS X Known issue
* Mouse needs double click so that one click passes through, this can be fixed by ALT+TAB / CMD+TAB the game and back
Trine 3: The Artifacts of Power - RiikkaFB
New update with fixes for the Linux & OS X versions (currently on BETA), some fixes for the Windows version as well. :)


Changelog
v1.03 (build 3069) - October 26th, 2015
Bug fixes and Linux&OS X fixes!

Rendering
* Fixed The Chronicles of the Guardian page turn effect which was upside down for Linux and OS X
* Fixed visible edges on glow (some of the lights' and glows' edges are visible e.g in the The Astral Academy)

GUI
* Added Trineangle icon to checkpoints which have all the Trineangles collected (map level)
* Fixed save slot menu issues (correct localization)

Localization
* Fixed missing Turkish characters
* Polished Finnish localization

Gameplay
* Fixed issue where Amadeus (Wizard) could pick up objects with zero input

Input
* Added gamepad detection on the fly for Linux and OS X
* Added Logitech Rumblepad 2 binds for OS X
* Added Xbox 360 wireless binds for OS X
* Added PS3 controller binds for OS X
* Added PS4 controller binds for OS X
* Added controller bindings for swimming up/down with Zoya (Thief) for Linux
* Fixed general issues with Steam Controller on SteamOS
* Fixed Amadeus (Wizard) object levitation issues with gamepad for Linux and OS X
* Fixed Amadeus (Wizard) object levitation issues with Steam Controller
* Fixed console (F8) arrow key issues (left/right)
* Fixed Xbox 360 gamepad "START" button for Linux
* Fixed Xbox 360 gamepad X and BACK button in "Join an Online Game" menu for Linux
* Fixed Xbox 360 gamepad default binds for OS X
* Fixed show previous hint bind for Linux

Audio
* Fixed missing speeches in various levels for all languages

Launcher
* Fixed launcher issues for Linux and SteamOS (launcher window is now bigger and works better on gamepads and Steam Controller)


Info
* All v1.03 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


Linux & OS X known issues
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: Subtitles with linebreaks overlap
* Rendering: Some letters are cut from the bottom
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: Linux: Xbox360 gamepad is not usable if you delete user binds manually
* GUI: Only upper game can be selected on "Join an online game" with gamepad
Trine 3: The Artifacts of Power - RiikkaFB
New update with fixes for the Linux & OS X versions (currently on BETA), some fixes for the Windows version as well. :)


Changelog
v1.03 (build 3069) - October 26th, 2015
Bug fixes and Linux&OS X fixes!

Rendering
* Fixed The Chronicles of the Guardian page turn effect which was upside down for Linux and OS X
* Fixed visible edges on glow (some of the lights' and glows' edges are visible e.g in the The Astral Academy)

GUI
* Added Trineangle icon to checkpoints which have all the Trineangles collected (map level)
* Fixed save slot menu issues (correct localization)

Localization
* Fixed missing Turkish characters
* Polished Finnish localization

Gameplay
* Fixed issue where Amadeus (Wizard) could pick up objects with zero input

Input
* Added gamepad detection on the fly for Linux and OS X
* Added Logitech Rumblepad 2 binds for OS X
* Added Xbox 360 wireless binds for OS X
* Added PS3 controller binds for OS X
* Added PS4 controller binds for OS X
* Added controller bindings for swimming up/down with Zoya (Thief) for Linux
* Fixed general issues with Steam Controller on SteamOS
* Fixed Amadeus (Wizard) object levitation issues with gamepad for Linux and OS X
* Fixed Amadeus (Wizard) object levitation issues with Steam Controller
* Fixed console (F8) arrow key issues (left/right)
* Fixed Xbox 360 gamepad "START" button for Linux
* Fixed Xbox 360 gamepad X and BACK button in "Join an Online Game" menu for Linux
* Fixed Xbox 360 gamepad default binds for OS X
* Fixed show previous hint bind for Linux

Audio
* Fixed missing speeches in various levels for all languages

Launcher
* Fixed launcher issues for Linux and SteamOS (launcher window is now bigger and works better on gamepads and Steam Controller)


Info
* All v1.03 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


Linux & OS X known issues
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: Subtitles with linebreaks overlap
* Rendering: Some letters are cut from the bottom
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: Linux: Xbox360 gamepad is not usable if you delete user binds manually
* GUI: Only upper game can be selected on "Join an online game" with gamepad
...