Tabletop Simulator - Kimiko


Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!

Dev Chat

A huge addition we added to Tabletop Simulator was scripting. This is something a large part of our community has been asking for since the beginning. We weren't sure if or how we'd be able to implement it, but we were able to finally make it happen. It's still a work in progress, but we're continually working to make it the best it can be. An option was recently added so scripting can be disabled for those who want a pure "real life" rendition of their board games. You can find that in your host options.

We've got a couple example scripts that you can check out on the Workshop: Blackjack and Chess Clock.



It's hard to believe how much we've been improving TTS and it will only get better from here!

Also, don't forget to check out our Knowledge Base. There is a lot of helpful information that you may not have known existed, so be sure to read through it! We're adding things to it all the time, so keep checking back!

------------------------------------------------------------------------------------

DLC News
We've got two more partnerships to announce this week!

First up, we have partnered with Dan Verssen Games to bring Warfighter to digital life in Tabletop Simulator!

Warfighter is a card game for 1 to 6 players. Command the world's best Special Forces operators and complete vital assault missions around the world!



We've also partnered with Game Revenant to bring their first game, Mr. Game!, which had a successful Kickstarter in early 2015, to Tabletop Simulator!

Mr. Game! is a modern take on the classic family "roll-and-move" genre of board games. Most of these games follow a pretty familiar pattern: start at point A, get to point B.
ONE GOAL, ENDLESS POSSIBILITIES!



Our Scythe DLC released in February and it's a beauty! This is our second game from Stonemaier Games and we'll be recreating Viticulture in the future as well.



------------------------------------------------------------------------------------

Future Updates

We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums.

We're currently experimenting with Unity 5 and the results are positive so far! There is one roadblock that we're working on with the Unity team to troubleshoot. We want to make sure everything is in 100% working order before we make a commitment to make the changeover, so please be patient while we work on this as it could take some time to get everything up to date.

In addition to the major jump to Unity 5, we're also working on an upgraded Turns system and a Game Manager which will make keeping track of your games and mods much easier and will also look a lot nicer, because let's face it, the current menu for Workshop/Save/Load is pretty ugly!

Stay tuned!

------------------------------------------------------------------------------------


Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!


Tabletop Simulator - Kimiko


Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!

Dev Chat

A huge addition we added to Tabletop Simulator was scripting. This is something a large part of our community has been asking for since the beginning. We weren't sure if or how we'd be able to implement it, but we were able to finally make it happen. It's still a work in progress, but we're continually working to make it the best it can be. An option was recently added so scripting can be disabled for those who want a pure "real life" rendition of their board games. You can find that in your host options.

We've got a couple example scripts that you can check out on the Workshop: Blackjack and Chess Clock.



It's hard to believe how much we've been improving TTS and it will only get better from here!

Also, don't forget to check out our Knowledge Base. There is a lot of helpful information that you may not have known existed, so be sure to read through it! We're adding things to it all the time, so keep checking back!

------------------------------------------------------------------------------------

DLC News
We've got two more partnerships to announce this week!

First up, we have partnered with Dan Verssen Games to bring Warfighter to digital life in Tabletop Simulator!

Warfighter is a card game for 1 to 6 players. Command the world's best Special Forces operators and complete vital assault missions around the world!



We've also partnered with Game Revenant to bring their first game, Mr. Game!, which had a successful Kickstarter in early 2015, to Tabletop Simulator!

Mr. Game! is a modern take on the classic family "roll-and-move" genre of board games. Most of these games follow a pretty familiar pattern: start at point A, get to point B.
ONE GOAL, ENDLESS POSSIBILITIES!



Our Scythe DLC released in February and it's a beauty! This is our second game from Stonemaier Games and we'll be recreating Viticulture in the future as well.



------------------------------------------------------------------------------------

Future Updates

We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums.

We're currently experimenting with Unity 5 and the results are positive so far! There is one roadblock that we're working on with the Unity team to troubleshoot. We want to make sure everything is in 100% working order before we make a commitment to make the changeover, so please be patient while we work on this as it could take some time to get everything up to date.

In addition to the major jump to Unity 5, we're also working on an upgraded Turns system and a Game Manager which will make keeping track of your games and mods much easier and will also look a lot nicer, because let's face it, the current menu for Workshop/Save/Load is pretty ugly!

Stay tuned!

------------------------------------------------------------------------------------


Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!


Fantasy Grounds Classic

When people learn I didn't play a proper pen-and-paper game of Dungeons & Dragons until my mid-20s, they usually think my rural Texas upbringing had something to do with it—that my parents feared calling myself Crunchytacos the Horseback Wizard for a few hours at a time might lead to the damnation of my immortal soul. There was a (tiny) bit of that, sure, but the truth is I simply never managed to find anyone else who could imagine high adventure in masses of calculated sums on scratch paper.

How I wish I d had something then like Fantasy Grounds, Roll20, or any one of a number of the "virtual tables" now available that simulate the classic D&D tabletop environment on the PC. The best ones handle much of D&D's busywork, leaving the fun stuff like embarking on fully custom adventures with friends as strong as ever. Better yet, their Internet connectivity means no longer having to hunt down enough people to play with, or losing great D&D friends to distance and circumstance.

Recently, instead of trying to find D&D friends on Craigslist in a part of the US where more people know about bovine palpation than rolling for initiative, I went on a quest to find the best PC tools for running or improving a D&D campaign. Here s what I discovered.

Fantasy Grounds

What it's best at: Authentic D&D campaigns with licensed modules; extensive customization, if you develop the programming skills necessary to write your own rulesets and character sheets.Website: Fantasy Grounds | Price: $40 per license, or $150 for an Ultimate license that can run the game for multiple players.

Fantasy Grounds comes highly recommended among D&D players—including Jordan Thomas, the creative director for BioShock 2 and senior writer for Bioshock Infinite. Several times a month, he uses it to play D&D with other professional writers who've worked on games like Halo and Borderlands.

He especially admires it because it offers official D&D modules from Wizards of the Coast. The robust virtual tabletop snagged the license back in 2014, and since then the developers have embraced the concept as giddily as a gelatinous cube sweeps up tunnels. It's all right here, down to automatic calculations for resists from the 5th edition of Advanced Dungeons & Dragons and even licensed modules for other RPGs like Call of Cthulhu and Castles & Crusades. And the best part? As Thomas says, "All I really have to do is plug them in."

The game files are stored on your computer, so you don't have to worry about fiddly things like server crashes and online storage space for tokens. It's also available on Steam, and while it doesn't offer any kind of in-game Looking for Group tool, Fantasy Grounds' forums buzz with helpful Dungeon Masters advertising games familiar and obscure. It's a shame there's no built-in webcam support, but most groups do fine using a third-party service like Skype or, in Thomas' case, GoToMeeting.

Fantasy Grounds offers official D&D modules from Wizards of the Coast.

Yet if you plan on playing Dungeon Master and taking advantage of Fantasy Grounds' huge range of options, dig in your heels and brace yourself for a decent learning curve. Sure, it allows you to make house rules and character sheets, but only if you know programming like Steph Curry knows basketball. Even as a player, I found it still took hours to feel my way around. Fortunately, Fantasy Grounds boasts a ton of video tutorials in its wiki.

The catch? It costs a dragon's hoard. The single license costs $40, but you'll end up paying $120 if you want to buy four more licenses for other friends to play with you. The price goes up further when you tack on the D&D modules themselves, which start at $20 for some campaigns and jump to $50 each for class and monster packs.

It's not as bad as it sounds in practice, as much of this works out to similar costs as the printed materials from Wizards of the Coast. In fact, many serious DMs are like Thomas, who opted the $149 Ultimate License (also available monthly for $9.99), which lets any and all invited players join the fun, even if they've only downloaded the free demo client.

Roll20

What it's best at: Can run virtual campaigns or augment pen-and-paper ones. A dynamic lighting system tracks player vision and integrated video/voice chat simplifies online play.Website: Roll20 | Price: Free, or $5 per month for a premium account that supports up to 1GB of uploadable assets for customization.

If all that talk of money frightens you, take heart: Roll20 is free and fun. It may not have official Dungeons & Dragons modules, but it does have user-made D&D projects as well as native support for webcams, freehand drawing, Google Hangouts, and a "3D Quantum Roll" that (get this) grants true randomness "based on the power fluctuations of a split beam of light." It boasts a "jukebox" that lets you yank music and ambient sounds from SoundCloud's full library (although it won't let you upload your own music), and it allows a dizzying range of customization for maps, tokens, and more. Its menus are a bit drab, but they're intuitive almost to the point of genius, and the package is especially celebrated for its fantastic line-of-sight dynamic lighting system.

Its menus are a bit drab, but intuitive almost to the point of genius.

Small wonder that over a million players reportedly use Roll20 regularly. The forums are full of helpful players happily answering even the most noobie questions, and it has a built-in tool that easily lets players find open games of their choosing. Importing is a breeze.

That's a pretty big list of pluses, but Roll20 isn't without a few drawbacks. For one, it's browser based, which means your gameplay's subject to the vagaries of the server. It may cost nothing up front, but the free version restricts you to 100 MB for uploadable assets; to get 1GB, you'll need to fork over $4.99 a month or $49 per year. You also can't use the dynamic lighting functions unless you pay the sub, although you'll still have a fog of war option if you choose not to pay.

But these are hardly deal killers. And if you're relatively new to D&D and want a friendly place to hop in, Roll20's probably the best place to do it outside of a dining room table with friends.

Tabletop Simulator

What it's best at: Fully simulating the tabletop experience, including the table. Extensive mod support allows for playing a variety of games, from D&D to chess.Website: Tabletop Simulator | Price: $20

Tabletop Simulator let me play a brief session of D&D in Skyrim's Jorrvaskr longhall with a Steam Workshop mod, and I'm tempted to call it the best based on that experience alone. It's certainly the most literal of the virtual tables: upon booting it up after forking out $20, I found myself standing around what looked like a real, physical (if slightly pixelated) table. When I found I could scoop up the dice and throw them across a huge range of customizable 3D boards with satisfying tumbles, I briefly ceased to care about how little it offered in the way of automation.

It doesn't hurt that the whole business is beautifully moddable, allowing the creation of room-sized tables complete with rulesets lining the board. When I tried to import a map I'd sketched out on paper and uploaded to Imgur, I found I only needed to link the file's URL in a little menu for it to show up on the playing surface.

Too bad that these pretty boards and their huge files and multiple pieces sometimes hobble the pace on weaker machines. Tabletop Simulator just isn't that friendly to pen-and-paper RPGs in general, in fact, as much of the work still has to take place on actual paper. It's got cool animated figures like trolls and goblins in its RPG set, but preparing the areas take a load of time and creating effects like a fog of war require an extra bit of GM interaction. It's definitely a looker, but probably best used for D&D as a dice roller at best.

It does offer one huge advantage, though: if you're sick of how a session is going, you can flip the table and send the pieces flying into the virtual wind.

MapTool

What it's best at: Extensively customizable, but you'll need real programming knowledge to get much out of it. Also, free.Website: MapTool | Price: Free

It only takes one second to understand why the free Java-based MapTool calls itself "the Millennium Falcon" of RPG software. I mean, God, look at it. It's like a relic from the days when Geocities was bigger than Kanye West, and it sometimes plays like it, too.

Though it's improved in recent years, it's still subject to a frightful number of disconnects and Java issues, which can leave players throwing up their hands and refusing to play until everyone switches over to Roll20.

But yes, it'll get you where you want to go. Just don't expect record-breaking Kessel Runs. It's powerful, offering both dynamic lightning and automatic calculations as well as a pile of other features, but if you want to use it for anything more intensive than a virtual map, you're going to have to know how to code and spend a lot of time doing it.

The good news is that its strong open-source community has already handled most of the tough stuff (and provided links for it), but it's still comparatively rough territory for novice DMs. There's also a new app based on MapTool's open-source code called Mote, and while it offers many some improvements, it's still very much a work in progress

Quest on

Keep in mind that all this says little about the wealth of tutorials sprawling across YouTube and on the official forums for each service, and it excludes a host of lesser known virtual tables like d20Pro, OpenRPG, the Gametable Project, and Battlegrounds: RPG Edition, all of which have their own unique appeal.

None of these fully supplant the magic of playing with a classic table group, not even AltspaceVR, which brings virtual tabletops to virtual reality. But they solve problems that were unsolvable just 20 years ago, and they ease the journey in for newcomers. Happy hunting.

Tabletop Simulator - Kimiko
Just a quick patch this week to fix up some performance issues that came up, improved the Scythe DLC, and added improvements to the Scripting API. Thanks everyone for bringing issues to our attention!

Scythe Improvements
  • Optimized ram usage.
  • Fixed issue with hand zones and cards going into the table.
  • Fixed rotational snap points on the engineering player mat.
  • Moved all the hidden zones a little bit further from the card decks on the board to stop them swallowing mis-dropped cards.
  • Added a qualifier to the custom combat card (no other game rules apply to it).
  • Moved the second set of hand zones a bit further back to stop cards accidentally migrating into them.



Battle For Souls Improvements
  • Fixed issue with a deck not being named.
  • Fixed rules in the Notebook.



API Improvements
  • Overall API improvements and unification.
  • Will try to avoid breaking backwards compatibility on scripting for future patches.
  • Changed createButton(), takeCardFromDeck() removed, takeObject() works for all container.
  • Added clearButtons(), onDestroy(), onObjectDestroyed(), onPlayerTurnStart() and onPlayerTurnEnd().
  • You can now pull the last card out of a deck if done in the same frame.
  • Fixed many broken functions like printToColor().
  • Fixed auto run scripts checkbox causing errors.
  • Fixed broken tabs in script editor.
  • Fixed onload not being called for objects spawned after the initial load.
  • Fixed assigning table returned from our function to something else not working.
  • Check out our Chess Clock example script on the Workshop.
  • Check the updated API page for all the changes.
  • If you have any suggestions or find any issues for Scripting, please post in this thread
.


Improvements
  • Improved object spawning positioning (copy paste, saved objects, search, etc).
  • Added whispering to Teal and Brown players.
  • Increased chat history by 4 times the original amount.

Fixes
  • Fixed issue with performance degradation after v6.7 (Ram and stuttering).
  • Fixed issue with Tooltip messages getting cut off due to resolution sizes above and below the norm.
  • Fixed chat tab lag with a lot of messages in history.
  • Fixed issue with digital counters not working after v6.7.
  • Fixed issue with Hand Zones are duplicating.
  • Fixed issue with cards in hand spazzing out.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Just a quick patch this week to fix up some performance issues that came up, improved the Scythe DLC, and added improvements to the Scripting API. Thanks everyone for bringing issues to our attention!

Scythe Improvements
  • Optimized ram usage.
  • Fixed issue with hand zones and cards going into the table.
  • Fixed rotational snap points on the engineering player mat.
  • Moved all the hidden zones a little bit further from the card decks on the board to stop them swallowing mis-dropped cards.
  • Added a qualifier to the custom combat card (no other game rules apply to it).
  • Moved the second set of hand zones a bit further back to stop cards accidentally migrating into them.



Battle For Souls Improvements
  • Fixed issue with a deck not being named.
  • Fixed rules in the Notebook.



API Improvements
  • Overall API improvements and unification.
  • Will try to avoid breaking backwards compatibility on scripting for future patches.
  • Changed createButton(), takeCardFromDeck() removed, takeObject() works for all container.
  • Added clearButtons(), onDestroy(), onObjectDestroyed(), onPlayerTurnStart() and onPlayerTurnEnd().
  • You can now pull the last card out of a deck if done in the same frame.
  • Fixed many broken functions like printToColor().
  • Fixed auto run scripts checkbox causing errors.
  • Fixed broken tabs in script editor.
  • Fixed onload not being called for objects spawned after the initial load.
  • Fixed assigning table returned from our function to something else not working.
  • Check out our Chess Clock example script on the Workshop.
  • Check the updated API page for all the changes.
  • If you have any suggestions or find any issues for Scripting, please post in this thread
.


Improvements
  • Improved object spawning positioning (copy paste, saved objects, search, etc).
  • Added whispering to Teal and Brown players.
  • Increased chat history by 4 times the original amount.

Fixes
  • Fixed issue with performance degradation after v6.7 (Ram and stuttering).
  • Fixed issue with Tooltip messages getting cut off due to resolution sizes above and below the norm.
  • Fixed chat tab lag with a lot of messages in history.
  • Fixed issue with digital counters not working after v6.7.
  • Fixed issue with Hand Zones are duplicating.
  • Fixed issue with cards in hand spazzing out.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC Scythe is now available! Scythe, by Stonemaier Games, is a gorgeous board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

The physical copy can be pre-ordered on their website.

In other exciting news, we now have support for up to 10 players! Yep you heard it right, 10 players! By default only the Custom Rectangle table supports 10 players, but you can use any table by creating Hand Zones.
Keep in mind when hosting whether your computer and connection can handle 10 players. If you had problems with 8 players, then most likely 10 won’t work for you.

A ton of changes and improvements have been added to scripting, be sure to read everything so that you are aware of the changes. Existing mods with scripting will need to be updated.

Scythe DLC
  • Scythe is now available for $7.99 with a 20% discount for the week.
  • Only the host needs to own the DLC.
  • Available for 1-5 players and approximately 115 minutes of gameplay.
  • When hovering over objects, be sure to leave it there longer to get the full description as there is a lot to read through.
  • Start in the middle of the table where the Faction Selection Cards are. Hover over it to read more.
  • The rulebooks can be found on the side table.
  • The reference guide is available in multiple languages. Scroll through the pages to find your language.






10 Player Colors
  • 2 seats have been added to allow up to 10 players.
  • The new colors are teal and brown.
  • All pointers have been updated with the new colors.
  • Color wheel has been updated with the new colors.
  • Only the custom rectangle table allows 10 players by default.
  • You can use the Hand Zones to create hands on other tables.
  • The more players, the more bandwidth that will be used, so use discretion when hosting.



Scripting Improvements
  • Lua script API has overhauled to an object oriented approach.
  • See Blackjack example on the Workshop.
  • Overall API cleanup for improved consistency.
  • New functions added to the API.
  • Object and Global API unified (only 'self' is unique to Object scripts).
  • Removed redundant function calls (all the ForGameObject).
  • Added a save and play button to the script editor for improved iteration times.
  • Improved debugging with line number and object occurred on.
  • Auto run checkbox to stop scripts from automatically firing after loading.
  • Scripting can now be turned off in the host options menu.
  • New chat command /clear to remove all chat messages from that tab.
  • Security and sandboxing improvements.
  • Optimized Lua calls to generate less garbage collection.
  • Fixed rotation issues on scripting buttons.
  • Added resizing for the scripting editor.
  • We are working on updating the Scripting page in the Knowledge Base (in progress).
  • Fixed issue with scripting button not being created on clients machines all the time.
  • Fixed issue with SetSmoothRotate(0,0,0) not working in Lua.
  • Fixed issue with Lua SetRotation not working.
  • Fixed many other bugs and issues with scripting.

Notebook Improvements
  • Added resizing to the Notebook window.
  • Notebook has been updated with the new colors.
  • Spectators can no longer see the different pages in the Notebook, just the rules tab by default.



Improvements
  • Revamped Workshop import/update menu so they now match the rest of the UI.
  • Stacked objects no longer offset from mouse when picked up.
  • Improved deselect object on search so it doesn't mirror actions onto it.
  • Added highlight around Zone dragging for improved visibility.
  • Optimized autosave to reduce stutters, especially when using lots of states.
  • Vector paint 'delete all' button now gives a yes/no prompt.
  • Increased the camera max distance.
  • Custom Model now has the option to toggle off casting shadows.

Fixes
  • Fixed issue where the client’s search icon was not cleaning up on bag searching.
  • Fixed issue where the notebook menu tabs would clump when loading 2 default games in a row.
  • Fixed issues with black meshes in certain scenarios.
  • Fixed issue with the Workshop upload field being empty.
  • Fixed the game name for Cosmic Encounter showing up incorrectly in the Server Browser.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC Scythe is now available! Scythe, by Stonemaier Games, is a gorgeous board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

The physical copy can be pre-ordered on their website.

In other exciting news, we now have support for up to 10 players! Yep you heard it right, 10 players! By default only the Custom Rectangle table supports 10 players, but you can use any table by creating Hand Zones.
Keep in mind when hosting whether your computer and connection can handle 10 players. If you had problems with 8 players, then most likely 10 won’t work for you.

A ton of changes and improvements have been added to scripting, be sure to read everything so that you are aware of the changes. Existing mods with scripting will need to be updated.

Scythe DLC
  • Scythe is now available for $7.99 with a 20% discount for the week.
  • Only the host needs to own the DLC.
  • Available for 1-5 players and approximately 115 minutes of gameplay.
  • When hovering over objects, be sure to leave it there longer to get the full description as there is a lot to read through.
  • Start in the middle of the table where the Faction Selection Cards are. Hover over it to read more.
  • The rulebooks can be found on the side table.
  • The reference guide is available in multiple languages. Scroll through the pages to find your language.






10 Player Colors
  • 2 seats have been added to allow up to 10 players.
  • The new colors are teal and brown.
  • All pointers have been updated with the new colors.
  • Color wheel has been updated with the new colors.
  • Only the custom rectangle table allows 10 players by default.
  • You can use the Hand Zones to create hands on other tables.
  • The more players, the more bandwidth that will be used, so use discretion when hosting.



Scripting Improvements
  • Lua script API has overhauled to an object oriented approach.
  • See Blackjack example on the Workshop.
  • Overall API cleanup for improved consistency.
  • New functions added to the API.
  • Object and Global API unified (only 'self' is unique to Object scripts).
  • Removed redundant function calls (all the ForGameObject).
  • Added a save and play button to the script editor for improved iteration times.
  • Improved debugging with line number and object occurred on.
  • Auto run checkbox to stop scripts from automatically firing after loading.
  • Scripting can now be turned off in the host options menu.
  • New chat command /clear to remove all chat messages from that tab.
  • Security and sandboxing improvements.
  • Optimized Lua calls to generate less garbage collection.
  • Fixed rotation issues on scripting buttons.
  • Added resizing for the scripting editor.
  • We are working on updating the Scripting page in the Knowledge Base (in progress).
  • Fixed issue with scripting button not being created on clients machines all the time.
  • Fixed issue with SetSmoothRotate(0,0,0) not working in Lua.
  • Fixed issue with Lua SetRotation not working.
  • Fixed many other bugs and issues with scripting.

Notebook Improvements
  • Added resizing to the Notebook window.
  • Notebook has been updated with the new colors.
  • Spectators can no longer see the different pages in the Notebook, just the rules tab by default.



Improvements
  • Revamped Workshop import/update menu so they now match the rest of the UI.
  • Stacked objects no longer offset from mouse when picked up.
  • Improved deselect object on search so it doesn't mirror actions onto it.
  • Added highlight around Zone dragging for improved visibility.
  • Optimized autosave to reduce stutters, especially when using lots of states.
  • Vector paint 'delete all' button now gives a yes/no prompt.
  • Increased the camera max distance.
  • Custom Model now has the option to toggle off casting shadows.

Fixes
  • Fixed issue where the client’s search icon was not cleaning up on bag searching.
  • Fixed issue where the notebook menu tabs would clump when loading 2 default games in a row.
  • Fixed issues with black meshes in certain scenarios.
  • Fixed issue with the Workshop upload field being empty.
  • Fixed the game name for Cosmic Encounter showing up incorrectly in the Server Browser.


Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Another exciting update in the land of Tabletop Simulator! First up is we now have scripting support! This is still a work in progress, so this is the first iteration of scripting. Be sure to check out the Blackjack example we have on the Workshop!

Next up we have Bag Searching! Just like the new Private Deck Searching, you can now search the loot bag and custom bags. The layout will be the same as the Deck Searching.

And our 2nd expansion for Cosmic Encounter is now live! Cosmic Conflict is available for $2.99 and adds a 7th player to your games!

We look forward to seeing what cool new things you create with the new Scripting feature!



Scripting (Beta)
  • This is an advanced feature for our users who wish to add scripts to their games.
  • We are using Lua as our scripting language.
  • API is still under development and could possibly change.
  • Scripting Zones can be found under the Zones tab in the side menu.
  • These zones can be used for whatever scripts you add to this particular zone like adding things up for example.
  • Scripting Editor can be found under Host -> Scripting.
  • Alternatively, you can right click an object and hover over the Scripting option to either open up the editor or copy the GUID of that particular object to paste into the editor.
  • The tab names for each script are named based off the model name or the name you give in the Name area of the contextual menu.
  • Object will be highlighted when you click on the scripting tab of that object.
  • There is a new section for scripting on the Workshop, so you can tag your games appropriately.
  • Example of a script we created in-game for Blackjack. Make sure to have the chat game tab open so you can see the actions.
  • More information can be found in our Scripting page of our Knowledge Base and will be continuously updated as we add more options.
  • As scripting is still a work in progress, please post any suggestions you may have for improvements and desired features on our official forums.




Bag Searching
  • You can now search in bags in a similar fashion as the private deck searching.
  • Right click on the back and choose “Search”.
  • Just like Private Deck Searching, you can also Name each item prior to putting them in the bag so the names are listed.
  • You can also flip objects and use Q/E to rotate them in the Private Deck Searching.
  • You can ALT Zoom and scroll in and out as well.
  • Custom cards/decks only partially work in bags.




Cosmic Encounter DLC
  • Updated Cosmic Encounter to prepare for future expansions.
  • Expansion #2 Cosmic Conflict is now available for $2.99.
  • This expansion adds a 7th player, 20 new aliens, and the Hazards deck.
  • To load expansions, always load the base game first. Then go back to the menu and add in the expansions you want (if you own them).



Card Search Improvements
  • You can now flip cards and use Q/E to rotate cards in the Private Deck Searching.
  • ALT Zoom now works in private search.
  • You can also use the MMB to zoom in and out.

Improvements
  • Improved Battle For Souls by adding the player 3 and 4 spots. You will need to join the same team to share hidden info.
  • The infinite bag is now animated when you put an item in and resetting the bag.
  • Added a confirmation window for ‘deleting all’ in the Tools menu.
  • Added a “delete all’ button for Snap Points.
  • Cards (not just decks) are now persistent.
  • Improved accuracy of sticky object pickup.
  • Added a tooltip to Mp3 Player for the current song.
  • Improved the stability of loading massive mods with very large textures.
  • Snap points now overlap in order of creation.
  • Added a pulsing animation to the search icons so they are more noticeable.
  • Added blindfold messages so you know that you cannot read others players' blindfold messages when blindfolded.
  • Reset deck now preserves all the settings better.
  • Objects removed from the search menu will now snap to grid or snap point.
  • Graphics.json config file is now always created.
  • The tab key now works as ‘indent’ in the notebook / scripting editor.
  • Text caret will always remain visible when typing in Notebook/Scripting Editor.
  • Snap points can now be dragged around by holding the point and moving it without having to delete and recreating the point.
  • Poker table camera revamped to work like traditional tables.



Fixes
  • Fixed issue where the custom tile bottom image URL box not highlighting.
  • Fixed issue with server browser getting infinite loop.
  • Fixed issue with search not working.
  • Fixed chest saved object menu being not working.
  • Fixed public search being able to rearrange the cards.
  • Fixed issue with UI Saved Objects menu messing up.
  • Fixed issue with public card search not working.
  • Fixed issue with Scrolling card search with MMB breaking after dragging.
  • Fixed issue with table player names clipping into objects and disappearing.
  • Controller is now disabled by default now due to various issues.
  • Fixed issue with hover flipping object falling below table.
  • Fixed issue with Line Tool tooltip stuck on pointer.
  • Fixed issues loading cached mod if you had special characters in your file path.
  • Fixed issue with cards width scaling not working in private search.
  • Fixed issue with massive lag when mousing over note cards.
  • Fixed issue with Piecepack moons die showing up as arms die (FINALLY! Longest bug ever!)
  • Fixed BBcode to not mess up global chat.
  • Fixed issue with expansion for DLCs not opening to the correct url when clicked.
  • Fixed issue with scrollbar looking greyed out until hovered over.
  • Fixed issue with the deleting of Notebook tabs not being networked synced.
  • Fixed issue with objects breaking when using group (G) when searching them.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Another exciting update in the land of Tabletop Simulator! First up is we now have scripting support! This is still a work in progress, so this is the first iteration of scripting. Be sure to check out the Blackjack example we have on the Workshop!

Next up we have Bag Searching! Just like the new Private Deck Searching, you can now search the loot bag and custom bags. The layout will be the same as the Deck Searching.

And our 2nd expansion for Cosmic Encounter is now live! Cosmic Conflict is available for $2.99 and adds a 7th player to your games!

We look forward to seeing what cool new things you create with the new Scripting feature!



Scripting (Beta)
  • This is an advanced feature for our users who wish to add scripts to their games.
  • We are using Lua as our scripting language.
  • API is still under development and could possibly change.
  • Scripting Zones can be found under the Zones tab in the side menu.
  • These zones can be used for whatever scripts you add to this particular zone like adding things up for example.
  • Scripting Editor can be found under Host -> Scripting.
  • Alternatively, you can right click an object and hover over the Scripting option to either open up the editor or copy the GUID of that particular object to paste into the editor.
  • The tab names for each script are named based off the model name or the name you give in the Name area of the contextual menu.
  • Object will be highlighted when you click on the scripting tab of that object.
  • There is a new section for scripting on the Workshop, so you can tag your games appropriately.
  • Example of a script we created in-game for Blackjack. Make sure to have the chat game tab open so you can see the actions.
  • More information can be found in our Scripting page of our Knowledge Base and will be continuously updated as we add more options.
  • As scripting is still a work in progress, please post any suggestions you may have for improvements and desired features on our official forums.




Bag Searching
  • You can now search in bags in a similar fashion as the private deck searching.
  • Right click on the back and choose “Search”.
  • Just like Private Deck Searching, you can also Name each item prior to putting them in the bag so the names are listed.
  • You can also flip objects and use Q/E to rotate them in the Private Deck Searching.
  • You can ALT Zoom and scroll in and out as well.
  • Custom cards/decks only partially work in bags.




Cosmic Encounter DLC
  • Updated Cosmic Encounter to prepare for future expansions.
  • Expansion #2 Cosmic Conflict is now available for $2.99.
  • This expansion adds a 7th player, 20 new aliens, and the Hazards deck.
  • To load expansions, always load the base game first. Then go back to the menu and add in the expansions you want (if you own them).



Card Search Improvements
  • You can now flip cards and use Q/E to rotate cards in the Private Deck Searching.
  • ALT Zoom now works in private search.
  • You can also use the MMB to zoom in and out.

Improvements
  • Improved Battle For Souls by adding the player 3 and 4 spots. You will need to join the same team to share hidden info.
  • The infinite bag is now animated when you put an item in and resetting the bag.
  • Added a confirmation window for ‘deleting all’ in the Tools menu.
  • Added a “delete all’ button for Snap Points.
  • Cards (not just decks) are now persistent.
  • Improved accuracy of sticky object pickup.
  • Added a tooltip to Mp3 Player for the current song.
  • Improved the stability of loading massive mods with very large textures.
  • Snap points now overlap in order of creation.
  • Added a pulsing animation to the search icons so they are more noticeable.
  • Added blindfold messages so you know that you cannot read others players' blindfold messages when blindfolded.
  • Reset deck now preserves all the settings better.
  • Objects removed from the search menu will now snap to grid or snap point.
  • Graphics.json config file is now always created.
  • The tab key now works as ‘indent’ in the notebook / scripting editor.
  • Text caret will always remain visible when typing in Notebook/Scripting Editor.
  • Snap points can now be dragged around by holding the point and moving it without having to delete and recreating the point.
  • Poker table camera revamped to work like traditional tables.



Fixes
  • Fixed issue where the custom tile bottom image URL box not highlighting.
  • Fixed issue with server browser getting infinite loop.
  • Fixed issue with search not working.
  • Fixed chest saved object menu being not working.
  • Fixed public search being able to rearrange the cards.
  • Fixed issue with UI Saved Objects menu messing up.
  • Fixed issue with public card search not working.
  • Fixed issue with Scrolling card search with MMB breaking after dragging.
  • Fixed issue with table player names clipping into objects and disappearing.
  • Controller is now disabled by default now due to various issues.
  • Fixed issue with hover flipping object falling below table.
  • Fixed issue with Line Tool tooltip stuck on pointer.
  • Fixed issues loading cached mod if you had special characters in your file path.
  • Fixed issue with cards width scaling not working in private search.
  • Fixed issue with massive lag when mousing over note cards.
  • Fixed issue with Piecepack moons die showing up as arms die (FINALLY! Longest bug ever!)
  • Fixed BBcode to not mess up global chat.
  • Fixed issue with expansion for DLCs not opening to the correct url when clicked.
  • Fixed issue with scrollbar looking greyed out until hovered over.
  • Fixed issue with the deleting of Notebook tabs not being networked synced.
  • Fixed issue with objects breaking when using group (G) when searching them.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!

Dev Chat

Happy February! Is it just me or is this year going by fast already? It's the last month of Winter, so we can hopefully look forward to warmer weather soon. The heart logo is to wish you all a Happy *early* Valentine's Day!

In January, we put out a whopping 3 updates! We added blindfolds, poker chip adding, UI Visibility, and Darkest Night in Update v6.3.





Update v6.4 brought in Tiny Epic Galaxies, Multiple States and the Tablet for Linux users.





And in Update v6.5, we added in a brand new Deck Search, Battle For Souls and a ton of bug fixes!





It's hard to believe how much we've been improving TTS and it will only get better from here!

Also, don't forget to check out our Knowledge Base. There is a lot of helpful information that you may not have known existed, so be sure to read through it! We're adding things to it all the time, so keep checking back!

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DLC News
We're happy to announce that we'll be bringing in Tiny Epic Kingdoms and the expansion Heroes' Call to life in Tabletop Simulator in the near future! We've already got Tiny Epic Galaxies, which was recently released so we're looking forward to this next iteration! The Tiny Epic games were designed by Scott Almes and published by Gamelyn Games.



Also, you can expect to see the next Cosmic Encounter expansion, Cosmic Conflict coming soon to an update near you!



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Future Updates

We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we're working on for our upcoming updates.

  • Bag Searching - Finally, FINALLY this is going to be happening! Now that we have the new deck searching working, we can also implement this for bags. So be on the lookout for it, as it's in progress!
  • Scripting - "What? No way! You said it wasn't possible!" Well, guess what? We're working on it! We hope to have something to show in the next patch!

Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!


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