We’ve got another update for you this week as we wanted to get our new Deck Searching feature out and tested. You can still search the old way with the wheel - this is now called Public Searching as everyone can see you search through it and manipulate it. The new deck searching is called Private Searching and it shows up in a grid window and only you can see it. Play with it, try all different things and let us know on our forums if you encounter any bugs.
Our next DLC is Battle For Souls by Robert Burke Games and published by Greenflame Games. Battle For Souls is an epic medieval card and dice game for 1-4 players pitting the forces of Hell against the forces of Heaven in a fight for the eternal souls of humankind.
If any issues pop up, please post on our forums. Enjoy!
Now available for $4.99 with a 10% launch discount!
The game can be played solo or up to 4 players.
The game lasts approximately 60 minutes.
Only the host needs to own this DLC.
The rule book uses the new States feature, giving the illusion of a closed book and open book.
If you’d prefer to read the PDF, the tablet is hidden in the game box with a link to it.
Dials are easy to use. Hold your LMB on the outside circle and press E or Q for the right number and the inner circle + E or Q for the left number.
Tiny Epic Galaxies Improvements
Fixed issue with cards falling through mat.
Fixed rockets to start upright. You can use the new States feature to quickly switch between their positions.
Reduced size of the satellite tokens.
Added starting player token.
New Deck Searching
We have completely revamped Deck Searching.
The old wheel public searching is still available for those who prefer it.
The new deck search is for private use.
You can drag and drop cards, move cards around in the grid and search within the deck.
Right click to open the contextual menu. If you click on the word Search, it will open the private search. Otherwise, you can choose between the two searches.
When you search, a magnifying glass icon in your player color appears over the deck, so everyone else knows that you are searching it.
You can drag other decks or cards into the search to add to it if needed.
If multiple are searching the deck, only the first person can modify it, but everyone else can see if they are also searching the deck.
If you named your cards, you can search at the top for a specific card you’re looking for. Otherwise, they are numbered in order from 1st to last.
While the deck can be picked up and moved around, you cannot remove anything from it or manipulate it in any way.
Improvements
Upgraded Proxy and Master Servers.
Added a disconnect message so you know when you disconnect from IRC.
Added an automatic reconnect to IRC if you type in the global chat when disconnected.
Added other files for Linux Tablet to work.
Facedown decks will now show tooltips properly.
Objects in infinite bags are slightly higher up so they are easier to see.
Improved the accuracy of the sticky option pickup.
Contextual menu now hides the item name when object is hidden.
Delay description tooltip for UI pointers added for tools menu.
Cards now inherit toggles settings from their deck (IE. Grid, snapping, etc).
Fixes
Fixed ALT Zoom for certain cards in Mistfall DLC.
Fixed collider size issues with Custom Tokens.
Fixed IRC so disconnect issues are less problematic.
Fixed the saved chest menu not closing with the ESC key.
Fixed copy pasted tokens falling through world.
Fixed Mp3 Player rectangle outlines on buttons.
Fixed issue with objects with origin points below the sticky object not being grabbed.
Fixed issue with rewinding messing up the word wrap of the text tool.
Fixed issue with cards being held below hand layer on rectangle table.
Fixed issue with custom token breaking if deleted too fast.
Fixed issue with not being able to interact with the table when the camera is fully zoomed out.
Fixed issue with spectators not being able to see 3D object tooltips.
Fixed issue with description not appearing if multiple objects are hovered over.
Fixed issue with certain JPEG types crashing the game.
Fixed issue with spectator 2D pointer not hiding when ALT Zooming.
Fixed issue with objects falling through the table if you try to do an action when loading.
Fixed issue with objects ending up locked when they weren’t supposed to be.
Fixed issue with certain custom objects losing custom physics material settings.
Fixed issue with objects clipping into stuff when flipping and rotating objects when not holding them.
Fixed issue with objects scaling instantly using Shift + ALT Q or E.
You can now see other people’s pointers when they are interacting with tablets.
Stay up to date on development by following us on Twitter and Facebook!
We’ve got another update for you this week as we wanted to get our new Deck Searching feature out and tested. You can still search the old way with the wheel - this is now called Public Searching as everyone can see you search through it and manipulate it. The new deck searching is called Private Searching and it shows up in a grid window and only you can see it. Play with it, try all different things and let us know on our forums if you encounter any bugs.
Our next DLC is Battle For Souls by Robert Burke Games and published by Greenflame Games. Battle For Souls is an epic medieval card and dice game for 1-4 players pitting the forces of Hell against the forces of Heaven in a fight for the eternal souls of humankind.
If any issues pop up, please post on our forums. Enjoy!
Now available for $4.99 with a 10% launch discount!
The game can be played solo or up to 4 players.
The game lasts approximately 60 minutes.
Only the host needs to own this DLC.
The rule book uses the new States feature, giving the illusion of a closed book and open book.
If you’d prefer to read the PDF, the tablet is hidden in the game box with a link to it.
Dials are easy to use. Hold your LMB on the outside circle and press E or Q for the right number and the inner circle + E or Q for the left number.
Tiny Epic Galaxies Improvements
Fixed issue with cards falling through mat.
Fixed rockets to start upright. You can use the new States feature to quickly switch between their positions.
Reduced size of the satellite tokens.
Added starting player token.
New Deck Searching
We have completely revamped Deck Searching.
The old wheel public searching is still available for those who prefer it.
The new deck search is for private use.
You can drag and drop cards, move cards around in the grid and search within the deck.
Right click to open the contextual menu. If you click on the word Search, it will open the private search. Otherwise, you can choose between the two searches.
When you search, a magnifying glass icon in your player color appears over the deck, so everyone else knows that you are searching it.
You can drag other decks or cards into the search to add to it if needed.
If multiple are searching the deck, only the first person can modify it, but everyone else can see if they are also searching the deck.
If you named your cards, you can search at the top for a specific card you’re looking for. Otherwise, they are numbered in order from 1st to last.
While the deck can be picked up and moved around, you cannot remove anything from it or manipulate it in any way.
Improvements
Upgraded Proxy and Master Servers.
Added a disconnect message so you know when you disconnect from IRC.
Added an automatic reconnect to IRC if you type in the global chat when disconnected.
Added other files for Linux Tablet to work.
Facedown decks will now show tooltips properly.
Objects in infinite bags are slightly higher up so they are easier to see.
Improved the accuracy of the sticky option pickup.
Contextual menu now hides the item name when object is hidden.
Delay description tooltip for UI pointers added for tools menu.
Cards now inherit toggles settings from their deck (IE. Grid, snapping, etc).
Fixes
Fixed ALT Zoom for certain cards in Mistfall DLC.
Fixed collider size issues with Custom Tokens.
Fixed IRC so disconnect issues are less problematic.
Fixed the saved chest menu not closing with the ESC key.
Fixed copy pasted tokens falling through world.
Fixed Mp3 Player rectangle outlines on buttons.
Fixed issue with objects with origin points below the sticky object not being grabbed.
Fixed issue with rewinding messing up the word wrap of the text tool.
Fixed issue with cards being held below hand layer on rectangle table.
Fixed issue with custom token breaking if deleted too fast.
Fixed issue with not being able to interact with the table when the camera is fully zoomed out.
Fixed issue with spectators not being able to see 3D object tooltips.
Fixed issue with description not appearing if multiple objects are hovered over.
Fixed issue with certain JPEG types crashing the game.
Fixed issue with spectator 2D pointer not hiding when ALT Zooming.
Fixed issue with objects falling through the table if you try to do an action when loading.
Fixed issue with objects ending up locked when they weren’t supposed to be.
Fixed issue with certain custom objects losing custom physics material settings.
Fixed issue with objects clipping into stuff when flipping and rotating objects when not holding them.
Fixed issue with objects scaling instantly using Shift + ALT Q or E.
You can now see other people’s pointers when they are interacting with tablets.
Stay up to date on development by following us on Twitter and Facebook!
A Thursday update?? It’s definitely not our norm, but we wanted to have an extra day to check this one in case any issues come up. We've upgraded all the server so there should no longer be any connection issues and filled up ports. Thanks for your patience while we worked on this!
For this update, we’ve got the Tiny Epic Galaxies DLC by Gamelyn Games, the 1st Expansion to Darkest Night added and the brand new Multiple States! You can read more about it below, but it will really enhance your gameplay, especially for RPGs!
Gamelyn Games makes different Tiny Epic games and their latest one is currently on Kickstarter - Tiny Epic Western! Check it out!
Tiny Epic Galaxies is available for $4.99 with a launch discount of 10%.
It can be played solo or up to 5 players!
Only the host needs to own all of our DLCs.
DLC - Darkest Night 1st expansion
The Darkest Night DLC has been updated to include the 1st expansion for FREE!
With An Inner Light introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards.
You can read more about the 1st expansion on Victory Point Games website.
Multiple States
You can now create multiple states for a single object.
Name each object and hover over the objects, right click and choose states.
They will now be grouped into one object.
When you hover over an object grouped into States, it will show an icon letting you know.
You can use the number hotkeys (1,2,3, etc) to switch between them, or right click to get the States menu.
Hovering over each number will tell you what the object is if you named them properly.
States are great for making pages in a book, any kind of RPG for characters when they are changing their moods and much MUCH more!
The gif below gives you a basic idea of how it can be used.
Tablet for Linux (EXPERIMENTAL)
We’ve been working hard to get Linux working for tablet.
So this is an experimental phase to see what we can get right.
Please test this out and let us know of any issues that come up.
Card Naming
Stacking cards will now remember name/description and any other extra attributes added to them.
Cards held in player hands will not show their name.
Cards flipped over will not show their name.
This will be more important in the future with the planned search revamp.
Improvements
A checkbox has been added in the Custom Deck menu to choose whether you want the Back image to be hidden or not.
Added new word clamping “…” tooltip to other menus (Workshop, Load, Save, and Notebook)
Removed the Notes “show/hide” button as you can hide/show Notes in the new UI configuration menu.
Description field added to tooltip when it’s hovered for long enough. (So it will now show where the “Name” tag is as well).
Hand Icons have been added for bags, chips, cards, and states so you know what mode objects are in.
Removed chat messages for the Blindfold to prevent confusion.
Added 2D Text Tool Pointer when in use.
Lift height of cards removed from hand / flicker when dropped.
Cards and decks can now be picked up with sticky option on other objects.
Reworked how ESC works by first removing all opens windows then opening the ESC menu.
You can now use Tab to swap between name and description in contextual.
Loading tokens is now nice and smooth.
Fixes
Fixed issues with Magnify, ALT Zoom, & Line tool being usable through the blindfolds.
Fixed issue chat font size not remaining persistent when going back to the main menu.
Fixed issue with Reversi chip showing $0 tooltip.
Fixed issue with getting error messages about the master server when hosting for a very long time.
Fixed ALT Zoom double sided cards being mirrored on the back.
Fixed issues with unsubscribing from Workshop on Mac & Linux not deleting properly.
Fixed issue with grouping poker chips sometimes duplicating.
Fixed issue with dummy hidden areas occurring when using the <H> hotkey.
Fixed issue with Lan not showing up on server browser.
Fixed issue with ALT Zoom not letting you zoom on the sides of the screen with big objects.
Fixed issue with searching cutoff names.
Fixed issue with ALT Zoom not hiding your 3d pointers.
Fixed custom deck issues with using the same urls for different deck settings.
Fixed issue with Custom Model/Token falling through table when removed from bag if dropped before loading.
Fixed issue with Blindfold disappearing before offscreen.
Fixed issue with copy & pasting digital counter bringing back the initial 0’s.
Fixed issue with flipping layered cards collision.
Stay up to date on development by following us on Twitter and Facebook!
A Thursday update?? It’s definitely not our norm, but we wanted to have an extra day to check this one in case any issues come up. We've upgraded all the server so there should no longer be any connection issues and filled up ports. Thanks for your patience while we worked on this!
For this update, we’ve got the Tiny Epic Galaxies DLC by Gamelyn Games, the 1st Expansion to Darkest Night added and the brand new Multiple States! You can read more about it below, but it will really enhance your gameplay, especially for RPGs!
Gamelyn Games makes different Tiny Epic games and their latest one is currently on Kickstarter - Tiny Epic Western! Check it out!
Tiny Epic Galaxies is available for $4.99 with a launch discount of 10%.
It can be played solo or up to 5 players!
Only the host needs to own all of our DLCs.
DLC - Darkest Night 1st expansion
The Darkest Night DLC has been updated to include the 1st expansion for FREE!
With An Inner Light introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards.
You can read more about the 1st expansion on Victory Point Games website.
Multiple States
You can now create multiple states for a single object.
Name each object and hover over the objects, right click and choose states.
They will now be grouped into one object.
When you hover over an object grouped into States, it will show an icon letting you know.
You can use the number hotkeys (1,2,3, etc) to switch between them, or right click to get the States menu.
Hovering over each number will tell you what the object is if you named them properly.
States are great for making pages in a book, any kind of RPG for characters when they are changing their moods and much MUCH more!
The gif below gives you a basic idea of how it can be used.
Tablet for Linux (EXPERIMENTAL)
We’ve been working hard to get Linux working for tablet.
So this is an experimental phase to see what we can get right.
Please test this out and let us know of any issues that come up.
Card Naming
Stacking cards will now remember name/description and any other extra attributes added to them.
Cards held in player hands will not show their name.
Cards flipped over will not show their name.
This will be more important in the future with the planned search revamp.
Improvements
A checkbox has been added in the Custom Deck menu to choose whether you want the Back image to be hidden or not.
Added new word clamping “…” tooltip to other menus (Workshop, Load, Save, and Notebook)
Removed the Notes “show/hide” button as you can hide/show Notes in the new UI configuration menu.
Description field added to tooltip when it’s hovered for long enough. (So it will now show where the “Name” tag is as well).
Hand Icons have been added for bags, chips, cards, and states so you know what mode objects are in.
Removed chat messages for the Blindfold to prevent confusion.
Added 2D Text Tool Pointer when in use.
Lift height of cards removed from hand / flicker when dropped.
Cards and decks can now be picked up with sticky option on other objects.
Reworked how ESC works by first removing all opens windows then opening the ESC menu.
You can now use Tab to swap between name and description in contextual.
Loading tokens is now nice and smooth.
Fixes
Fixed issues with Magnify, ALT Zoom, & Line tool being usable through the blindfolds.
Fixed issue chat font size not remaining persistent when going back to the main menu.
Fixed issue with Reversi chip showing $0 tooltip.
Fixed issue with getting error messages about the master server when hosting for a very long time.
Fixed ALT Zoom double sided cards being mirrored on the back.
Fixed issues with unsubscribing from Workshop on Mac & Linux not deleting properly.
Fixed issue with grouping poker chips sometimes duplicating.
Fixed issue with dummy hidden areas occurring when using the <H> hotkey.
Fixed issue with Lan not showing up on server browser.
Fixed issue with ALT Zoom not letting you zoom on the sides of the screen with big objects.
Fixed issue with searching cutoff names.
Fixed issue with ALT Zoom not hiding your 3d pointers.
Fixed custom deck issues with using the same urls for different deck settings.
Fixed issue with Custom Model/Token falling through table when removed from bag if dropped before loading.
Fixed issue with Blindfold disappearing before offscreen.
Fixed issue with copy & pasting digital counter bringing back the initial 0’s.
Fixed issue with flipping layered cards collision.
Stay up to date on development by following us on Twitter and Facebook!
Happy New Year! Here's to the first issue of The Scoop of 2016! Lots of great things are coming your way in Tabletop Simulator, so be on the lookout for news and updates!
Our last update of 2015 (v6.2), included the Mistfall DLC and the Superfight Red Deck. We recently included the errata cards and updated rules PDF into Mistfall, so thanks for your patience while we made the corrections.
We also added Global Chat which has been a great success! You can find people to play with easily now, make new friends and just chat for fun. In the new chat settings, you can remove the global chat, hide or auto hide the chat, change the font size and also the opacity.
Please note that the global chat is moderated, so keep it family friendly and everyone will be happy.
------------------------------------
DLC News
Some exciting new DLC news! We have already brought Euphoria into Tabletop Simulator and now we're happy to announce that we'll also be bringing in Scythe and Viticulture! You can expect to see them in the near future.
Scythe was successfully funded on Kickstarter with over 17,000 backers and will be officially released in its physical form in September of this year.
Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
1-5 players ~115 minutes
Viticulture
Old-world Tuscany awaits your winemaking skill and strategic cunning. You’ll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy!
1-6 Players | Ages 13 & Up ~45-90 minutes
Both games are created by Stonemaier Games. ------------------------------------------------------------------------------------
If you missed it in our December Newsletter, we announced our partnership with Gamelyn Games and Greenflame Games and we're excited to be bringing their games to Tabletop Simulator as official DLC!
Tiny Epic Galaxies is driven by an exciting dice-rolling mechanic that rewards thoughtful programming of the results. Players control a home planet and a series of space ships within their own personal galaxy. As players upgrade their galaxies they gain access to more ships and more dice.
Battle For Souls is a medieval card game that was developed as an answer to card games that the church in the 15th century considered "games of the devil".
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we're working on for upcoming updates.
Lots of bug fixes - Not a feature, but still important! We've already fixed a ton of bugs for this next update.
Tablet for Linux - Linux users - thanks for your patience! We're finally making good progress on getting this working for you.
Multiple States - This is something very exciting that can be used for all kinds of things, but a good example is in your RPGs. You have a character who is a shapeshifter - so you can combine 3 different figurines together, press a hotkey and voila, you can show whichever character needs to be shown at that moment. You can even simulate different pages/sheets with a click of a button. There's a lot of instances in which you can use this, so we think it will come in handy for everyone!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!