If you are into cars and car games, you’ve probably heard about Automation, the game where you can design and build your own cars in exquisite detail, from the body and chassis right down to the suspension and engine tuning. Automation enjoys a great community of players coming up with incredible cars to share with each other, all while debating the finer points of design.
We are now working with the developers of Automation to get you in the driver seat of your Automation designs. Export your car from Automation to BeamNG.drive with a single click and take it for a spin! The styling, sound, and mechanical details will all be making the conversion to our game. Not only that, we will be hosting your creations in our mod repository so you can share them with all players of BeamNG.drive.
The cars are not the only focus of our collaboration. We’ve also joined forces to recreate the Automation test track. Set in a mountainous area of New Zealand’s South Island, the map has a challenging roller-coaster of a track layout and many unique features to explore. Do your best to recreate the simulated laps of Automation, or explore the strengths and weaknesses of your designs on different surfaces and obstacles.
In light of this development, our two games will be offered on Steam for a cross promotional sale! If you have either Automation or BeamNG.drive, this will be the chance to pick up the other for a discount, and join in on the fun.
Update v0.12 went pretty well, it's clear many of you liked the DT40L! As usual, the community has helped us track down a few issues (thanks!). This patch release addresses as many of them as possible.
Enjoy!
General
Added "Remove Track" functionality to the track builder
Added "nodeMove" jbeam parameter that translates a part in absolute coordinates (as opposed to nodeOffset which mirrors about YZ plane)
Added total number of bus stops to route selection menu
Improved consistency of JATO icon on SimplePowertrainControl app
Changed LOD for low quality track builder tracks to be always the same
Fixes
Fixed AI freezing the game when colliding
Fixed AI not being able to cross bridges made out of objects
Fixed "Extinguish Vehicle" not working
Fixed Hotlapping App throwing errors when adding checkpoints
Fixed issue with Light derived classes in Lua interface
Fixed the City Bus being frozen when choosing freeroam after a bus route
Fixed the City Bus transmission group, changed name in Jbeam info
Fixed missing descriptions and prices of the City Bus
Fixed the City Bus color selection
Fixed missing texture on T-Series navigation unit
Fixed the SBR4's rear suspension collapsing
Fixed the Semi 10spd auto shifting problems
Fixed the Hopper's engine management part being required
Fixed the Moonhawk engine always having a rev limiter
Fixed some configurations having power steering installed. Since power steering is a FFB effect only, it is optional to equip.
Update v0.12 went pretty well, it's clear many of you liked the DT40L! As usual, the community has helped us track down a few issues (thanks!). This patch release addresses as many of them as possible.
Enjoy!
General
Added "Remove Track" functionality to the track builder
Added "nodeMove" jbeam parameter that translates a part in absolute coordinates (as opposed to nodeOffset which mirrors about YZ plane)
Added total number of bus stops to route selection menu
Improved consistency of JATO icon on SimplePowertrainControl app
Changed LOD for low quality track builder tracks to be always the same
Fixes
Fixed AI freezing the game when colliding
Fixed AI not being able to cross bridges made out of objects
Fixed "Extinguish Vehicle" not working
Fixed Hotlapping App throwing errors when adding checkpoints
Fixed issue with Light derived classes in Lua interface
Fixed the City Bus being frozen when choosing freeroam after a bus route
Fixed the City Bus transmission group, changed name in Jbeam info
Fixed missing descriptions and prices of the City Bus
Fixed the City Bus color selection
Fixed missing texture on T-Series navigation unit
Fixed the SBR4's rear suspension collapsing
Fixed the Semi 10spd auto shifting problems
Fixed the Hopper's engine management part being required
Fixed the Moonhawk engine always having a rev limiter
Fixed some configurations having power steering installed. Since power steering is a FFB effect only, it is optional to equip.
Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.
Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.
Fixes a lot of problems with the ingame repository.
Fixes
Fixed random crash (related to fileSystem notifications and shaders)
Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
Fix issue where you could not uninstall a mod you didn't not subscribe to first (manual install)
Others
Readded the "Show only subscribed" button in ingame repository
Ingame repository: Hide configuration is enabled by default to match website
Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel :)