Dec 20, 2017
BeamNG.drive - BeamNG


The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes
  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too :)
Dec 20, 2017
BeamNG.drive - BeamNG


The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes
  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too :)
Dec 8, 2017
BeamNG.drive - BeamNG

Ho ho ho!

We have a small present for you - a special winter event mod that will only run until the 7th of January :)

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the "Snowman Hunt" minigame:



Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the "Navigation"-App and sound enabled :)

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes
  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc
  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems
  • We found the performance degradation issue with West Coast Usa and are investigating it

Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too :)
Dec 8, 2017
BeamNG.drive - BeamNG

Ho ho ho!

We have a small present for you - a special winter event mod that will only run until the 7th of January :)

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the "Snowman Hunt" minigame:



Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the "Navigation"-App and sound enabled :)

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes
  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc
  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems
  • We found the performance degradation issue with West Coast Usa and are investigating it

Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too :)
BeamNG.drive - BeamNG


We fixed muffled engine sounds, tire smoke, crashes, the world editor, microstutters, the campaign and a lot of tiny things.

Thanks for the awesome feedback! it helped us a lot fixing the problems.

Fixes
  • Fixed problem with muffled engine sounds - thanks to JulianSauco for the video
  • Fixed an issue with tire smoke
  • Fixed A Rocky Start campaign: Delivery mission by fixing props not being able to activate triggers
  • Fixed editor opening time when lots of mods are installed
  • Removed buggy HDR option: always on now
  • Fixed physics benchmark - Banana!!
  • Fixed beacon not rotating with siren on
  • Fixed manual gearbox not resetting broken gears correctly
  • Fixed multiseat player tags being visible after disabling multiseat
  • Fixed shafts not connecting/disconnecting anymore after reset
  • Fixed reverb tails still audible when leaving tunnels
  • Fixed Lua garbage collector causing micro-lags
  • Fixed Bolide transmission breaking when exhaust fell off
  • Fixed Barstow rear suspension unstable with certain wheels
  • Fixed ETK-I rear suspension unstable

Misc
  • Added option to disable multiseat player tags
  • Updated semi performance data
  • Added line locks to stock drag configurations
  • Strengthened push bars/bull bars (had forgotten to add to 0.11 changelog)
  • Tweaked ETK-K handling for better turn-in
  • Improved or added intercooler weight to relevant turbo vehicles
BeamNG.drive - BeamNG


We fixed muffled engine sounds, tire smoke, crashes, the world editor, microstutters, the campaign and a lot of tiny things.

Thanks for the awesome feedback! it helped us a lot fixing the problems.

Fixes
  • Fixed problem with muffled engine sounds - thanks to JulianSauco for the video
  • Fixed an issue with tire smoke
  • Fixed A Rocky Start campaign: Delivery mission by fixing props not being able to activate triggers
  • Fixed editor opening time when lots of mods are installed
  • Removed buggy HDR option: always on now
  • Fixed physics benchmark - Banana!!
  • Fixed beacon not rotating with siren on
  • Fixed manual gearbox not resetting broken gears correctly
  • Fixed multiseat player tags being visible after disabling multiseat
  • Fixed shafts not connecting/disconnecting anymore after reset
  • Fixed reverb tails still audible when leaving tunnels
  • Fixed Lua garbage collector causing micro-lags
  • Fixed Bolide transmission breaking when exhaust fell off
  • Fixed Barstow rear suspension unstable with certain wheels
  • Fixed ETK-I rear suspension unstable

Misc
  • Added option to disable multiseat player tags
  • Updated semi performance data
  • Added line locks to stock drag configurations
  • Strengthened push bars/bull bars (had forgotten to add to 0.11 changelog)
  • Tweaked ETK-K handling for better turn-in
  • Improved or added intercooler weight to relevant turbo vehicles
BeamNG.drive - BeamNG


Worked the weekend to fix some problems for you :)

Fixes
  • Fixed broken turbo/vacuum sounds
  • Fixed memory corruption that prevented 32 bit Windows to work correctly
  • Fixed West Coast USA getting out of memory error on 32 bit Windows
  • Fixed mirrored skin on Ibishu Hopper right door
  • Fixed unmapped skin beneath the windshield wipers on Burside Special Chopped & Channeled body
  • Fixed flickering brake light with engine turned off
  • Fixed vehicles being in the wrong orientation after resetting a scenario
  • Removed old untested multiseat prototype scenario
  • Better default configuration for the Logitech G29 steering wheel
  • Excluded mod_info from levels and vehicles folder
  • Display player numbers on top of their vehicles when multiseat mode is enabled

  • Fixed force feedback Update Type option being ignored in direct drive steering wheels
  • Fixed sound issues with slow motion
  • Fixed sound related electric motor errors
  • Fixed GridMap and Utah spawnPoints
  • Fixed mod mount priorities
  • Fixed reduced/unstable friction between vehicles (fixes slippery trailer and similar issues)
  • Ignoring certain errors that some old mods throw, to allow them to load
  • Fixed orbit cam's dynamic FOV jumping when resetting the cam
  • Fixed advanced bindings being misleadingly greyed out, now all bindings share the same color
  • Adjusted maximum torque ratings of Van/Fullsize V8 and 1st gen Pessima 2.0 DOHC
  • Fixed DetailedDamageApp
  • SimpleDamageApp now stays visible if damage has occured
  • Fixed missing transbrake icon for radial menu
  • Fixed invisible quad exhaust, spoiler and diffuser on the Bolide 390GTR
  • Modern light bars added to the Grand Marshal
  • Concealed flashers and siren added to the Grand Marshal "Unmarked"
  • Gavril Grand Marshal: Added 'Belasco City Police Department' configuration

  • Tweaked drag tires and drag strip groundmodels
  • Added a user interface error message when download fails
  • Added "Subscribe" and "Open in game repo" Buttons
  • Fixed fatal vehicle lua exception in AI random mode
  • Fixed AI vehicle handling in scenario "Airfield Showdown" (jungle rock island drag race).

Known problems
  • Banana-bench does not work atm :/
BeamNG.drive - BeamNG


Worked the weekend to fix some problems for you :)

Fixes
  • Fixed broken turbo/vacuum sounds
  • Fixed memory corruption that prevented 32 bit Windows to work correctly
  • Fixed West Coast USA getting out of memory error on 32 bit Windows
  • Fixed mirrored skin on Ibishu Hopper right door
  • Fixed unmapped skin beneath the windshield wipers on Burside Special Chopped & Channeled body
  • Fixed flickering brake light with engine turned off
  • Fixed vehicles being in the wrong orientation after resetting a scenario
  • Removed old untested multiseat prototype scenario
  • Better default configuration for the Logitech G29 steering wheel
  • Excluded mod_info from levels and vehicles folder
  • Display player numbers on top of their vehicles when multiseat mode is enabled

  • Fixed force feedback Update Type option being ignored in direct drive steering wheels
  • Fixed sound issues with slow motion
  • Fixed sound related electric motor errors
  • Fixed GridMap and Utah spawnPoints
  • Fixed mod mount priorities
  • Fixed reduced/unstable friction between vehicles (fixes slippery trailer and similar issues)
  • Ignoring certain errors that some old mods throw, to allow them to load
  • Fixed orbit cam's dynamic FOV jumping when resetting the cam
  • Fixed advanced bindings being misleadingly greyed out, now all bindings share the same color
  • Adjusted maximum torque ratings of Van/Fullsize V8 and 1st gen Pessima 2.0 DOHC
  • Fixed DetailedDamageApp
  • SimpleDamageApp now stays visible if damage has occured
  • Fixed missing transbrake icon for radial menu
  • Fixed invisible quad exhaust, spoiler and diffuser on the Bolide 390GTR
  • Modern light bars added to the Grand Marshal
  • Concealed flashers and siren added to the Grand Marshal "Unmarked"
  • Gavril Grand Marshal: Added 'Belasco City Police Department' configuration

  • Tweaked drag tires and drag strip groundmodels
  • Added a user interface error message when download fails
  • Added "Subscribe" and "Open in game repo" Buttons
  • Fixed fatal vehicle lua exception in AI random mode
  • Fixed AI vehicle handling in scenario "Airfield Showdown" (jungle rock island drag race).

Known problems
  • Banana-bench does not work atm :/
BeamNG.drive - BeamNG


BeamNG.drive's first major urban environment!
The time has come to release our most ambitious map so far, together with plenty of improvements such as clutch thermals, horn and siren sounds, afterfire effects, and much more.
Additionally, you will now be able to browse and download new mods from BeamNG.drive itself, and easily keep them all updated with one click.

Highlights

Full changelog (with lots more media) in our blog: http://blog.beamng.com/the-coast-is-clear/
(it's too big to put here completely)
BeamNG.drive - BeamNG


BeamNG.drive's first major urban environment!
The time has come to release our most ambitious map so far, together with plenty of improvements such as clutch thermals, horn and siren sounds, afterfire effects, and much more.
Additionally, you will now be able to browse and download new mods from BeamNG.drive itself, and easily keep them all updated with one click.

Highlights

Full changelog (with lots more media) in our blog: http://blog.beamng.com/the-coast-is-clear/
(it's too big to put here completely)
...