Alien Hunters, the second DLC pack coming to XCOM 2, adds exciting new gameplay content to your campaign. Available on May 12 for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat.
Alien Hunters, the second DLC pack coming to XCOM 2, adds exciting new gameplay content to your campaign. Available on May 12 for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat.
The first mod in this new collection from LWS, the "Toolbox" mod, is available now. Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.
The first mod in this new collection from LWS, the "Toolbox" mod, is available now. Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.
When playing XCOM 2, you may have noticed the loading screen art changes based on your progress throughout the campaign. In this Community Q&A, Greg Foertsch, Art Director on XCOM 2, tells us how the idea came about and what inspired the look of these loading screen images.
When playing XCOM 2, you may have noticed the loading screen art changes based on your progress throughout the campaign. In this Community Q&A, Greg Foertsch, Art Director on XCOM 2, tells us how the idea came about and what inspired the look of these loading screen images.
When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the world of XCOM 2.
When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the world of XCOM 2.
When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the ADVENT and alien menace in XCOM 2.
When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the ADVENT and alien menace in XCOM 2.