Apr 21, 2017
Battle Brothers - rapsdjff

It’s been one month now since Battle Brothers graduated from Early Access and was released a finished game into the world. Let’s talk about what’s next!

The Next Step
Development on Battle Brothers will continue as we start working on the 1.1 update. It’s going to be a moderately sized one that adds lots of little things that didn’t quite make it into the release, like some additional events and contracts that were left on the cutting room floor, as well as various quality of life improvements suggested by you. By now, some balancing and pacing issues have also come to light which the update will address. The update will be free and not require you to start a new campaign.

As mentioned previously, all of us are going to take some vacation at different times over the course of the next month or so. For this reason, we can’t give an exact ETA of when the update will hit. We’ll also not resume our weekly dev blogs for this, as there won’t be any new game mechanics to talk about. By the time the update has been finished, we’ll have come to a decision on whether we’ll continue to develop Battle Brothers with a full-sized paid expansion/DLC or move on to develop a new game.

What About Translations?
After careful evaluation and talking with other developers, we’ve come to the conclusion that supporting additional languages for Battle Brothers is not something that we can do. As much as we understand that people want to play the game in their native language, at the end of the day we’ll have to make financially sound decisions if we want to keep developing Battle Brothers, and at some point a new game.

So what’s the issue? You’re probably aware of how we chose the game’s particular art style due to our limitations of having only a single artist on the team (if not, you can read about it here). It’s the same with programming. Battle Brothers is a very ambitious project for so small a team, and with only a single programmer we had to cut a lot of corners in order to ever get it to the finished and stable state you’re now able to play, especially as the game started out as a hobby project alongside our day jobs. Lots of things had to be sacrificed along the way, including any support for localization.

There’s more than 250,000 words now in the game (that’s more than half of what The Witcher 3 has!), and in many places, like character backgrounds, we combine various pieces of text to produce new ones. This works fine with English grammar, but it falls apart quickly as we move to other languages. Supporting other languages would therefore mean not only having vast amounts of texts translated, but changing how texts are used throughout the game. All this would have come with a significant cost both in terms of time and money that we had to weigh carefully against any potential gains, and against how we could otherwise spend those resources (e.g. create new content instead). Many of you offered to help with translations, and we’re very thankful for this. However, as you can see, things aren’t as simple, and technical hurdles make any kind of translation unfeasible.

What About a Mac or Linux Version?
Sadly there will not be a Mac or Linux version of Battle Brothers. Building either would pose a host of new technical challenges and compatibility issues that we’re not prepared to deal with given the small size of our team. Also keep in mind that the game can already be played on Linux using the most recent version of Wine and using vcrun2015 with Winetricks.

The Lore & Art Book
Work on the Lore & Art Book for the kind people who bought the Supporter Edition is progressing well, and you can expect it to arrive in May. See below for a first preview – still subject to change, of course.



Apr 21, 2017
Battle Brothers - rapsdjff

It’s been one month now since Battle Brothers graduated from Early Access and was released a finished game into the world. Let’s talk about what’s next!

The Next Step
Development on Battle Brothers will continue as we start working on the 1.1 update. It’s going to be a moderately sized one that adds lots of little things that didn’t quite make it into the release, like some additional events and contracts that were left on the cutting room floor, as well as various quality of life improvements suggested by you. By now, some balancing and pacing issues have also come to light which the update will address. The update will be free and not require you to start a new campaign.

As mentioned previously, all of us are going to take some vacation at different times over the course of the next month or so. For this reason, we can’t give an exact ETA of when the update will hit. We’ll also not resume our weekly dev blogs for this, as there won’t be any new game mechanics to talk about. By the time the update has been finished, we’ll have come to a decision on whether we’ll continue to develop Battle Brothers with a full-sized paid expansion/DLC or move on to develop a new game.

What About Translations?
After careful evaluation and talking with other developers, we’ve come to the conclusion that supporting additional languages for Battle Brothers is not something that we can do. As much as we understand that people want to play the game in their native language, at the end of the day we’ll have to make financially sound decisions if we want to keep developing Battle Brothers, and at some point a new game.

So what’s the issue? You’re probably aware of how we chose the game’s particular art style due to our limitations of having only a single artist on the team (if not, you can read about it here). It’s the same with programming. Battle Brothers is a very ambitious project for so small a team, and with only a single programmer we had to cut a lot of corners in order to ever get it to the finished and stable state you’re now able to play, especially as the game started out as a hobby project alongside our day jobs. Lots of things had to be sacrificed along the way, including any support for localization.

There’s more than 250,000 words now in the game (that’s more than half of what The Witcher 3 has!), and in many places, like character backgrounds, we combine various pieces of text to produce new ones. This works fine with English grammar, but it falls apart quickly as we move to other languages. Supporting other languages would therefore mean not only having vast amounts of texts translated, but changing how texts are used throughout the game. All this would have come with a significant cost both in terms of time and money that we had to weigh carefully against any potential gains, and against how we could otherwise spend those resources (e.g. create new content instead). Many of you offered to help with translations, and we’re very thankful for this. However, as you can see, things aren’t as simple, and technical hurdles make any kind of translation unfeasible.

What About a Mac or Linux Version?
Sadly there will not be a Mac or Linux version of Battle Brothers. Building either would pose a host of new technical challenges and compatibility issues that we’re not prepared to deal with given the small size of our team. Also keep in mind that the game can already be played on Linux using the most recent version of Wine and using vcrun2015 with Winetricks.

The Lore & Art Book
Work on the Lore & Art Book for the kind people who bought the Supporter Edition is progressing well, and you can expect it to arrive in May. See below for a first preview – still subject to change, of course.



Apr 16, 2017
Gremlins, Inc. - Sergei Klimov


Happy holidays to those who celebrate Easter this weekend! ːgreengemstoneː We've thrown together a bundle that includes the game as well as all the DLCs, with a 40% discount when purchased at once – as a gift idea if some of your friends have the game on their wishlist:

http://store.steampowered.com/bundle/3220/
Apr 16, 2017
Gremlins, Inc. - Sergei Klimov


Happy holidays to those who celebrate Easter this weekend! :greengemstone: We've thrown together a bundle that includes the game as well as all the DLCs, with a 40% discount when purchased at once – as a gift idea if some of your friends have the game on their wishlist:

http://store.steampowered.com/bundle/3220/
Apr 12, 2017
Gremlins, Inc. - Qfasa


We're happy to report that a major team tournament in the format of 2x2, organised by ːcheatdiceːDarker and ːcheatdiceːIzmegul, has finished.

The tournament lasted more than a month – from February 26 through April 10 – and featured 26 teams with 52 players in total.

The teams played 91 sessions across 7 rounds – plus the semifinals and finals. The finals, structured as "best of 3", proved to be truly challenging!

The following Top 9 teams are awarded:

ːmaliceː GREMLINS PWNERS SQUAD (THEPWNER and Altruist)
ːmaliceː Dreadnought (Dabiz and Silence)
ːmaliceː Полный облом (Izmegul and DrBiker)
ːmaliceː Две легенды (GrekHek and Archer)
ːmaliceː ДрынТим* (DarkStyle and green_v)
ːmaliceː Call of Accelerator (tgaog and Marid)
ːmaliceː Nothing personal (Dread and ChiefMentor)
ːmaliceː Mechquake (Che and Thainlex)
ːmaliceː Alice Is Dead (Debaser and Foxy)

This tournament has been an amazing undertaking, and we thank Darker and Izmegul for putting their hearts and their time into making it happen! This tournament also proved that some of the best player experience in Gremlins, Inc. comes from team mechanics: the heights of planning and improvisation shown by players in the final sessions were truly incredible!

We look forward to supporting more tournaments of this type in the future!

–––

ːtelegramː Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/

ːcursecardː Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz

ːscoreː Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/
Apr 12, 2017
Gremlins, Inc. - Sergei Klimov


We're happy to report that a major team tournament in the format of 2x2, organised by :cheatdice:Darker and :cheatdice:Izmegul, has finished.

The tournament lasted more than a month – from February 26 through April 10 – and featured 26 teams with 52 players in total.

The teams played 91 sessions across 7 rounds – plus the semifinals and finals. The finals, structured as "best of 3", proved to be truly challenging!

The following Top 9 teams are awarded:

:malice: GREMLINS PWNERS SQUAD (THEPWNER and Altruist)
:malice: Dreadnought (Dabiz and Silence)
:malice: Полный облом (Izmegul and DrBiker)
:malice: Две легенды (GrekHek and Archer)
:malice: ДрынТим* (DarkStyle and green_v)
:malice: Call of Accelerator (tgaog and Marid)
:malice: Nothing personal (Dread and ChiefMentor)
:malice: Mechquake (Che and Thainlex)
:malice: Alice Is Dead (Debaser and Foxy)

This tournament has been an amazing undertaking, and we thank Darker and Izmegul for putting their hearts and their time into making it happen! This tournament also proved that some of the best player experience in Gremlins, Inc. comes from team mechanics: the heights of planning and improvisation shown by players in the final sessions were truly incredible!

We look forward to supporting more tournaments of this type in the future!

–––

:telegram: Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/

:cursecard: Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz

:score: Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/
Apr 12, 2017
Gremlins, Inc. - Sergei Klimov


The first Spring tournament is over, and we're thrilled to say that this tournament has set the absolute record in terms of both sessions player and the number of participants! ːfireappleː

DATA
  • Participants: 1,700 players participated in the tournament, which is the all-time record for any 3-day tournament that we have ran before. ːcardsː

  • Sessions played: 2,800 tournament sessions were played during the 72 hours of the tournament, which is another record for the game. ːsteampunkː

  • Players with 100% sessions played: the number of players who have completed all the allowed 7 tournament sessions doubled in comparison to the previous tournament – this time there were more than 500 such players! ːfirstplaceː

  • Bans: 6 players were banned for the breach of the Fair Play Rules during this tournament; they were subsequently disqualified from the tournament table, and the results of their opponents were recalculated. ːmaliceː

  • Tournament chests: 2,674 tournament chests were distributed during this event (overall, including non-tournament sessions, 4,234 chests were distributed to players in this period). ːHoly_Grailetː

TOP-10 – AMSTERDAM
1,158 participants

01. ːfirstplaceː Dr Peace (1035) – 7 sessions, 6 victories.
02. ːfirstplaceː AirEmp (993) – 7 sessions, 6 victories.
03. ːfirstplaceː Chaos (987) – 7 sessions, 6 victories.
04. apak4eev_ne (981) – 7 sessions, 6 victories.
05. Riddle (942) – 7 sessions, 5 victories.
06. hekisan (930) – 7 sessions, 5 victories.
07. Pringer (915) – 7 sessions, 5 victories.
07. t.rollot (915) – 7 sessions, 5 victories.
09. Grabehk (906) – 7 sessions, 5 victories. ːRUSflagː
10. Sheep (897) – 7 sessions, 5 victories. ːab_germanflagː

TOP-10 SINGAPORE
521 participants

01. ːfirstplaceː 小鸡 (576) – 7 sessions, 7 victories. ːchinaː
02. ːfirstplaceː Soer (546) – 7 sessions, 7 victories. Ukraine
03. ːfirstplaceː Yangkai (540) – 7 sessions, 7 victories. ːchinaː
03. 凹凸曼 (540) – 7 sessions, 7 victories. ːchinaː
03. Евгений (540) – 7 sessions, 7 victories. ːRUSflagː
06. Altruist (528) – 7 sessions, 6 victories. Belarus
07. earthyfx (504) – 7 sessions, 6 victories. Canada
08. Ales (498) – 7 sessions, 6 victories. ːab_japaneseflagː
08. ebihuraiB (498) – 7 sessions, 6 victories.
08. MagicJoker (498) – 7 sessions, 6 victories.

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

PRIZE FUND:

Top 10 players on each of the servers:

Place / Prize –
  1. ːHoly_Grailetː 5, ːgreengemstoneː 7, Champion's trail, a copy of Battle Brothers
  2. ːHoly_Grailetː 4, ːgreengemstoneː 7
  3. ːHoly_Grailetː 4, ːgreengemstoneː 6
  4. ːHoly_Grailetː 3, ːgreengemstoneː 6
  5. ːHoly_Grailetː 3, ːgreengemstoneː 6
  6. ːHoly_Grailetː 3, ːgreengemstoneː 6
  7. ːHoly_Grailetː 2, ːgreengemstoneː 5
  8. ːHoly_Grailetː 2, ːgreengemstoneː 4
  9. ːHoly_Grailetː 1, ːgreengemstoneː 3
  10. ːHoly_Grailetː 1, ːgreengemstoneː 3
ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːgreengemstoneː = Spring Chest (limited, Spring Season only)

Special prize fund:

In addition to the prizes listed above, we gave away Steam keys for the following games:
These keys were distributed randomly among the 40 players who reached Top-20 on each of the game's two servers. And the winners are:
If you see your name among this six, please contact Qfasa in order to get your key. As for the chests, they will be added to your Inventory automatically, shortly after this announcement.

We congratulate all the winners and wish good luck to everyone in our next tournament! Thank you for being such an awesome community! ːvotesː

–––

ːtelegramː Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/

ːcursecardː Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz

ːscoreː Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/
Apr 12, 2017
Gremlins, Inc. - Qfasa


The first Spring tournament is over, and we're thrilled to say that this tournament has set the absolute record in terms of both sessions player and the number of participants! :fireapple:

DATA
  • Participants: 1,700 players participated in the tournament, which is the all-time record for any 3-day tournament that we have ran before. :cards:

  • Sessions played: 2,800 tournament sessions were played during the 72 hours of the tournament, which is another record for the game. :steampunk:

  • Players with 100% sessions played: the number of players who have completed all the allowed 7 tournament sessions doubled in comparison to the previous tournament – this time there were more than 500 such players! :firstplace:

  • Bans: 6 players were banned for the breach of the Fair Play Rules during this tournament; they were subsequently disqualified from the tournament table, and the results of their opponents were recalculated. :malice:

  • Tournament chests: 2,674 tournament chests were distributed during this event (overall, including non-tournament sessions, 4,234 chests were distributed to players in this period). :Holy_Grailet:

TOP-10 – AMSTERDAM
1,158 participants

01. :firstplace: Dr Peace (1035) – 7 sessions, 6 victories.
02. :firstplace: AirEmp (993) – 7 sessions, 6 victories.
03. :firstplace: Chaos (987) – 7 sessions, 6 victories.
04. apak4eev_ne (981) – 7 sessions, 6 victories.
05. Riddle (942) – 7 sessions, 5 victories.
06. hekisan (930) – 7 sessions, 5 victories.
07. Pringer (915) – 7 sessions, 5 victories.
07. t.rollot (915) – 7 sessions, 5 victories.
09. Grabehk (906) – 7 sessions, 5 victories. :RUSflag:
10. Sheep (897) – 7 sessions, 5 victories. :ab_germanflag:

TOP-10 SINGAPORE
521 participants

01. :firstplace: 小鸡 (576) – 7 sessions, 7 victories. :china:
02. :firstplace: Soer (546) – 7 sessions, 7 victories. Ukraine
03. :firstplace: Yangkai (540) – 7 sessions, 7 victories. :china:
03. 凹凸曼 (540) – 7 sessions, 7 victories. :china:
03. Евгений (540) – 7 sessions, 7 victories. :RUSflag:
06. Altruist (528) – 7 sessions, 6 victories. Belarus
07. earthyfx (504) – 7 sessions, 6 victories. Canada
08. Ales (498) – 7 sessions, 6 victories. :ab_japaneseflag:
08. ebihuraiB (498) – 7 sessions, 6 victories.
08. MagicJoker (498) – 7 sessions, 6 victories.

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

PRIZE FUND:

Top 10 players on each of the servers:

Place / Prize –
  1. :Holy_Grailet: 5, :greengemstone: 7, Champion's trail, a copy of Battle Brothers
  2. :Holy_Grailet: 4, :greengemstone: 7
  3. :Holy_Grailet: 4, :greengemstone: 6
  4. :Holy_Grailet: 3, :greengemstone: 6
  5. :Holy_Grailet: 3, :greengemstone: 6
  6. :Holy_Grailet: 3, :greengemstone: 6
  7. :Holy_Grailet: 2, :greengemstone: 5
  8. :Holy_Grailet: 2, :greengemstone: 4
  9. :Holy_Grailet: 1, :greengemstone: 3
  10. :Holy_Grailet: 1, :greengemstone: 3
:Holy_Grailet: = Tournament Chest (limited, tournaments only)
:greengemstone: = Spring Chest (limited, Spring Season only)

Special prize fund:

In addition to the prizes listed above, we gave away Steam keys for the following games:
These keys were distributed randomly among the 40 players who reached Top-20 on each of the game's two servers. And the winners are:
If you see your name among this six, please contact Qfasa in order to get your key. As for the chests, they will be added to your Inventory automatically, shortly after this announcement.

We congratulate all the winners and wish good luck to everyone in our next tournament! Thank you for being such an awesome community! :votes:

–––

:telegram: Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/

:cursecard: Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz

:score: Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/
Apr 11, 2017
Battle Brothers - rapsdjff

Today's update brings a minor balancing change and various bugfixes.

If you're using Avast, please note that it may be necessary for you to go through the steps outlined here again in order to play the game.

We'll have a proper juicy dev blog again next week where we'll detail our plans for the future of Battle Brothers. We'll talk about additional content, the possibility of DLC, and translations. All this and more next week!

Changelog
  • Changed payment to be slightly higher for high difficulty contracts in order to encourage taking on higher risks for higher rewards.

  • Fixed game potentially hanging as orcs use the 'Line Breaker' skill in very specific situations.
  • Fixed wrong starting position in combat when escorting a caravan while another caravan nearby gets attacked.
  • Fixed attached locations of settlements sometimes appearing incorrectly in tavern rumors during wartime.
  • Fixed various minor issues.
Apr 11, 2017
Battle Brothers - rapsdjff

Today's update brings a minor balancing change and various bugfixes.

If you're using Avast, please note that it may be necessary for you to go through the steps outlined here again in order to play the game.

We'll have a proper juicy dev blog again next week where we'll detail our plans for the future of Battle Brothers. We'll talk about additional content, the possibility of DLC, and translations. All this and more next week!

Changelog
  • Changed payment to be slightly higher for high difficulty contracts in order to encourage taking on higher risks for higher rewards.

  • Fixed game potentially hanging as orcs use the 'Line Breaker' skill in very specific situations.
  • Fixed wrong starting position in combat when escorting a caravan while another caravan nearby gets attacked.
  • Fixed attached locations of settlements sometimes appearing incorrectly in tavern rumors during wartime.
  • Fixed various minor issues.
...