SteamVR - Schwindlig [Stefan]
The SteamVR beta has been updated with the following change.

General:
  • Fixed a case where numeric settings would get rounded to the nearest integer if the default value was an integer. This affected users who manually configured “renderTargetMultiplier”, which has a default value of 1.
SteamVR - Schwindlig [Stefan] - Valve
The SteamVR beta has been updated with the following change.

General:
  • Fixed a case where numeric settings would get rounded to the nearest integer if the default value was an integer. This affected users who manually configured “renderTargetMultiplier”, which has a default value of 1.
SteamVR - aaron.leiby
SteamVR has been updated with the following changes. This is the same build that was posted as a beta last week.

General:
  • Fixed a case where the Oculus Rift would appear incorrectly in the system report if it had not yet been visible to the camera.
  • Different icons for different Oculus hardware
  • Fixed a regression preventing the chaperone bounds from being visible.
  • Fixed a memory leak that could cause the HMD screens to turn off.
  • Fixed icons for HTC Vive when losing poses
  • Fixed HMD brightness visibly changing when chaperone bounds would display in certain scenarios
  • Fixed cases where the controller trackpad could be considered pressed without valid touch coordinates.
  • Change in the Settings backend

Compositor:
  • Fixed an issue that was causing Adaptive Quality to not operate properly in certain scenarios.
  • Fixed an issue with RoomView input focus.
  • Updated version handling of AMD drivers.
SteamVR - aaron.leiby
SteamVR has been updated with the following changes. This is the same build that was posted as a beta last week.

General:
  • Fixed a case where the Oculus Rift would appear incorrectly in the system report if it had not yet been visible to the camera.
  • Different icons for different Oculus hardware
  • Fixed a regression preventing the chaperone bounds from being visible.
  • Fixed a memory leak that could cause the HMD screens to turn off.
  • Fixed icons for HTC Vive when losing poses
  • Fixed HMD brightness visibly changing when chaperone bounds would display in certain scenarios
  • Fixed cases where the controller trackpad could be considered pressed without valid touch coordinates.
  • Change in the Settings backend

Compositor:
  • Fixed an issue that was causing Adaptive Quality to not operate properly in certain scenarios.
  • Fixed an issue with RoomView input focus.
  • Updated version handling of AMD drivers.
Aug 26, 2016
SteamVR - Chet


One of the interesting problems of virtual reality for developers is trying to describe the games being created. For players it is the flip side; trying to understand what to play from a video or screenshot.

The just released Galaxy Golf is a good example of this. It is a golf game, on tiny planets, with no clubs, just aiming, gravity, and obstacles. Sound fun? It is. The second you start it up and aim your first shot your brain gets it, it is a fun puzzle game in the cloak of a golf game.

And Galaxy Golf is one of the more understandable titles. What about the work of Isaac Cohen? What is L U N E? I describe it as trying to setup a musical tent in the rain. If that doesn’t motivate you to try it – well… just try it or his more game-like work Blarp! That is unless you don’t like cool trippy things…

Then there is Battle Dome. A competitive shooter where you paint the ground to own teleportation areas as you battle for position in a gunfight - or something like that. The art isn’t going to win any awards but again, it needs no instructions almost because once you are in it - you get it.

The list continues, in HoloBall why are you protecting a car? Does it matter? In #SelfieTennis you move by jumping up and down on your toy horse? What!?!?

These make experiences like Rec Room (a virtual reality social club) or Audioshield (block orbs to the beat) seem easy to understand in comparison.

With over 500 VR titles on Steam, what is hiding out there you want other people to experience?
Aug 26, 2016
SteamVR - Chet


One of the interesting problems of virtual reality for developers is trying to describe the games being created. For players it is the flip side; trying to understand what to play from a video or screenshot.

The just released Galaxy Golf is a good example of this. It is a golf game, on tiny planets, with no clubs, just aiming, gravity, and obstacles. Sound fun? It is. The second you start it up and aim your first shot your brain gets it, it is a fun puzzle game in the cloak of a golf game.

And Galaxy Golf is one of the more understandable titles. What about the work of Isaac Cohen? What is L U N E? I describe it as trying to setup a musical tent in the rain. If that doesn’t motivate you to try it – well… just try it or his more game-like work Blarp! That is unless you don’t like cool trippy things…

Then there is Battle Dome. A competitive shooter where you paint the ground to own teleportation areas as you battle for position in a gunfight - or something like that. The art isn’t going to win any awards but again, it needs no instructions almost because once you are in it - you get it.

The list continues, in HoloBall why are you protecting a car? Does it matter? In #SelfieTennis you move by jumping up and down on your toy horse? What!?!?

These make experiences like Rec Room (a virtual reality social club) or Audioshield (block orbs to the beat) seem easy to understand in comparison.

With over 500 VR titles on Steam, what is hiding out there you want other people to experience?
SteamVR - aaron.leiby
The SteamVR beta has been updated with the following change.

Compositor:
  • Updated version handling of AMD drivers.
SteamVR - aaron.leiby
The SteamVR beta has been updated with the following change.

Compositor:
  • Updated version handling of AMD drivers.
SteamVR - Programmer Joe
The SteamVR beta has been updated with the following change.

General:
  • Fixed issue with the IVRSettings interface from the latest SDK not returning default setting values.


SteamVR - Programmer Joe
The SteamVR beta has been updated with the following change.

General:
  • Fixed issue with the IVRSettings interface from the latest SDK not returning default setting values.


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