The SteamVR beta has been updated with the following change.
General:
Fixed a case where numeric settings would get rounded to the nearest integer if the default value was an integer. This affected users who manually configured “renderTargetMultiplier”, which has a default value of 1.
The SteamVR beta has been updated with the following change.
General:
Fixed a case where numeric settings would get rounded to the nearest integer if the default value was an integer. This affected users who manually configured “renderTargetMultiplier”, which has a default value of 1.
One of the interesting problems of virtual reality for developers is trying to describe the games being created. For players it is the flip side; trying to understand what to play from a video or screenshot.
The just released Galaxy Golf is a good example of this. It is a golf game, on tiny planets, with no clubs, just aiming, gravity, and obstacles. Sound fun? It is. The second you start it up and aim your first shot your brain gets it, it is a fun puzzle game in the cloak of a golf game.
And Galaxy Golf is one of the more understandable titles. What about the work of Isaac Cohen? What is L U N E? I describe it as trying to setup a musical tent in the rain. If that doesn’t motivate you to try it – well… just try it or his more game-like work Blarp! That is unless you don’t like cool trippy things…
Then there is Battle Dome. A competitive shooter where you paint the ground to own teleportation areas as you battle for position in a gunfight - or something like that. The art isn’t going to win any awards but again, it needs no instructions almost because once you are in it - you get it.
The list continues, in HoloBall why are you protecting a car? Does it matter? In #SelfieTennis you move by jumping up and down on your toy horse? What!?!?
These make experiences like Rec Room (a virtual reality social club) or Audioshield (block orbs to the beat) seem easy to understand in comparison.
With over 500 VR titles on Steam, what is hiding out there you want other people to experience?
One of the interesting problems of virtual reality for developers is trying to describe the games being created. For players it is the flip side; trying to understand what to play from a video or screenshot.
The just released Galaxy Golf is a good example of this. It is a golf game, on tiny planets, with no clubs, just aiming, gravity, and obstacles. Sound fun? It is. The second you start it up and aim your first shot your brain gets it, it is a fun puzzle game in the cloak of a golf game.
And Galaxy Golf is one of the more understandable titles. What about the work of Isaac Cohen? What is L U N E? I describe it as trying to setup a musical tent in the rain. If that doesn’t motivate you to try it – well… just try it or his more game-like work Blarp! That is unless you don’t like cool trippy things…
Then there is Battle Dome. A competitive shooter where you paint the ground to own teleportation areas as you battle for position in a gunfight - or something like that. The art isn’t going to win any awards but again, it needs no instructions almost because once you are in it - you get it.
The list continues, in HoloBall why are you protecting a car? Does it matter? In #SelfieTennis you move by jumping up and down on your toy horse? What!?!?
These make experiences like Rec Room (a virtual reality social club) or Audioshield (block orbs to the beat) seem easy to understand in comparison.
With over 500 VR titles on Steam, what is hiding out there you want other people to experience?