Welcome to Rec Room, the virtual reality social club where you play active games with friends from all around the world. Customize your appearance, then party up to play multiplayer games like Paintball, 3D Charades, and even co-op adventures. Come and join the fun for free!
Recent Reviews:
Overwhelmingly Positive (191) - 95% of the 191 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,050) - 97% of the 2,050 user reviews for this game are positive.
Release Date:
Jun 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that it's best to learn by doing. Room scale VR and active gaming are very new, so we want to work together with players to figure out what works best, what people really want to play, and generally how this genre should evolve.

We hope players will help us make a really cool community of active game enthusiasts, so that as more and more people get into VR there's a vibrant and fun multiplayer community waiting for them!”

Approximately how long will this game be in Early Access?

“No ETA”

How is the full version planned to differ from the Early Access version?

“The full version will be a continuation of the Early Access Version. We plan to add new activities, toys, and customization options. We plan to keep working on the game, adding and tweaking in response to player feedback, as long as there is an engaged player base!

PLEASE NOTE: Rec Room has avatar customization. It is likely we will need to reset everyone's stored avatars at least once before we release! So... don't marry your customizations just yet.”

What is the current state of the Early Access version?

“Rec Room currently comprises a shared locker room (which functions as a multiplayer lobby where players can meet up and socialize), a changing room with avatar customization options, and activities like Paintballl, Disc Golf, 3D Charades, Laser Tag, Quests, and more!”

Will the game be priced differently during and after Early Access?

“Early Access will be free. We plan to add at least one (entirely optional) feature to test out the payment pipeline.

After launch, we plan to add some premium features over time that cost money (examples might be scheduled tournaments, or special avatar items). But our current plan is to always have a free tier that lets you get into the game and have a great experience. That could change depending on how the VR market develops, but that's our current thinking.”

How are you planning on involving the Community in your development process?

“We will be active in the forums (both here on Steam and on Reddit) to listen to feedback from players.

We will conduct scheduled betas (e.g., to learn if people are having trouble connecting) to test specific features. E.g., before a new activity is added, we will beta test it first and collect feedback.

In some cases we may make a work-in-progress activity available to players, clearly marked as "WIP" so the reduced quality won't be unexpected.

We will post concepts, GIFs, videos, etc., of work-in-progress features so we can get feedback on whether people like the direction.

We have some (anonymous) telemetry and analytics in the game so we can do things like track session length, activity preference, etc. We want to be able to ask questions like "do people play activity #1 or activity #2 longer?"

Lastly, we have some in-game feedback features - e.g., a menu that allows users to rate the match they just played. This should make it as easy as possible for players to give us feedback.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play Rec Room

Free To Play

Recent updates View all (108)

December 14

Rec Room UPDATE - the ^clubhouse edition!

We just pushed an update, here's what's new... this is a big one!
  • Saved Rooms Alpha - You can now choose to save and recall any custom room you create! This includes placement of objects, Maker Pen creations, whiteboard drawings, photos, etc.

  • Here's how to do it: Open your watch and tap "Custom Rooms", then "Create", then make sure you're creating the room in Sandbox mode. Once you're in the room, make some changes then open your watch again, tap "This Room", then "Save". You'll be prompted to type a name and description for your room. Now whenever you return to this room, it will load the saved version!

  • You can also restore the saved version at any time by tapping "Restore" in "This Room":

  • Saved rooms have a unique ^roomname. We use the '^' symbol to mean "room". So if you see us say something like "come to ^partytime" that means you should come to a room called "partytime". Every saved room must have a unique ^roomname (it's kind of like a URL).
  • If you know the ^roomname and you want to go to the room, do this: Open your watch and tap "Custom Rooms", then "Search". Type the name and hit Search. You should see the room appear... tap the little button to go to it!
  • Saved rooms are public by default (anyone who knows the ^roomname can join, and your room will appear in the Custom Room Browser if someone is in it), but you can set your room to be private if you want. This makes it possible to create a clubhouse, for example, that is only accessible by you and our friends, which has been a popular request at our Q&As. (Not quite as popular as boxing and go-karts, but we do what we can!). Expect us to add additional features soon for more/easier control over access, and maybe the ability to boot directly to your clubhouse (bypassing the Dorm).
  • Note that you (the creator) don't have to be present for people to visit your saved room (if you made it public)...
  • This is a very new system that will take a while to settle in, so expect bugs and weirdness! Please give us feedback about any aspect of saved rooms.
  • Please be aware that we will continue to update Rec Room at our usual breakneck pace, and some updates might break saved rooms. We obviously don't want that to happen, and we'll try to avoid it as much as possible, but we have to be clear that it almost certainly will happen from time to time.
  • We also reserve the right to delete inactive rooms (e.g., no-one has visited for > one month) and release the ^roomname. It's way too early in Rec Room history to guarantee permanent persistence, so you need to be actively maintaining your room for it to keep working! This is not (yet) a "build once and forget" system.

OK so that's saved rooms! We are really excited to see what you build with this new system, and we have big plans to expand on this system to allow you to make really rich Custom Rooms... make your own games, host your own events, etc. So let us know what you wish you can do, and we'll do our best to make it a reality!

But wait there's more! Here's some other stuff that's in this update:
  • Outfit slots - you can now save up to six outfits in slots, and recall them instantly. Watch --> Profile, tap the button!
  • New sandbox items - e.g., a fun array of "mocktail" glasses for partys! A mini-fridge! A D20 dice set! A "programmable" door (you can assign any ^roomname, and the door will take you there... kind of like a VR hyperlink)! And more...
  • New maker pen features - you can now use the edit button on the maker pen to access properties of sandbox items. Right now all you can do is freeze items in place, but we'll be adding more properties over time. The maker pen can now delete sandbox items. It can't clone them yet, but we plan to add that! We also fixed a couple of bugs.
  • New teleport visuals - we made it a little more minimal and cool looking, and teleport beams are now team color in Paintball and Laser Tag.
  • New hairstyles - long wavy, short wavy, man bun, man ponytail, and dreadlocks.
  • More updates to new player tutorial. We now introduce the Code of Conduct earlier, and teach some social gestures (handshake, fist bump, stop gesture).
  • Updates to Rec Center decoration (each door is themed, there's some more toys to play with).
  • New host power - hosts can make it so only hosts can invite to a custom room.
  • Fixed a bug where you could get an extra player in a session (e.g., five players in Quest).
  • Improved performance of the card deck in The Lounge.

As always, let us know what you think. We couldn't build Rec Room without your support and feedback, so please keep it coming!
18 comments Read more

November 30

Rec Room PATCH - for the "Laser Tag" edition

We just pushed a patch that addresses a few issues!
  • Refreshing the Laser Tag merch booth
  • Fixing issue where players could be incorrectly revived in Laser Tag
  • Many more updates to the new player flow!
  • PSVR - potential stability fixes (i.e., less crashes)
  • PSVR - items won't look all crazy when they come out of gift boxes/drawers

As always, let us know what you think. We couldn't build Rec Room without your support and feedback, so please keep it coming:

10 comments Read more
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“VR finally has its killer app, and it's called Rec Room”

“A Killer Social VR Experience”
Giant Bomb

Feature List

  • Online multiplayer so you can have fun with people from all over the world
  • Be yourself - customize your appearance in the changing room
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Hang out and play in the Rec Center, or choose one of our fun activities:
  • Paintball
  • Co-op quests - challenging adventures designed to be played with your friends
  • 3D Charades
  • Laser Tag
  • Disc Golf
  • Or just choose "Quick Play" to jump into a random game
  • Robust mute, ignore and moderation tools help you manage your experience
  • A fantastic and growing community of players who will help you learn and have fun!

About This Game

Rec Room is a vibrant and growing virtual community where you play with friends from all around the world! Create your avatar then head to the Rec Center for endless fun and games. Play epic quests that challenge you and your friends. Play Paintball. Play casual minigames like 3D Charades and Disc Golf. Or create and share your own games using an ever-expanding variety of fun creative tools. Come and join the fun for free!

Things to Know

  • Rec Room is an active game. Please use common sense and caution while playing!
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Children between 13-18 must consult with a parent or guardian before playing.
  • In Early Access, Rec Room defaults to being a public experience. You will interact and voice chat with other people in real time. Rec Room offers mute, ignore, and reporting features which we encourage you to learn and use. But even if you use these features, you still may be exposed to speech or behavior you find inappropriate.
  • By playing Rec Room, you agree to our Code of Conduct!

Code of Conduct

  • Rule #1: Be excellent to each other!
  • No sexually explicit behavior, language, or symbols in the Rec Center or public activities.
  • Whatever you choose to do in a private activity, still make sure everyone is cool with it.
  • Sexist, racist, discriminatory or harassing language / behavior / symbols are not welcome in Rec Room.
  • Don't mess with other people's games! We don't want to implement a million rules to control your behavior in every game. Don't make us.
  • These rules are neither final nor exhaustive - we reserve the right to suspend disruptive players even if their behavior doesn’t fall under any of the above rules directly.
  • How to create a report: https://www.againstgrav.com/reporting

System Requirements

    • OS: Win 7 or higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: Vive HMD and controllers
    • OS: Win 10 or higher
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: Vive HMD and controllers
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