Freedom Planet - GalaxyTrail
We hope everyone is enjoying their summer so far! That being said, we should get right to the point of this announcement.

We have decided to postpone our release by two and a half weeks. Our final release date is Saturday, July 19th. We're quite sorry about this and we understand that not everyone is going to be happy about it, but we think it's for the best considering all of the stuff that's going on in the next few weeks.



Our biggest reason for this delay is, quite simply, Steam summer sales. If we released at the end of this month, not only would Freedom Planet be drowned out by the huge selection of discounted games on Steam, but the huge amount of traffic would make it hard for players to load our storefront. Not only that, but we're sure that many of our outside fans will be emptying their wallets during the sale, so we hope that waiting a little longer will give them a fair chance to save up again. (In case anyone is curious, the retail version of Freedom Planet will be $14.99. We think this price is fair considering the amount of content and soul we've put into it. This and the fact that we skipped over going on sale was done out of respect to our backers who have been so patient with us since the beginning.)

Entire articles have been written about why releasing an indie game in the heat of summer sales is suicidal. We're quite bummed out that we didn't anticipate this, and we're relieved that we caught ourselves before disaster struck. We'll take it as a lesson learned for next time, and we really hope that other indie developers don't make this critical mistake!

Another big reason for this delay is, of course, Florida Supercon. Our trip to Miami is going to give us a valueble chance to see people playing the game in person. For the first time ever, we'll be able to get real-time feedback from a large number of players, and it would be silly of us not to take advantage of it to help make our game as polished as it can be. (On a side note, if we released at the end of June, we'd be flying off to the convention right as the game launched and would be unable to manage any problems that come up until we returned. Whoops!)

Thank you for reading, and we'll keep you informed on our progress. With all the stages complete and the cutscenes coming along smoothly, we'll be pumping out new trailers, screenshots and gameplay footage very soon!
Freedom Planet - Strife
We hope everyone is enjoying their summer so far! That being said, we should get right to the point of this announcement.

We have decided to postpone our release by two and a half weeks. Our final release date is Saturday, July 19th. We're quite sorry about this and we understand that not everyone is going to be happy about it, but we think it's for the best considering all of the stuff that's going on in the next few weeks.



Our biggest reason for this delay is, quite simply, Steam summer sales. If we released at the end of this month, not only would Freedom Planet be drowned out by the huge selection of discounted games on Steam, but the huge amount of traffic would make it hard for players to load our storefront. Not only that, but we're sure that many of our outside fans will be emptying their wallets during the sale, so we hope that waiting a little longer will give them a fair chance to save up again. (In case anyone is curious, the retail version of Freedom Planet will be $14.99. We think this price is fair considering the amount of content and soul we've put into it. This and the fact that we skipped over going on sale was done out of respect to our backers who have been so patient with us since the beginning.)

Entire articles have been written about why releasing an indie game in the heat of summer sales is suicidal. We're quite bummed out that we didn't anticipate this, and we're relieved that we caught ourselves before disaster struck. We'll take it as a lesson learned for next time, and we really hope that other indie developers don't make this critical mistake!

Another big reason for this delay is, of course, Florida Supercon. Our trip to Miami is going to give us a valueble chance to see people playing the game in person. For the first time ever, we'll be able to get real-time feedback from a large number of players, and it would be silly of us not to take advantage of it to help make our game as polished as it can be. (On a side note, if we released at the end of June, we'd be flying off to the convention right as the game launched and would be unable to manage any problems that come up until we returned. Whoops!)

Thank you for reading, and we'll keep you informed on our progress. With all the stages complete and the cutscenes coming along smoothly, we'll be pumping out new trailers, screenshots and gameplay footage very soon!
Freedom Planet - GalaxyTrail
Good afternoon! We have something cool we'd like to share with you!

Freedom Planet t-shirts are now available on Teespring for a limited time! Each shirt is adorned with full-color digital prints of the three main heroines as drawn by Kiwiggle. She has graciously allowed us to feature her artwork on the shirts. :)

The way Teespring works is that we have to sell a certain number of shirts in one month. If we meet our target, the shirts get passed out; Otherwise, nothing.

In our case, we'll need to sell 100 shirts by the game's release date on June 30th. Help us out by spreading the word! And of course, if you feel like buying one yourself, that's a big help too. ^_~

>> Click here to check out our Teespring page! <<
Freedom Planet - Strife
Good afternoon! We have something cool we'd like to share with you!

Freedom Planet t-shirts are now available on Teespring for a limited time! Each shirt is adorned with full-color digital prints of the three main heroines as drawn by Kiwiggle. She has graciously allowed us to feature her artwork on the shirts. :)

The way Teespring works is that we have to sell a certain number of shirts in one month. If we meet our target, the shirts get passed out; Otherwise, nothing.

In our case, we'll need to sell 100 shirts by the game's release date on June 30th. Help us out by spreading the word! And of course, if you feel like buying one yourself, that's a big help too. ^_~

>> Click here to check out our Teespring page! <<
May 2, 2014
Freedom Planet - GalaxyTrail


We are pleased to announce that Freedom Planet is the cover story of Indie Game Magazine! This month's issue features an interview between the IGM staff and producer Stephen DiDuro, along with a delicious review of the upcoming game. You'll need a subscription to look inside, but trust us, it's worth it!

http://insider.indiegamemag.com/
May 2, 2014
Freedom Planet - Strife


We are pleased to announce that Freedom Planet is the cover story of Indie Game Magazine! This month's issue features an interview between the IGM staff and producer Stephen DiDuro, along with a delicious review of the upcoming game. You'll need a subscription to look inside, but trust us, it's worth it!

http://insider.indiegamemag.com/
Freedom Planet - GalaxyTrail


We are pleased to announce that Freedom Planet will be featured as the cover story of Indie Game Mag next month! Look for us in next month's issue as we talk to the IGM staff about the game's progress over the past couple years, as well as a bit more information about our budding team at GalaxyTrail and what possessed us to bring back that '90s style charm. ;)



Aside from the final stage, the game is functionally complete at this point. We'll be working on the following up until release:
  • The final stage.
  • Cutscenes. We've programmed about 15% of the cutscenes so far for Adventure mode, and it's shaping up pretty nicely so far! As more scenes develop, we will be showing off sneak previews to help introduce our fans to the story and cast.
  • Pixel art. Some of them characters still need a fresh coat of paint afterall.
  • Revamping Shang Mu Academy. We want to rework the Academy stage into a gallery where players can play through a variety of special challenges and minigames, including the 18 target stages included in the demo. Our idea is that each of the collectable star cards in the game's stages could unlock a new mini-challenge in the academy, which would include not only target challenges, but robot skirmishes, boss attacks (which would let you practice against certain stage bosses without having to play through the actual stage first), and more!
  • A built-in Achievement system where players gain badges for overcoming specific challenges, such as completing the game with specific characters or defeating bosses with specific finishing moves.
  • One final update to the public demo.
  • Extensive bugfixing once all of the main content is set in stone.
That's all for now. Ten four!
Freedom Planet - Strife


We are pleased to announce that Freedom Planet will be featured as the cover story of Indie Game Mag next month! Look for us in next month's issue as we talk to the IGM staff about the game's progress over the past couple years, as well as a bit more information about our budding team at GalaxyTrail and what possessed us to bring back that '90s style charm. ;)



Aside from the final stage, the game is functionally complete at this point. We'll be working on the following up until release:
  • The final stage.
  • Cutscenes. We've programmed about 15% of the cutscenes so far for Adventure mode, and it's shaping up pretty nicely so far! As more scenes develop, we will be showing off sneak previews to help introduce our fans to the story and cast.
  • Pixel art. Some of them characters still need a fresh coat of paint afterall.
  • Revamping Shang Mu Academy. We want to rework the Academy stage into a gallery where players can play through a variety of special challenges and minigames, including the 18 target stages included in the demo. Our idea is that each of the collectable star cards in the game's stages could unlock a new mini-challenge in the academy, which would include not only target challenges, but robot skirmishes, boss attacks (which would let you practice against certain stage bosses without having to play through the actual stage first), and more!
  • A built-in Achievement system where players gain badges for overcoming specific challenges, such as completing the game with specific characters or defeating bosses with specific finishing moves.
  • One final update to the public demo.
  • Extensive bugfixing once all of the main content is set in stone.
That's all for now. Ten four!
Freedom Planet - GalaxyTrail
Howdy, backers! We've been a bit quiet lately, so allow us to fill you in on what's been going on over the past month or so.

Stages Ahoy!



We're down to the wire with the game's stages, as we've completed Pangu Lagoon and Trap Hideout, Lilac and Carol's exclusive stages respectively. All that remains is the arctic wasteland of Battle Glacier and the final stage, a tense four-part affair within the depths of Lord Brevon's starship.

Meanwhile, we've also been chipping away at some of the cutscenes. All of the voice acting has been recorded at this point, so now it's just a matter of building each scene and animating the characters accordingly.

PAX East and Florida Supercon

PAX received a huge number of game submissions this year, so much that they had to delay the final results for another half a month! Given the sheer volume of submissions, we weren't really that surprised when they didn't select Freedom Planet for the expo.

We're going to take another crack at it with a different convention - this time with the {LINK REMOVED} in July. We've been personally invited by one of the organizers of the event, which is quite cool to say the least, and we're currently gathering as much info as we can about booth registrations and the like. With 25,000 attendees this year, it seems like a great place to start getting the word out!

With any luck, the game will most definitely be done by the time of this convention. Speaking of which...

Release Date

As you might have noticed by our estimated shipment dates on Kickstarter, our original intention was to release the game in February. After we were Greenlit by Steam and learned that they needed the receive the game a month in advance, we pushed this back to late spring.

Our current target is May 30th.

This might change. At most we would push it back another two months, but we'll know for sure as we get closer.

Pledges and Stretch Goals - The Rundown

Digital artbooks will be passed out at the end of this month to those who qualify. We'll be compiling all of the pieces of artwork we've commissioned throughout development into a PDF file along with links to the authors who created them.

Beta testers will gain access to the game when either all of the stages and cutscenes are implemented or when March 31st has passed - whichever comes first.

Billboard, NPC and bot backers who haven't submitted an idea to us will still be able to up to March 31st. If you have contacted us in any way with an idea, then don't worry - We haven't forgotten. :)

Spade and Torque are programmed into the game, but they won't be playable until a future expansion that adds them in along with a couple of exclusive stages.

The webcomic series we proposed is a bit dead in the water, particularly because we've long since become aware of the price of artwork and the level of quality we desire is not something that's currently within our budget. We figure at this point that the money would be better spent on other things, such as getting the game ported to other platforms.

Lastly, the video playthrough from the VAs that we promised is still in order. ;)



We hope this clears up a few things, and thanks for sticking with us! Trust us, it's going to be well worth the wait.
Freedom Planet - Strife
Howdy, backers! We've been a bit quiet lately, so allow us to fill you in on what's been going on over the past month or so.

Stages Ahoy!



We're down to the wire with the game's stages, as we've completed Pangu Lagoon and Trap Hideout, Lilac and Carol's exclusive stages respectively. All that remains is the arctic wasteland of Battle Glacier and the final stage, a tense four-part affair within the depths of Lord Brevon's starship.

Meanwhile, we've also been chipping away at some of the cutscenes. All of the voice acting has been recorded at this point, so now it's just a matter of building each scene and animating the characters accordingly.

PAX East and Florida Supercon

PAX received a huge number of game submissions this year, so much that they had to delay the final results for another half a month! Given the sheer volume of submissions, we weren't really that surprised when they didn't select Freedom Planet for the expo.

We're going to take another crack at it with a different convention - this time with the {LINK REMOVED} in July. We've been personally invited by one of the organizers of the event, which is quite cool to say the least, and we're currently gathering as much info as we can about booth registrations and the like. With 25,000 attendees this year, it seems like a great place to start getting the word out!

With any luck, the game will most definitely be done by the time of this convention. Speaking of which...

Release Date

As you might have noticed by our estimated shipment dates on Kickstarter, our original intention was to release the game in February. After we were Greenlit by Steam and learned that they needed the receive the game a month in advance, we pushed this back to late spring.

Our current target is May 30th.

This might change. At most we would push it back another two months, but we'll know for sure as we get closer.

Pledges and Stretch Goals - The Rundown

Digital artbooks will be passed out at the end of this month to those who qualify. We'll be compiling all of the pieces of artwork we've commissioned throughout development into a PDF file along with links to the authors who created them.

Beta testers will gain access to the game when either all of the stages and cutscenes are implemented or when March 31st has passed - whichever comes first.

Billboard, NPC and bot backers who haven't submitted an idea to us will still be able to up to March 31st. If you have contacted us in any way with an idea, then don't worry - We haven't forgotten. :)

Spade and Torque are programmed into the game, but they won't be playable until a future expansion that adds them in along with a couple of exclusive stages.

The webcomic series we proposed is a bit dead in the water, particularly because we've long since become aware of the price of artwork and the level of quality we desire is not something that's currently within our budget. We figure at this point that the money would be better spent on other things, such as getting the game ported to other platforms.

Lastly, the video playthrough from the VAs that we promised is still in order. ;)



We hope this clears up a few things, and thanks for sticking with us! Trust us, it's going to be well worth the wait.
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