A while back, I took a look at some Half-Life 2 improvement mods, and ultimately determined that the best way to play Valve's 2004 masterpiece was, well, without any mods whatsoever.
At the time, one of the mods I tried to look at for the piece was called Half-Life 2 Update, created by modder Filip Victor. It had been in the works for a while, but the move to SteamPipe broke it, and there had been little news about it since. Well, it's finally arrived as a free download on Steam.
The Update mod promises a host of visual upgrades to HL2, including detailed shadows, better interior lighting, environmental fog, particle effects, better water reflections, and more world detail. It also fixes bugs and improves scripted sequences and the collision system. The ultimate goal was to improve the look of the game without making any drastic changes along the lines of the FakeFactory's Cinematic Mod.
I downloaded it and gave it a try. It's all a bit subtle—it's not at all like playing a brand new game or anything like that—but definitely noticeable. The game does look better, and crisper. There's more detail, the shadows are definitely nicer, the water looks great, and it brings Half-Life 2 closer to the visual improvements we saw in Episodes 1 and 2.
It's not something you'll call people excitedly into the room to see, but that was never really the point, and there's only so much you can do with a decade-old game unless you want to completely overhaul it from top to bottom. I'd say, if you've been looking for an excuse to play Half-Life 2 again... well, first, who needs an excuse? It's still fun. Except for the Hoppers. The Hoppers are dumb.
Also, who wants to tiptoe over the sandy beaches again, really? And Ravenholm has kind of lost it's scariness by now. And the boss fight at the end, where the boss is basically a box you have to knock the sides off... eh, skip that bit.
But otherwise, it's a fine reason to play your favorite parts of the game again.
While Filip Victor is the developer of Update, he wasn't alone in his work. He had help from the Half-Life community, who helped him compile lists of bugs and issues. The mod also includes community commentary: select it from the main menu and you'll find nodes scattered throughout the game allowing you to listen to the musings of several YouTubers and Ross Scott, creator of the video series Freeman's Mind.
You can view a PDF of the changes and the ideas behind the mod right here. And, here's a nice comparison video that probably does a much better job of showing off the changes than my screenshots do.
Or, just download it from Steam and the next time you get a hankering for some Half-Life 2, try the Update version.
False alarm! Everybody continue about your normal business. This is not some official Half-Life 2 update; this is Half-Life 2: Update. The mod is a community-made attempt to give Half-Life 2 a graphical rub-down—enhancing its ageing visuals with some fancy technical trickery.
A comparison video gives you a look at what's been changed. Er, hopefully your eyesight is better than mine:
What, specifically, does the mod do? Here's the feature list:
Half-Life 2: Update is due out tomorrow. It's free, but downloaders will obviously need to own a copy of Half-Life 2.
Thanks to a new user-made TF2 taunt, you can play as a saxophonic Sniper.
...
What, you don't think that's enough for a news story? Fine, as part of that—maybe even because they saw an epic sax Sniper—Valve has opened up the Steam Workshop to accept TF2 taunts.
You can use the Source Filmmaker to create one, and submit it for community approval in the usual way. As always for curation-based Workshop items, Steam users will vote for their favourites and the best have a chance of being added into the game and sold for actual money.
Three user-made taunts have been added, and you can see them all in the below video.
You can get more details at the TF2 blog, and see this technical FAQ for help making your own taunts.
Reddit has dug up some brief footage of the Portal environment Valve used to demo the Vive headset to GDC attendees recently. It's taken from a talk by Valve's Alex Vlachos on advanced VR techniques, which he used to boast about the fidelity the development team were able to achieve using high-poly models in a small environment.
The demo has you repairing Atlas, one of the co-stars of Portal 2's co-op mode. He explodes into his component parts and you have to fix him using the Vive's motion-tracked controllers. Maximum PC caught some of Vlachos' commentary during the footage.
"Because you're in this tracked space with this guy and you can walk up and he has all these moving parts. The moving parts alone are like 600,000 triangles or more. I forget the exact number, but there's a lot of triangles there which means you can get incredibly close to this guy and all these parts and see the shape and the details."
Valve programmer later Tweeted confirmation that the demo was built in the Source 2 engine. Valve also announced that Source 2 will be free, but users will have to sell their game through Steam (though are free to sell the game in additional ways if they wish).
We've tried the VR demo. Here's what it's like to play.
This, via Kotaku, is a good video.
It's by Nathan Hibberd and it's thirty entertaining seconds long. Maybe watch it?
While it's not a remake of Silent Hill, the Alchemilla mod drags tons of the game's atmosphere, dread, and overall creepiness into Half-Life 2. There's an abandoned hospital full of locked doors, darkened hallways, foreboding sounds, and hellish imagery to explore, if you've got the nerve.
This mod is an adventure game: there's no guns, melee combat, or monsters to fight. Explore, glean information from notes and messages, find missing keys and tools, and solve puzzles as you make your way through a multilevel hospital that becomes progressively more creepy and disturbing as you go.
The mod looks great: yet another fine use of the Source Engine that makes you forget you're using the Source Engine. The environments are wonderfully detailed, spooky, and dripping with dread (and sometimes blood). Occasionally a bit of Half-Life 2 shows up, but for the most part it's an complete transformation.
The puzzles are of the sort we're familiar with. A flooded basement needs draining before the power can be turned on, but there's a valve missing. There's a keypad on a door: scour the building for a code written in a note, or solve a number puzzle to learn the answer. Locked doors are common and keys can be gathered by careful searching or solving more puzzles. Despite their familiarity, the puzzles are still mostly fun and challenging, and they all involve creeping through the rooms and corridors looking for clues and bracing yourself for scares.
There's plenty of tension and dread. Some of it is subtle: a sound from behind a door or around a corner, a spooky operating room, the creak of a restroom stall door as you open it. Sometimes the horror is a bit more obvious, in the form of corpses or gore splattered on the walls. Knowing there's no monsters to fight seems like it should defuse some of the spookiness, but it really doesn't. I spent most of my time convinced there'd be something horrible waiting for me behind the next door. There are a couple instances where you can die, so make sure to save your game every now and then.
This mod is obviously aimed at Silent Hill fans, but I never played much Silent Hill and I still enjoyed it. I think if you're a fan of horror in general there's plenty to enjoy in the few hours it takes to play.
You can download Alchemilla at moddb.com. It comes with it's own installer, and after restarting Steam you'll see it in your game library.
If you're reading PC Gamer, there's a good chance you're at least acquainted with Half-Life 2. For many, it's the unforgettable tale of that bit with the helicopter, or that bit with the zombies, or even that bit where that damn NPC wouldn't get out of your way.
Once, though, that story was very different. Okay, well slightly different. Different enough to feel weird and alien to our Half-Life 2 knowing future selves. Valve News Network combed through 2003's leaked Half-Life 2 beta in search of clues as to what might have been—pairing it up with information from Valve's own Raising The Bar.
It's not new info—people have been digging through the leak for some time. But as a Half-Life 2 fan, it's nonetheless a fascinating round-up of what could have been. It's not a huge difference, and in many cases the changes seem born out of certain levels being cut. Still, it's weird to peer into the alternate universe where Eli isn't Alyx's dad.
Much of the leaked content can now be used inside of Garry's Mod. Here's the Steam Workshop link, should you want to do that.
Thanks, Kotaku.
The Steam Workshop is a giant thing, containing over 24,000 Skyrim mods, over 413,000 Portal 2 levels and, for some reason, over 100 Goat Simulator characters and mutators. It's also a profitable thing. Team Fortress 2, Dota 2 and Counter-Strike: Global Offensive all have curated Workshops—letting players pick the community-made items that will go on sale in the game.
Valve has now announced that, since the launch of the Workshop in 2011, the total payments to individuals for the creation of in-game items has surpassed $57 million.
Previously, only Valve games had curated item Workshops—something Valve attributes to the "sheer number of challenges required in order to scale to a global audience of creators and players". Seemingly, these hurdles have been overcome, as the Workshop is now hosting curated item Workshops for Chivalry: Medieval Warfare and Dungeon Defenders: Eternity.
"Purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content," writes Valve, before going on to say that they expect more curated Workshops in "the coming weeks and months".
Welcome to our roundup of the best total conversion mods ever. Presented in no particular order, these are the mods that radically transform our favorite games into something different, with new and improved art, gameplay systems, locations, and adventures. Crafted through years of work, sometimes by large teams of volunteer modders, many of these mods have gone on to become PC gaming classics in their own right.
Here are the best total conversion mods ever made.
Link: Sven Co-op on Steam
First released way back in 1999, Sven Co-op is still being both updated and played today. A cooperative mod for the original Half-Life, the mod allows groups of players to battle their way through the Half-Life campaign, where they'll find increased challenges and far more enemies, as well as new maps filled with puzzles and challenges. Over the years hundreds of new levels have been added along with new weapons, improved AI, and lots of customization options. Even if you don't own Half-Life, you can play it for free on Steam.
Link: A Game of Thrones mod site
For Game of Thrones fans, this mod is already at the top of your personal list or will be the moment you try it. It transforms CK II’s medieval Europe into the beautifully realised continents of Westeros and Essos and populates them with characters and events straight from the source material. Marry, mingle, or murder your way through the Starks, Lannisters and many other notable dynasties. Best of all, random game events will quickly spin the world into an enjoyable alt-reality of the fiction we’re so familiar with. This is an absolute must-have for gamers who are fans of the George RR Martin novels and the HBO series.
Link: Aliens TC ModDB page
Way back in 1994, this pioneer of full-conversion mods successfully recreated the 1986 sci-fi action film Aliens in Doom. It didn’t settle for just plopping face-huggers and aliens on a map, either: its custom levels mirror familiar locations and story beats from the film and even provide sound effects and voice clips lifted straight from the movie. Hearing Sergeant Apone through your headset reminding you to “Check those corners... check those corners!” not to mention Ripley furiously shouting “COME ON!” when climbing into her signature loader to do battle with the alien queen genuinely made me feel like I was part of the Aliens universe.
Link: Counter-strike ModDB page
You may have heard of it? The multiplayer Half-Life mod featured such team-based missions as hostage rescue and bomb defusal, each team with its own equipment and goals. With its quick rounds and exciting gunplay, Counter-Strike became an instant hit, and the community began creating maps of its own. Counter-Strike’s emphasis on teamwork and communication helped define a new genre of shooters, and the modders behind it were quickly hired by Valve.
Link: Nehrim site
Every full-conversion mod comes with a high degree of ambition, but it’s a truly special situation when the mod’s creators have the talent to match. Nehrim: At Fate’s Edge, created by German modding team SureAI over four years, does what the best full conversion mods do: reshapes the features that are lacking in the original game and provide hours of exciting new content. With original voice work by dozens of actors, big changes to several of the game’s familiar systems, and its own quests, story, lore, playable races, and a massive and beautifully designed new map to explore, Nehrim transforms The Elder Scrolls IV: Oblivion into an entirely new experience.
Link: Garry's Mod ModDB page
Plenty of games have a god mode accessible through console commands, but Garry’s Mod takes the idea to an entirely new level. A multiplayer sandbox limited only by your creativity, the mod has proven to be the ultimate tool for creating webcomics, videos and custom game modes, as it enables players to spawn objects and entities and pose them however they like. You can even play Half- Life 2 using all of the mod’s tools, turning Gordon Freeman from a simple gun-toting scientist into the ultimate expression of your will.
Link: Long War at Nexus Mods
Harder, longer, and with hundreds of changes to the base game, Long War extends XCOM's campaign, lets you play with up to 12 squad members at a time, adds new soldier classes, voice packs, weapons and technology, and lots of improved and completely overhauled systems. Long War wasn't just a hit with players but with XCOM's developers, who brought the mod team in to work on launch-day mods for XCOM 2, as well as create Long War 2.
Link: The Dark Mod site
This mod isn’t simply a celebration of the acclaimed Thief series using Doom 3’s engine, but actually an improvement on some of its features, especially the wonderful and engaging new lockpicking system. The open-ended stealth adventure lets you slink through a gorgeous, highly-detailed gothic steampunk world as you fill your pantaloons with loot and try to avoid detection. Most importantly, the mod comes with its own mission editor, enabling members of the community to create and submit their own custom levels and stories. The Dark Mod was released as a standalone game in 2013.
Link: Black Mesa site
It sounded like an impossible project: building the entirety of the celebrated FPS Half-Life in Half-Life 2’s Source engine, but after eight years of work by a large volunteer team of modders it finally became a reality. While it stops short of recreating the entire game (Gordon Freeman’s leap into Xen is the mod’s endpoint), it’s still a remarkable accomplishment. For Half-Life veterans it contains a mix of new design elements and familiar confrontations, and it’s a also great way to experience the ground-breaking adventure for those turned off by the dated graphics of the original.
Link: DayZ mod on Steam
In a game featuring starvation, sickness, and swarms of growling zombies, it still falls to other human players to provide most of the horror. While the standalone version of DayZ became a big hit in Early Access, the original open-world multiplayer survival mod is perfectly playable. The vast map and lack of global chat provide a feeling of intense loneliness, but the prospect of actually meeting someone else is a constant threat.
Link: Complex mod site
The name is certainly apt: this mod takes the real-time space strategy game and adds an almost absurd amount of complexity to nearly every single aspect. Alongside improvements to the AI, physics and graphics, the mod adds scores of new units and maps, constructible subsystems, deeper tech and research trees, and a diplomacy system. It even adds an actual calendar so gametime can be marked in years as in the Civilization series.
Link: Dota Allstars, a recent iteration of the original mod, worked on by IceFrog, who now works for Valve on Dota 2.
An exciting combination of RTS and RPG, the multiplayer battle arena mod for Warcraft III (based on a modded map from StarCraft) is a lot of things: simple to understand, difficult to master, and most of all, utterly addictive. In its early days DotA was a project that was passed from modder to modder, and like an unending stream of creeps it eventually spread through the gaming world to become a massive hit, as well as the first lanepushing game to have sponsored tournaments.
Link: NeoTokyo site
This team-based multiplayer mod for Half-Life 2 is set in a slick, futuristic cyberpunk city and features three different classes to choose from, each with their own distinct weapons and strengths. With lethally realistic gunfire and cloaking abilities available to some classes, NeoTokyo requires more stealthy and tactical play than many online shooters demand. Inspired by anime classics Ghost in the Shell and Akira, NeoTokyo also features an amazing and engrossing custom soundtrack that you’ll want to listen to even when you’re not playing the game. The mod was released as a standalone title in 2009.
Link: Mechwarrior: Living Legends site
Combining FPS action and simulation, this large scale multiplayer-only mod brings wonderfully realised Battletech mechs to life in Cryengine 2, though it began as a mod for Quake Wars. Tanks, jets, mechs and hovercraft strategically battle for territorial control in beautiful, varied, highlydetailed outdoor environments with full day/night cycles. The mod was so impressively made it was even sanctioned by Microsoft, who own the Mechwarrior franchise the mod is based on.
Link: Cry of Fear ModDB page
While it’s a standalone release now, Cry of Fear began as a Half-Life mod. It’s the story of a man who wakes after being hit by a car to discover his city is filled with gruesome monsters and his mind packed with psychological horrors. The mod has some interesting and immersive tweaks, such as an extremely limited inventory—and the fact that the game doesn’t pause while using it—that bring new challenges as you play through a disturbing, winding story with original animated sequences and multiple endings.
Link: Genkokujo ModDB page
The Sengoku period in Japan was a time of turmoil, political intrigue and near-constant warfare. What better time and place for a massive, openworld combat RPG built on the capable framework of Mount & Blade? The mod features actual clans and figures from Japanese history, new skins and armour types, new gunpowder weapons, and dozens of historically accurate locations spread across a map of Japan with twice the playable area of the original game. It also incorporates a number of other excellent M&B mods such as Diplomacy and Freelancer, which add even more great features.
Link: The Stanley Parable on Desura
You’re put in control of a clerk who suddenly finds himself completely alone at the office, but you’ll soon start to reconsider just how much control you actually have. While difficult to describe, the mod quickly proves to be a witty and insightful commentary on videogames, particularly the act of making choices. It’s also wonderfully narrated by a voice so soothing you’d like him to read you bedtime stories – if only you could trust him. It’s now a complete game with a lot more polish and an extended story, but the original mod remains a thoughtful, oddball delight.
Link: The Third Age on TWCenter
Every kid who ever picked up JRR Tolkien’s The Lord of the Rings novels has longed to step into Middle-earth, and one of the best ways to do it is with this mod for the turn-based strategy game Total War, capable as it is of portraying epic-scale battles. Third Age features over a hundred accurate locations and a dozen factions straight from the fiction. It includes custom units such as ents, trolls, giant spiders and wargs, and lets you play not just as heroes like the men of Gondor and the Silvan Elves, but also as the evil forces of Sauron’s Mordor, Isengard, and even the orcs of the Misty Mountains.
Link: Out of Hell ModDB page
As Donovan Ling, a lone cop investigating a garbled transmission from the industrial town of Grinwood, you quickly find yourself alone and fighting to survive a relentless zombie invasion. This mod is packed with astounding visuals of a city gone to hell, and a chilling original soundtrack accompanies you as you battle your way through more than 20 harrowing and atmospheric maps. Despite an arsenal of deadly weapons and melee attacks, you’ll never really have time to catch your breath.
Link: Natural Selection site
With one team playing marines and the other playing aliens, Natural Selection converts Half-Life into a multiplayer hybrid of first-person shooting and realtime strategy. It brought to life the concept of a commander in an FPS: a sole player who views the map in top-down fashion, giving orders, issuing supply drops, and managing the map in a traditional RTS fashion. The aliens have no overlord or shared resources, so must rely on communication if they want to win. Despite big differences in the two teams’ abilities and tactics, the mod remains a tightly balanced experience.
Link: Team Fortress ModDB page
Long before it evolved into a cartoony hat-trading simulation, Team Fortress was a mod for Quake. It originally featured five classes, later blossoming into the full iconic nine we’re familiar with today, and even provided a tenth class, the civilian, playable during VIP escort missions. Instead of just red and blue teams, certain maps for TF included two additional teams, green and yellow, struggling for map control and engaging in capture the flag games. The mod’s popularity led to a proper release and, much later, the Team Fortress 2 we know today, although the original mod is still played on a few servers.
Link: The Nameless Mod site
With a hundred new skins, sixty maps, custom cinematic sequences,and two storylines providing a hefty thirty hours of playtime, The Nameless Mod grew, over seven years of development, from something of an in-joke to a true mod masterpiece and Deus Ex fan favourite. Part homage and part satire, the mod sports thousands of lines of custom dialogue, tons of tweaks, and dozens of great new music tracks, not to mention books, newspapers and emails.
Valve is pretty much an unknowable obelisk: giant, powerful and unfeelingly silent. Due to this absence of communication, the few voices that do emerge from the studio are amplified ten-fold. Hence why you may recognise the name Yanis Varoufakis. During his time as Valve's economist-in-residence, he ran a blog dedicated to analysing and explaining the studio's virtual economies.
Now, Varoufakis has a new job. He's today been named Greece's finance minister.
Varoufakis was at Valve from 2012-2013. Despite not playing games, he said in his introductory post that he was fascinated by the virtual economy Valve had built—specifically that it was an economy with hard data for every transaction. "Think of it: An economy where every action leaves a digital trail, every transaction is recorded;" he wrote at the time. "Indeed, an economy where we do not need statistics since we have all the data!"
Through Varoufakis's analysing, we learned how gifting played a part in TF2's economy, how a sophisticated bartering and arbitration formed around trades, and how Valve doesn't even fire people like a normal company.
Varoufakis's role as finance minister is quite a departure from the academic study of non-existent headwear. Greece was hard-hit by the economic crisis, leading to a debt crisis that has resulted in high unemployment and bankruptcy. Varoufakis himself is seen as a radical—one who has referred to austerity measures as "fiscal waterboarding".
That, though, is the purview of serious political reporters. As a videogame reporter, I feel it's my responsibility to do something dumb. Here, then, is a series of suggestions Varoufakis could take from his days at Valve that would instantly, definitely, fix Greece's economy.