DiRT Rally - justbiglee
Everything this week has been crazy! Trying to get everything ready for our Tarmac Terrors update, looking through all of you feedback following the FFB update, welcoming our new players who joined us in the Steam Monster Summer Sale, trying to organise a massive event for next week and on top of all of that the coffee machine broke down!



It truly has been a trying time, for the full scoop on what’s been going on in the Studio I’ll hand you over to Chief Game Designer Paul Coleman.

Kick it with Kick_up

When we get close to releasing a big content update, things in the studio start getting pretty frantic as everyone tries to get their fixes and refinements into the final build. I guess like many creative industries, we always end up burning the midnight oil to make sure everything is as good as it can be. As a result the new cars and the new Germany stages are looking and playing brilliantly. The insane Group B Rear Wheel Drive cars and the awesome Front Wheel Drive Kit cars really ask you to give them the fullest concentration as they are all extremely challenging in their own special ways. I really can’t wait for you to get your hands on this update as it really requires a different mindset but one that still fits within the ethos of DiRT Rally.

As for me, I’ve just taken delivery of my upgraded PC so I’ll be spending my weekend hammering my Lancia 037 Evo 2 and Peugeot 306 Maxi around those Baumholder stages, doing final checks and making sure that everything is good before we release our Tarmac Terrors into the wild.

Price Increase

When the Tarmac Terrors pack drops next week we’ll be jiggling around our prices a little, as we continue our journey through Early Access the plan was always to slowly increase the price as we added more content.

To everybody that has already purchased a copy of DiRT Rally, nothing will change for you; you won’t need to pay anything extra, we’re not doing a special edition, you won’t need to by a can of energy drink, you don’t’ need to tweet a picture of you drinking a glass of water... Nothing. The game is yours and regardless of how much you pay for it you’ll get all of our content included for that one price.

Here’s a breakdown of how the price changes will work:



So... If you were on the fence about picking up DiRT Rally don’t say we didn’t warn you about the price going up.

If you’d like to join us for Early Access you can right here.

The DTL

A brand new season of the DiRT Twitter League starts today; the season will last two weeks and will contain three events. It’s all Group B, 6 stages per event with a new event every few days - there are no restarts though so take care of your car.



If you’d like to take part in the #DTL you can sign up here.

A Trip Down Memory Lane

Red Bull Games took us on a trip down memory lane this week with a look back at our past and the now legendary Colin McRae Rally. If you’re not familiar with the history of DiRT this is a great read and well worth your time.



Read the full article here.

Show us your rig
This week on Twitter we asked you to show us your racing rigs. If you sent one in thank you, we really enjoyed checking them out - a few even made us jealous! Here are some of our favourites.

Video of the Week
This week’s honour goes to SimracingNC for his run up the mixed surface version of Pikes Peak in the S1 clocking in with a rather impressive 9:05.144

https://www.youtube.com/watch?v=rlrVIK8KyUU

Until Next Time

That’s it for this week, we’ll let you go prepare for the Tarmac Terrors Update but for that other big thing we’ve been working on... Let’s just say you should make sure you are following us on Twitter and Facebook.

We’ll see you next week.
DiRT Rally - justbiglee
Everything this week has been crazy! Trying to get everything ready for our Tarmac Terrors update, looking through all of you feedback following the FFB update, welcoming our new players who joined us in the Steam Monster Summer Sale, trying to organise a massive event for next week and on top of all of that the coffee machine broke down!



It truly has been a trying time, for the full scoop on what’s been going on in the Studio I’ll hand you over to Chief Game Designer Paul Coleman.

Kick it with Kick_up

When we get close to releasing a big content update, things in the studio start getting pretty frantic as everyone tries to get their fixes and refinements into the final build. I guess like many creative industries, we always end up burning the midnight oil to make sure everything is as good as it can be. As a result the new cars and the new Germany stages are looking and playing brilliantly. The insane Group B Rear Wheel Drive cars and the awesome Front Wheel Drive Kit cars really ask you to give them the fullest concentration as they are all extremely challenging in their own special ways. I really can’t wait for you to get your hands on this update as it really requires a different mindset but one that still fits within the ethos of DiRT Rally.

As for me, I’ve just taken delivery of my upgraded PC so I’ll be spending my weekend hammering my Lancia 037 Evo 2 and Peugeot 306 Maxi around those Baumholder stages, doing final checks and making sure that everything is good before we release our Tarmac Terrors into the wild.

Price Increase

When the Tarmac Terrors pack drops next week we’ll be jiggling around our prices a little, as we continue our journey through Early Access the plan was always to slowly increase the price as we added more content.

To everybody that has already purchased a copy of DiRT Rally, nothing will change for you; you won’t need to pay anything extra, we’re not doing a special edition, you won’t need to by a can of energy drink, you don’t’ need to tweet a picture of you drinking a glass of water... Nothing. The game is yours and regardless of how much you pay for it you’ll get all of our content included for that one price.

Here’s a breakdown of how the price changes will work:



So... If you were on the fence about picking up DiRT Rally don’t say we didn’t warn you about the price going up.

If you’d like to join us for Early Access you can right here.

The DTL

A brand new season of the DiRT Twitter League starts today; the season will last two weeks and will contain three events. It’s all Group B, 6 stages per event with a new event every few days - there are no restarts though so take care of your car.



If you’d like to take part in the #DTL you can sign up here.

A Trip Down Memory Lane

Red Bull Games took us on a trip down memory lane this week with a look back at our past and the now legendary Colin McRae Rally. If you’re not familiar with the history of DiRT this is a great read and well worth your time.



Read the full article here.

Show us your rig
This week on Twitter we asked you to show us your racing rigs. If you sent one in thank you, we really enjoyed checking them out - a few even made us jealous! Here are some of our favourites.

Video of the Week
This week’s honour goes to SimracingNC for his run up the mixed surface version of Pikes Peak in the S1 clocking in with a rather impressive 9:05.144

https://www.youtube.com/watch?v=rlrVIK8KyUU

Until Next Time

That’s it for this week, we’ll let you go prepare for the Tarmac Terrors Update but for that other big thing we’ve been working on... Let’s just say you should make sure you are following us on Twitter and Facebook.

We’ll see you next week.
DiRT Rally - justbiglee
Hello and welcome to this week’s edition of the DiRT Rally Road book. It’s been another hectic week here at our Warwickshire studio, not only have we been hard at work putting the finishing touches to our Tarmac Terrors update but work is well underway on our Rallycross pack. That’s not to mention the work we’re doing on bug fixing and this week’s Force Feedback Update.



Kinda glad it’s Friday, we’re so busy this week that our Chief Game Designer is nowhere to be found!

So instead we’re going to kick off this week’s Road Book with a recap on our FFB update this week.

Right in the Feels

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

For a more in-depth look at the improvements we’ve made BettaLines has put together this awesome video.

https://www.youtube.com/watch?v=yWJGKjNu__U

A huge thank you to Bettalines, Mastavonblasta, Evilsmurf, Rallycameraman and gfRally from the Codemasters forums, /u/deadstump from /r/simrally and @dchote from Twitter all helped us fine tune the update.

For a much more in depth look at everything we’ve changed take a read of this.

Steam Sale

If you’re still on the fence about picking up DiRT Rally this week’s Steam Monster Summer Sale should help tempt you. We’ve got 25% off DiRT Rally until the 21<sup>st</sup> June so don’t miss out! If you’ve already bought DiRT Rally and like what you have seen of it so far then be sure to tell your friends.



http://store.steampowered.com/app/310560/

5 left into what now?

Thanks to the Steam sale we’ve had a lot of new people join us for DiRT Rally’s Early Access and we thought it might be handy to catch you up with exactly what your co-driver is talking about.



Everything you need to know about our co-driver system can be found right here.

Website Update

Not only did the game get an update this week but we’ve also added some new features and improvements to dirtgame.com

New features:

  • You can now search for a user by Steam name within leaderboards.
  • User can create a league season more easily by creating events with randomly configured stages.
  • Clicking an Online event on the home page (when logged in) should launch the game and automatically take you straight to that event.

Notable changes:

  • League leaderboards now have the same functionality as our Online Event leaderboards, with the ability to view previous events in the season.
  • The players tier is now displayed on the Online Event leaderboards.
  • Leaderboards now display the total entry count.
  • Various cosmetic tweaks and fixes to make the site easier to navigate and much faster.

Over to You

One of my favourite things to do each day is skim through the Steam Community hub and check out your screenshots. Here are some of my favourites from this week.



The DTL


Season 3 of the DiRT Twitter League started last night and we took full advantage of our latest feature, the randomise button. So we have no idea what you’re in for! It’s not too late to take part; you can opt in right here.

As ever we’re ending the Road Book with a video and this week’s honour goes to Gamer Muscle Video. We’ll be back next week with more news on Tarmac Terrors, have a great weekend and remember... Don’t. Cut.

https://www.youtube.com/watch?v=8_pzZ1Zy4fg
DiRT Rally - justbiglee
Hello and welcome to this week’s edition of the DiRT Rally Road book. It’s been another hectic week here at our Warwickshire studio, not only have we been hard at work putting the finishing touches to our Tarmac Terrors update but work is well underway on our Rallycross pack. That’s not to mention the work we’re doing on bug fixing and this week’s Force Feedback Update.



Kinda glad it’s Friday, we’re so busy this week that our Chief Game Designer is nowhere to be found!

So instead we’re going to kick off this week’s Road Book with a recap on our FFB update this week.

Right in the Feels

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

For a more in-depth look at the improvements we’ve made BettaLines has put together this awesome video.

https://www.youtube.com/watch?v=yWJGKjNu__U

A huge thank you to Bettalines, Mastavonblasta, Evilsmurf, Rallycameraman and gfRally from the Codemasters forums, /u/deadstump from /r/simrally and @dchote from Twitter all helped us fine tune the update.

For a much more in depth look at everything we’ve changed take a read of this.

Steam Sale

If you’re still on the fence about picking up DiRT Rally this week’s Steam Monster Summer Sale should help tempt you. We’ve got 25% off DiRT Rally until the 21<sup>st</sup> June so don’t miss out! If you’ve already bought DiRT Rally and like what you have seen of it so far then be sure to tell your friends.



http://store.steampowered.com/app/310560/

5 left into what now?

Thanks to the Steam sale we’ve had a lot of new people join us for DiRT Rally’s Early Access and we thought it might be handy to catch you up with exactly what your co-driver is talking about.



Everything you need to know about our co-driver system can be found right here.

Website Update

Not only did the game get an update this week but we’ve also added some new features and improvements to dirtgame.com

New features:

  • You can now search for a user by Steam name within leaderboards.
  • User can create a league season more easily by creating events with randomly configured stages.
  • Clicking an Online event on the home page (when logged in) should launch the game and automatically take you straight to that event.

Notable changes:

  • League leaderboards now have the same functionality as our Online Event leaderboards, with the ability to view previous events in the season.
  • The players tier is now displayed on the Online Event leaderboards.
  • Leaderboards now display the total entry count.
  • Various cosmetic tweaks and fixes to make the site easier to navigate and much faster.

Over to You

One of my favourite things to do each day is skim through the Steam Community hub and check out your screenshots. Here are some of my favourites from this week.



The DTL


Season 3 of the DiRT Twitter League started last night and we took full advantage of our latest feature, the randomise button. So we have no idea what you’re in for! It’s not too late to take part; you can opt in right here.

As ever we’re ending the Road Book with a video and this week’s honour goes to Gamer Muscle Video. We’ll be back next week with more news on Tarmac Terrors, have a great weekend and remember... Don’t. Cut.

https://www.youtube.com/watch?v=8_pzZ1Zy4fg
DiRT Rally - justbiglee
So you may have noticed a small patch for DiRT Rally release today and we are pleased to say that yes... this is the FFB update (otherwise known as v0.4.5).

This latest update has been built off the back of your feedback since launch; it will change how the game communicates to you through your wheel or pad and make everything feel much more intuitive.

Alongside that we’ve also added a whole suite of advanced wheel options to help you fine tune your set up. You can read more info about what we’ve done here.

We’re also pleased to say we’ve included a new batch of supported wheels. If your wheel isn’t on the list don’t worry, we are continuing to work our way down the list and we’ll be adding more as DiRT Rally’s Early Access continues.
  • Logitech Driving Force GT
  • Logitech Driving Force Pro
  • Logitech Formula Force EX
  • Thrustmaster T500 RS Racing Wheel
  • Thrustmaster T500 RS F1 Racing Wheel
  • Thrustmaster T300 RS
  • Thrustmaster TX 458
  • Thrustmaster Ferrari F430 FFB
  • Fanatec CSR Elite Wheel
  • Logitech MOMO Racing Wheel (keyboard required for some controls)
  • Microsoft Sidewinder Force Feedback Wheel (keyboard required for some controls)
As ever thank you again for your support, we really hope you enjoy this latest update. Be sure to follow us on Twitter, Facebook and Reddit for all the latest DiRTy Gossip.
DiRT Rally - justbiglee
So you may have noticed a small patch for DiRT Rally release today and we are pleased to say that yes... this is the FFB update (otherwise known as v0.4.5).

This latest update has been built off the back of your feedback since launch; it will change how the game communicates to you through your wheel or pad and make everything feel much more intuitive.

Alongside that we’ve also added a whole suite of advanced wheel options to help you fine tune your set up. You can read more info about what we’ve done here.

We’re also pleased to say we’ve included a new batch of supported wheels. If your wheel isn’t on the list don’t worry, we are continuing to work our way down the list and we’ll be adding more as DiRT Rally’s Early Access continues.
  • Logitech Driving Force GT
  • Logitech Driving Force Pro
  • Logitech Formula Force EX
  • Thrustmaster T500 RS Racing Wheel
  • Thrustmaster T500 RS F1 Racing Wheel
  • Thrustmaster T300 RS
  • Thrustmaster TX 458
  • Thrustmaster Ferrari F430 FFB
  • Fanatec CSR Elite Wheel
  • Logitech MOMO Racing Wheel (keyboard required for some controls)
  • Microsoft Sidewinder Force Feedback Wheel (keyboard required for some controls)
As ever thank you again for your support, we really hope you enjoy this latest update. Be sure to follow us on Twitter, Facebook and Reddit for all the latest DiRTy Gossip.
DiRT Rally - justbiglee
For the full post click here

Great news everyone! DiRT Rally’s FFB update is almost ready to go live but before we do that we wanted to drop the full details on what it is we’ve changed so that it has a little time to sink in.

Improved Force Feedback

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

For the Full Guide

Annoyingly the full guide won't copy into steam so for all the full details visit the website
https://www.dirtgame.com/uk/blog/4718

and you can watch Bettalines video overview below
https://www.youtube.com/watch?v=yWJGKjNu__U
DiRT Rally - justbiglee
For the full post click here

Great news everyone! DiRT Rally’s FFB update is almost ready to go live but before we do that we wanted to drop the full details on what it is we’ve changed so that it has a little time to sink in.

Improved Force Feedback

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

For the Full Guide

Annoyingly the full guide won't copy into steam so for all the full details visit the website
https://www.dirtgame.com/uk/blog/4718

and you can watch Bettalines video overview below
https://www.youtube.com/watch?v=yWJGKjNu__U
DiRT Rally - justbiglee
Hello from sunny Warwickshire and welcome to this week’s Road Book. It’s been a pretty hectic few days for us, we’ve been busy preparing for the FFB update, re-evaluating how we handle bugs, looking forward to Germany and we’ve even had a few exciting meetings on what we’ll be up to this summer.

I’ll hand you over to DiRT Chief Game Designer Paul Coleman for an update on what the team are working on this week.

KICK IT WITH KICK UP

It’s been a tough week here in the studio, as we had really high hopes of getting the FFB update out this week but we hit a few issues that meant that we’ve had to push it back a bit. It really is very close to being ready so barring any last minute issues you can expect to have it pretty soon.

In the meantime our environment team have continued their polish work on the Baumholder stages and they are all looking and playing really well. The stages are a very different challenge to those that are currently in DiRT Rally and require a different focus to get the best times. We’ve got some awesome cars lined up to compliment them and we are looking forward to talking about those in more detail soon.

MANAGING BUGS BETTER

So, our first order of business this week has been to re-evaluate how we go about handling bugs, both from an internal point of view and the side that you guys see.

We’ve come up with a completely new process internally that will help us get to the bottom of them quicker and improve our overall communication of what we’re working on.

Just like everything with DiRT Rally this has come off the back of your feedback, the last thing we want you guys to feel like is that you’re throwing Frisbees out into the dark when you put a bug in. I can assure you that has not been the case and if you happen to be one of the people putting in bug reports we just wanted to let you know it hasn’t been in vain, we’d like to thank you for that and ask that you keep doing so.

To give you an idea of our new process and for more info, click here…

#DTL

The DiRT Twitter League’s second event started today and this week we’re heading to Greece in 80’s rear wheel drive cars. We’ve added a twist though… This week’s event is an Iron Man fight to the finish, yes… that’s right. Six stages. No restarts. No service areas.

Think you’ve got what it takes? Sign up here

OVER TO YOU

Our favourite crazy Viking VajbTV is having a DiRT Rally mega livestream this Friday, word on the street is he’ll have some copies of DiRT Rally to give away as well some of our much coveted T-Shirts. You can watch here

The DiRT Daily Thread – Join the guys on the Codemasters Forums for a chat about the day’s DiRT Daily event. Talk about how you did, share some tips and see how the rest of the field did that day.

As ever this week we leave you with a video. This week we go for a stroll in the woods for this pretty tidy run in Wales. It does raise an important question though… Socks or shoes?

https://www.youtube.com/watch?v=rxiTAk1rECo
DiRT Rally - justbiglee
Hello from sunny Warwickshire and welcome to this week’s Road Book. It’s been a pretty hectic few days for us, we’ve been busy preparing for the FFB update, re-evaluating how we handle bugs, looking forward to Germany and we’ve even had a few exciting meetings on what we’ll be up to this summer.

I’ll hand you over to DiRT Chief Game Designer Paul Coleman for an update on what the team are working on this week.

KICK IT WITH KICK UP

It’s been a tough week here in the studio, as we had really high hopes of getting the FFB update out this week but we hit a few issues that meant that we’ve had to push it back a bit. It really is very close to being ready so barring any last minute issues you can expect to have it pretty soon.

In the meantime our environment team have continued their polish work on the Baumholder stages and they are all looking and playing really well. The stages are a very different challenge to those that are currently in DiRT Rally and require a different focus to get the best times. We’ve got some awesome cars lined up to compliment them and we are looking forward to talking about those in more detail soon.

MANAGING BUGS BETTER

So, our first order of business this week has been to re-evaluate how we go about handling bugs, both from an internal point of view and the side that you guys see.

We’ve come up with a completely new process internally that will help us get to the bottom of them quicker and improve our overall communication of what we’re working on.

Just like everything with DiRT Rally this has come off the back of your feedback, the last thing we want you guys to feel like is that you’re throwing Frisbees out into the dark when you put a bug in. I can assure you that has not been the case and if you happen to be one of the people putting in bug reports we just wanted to let you know it hasn’t been in vain, we’d like to thank you for that and ask that you keep doing so.

To give you an idea of our new process and for more info, click here…

#DTL

The DiRT Twitter League’s second event started today and this week we’re heading to Greece in 80’s rear wheel drive cars. We’ve added a twist though… This week’s event is an Iron Man fight to the finish, yes… that’s right. Six stages. No restarts. No service areas.

Think you’ve got what it takes? Sign up here

OVER TO YOU

Our favourite crazy Viking VajbTV is having a DiRT Rally mega livestream this Friday, word on the street is he’ll have some copies of DiRT Rally to give away as well some of our much coveted T-Shirts. You can watch here

The DiRT Daily Thread – Join the guys on the Codemasters Forums for a chat about the day’s DiRT Daily event. Talk about how you did, share some tips and see how the rest of the field did that day.

As ever this week we leave you with a video. This week we go for a stroll in the woods for this pretty tidy run in Wales. It does raise an important question though… Socks or shoes?

https://www.youtube.com/watch?v=rxiTAk1rECo
...