The Elder Scrolls V: Skyrim
Skyrim: Journal of the Dragonborn


It seems like everyone in Skyrim keeps a journal. Bandits, smugglers, fishermen, necromancers, and even serial killers all obsessively document their lives. Yet the most interesting person in Skyrim - that Dragonborn character - does not. It's time to change that, with the Journal of the Dragonborn mod. Take notes, jot down reminders, keep a diary, and record your exciting adventures for posterity, all from right there inside the game.

That last part - writing your journal entries inside the game, while playing - is especially appealing. I often take notes while I play Skyrim just in case I wind up innocently murdering dozens of people, but it either requires having my laptop crammed onto my small and already crowded desk, or alt-tabbing out of the game, which can occasionally cause a crash. I guess you could also use the Steam interface to open a browser window, but you won't have the Steam interface if you're using the Skyrim Script Extender, which I often am. Either way, being able to use an in-game journal to take notes, or read them later, is really convenient.

As for the actual point of keeping a diary while playing, well, I can think of several. Just a couple weeks ago I was looking through my old saved games and I came across one with a level 12 character named Mags. Obviously, I d put in at least a few hours with her at some point in the past couple years, and looking through her quest history I could see she did some of the Winterhold College quests. She also looked like kind of a badass.



Problem is, I can't remember a damn thing about who this character was or what sort of goals I had for her. Her personality, her loyalties, her alignment, her back-story... I honestly can't recall. Plus, she was just standing up on a mountain, and I have no idea where she was headed or what she was doing whenever it was I decided to take a break.

This mod means I can avoid that in the future. It'll be great, years from now, to load up an old character, open their journal, and read the details about who they are and what my plans were for them, in case I've forgotten. Instead of staring blankly at a forgotten character, wondering who they were, I'll be able to pull up something like this:



The journal is also useful for general day-to-day reminders. Has this happened to you? You re leaving a dungeon, loaded with so much loot that picking up even a single mushroom will render you immobile. You can t fast-travel because some mudcrab or slaughterfish has spotted you from a mile away, and you don t feel like wading into the water to deal with it, so you have to spend some time actually running through Skyrim for a change. Along the way, you spot something interesting: maybe a camp, maybe a cave, maybe just an interesting looking spot on the map, something you want to remember specifically, in a way that a map marker just can't capture.



Speaking of loads of treasure, here's another use for the journal if you're a massive slob like myself. I have an Orc character who owns every house in Skyrim and has stuffed each house with several dozen mounds of loot. For a while I was being careful: putting weapons in racks and armor in wardrobes and valuables in chests, but after a while, I just started running into whichever house was closest and dumping a giant pile of treasure on the floor before running back out.



Not only am I deeply ashamed of my haphazard hoarding, I occasionally need to actually find something specific that I dumped somewhere. For instance, I collected dozens of dragon bones and scales, and later it took me hours of house-scouring to find them when I finally wanted to do some crafting. I also have a special enchanted set of armor that allows me to carry more loot, which I of course dumped somewhere in a random loot pile. Now, at least, when I do something stupid like that, I can write it down.



So there are plenty of practical uses for the journal, but if you really want to do some role-playing, you can also use this journal as, well... a journal. Record your adventures. Write down the things you do. Keep a faithful diary of your heroic and exciting life. Export them from your game so you can read them whenever you want. Send them to someone. (Don t send them to me.)

>As for how it works: the journal opens up with a simple hotkey (X) and lets you type right there inside the game. You can save your entries, edit old ones, or delete ones you no longer need. There's a couple of choices on appearances, and a few different Skyrim fonts to choose from. You can also move the journal interface around the screen, re-size it, and change its opacity. It even enters the in-game date for each entry for you. Pretty cool!

Installation: You can subscribe via the Steam Workshop link or download the mod from the Nexus and drop them into your Skyrim data folder. You'll also need the Skyrim Script Extender and SkyUI installed. If you want to export your journal, you'll need a mod called FISS: it will let you save your journal as a .txt file.
The Elder Scrolls V: Skyrim
TESO


My Skyrim character is simultaneously the head of the Mage's Guild, top dog of the Companions, a mid-tier operative of the Thieves Guild, vaguely acquainted with the Dark Brotherhood, the saviour of the entire goddamn world, and a werewolf. And yet, for all of those many achievements, I don't have any actual power or respect. Despite housing vastly more players than a sole person's Skyrim campaign, The Elder Scrolls Online will offer a role hitherto unachievable: that of Emperor.

How do you become the ruler of the Imperial City? Why would you want to? TESO's game director Paul Sage has revealed all in an interview with OXM. Much as in real life, becoming Emperor involves travelling to the relevant country and beating up a lot of people.

Kill foes, heal allies and controlling keeps will build your Alliance Points. If your Alliance takes control of all the keeps around the Imperial City, the player with the most of these points becomes Emperor. "Players who become Emperor will get a full skill line that they keep throughout the rest of their lives in The Elder Scrolls Online," Sage said. "It won't be easy to become Emperor, but we think people will be glad they worked for it."

So no making proclamations to your people, or bothering unassuming prisoners about ill omens. Still, you will be a better fighter because of it, even if you will lose some of your bonuses when you're finally deposed.

The Elder Scrolls Online will be released on the 4th April.
The Elder Scrolls V: Skyrim
Skywind


After last month's "Call to East" trailer, I doubt anyone would have dismissed Skywind's aim to port Morrowind into the Skyrim engine as an easy task. Now, though, the Skyrim mod's first official development diary will give you an idea of the epic scope of the project, and the ambition and dedication of its 70+ team of volunteers. And all so you don't have to go back to the third Elder Scroll's angular and low-poly giant mushrooms.

The diary reveals some of the difficulties of crowbarring that windiest of Morrows into the Skyrim box. For one thing, the elder game's technical limitations mean that landscapes are unusually barren. As a result, the team have had to fill in the gaps - increasing the detail of the world in order to make it feel more alive.

For all the effort involved, it should lead to a better mod overall. I'm always a little suspicious of straight engine remakes, especially when older PC games can usually be modded into a much improved state on their own terms. But a complete re-imagining, with the team's own personality stamped into the final release, will hopefully mean a mod that can both please Morrowind's fanbase, and also provide a fresh experience.

The developers of Skywind are currently looking to bolster their already sizeable ranks of volunteers. To get involved, or to just find more information on the project, head over to the official development forum.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Nathan Grayson)

What... what on Earth?

[Droning train whistle sounds]

What’s that?

[The sound of an engine chugging, whirring as though fueled by the souls of a thousand blood-puking damned]

No. No, no, no, no, no, no. This can’t be happening. This cannot> be happening. Quick, stay behind me, and whatever you do, DON’T LOOK DIRECTLY INTO ITS–

(more…)

The Elder Scrolls V: Skyrim
Skywind


Skyrim is a beautifully vast and sweeping game. Also vast: the possibility of its modding potential. The nomadic fans of Morrowind are crossing those rolling plains of creation, as part of their quest to settle within the safety and shelter of this newer game's engine. Their journey started just over a year ago, and now - while still far from the home stretch - they've made great progress. They've even released a trailer showing just how far they've come.



Skywind is currently on version 0.91, and, according to its makers, still very much in alpha. "You can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet," they write. "These Alpha releases are more for getting people interested, inspired and up-to-date with development so they can help with the project."

Nevertheless, it's a fantastically ambitious project that appears to be progressing nicely. You can download Skywind from the Morroblivion website, stopping only briefly to appreciate how great the word "Morroblivion" is. To play it, you'll need both Skyrim and Morrowind (along with the Tribunal and Bloodmoon expansions) installed on your computer.

Thanks, RPS.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Skywind is a mod that brings Morrowind into the Skyrim engine. It’s like someone at Bethesda took the Morrowind and Skyrim design documents and riffle shuffled them as a party trick, and then forgot to unshuffle them. Somehow–probably through a montage–those files ended up with modders. A less tired Craig would probably recount that montage, but that show-off wasn’t up late playing Starbound and eating takeaway, so you just get facts and trailers. The last time I reported on Skywind, it was just an empty world. You could run around, but you could not do anything, but more recent updates have begun the task of integrating people, monsters, and quests. Which means it might be worth installing. There’s a wee video to demonstrate some of that work. (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Ladies and Gentlemen, it's Tom Cruise!According to international law, I am not allowed to post the video I made playing of myself playing this Skyrim Mod, which changes the fighting music into Danger Zone by Kenny Loggins. Now, I’ll admit there hundreds of reasons and at least three court orders that should prevent me from going anywhere near recording equipment, but I am sad that one of them is “A man in his pants enjoying a game and wants you to share it with the world.” It seems like my happiness, and the happiness others would get from it, should override petty rules and regulations, particularly when it involves Skyrim and the Top Gun soundtrack. (more…)

Nov 27, 2013
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The Elder Scrolls V: Skyrim
Skyrim Unbound

Isn't starting a new character in an RPG the best? Sure, it's great being a high-level badass with an arsenal of weapons and spells and enough loot to choke a dragon. But there's something about starting over from scratch, when every rusty dagger is a priceless treasure and every minor monster is a genuine threat. Let's all start a new character in Skyrim, and let's all use the Skyrim Unbound mod. It makes starting over an adventure in itself.
Skyrim Unbound is designed to give you a fresh start to the game. You've played through the original Helgen opener enough, right? You've been the Dragonborn plenty of times. You've slain so many dragons you need to build an extra room on your house just to store their bones. This time, let's skip all that. You can save the world later. For now, let's just get busy living in it.


There are tons of places to start your game. Or you can let the mod pick one for you.
When you start a new game, you'll see the Skyrim title card, and then a notification to visit the mod configuration menu. There, you can select the options you want to start your game with. You can pick a specific starting point, the place in the world your new character will appear, or just specify the type of area you’d like to start in (city, town, wilderness, inn, even a jail cell). Don't care where you start, or want to be surprised? Leave it on random, and the game will decide.
There are several types of characters to choose from: you can be a hunter/explorer, a warrior, a mage, a merchant/traveler, a thief/assassin, and even a beggar. The type of character you pick will determine the type of gear and clothing you begin with. A hunter will have a bow, a mage will have a staff and a couple spells, a warrior will have a starter set of armor and a nice big melee weapon, a merchant will have a fat purse of gold. A beggar, naturally, will have just some ragged clothing and a few coins. None of this modifies your actual stats, just your starting gear, and you'll still get to customize your character's race, gender, and appearance before you begin playing.


I picked a thief/assassin. And that is definitely the vibe I am getting.
As far as dragons themselves go, you’ve got a number of options. You can turn them off completely, allowing yourself to pretend they have not yet awoken. You can activate just the scripted dragon encounters (which take place at word walls and burial grounds) so you'll still have a few dragons to slay. Or, you can turn on the random encounters as well, so they'll appear in the game as they usually do.
You can turn dragon soul absorption off, allowing you to fight and kill dragons without absorbing their souls, as if you were a run-of-the-mill adventurer instead of the fabled Dragonborn. Best of all, you can always adjust your dragon options later, meaning you won’t be married to any particular dragon-related setup. If you do want to become the Dragonborn at some point in your game, just enable the dragons, absorb a dragon soul, and then visit those old guys on the top of the mountain. That’ll kick off the main Skyrim quest. And, until then, no one will accuse you of being the Dragonborn.

If you don't want to choose a character class or starting spot, the mod is happy to do it for you. Just launch the game with everything set on random, and see what happens. Once I spawned as a warrior at a campsite. A couple hunters were staring at me as if I just stepped out of the gloom to warm my hands at their fire. Another time, I appeared as a thief inside a fort filled with bandits, as if I'd just snuck in to loot the place. Another character of mine appeared at a tavern, as if he were just another weary traveler looking for a drink before going on his way. It's fun, and it lends itself to role-playing and building a little story for your new character. Who are they? What are they doing here? And, where are they going next?


Normally I'd pick the lock, but this time I'm just a lowly merchant. I know: I'll sleep my way out!
One time I got a merchant character who started in a jail cell. Perhaps he'd been doing some shady dealings. Maybe he was more of a con man, a thief in merchant's clothing. Boom. I've already got a story for him. Another time, I appeared as as an assassin in the town of Rorikstead. I could only assume I was there to murder one of the residents. Boom. Story. Another time, I spawned near a Forsworn settlement near Morthal, and they immediately attacked. Now my character is committed to wiping out the Forsworn. Whoops, no, he's dead. But if he hadn't died, he'd totally have a story!


No need to create a back-story for this fellow. The Forsworn saw to that.
Skyrim Unbound is a great way to kick off a new adventure. (I only wish I'd had it back when I wrote The Elder Strolls.) Leave the Dragonborn stuff aside for the moment, roll up a new character, and see where they land. It won't be long before you've created a new story and are living a new life.


Who is that mysterious Argonian at the bar? Somebody? Nobody? I guess it could be anybody.
Installation: Two choices here. You can subscribe to it through the Steam Workshop. When you start a new game, you'll be presented with a series of prompts on the type of character you want, where you'd like to be placed in the world, and so on.
To get the most out of this mod, however, you’ll also want to subscribe to SkyUI, which means also installing and launching the game with the Skyrim Script Extender (long-ish video on how to install and launch the game with SKSE here). This will allow you to configure the mod through the menu screen and change your dragon-related options later in the game. This is how I used the mod for this column, and I definitely recommend using it alongside SkyUI and SKSE.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Nathan Grayson)

Move over, giant lizard pig monster. You're cluttering up all the pretty.

H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom's location] time?

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