Terraria
Terraria
Terraria is really, really cheap on Steam for another few hours, which is good news because Terraria's great. Check out our Terraria review to find out why. It just received a huge 1.1 update adding new monsters, weapons, accessories and a hard mode. It's available on Steam for just £1.50 / $2.50, a quarter of its normal price. Before you get started, check out our Terraria Beginner's Guide. It'll give you a few useful pointers to help you survive your first few hours, including instructions on how to build your first home.

Terraria's also part of Steam's new Daily Wishlist Giveaway. If you have a set of ten games in your wishlist you'll be entered into a draw to win them just by clicking on the Steam Terraria page, so make sure you're logged into Steam while checking out the deal.
Dec 1, 2011
Terraria - Valve
NPC’s
- There are thirty-six new monsters!
- The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
- There are three harder versions of the older bosses.
- There are now three new friendly NPC’s that can be rescued after specific conditions are met.
- The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
- Made several small changes to allow for better underground cities:
- New NPCs will spawn in their homes underground, instead of on the surface.
- Worms will no longer spawn when near a friendly NPC.
- Underground towns will now reduce, and eventually stop, enemy spawning.


Items
- Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
- Star Cannon : Shoots faster.
- Sandgun : Sand shot from it does more damage, and it shoots faster.
- Blowpipe : Now listed as ranged.
- Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
- Boomerang type weapons are listed as melee.
- Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
- There are twenty-one new accessories.
- Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
- The crafting requirements for Molten and Jungle gear have been reduced.
- Some accessories can now be combined at a Tinkerer’s Workshop.
- Colored Torches can now be crafted out of Gems and Torches.
- Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
- Added the Wrench to place wires.
- Added Wire Cutters to remove wires.
- Added Pressure Plates, Switches, and Timers to activate devices.
- Added Music Boxes that record and play in-game music.
- Added Pumps to transport liquids.
- Added loads of other new items and weapons waiting to be found!
- Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?


Lighting / Display
- Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
- Made several lighting and display optimizations to increase game performance.
- Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.

Multiplayer
- Fixed a problem with item syncing for newly connected players.
- Fixed a bug that caused graphical issues for player’s using automatic weapons.
- Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
- Reduced the amount of data needed to transmit tiles down to 25%.
- The server now only broadcasts tile data to the players who need it.
- The server now withholds some NPC, player, and projectile packets based on player distance from them.
- Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.


World
- Above ground tunnels may now be created during world gen.
- Smashing Demon Altars with a special item will cause new ore to appear around the world.
- Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
- Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
- There is a new biome, The Hallow, that will be created when the hell boss is defeated.
- Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
- Added several small features to world gen.
- Tweaked the way and amount of Underground Mushroom biome spawn.
- Demon Torches now appear in shelters generated in the underworld.
- Underground cabins may randomly spawn around chests.
- Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
- When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
- There are now three types of traps that are generated underground. Watch your step!
- Cacti no longer damage players.


Game Interface
- Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
- Placing objects on grass will now destroy the grass.
- The crafting menu now scales to fit the size of the screen.
- When the inventory is open, the number of the selected item in the hotbar will appear in green.
- There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.


Misc
- There is a new music track for The Hallow biome.
- Underground Corruption has its own music track.
- Underground Hallow has its own music track.
- There are two new boss music tracks.
- Greatly reduced world save file sizes.
- Decreased tile frame detection time by 15%.
- Your trash can is now emptied when you die.
- Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
- All players will now leave behind tombstones when killed.
- There is now a random option in the player creation menu.
- Female players now have separate armor graphics.
- Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
- There are new overworld backgrounds for each biome!


Bug Fixes
- Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
- Fixed a bug that wouldn’t allow players to craft from the ammo slot.
- Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
- Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
- Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
- Wooden Platforms no longer attach to non-solid objects.
- Placing and removing items during the placing animation will no longer destroy the item when it is collected.
- Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
- The FPS display (F10) shows the correct number.
- Fixed a bug that swapped the lighting of players pants and head armor.
- Fixed a problem that would cause water to settle in strange positions.
- Fixed a problem that caused objects with transparency to appear darker than they should.
Terraria - Valve
The Daily Wishlist Giveaway begins today on Steam. Each day 10 people will win the top 10 games on their wishlist!

To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Giveaway begins December 1st and will continue into the holiday season.

The featured daily deal today is Terraria at 75% off!

Good luck!

Terraria

http://youtu.be/Azq5IOrFtEI

Terraria 1.1 will be released on December 1, according to a post from the developers on the Terraria forums. The huge update will add 39 new monsters, four new bosses (including a hideous Wall of Flesh), three NPCs, 222 items, four armour sets and 21 accessories.

Re-logic haven't revealed too much information, preferring to let players discover the new items and bosses for themselves when the update hits. They do say that there's a new hard mode activated by "taking revenge" on The Guide NPC in hell. You'll then have to "destroy a giant creature made out of left over body parts that pukes up worms and shoot lasers out of it's eyes" to unlock the new challenges and harder enemies. "You will probably die. A lot" warns Redigit on the Terraria forums.

The patch will also improve the world generation tech, improve the lighting system and, judging from the trailer, add great big rainbows to the backgrounds. A useful NPC interface will let you see what items you need to keep your village's inhabitants happy, and there will even be pumps that will let you move liquid about. We're already planning lava moats for the PC Gamer castle.

Randomised bonus effects will be added to weapons and accessories (these can be changed by getting a new NPC to reforge the item) and you'll be able to customise your homestead with banners and windows. There will be some new unique items as well, including something called the "Unreal Megashark," which looks like a machine gun hidden inside the body of a shark. Terraria may have gone a bit mad.

Once 1.1 has landed, Terraria players will then be able to look forward to a Christmas update on December 15. Terraria's come a long way since it was released back in May. We'll definitely be jumping back in when the update hits.
Terraria - contact@rockpapershotgun.com (Alec Meer)

My eeeeeeeeeeeeeeeeeeeeeeeeeeeyes

Wow, that is a busy>-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it’s one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.

The devs reckons this update will completely change the game; I can’t speak for that, but I can say v.1.1 looks off the hook bonkers, as you’ll see below. The new lighting really pumps up the colour, too. (more…)

Terraria - Valve
  • Fixed a bug that would cause chests to contain stacks of empty items.
  • The crafting list now correctly updates after using the container loot buttons.
  • The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
  • Smashing Obsidian Walls no longer gives Obsidian Ore.
  • Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
  • Fixed a bug that causes Green Slimes to get stuck in the ground and start sinking.
  • Player ghosts no longer move when typing.
  • Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
  • Slimes no longer chase the player in water when they are not in aggressive mode.
  • Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
  • Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
  • Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
  • Some items can now be placed in lava, this includes clay pots and fire blossom seeds.
  • Fixed a bug that would cause shadow orbs to me smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
  • Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
  • Boomerangs now reset correctly when you use your magic mirror if they are still flying.
  • Mediumcore characters now correctly drop ammo on death.
  • “Misc” has been reworded to say “Shoes” on the shoes color settings screen.
  • Added the Sawmill which replaces the Workbench for “advanced” wood crafting. The Workbench is now designated for “basic” wood crafting.
Terraria - Valve
Terraria is available at 50% off during the Midweek Madness sale. Offer ends Thursday at 10am PDT.

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.

Terraria - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs
  • New Enemy : Spike Ball (An Immortal Enemy.)
  • New Enemy : Blazing Wheel (An Immortal Enemy.)
  • New Enemy : Dungeon Slime (Contains Golden Keys)
  • New Enemy : Goblin Scout
  • Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
  • EoW is no longer “defeated” when he flees.
  • Cursed Skulls now now have a chance to apply the Cursed debuff.
  • Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
  • Bats, Harpy and Demon AI has been improved to prevent wall hugging.
  • Slimes when in water will now turn around when they have no where to go.
  • Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
  • Lava Slimes no longer spawn lava when killed.
  • Meteor Heads now move much slower but do a lot more damage.
  • Bone Serpents now have a new death sound, and their hit-box has been fixed.
  • Hornets are correctly now unable to enter water.
  • Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.
  • NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.

Items
  • New Item : Shadow Key
  • New Item : Golden Key
  • New Item : Shadow Chest (These require the Shadow Key)
  • New Item : Obsidian Background Walls
  • New item : Mud Background Walls
  • New Item : Jungle Spore (Replaces Jungle roses former crafting uses.)
  • New Item : Tattered Cloth
  • New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
  • New Item : Piano
  • New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
  • New Item : Bench
  • New item : Dresser
  • New Item : Bathtub
  • New Item : Red Banner
  • New Item : Green Banner
  • New Item : Blue Banner
  • New Item : Yellow Banner
  • New Item : Lamp Post
  • New Item : Tiki Torch
  • New Item : Barrel
  • New Item : Chinese Lantern
  • New Item : Cooking Pot
  • New Item : Safe (A separate private storage from the Piggy Bank.)
  • New Item : Skull Lantern
  • New Item : Trash Can
  • New Item : Candelabra
  • New Item : Pink Jar
  • New Item : Mug
  • New Item : Beer Keg
  • New Item : Beer
  • New Item : Bookcase
  • New Item : Throne
  • New Item : Bowl
  • New Item : Bowl of Soup
  • New Item : Toilet
  • New Item : Grandfather Clock
  • New Item : Statue
  • Wooden Tables, Doors and Workbenches now have improved looking graphics.
  • Jungle Rose is now a rarer drop and no longer used to craft.
  • Bottled water can no longer be crafted by standing near lava.
  • Suspicious Looking Eyes will now sometimes be found in chests.
  • Several Magic items have been rebalanced.
  • Fire of Flower now does more damage, and costs more mana.
  • Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
  • Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
  • Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
  • Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
  • Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
  • Meteor Armor and Molten Armors no longer glow.
  • Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
  • Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
  • Glow sticks price reduced. And are now a bit brighter.
  • Coins now leave a sparkle trail while moving.
  • Night Owl Potion now works correctly.
  • Two of the same type of accessories may no longer be equipped at once.
  • Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
    • Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
    • Molten Armor - Set Bonus : Melee Damage
    • Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
    • Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
    • Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
  • Potions now offer less HP on use, and their cool-down is now a minute.
  • Placing background walls is more simple, as 1 block holes are automatically filled in.
  • ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.)
  • The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
  • Flintlock Pistols and Muskets are now a bit stronger.
  • Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
  • Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
  • Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle.
  • Ash and Mud no longer fall due to gravity.

Server and Clients
  • The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
  • Improved Server Syncing

Game Interface
  • There is now an option to disable pickup text.
  • When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
  • When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
  • New Hot-key for grappling hooks. (Defaults to E)
  • Hot-bar Slots now show their Hot-key number.
  • The Mana Bar is now Blue, and text for gaining health is now green.
  • Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
  • Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
  • Some tool-tips now have more specific details about item uses.
  • Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
  • Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
  • There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
  • When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
  • When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
  • It is no longer possible to drop items through the spaces between boxes in the inventory
  • Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.
  • There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
  • Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
  • There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
  • Hotkeys can now be used to change selected item when the inventory is open.
  • Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
  • You can now quickly clear and cancel your chat message by hitting escape.
  • ‘Misc’ in Character Creation color selection, has been renamed “Shoes”.

Misc
  • New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
  • New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
  • New Music : Corruption.
  • Added 19 new hairstyles.
  • There are now 3 difficulty modes that are set when creating a character.
    • Softcore - Drop coins on death, keep max hp and mana values.
    • Mediumcore - Drop all items on death, keep max hp and mana values.
    • Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.
  • Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
  • Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.
  • Hellstone no longer produces light and is more rare.
  • Hellstone now spawns lava when it is mined, but only in the underworld.
  • Cacti no longer cause knock-back making running through a desert less of a hassle.
  • Cacti no longer destroy blocks as they grow.
  • Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
  • Optimized “Finding Tile Frames”, so worlds should load faster
  • There are new sounds for the following actions/events
    • Talking to an NPC
    • Mana Becoming Full (also shows a purple sparkle on player)
    • Using Water Bolt, Flamelash, and Flower of Fire
    • Starting to Drown.
  • Melee speed increase items are now calculated correctly.
  • Thorns are now destroyed after you touch them and receive damage.
  • Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
  • Added a bunch of new randomized game subtitle captions.

World Gen
  • More Gems spawn in the jungle.
  • Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
  • Underground Jungles now have a Mud Background
  • Dungeons should no longer spawn in the ocean.
  • Deserts now spawn slightly further away from spawn.
  • Dungeons now spawn with more spikes and less lighting.
  • Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
  • Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.
Terraria
We did this with Paint. It's not a screenshot.
We've already reported on how Notch is planning on evolving Minecraft by including XP, levelling, and permadeath-style features. But there's more...

Notch has also been talking to PC Gamer about how Minecraft has been inspired by roguelikes and other indies, describing Terraria as "really, really good." We liked the Minecraft-inspired dig 'em up too, saying it "offers dozens and dozens of hours of rewarding exploration."

Read on for the details.

"I tend to get influenced by lots of things," admitted Notch. "The way they handle the boss fights is very interesting. Where you kind of cause the boss to appear so you can kind of battle the boss on your own terms.

"That might end up somehow in Minecraft I guess. Perhaps not the same kind of ritual or whatever, but I really like that idea."

Notch also appreciates the different way that Re-Logic have dealt with variation in Terraria's landscape: "I like the more separate areas of terrain, instead of our biomes that kind-of blend into each other. I think it works very well. Because mentally you know where the boundaries are. I haven’t even thought about it this clearly but yeah, I think I got inspired by Terraria. I get inspired by all the games I play."

I asked Notch if there were other ways that Minecraft has been inspired by specific genres. The developer is passionate about the trappings of roguelikes such as Nethack, or Dwarf Fortress.

"The random level generation of course. And, to some extent, the lack of a goal. In most roguelikes you never win the game because it's too difficult. But that's not why you play. You have the goal – you know it's winnable as a driving motivator," says Notch.

"I think Minecraft is lacking that, which is why I want to add some kind of way to win. But I don't expect people to actually win the game when they play. It's going to be some kind of guiding purpose."



Terraria
Terraria - Eye of Cthulhu
Terraria developers Re-Logic are working on a huge update for Terraria. Patch 1.06 plans to rebalance combat and make bosses like The Eater of Worlds even more dangerous. Health potions will be less effective and have longer cooldowns, so you'll no longer be able to chug them down as you wade through Terraria's toughest enemies. Developer Blue writes on the Terraria forums that when 1.06 lands, "most boss battles will be nearly impossible to win without gearing yourself up fully, and planning out the battle beforehand." You find more details and preliminary patch notes below.

The new patch will be the Terraria's biggest yet. "We've even discussed calling it 1.1 because its such a game changing update" writes Blue. "For those of you with high level characters, we suggest starting a completely new character on a completely new world as you will find your run through the game to be more satisfying with all the changes, especially the dungeon area and boss fights."

"Things like the healing system and magic system have had almost complete overhauls. In our current test build, you can't simply just spam heal yourself with potions anymore to win every battle. In fact, most boss battles will be nearly impossible to win without gearing yourself up fully, and planning out the battle beforehand."

"They are bosses after all, and shouldn't be complete pushovers that you can just spam heal and spam attack to win. No longer can you just fight the Eater of Worlds through death after death until he is defeated."

While bosses will be tougher and health potions less useful, regenerating health outside of combat will make exploration more forgiving. Currently, you can only regenerate your health by equipping items or chomping on mushrooms and healing potions. The extra help outside of fights mean you won't have to head all the way back to the surface to recover if you take too much damage.

The Terraria wiki has been keeping track of all the changes patch 1.06 will make and Blue recently tweeted to verify its accuracy. You'll find the list below. There's no release date for the patch just yet. For more on Terraria, check out our favourite in-game creations.

New Additions and Changes
 
Inventory/GUI improvements:

Colored inventory boxes.
Loot All and Quick Stack Chest functions.
Trash Can which allows you to retrieve the last item thrown away.
Items picked up will be placed in the bottom right corner of the inventory first.
Lock button which prevents the hotbar from being altered.
Four new inventory slots for ammo.
Exact health value will be shown above the health bar.
All mana items will be blue instead of purple.
Health gain text will be green.
Right-clicking equippable items will equip them.
Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining.
The seven most recently connected servers will now be displayed in the Multiplayer menu.
It is no longer possible to drop items through the spaces between boxes in the inventory.
Grapple hotkey added.
New sounds on some currently quiet enemies/events.
Magic and mana system overhauled.

The rate of mana regeneration is based on a percentage of your maximum mana.
Regeneration rate further varies depending on your current mana (less = slower).
Mana regeneration bonuses have been converted to maximum mana bonuses.

Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
Life now regenerates automatically. The longer it's been since you've been hit, the faster it regenerates.
Damage given and received has a 15% variance. There is also a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
New hairstyles.
New dungeon content:

Spinning spike-ball trap.
Locked Chests which require Keys to open.
Increased Spike spawn during world generation.

New Night's Edge and Dark Lance sprites.
Items sold to NPCs can be bought back for the selling price.
Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
New status ailments which provide negative effects to both the player and NPCs:

Poisoned
On Fire!
Cursed
Darkness

Jungle Armor stats altered:

Increases maximum mana
increases magic critical strike chance
Set bonus: 16% mana usage

Necro Armor stats altered:

Increases ranged damage
Set bonus: 20% chance not to consume ammo

Improved flail mechanics.
Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
Cacti no longer cause knock-back.
Thorny Bushes will now be destroyed after touching them.
The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.
Lava Slimes will no longer burst into a pool of lava when killed.

 
Bug Fixes:

Eater of Worlds will be listed as "flees" when the player exits The Corruption instead of being listed as "defeated".
Night Owl Potion will gain its intended purpose.
Rejuvenation potions will work with the Quick Heal and Quick Mana functions.
Dungeons will no longer spawn in the ocean.
NPCs who are far from home will no longer "flip out".

 
...