I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?
Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.
it’s 2015: if you’re not streaming your game while you play it, you will be summarily asked to leave society. Don’t you dare try to play a game by yourself any more. Privacy is dead: everyone wants an audience, always and forever. Do you want to watch me shower? No? Well, how about watch me ineffectually flail at a pack of Nekkers in The Witcher 3? No? Well, how about you take remotely control and fight those Nekkers for me, to put everyone involved out of their misery. NVIDIA have, in theory, a way to make that happen. … [visit site to read more]
Early Access does mute the excitement of a new release for me. After the delights of Trine and its sequel, I should be bouncing off the wall with glee at the release of Trine 3: The Artifacts of Power [official site]. Instead, after four months on Steam Early Access, my response is a muttered “Oh hey! I guess I should buy that now.” Maybe I have become the sort of hype-driven monster I swore I’d never be.
Either way, hey! Trine 3 is now properly out to continue the adventures of a thief, wizard and knight for your puzzle-platforming pleasure.