Trine 3: The Artifacts of Power - KaiFB


Content Update: New Level & SteamOS + Linux Support

We've just released a new content update for Trine 3: The Artifacts of Power! It includes a free new level as well as official support for SteamOS and Linux.

The new level is a mini adventure featuring the three heroes and their (or mainly Pontius's) desire for some food - a cake, no less! As a response to fan feedback, the adventure is set in the style of the Book theme!

https://youtu.be/hheRlzjf2OQ
Full changelog below and in the game's files.

Weekend Sale

To celebrate the update, all Trine games are now also now on SALE for this weekend from Thursday 5th November until Sunday 8th November! Don't forget to tell your friends so that you can play together. :)




Trine 3: The Artifacts of Power OS X version is still available on BETA - official release later this year!

Any thoughts about the update? :)



Changelog
v1.10 (build 3080) - November 5th, 2015
Content update! New level! Linux and SteamOS official release!

Levels
* Added a new level "The Quest for Cake" !
* Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level

Gameplay
* Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")

Technical
* Re-builded the game data due to some engine level changes which increases the size of the update.
* Fixed crash issues which could occur when changing characters (rapidly)
* Fixed rare crash issues with physics objects (when physics contact happened)
* Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)

Optimizations
* Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)

Rendering
* Fixed sway which was randomly disabled sometimes
* Fixed overly bright fogs for Linux and OS X

Input
* Fixed some rare double input issues with backspace button and input in general

GUI
* Fixed loading screen glitching when changing save slots or deleting them
* Fixed missing character when deleting a save slot

Cinematics
* Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)

Achievements
* Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level

Stereo 3D
* Fixed Stereo 3D feature available pop up which was missing
* Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled

Public Editor
* Reworked the whole resource processing logic

Info
* All v1.10 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

OS X Known issue
* Mouse needs double click so that one click passes through, this can be fixed by ALT+TAB / CMD+TAB the game and back
Trine 3: The Artifacts of Power - KaiFB


Content Update: New Level & SteamOS + Linux Support

We've just released a new content update for Trine 3: The Artifacts of Power! It includes a free new level as well as official support for SteamOS and Linux.

The new level is a mini adventure featuring the three heroes and their (or mainly Pontius's) desire for some food - a cake, no less! As a response to fan feedback, the adventure is set in the style of the Book theme!

https://youtu.be/hheRlzjf2OQ
Full changelog below and in the game's files.

Weekend Sale

To celebrate the update, all Trine games are now also now on SALE for this weekend from Thursday 5th November until Sunday 8th November! Don't forget to tell your friends so that you can play together. :)




Trine 3: The Artifacts of Power OS X version is still available on BETA - official release later this year!

Any thoughts about the update? :)



Changelog
v1.10 (build 3080) - November 5th, 2015
Content update! New level! Linux and SteamOS official release!

Levels
* Added a new level "The Quest for Cake" !
* Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level

Gameplay
* Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")

Technical
* Re-builded the game data due to some engine level changes which increases the size of the update.
* Fixed crash issues which could occur when changing characters (rapidly)
* Fixed rare crash issues with physics objects (when physics contact happened)
* Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)

Optimizations
* Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)

Rendering
* Fixed sway which was randomly disabled sometimes
* Fixed overly bright fogs for Linux and OS X

Input
* Fixed some rare double input issues with backspace button and input in general

GUI
* Fixed loading screen glitching when changing save slots or deleting them
* Fixed missing character when deleting a save slot

Cinematics
* Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)

Achievements
* Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level

Stereo 3D
* Fixed Stereo 3D feature available pop up which was missing
* Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled

Public Editor
* Reworked the whole resource processing logic

Info
* All v1.10 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

OS X Known issue
* Mouse needs double click so that one click passes through, this can be fixed by ALT+TAB / CMD+TAB the game and back
Trine 3: The Artifacts of Power - RiikkaFB
New update with fixes for the Linux & OS X versions (currently on BETA), some fixes for the Windows version as well. :)


Changelog
v1.03 (build 3069) - October 26th, 2015
Bug fixes and Linux&OS X fixes!

Rendering
* Fixed The Chronicles of the Guardian page turn effect which was upside down for Linux and OS X
* Fixed visible edges on glow (some of the lights' and glows' edges are visible e.g in the The Astral Academy)

GUI
* Added Trineangle icon to checkpoints which have all the Trineangles collected (map level)
* Fixed save slot menu issues (correct localization)

Localization
* Fixed missing Turkish characters
* Polished Finnish localization

Gameplay
* Fixed issue where Amadeus (Wizard) could pick up objects with zero input

Input
* Added gamepad detection on the fly for Linux and OS X
* Added Logitech Rumblepad 2 binds for OS X
* Added Xbox 360 wireless binds for OS X
* Added PS3 controller binds for OS X
* Added PS4 controller binds for OS X
* Added controller bindings for swimming up/down with Zoya (Thief) for Linux
* Fixed general issues with Steam Controller on SteamOS
* Fixed Amadeus (Wizard) object levitation issues with gamepad for Linux and OS X
* Fixed Amadeus (Wizard) object levitation issues with Steam Controller
* Fixed console (F8) arrow key issues (left/right)
* Fixed Xbox 360 gamepad "START" button for Linux
* Fixed Xbox 360 gamepad X and BACK button in "Join an Online Game" menu for Linux
* Fixed Xbox 360 gamepad default binds for OS X
* Fixed show previous hint bind for Linux

Audio
* Fixed missing speeches in various levels for all languages

Launcher
* Fixed launcher issues for Linux and SteamOS (launcher window is now bigger and works better on gamepads and Steam Controller)


Info
* All v1.03 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


Linux & OS X known issues
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: Subtitles with linebreaks overlap
* Rendering: Some letters are cut from the bottom
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: Linux: Xbox360 gamepad is not usable if you delete user binds manually
* GUI: Only upper game can be selected on "Join an online game" with gamepad
Trine 3: The Artifacts of Power - RiikkaFB
New update with fixes for the Linux & OS X versions (currently on BETA), some fixes for the Windows version as well. :)


Changelog
v1.03 (build 3069) - October 26th, 2015
Bug fixes and Linux&OS X fixes!

Rendering
* Fixed The Chronicles of the Guardian page turn effect which was upside down for Linux and OS X
* Fixed visible edges on glow (some of the lights' and glows' edges are visible e.g in the The Astral Academy)

GUI
* Added Trineangle icon to checkpoints which have all the Trineangles collected (map level)
* Fixed save slot menu issues (correct localization)

Localization
* Fixed missing Turkish characters
* Polished Finnish localization

Gameplay
* Fixed issue where Amadeus (Wizard) could pick up objects with zero input

Input
* Added gamepad detection on the fly for Linux and OS X
* Added Logitech Rumblepad 2 binds for OS X
* Added Xbox 360 wireless binds for OS X
* Added PS3 controller binds for OS X
* Added PS4 controller binds for OS X
* Added controller bindings for swimming up/down with Zoya (Thief) for Linux
* Fixed general issues with Steam Controller on SteamOS
* Fixed Amadeus (Wizard) object levitation issues with gamepad for Linux and OS X
* Fixed Amadeus (Wizard) object levitation issues with Steam Controller
* Fixed console (F8) arrow key issues (left/right)
* Fixed Xbox 360 gamepad "START" button for Linux
* Fixed Xbox 360 gamepad X and BACK button in "Join an Online Game" menu for Linux
* Fixed Xbox 360 gamepad default binds for OS X
* Fixed show previous hint bind for Linux

Audio
* Fixed missing speeches in various levels for all languages

Launcher
* Fixed launcher issues for Linux and SteamOS (launcher window is now bigger and works better on gamepads and Steam Controller)


Info
* All v1.03 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


Linux & OS X known issues
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: Subtitles with linebreaks overlap
* Rendering: Some letters are cut from the bottom
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: Linux: Xbox360 gamepad is not usable if you delete user binds manually
* GUI: Only upper game can be selected on "Join an online game" with gamepad
Trine 3: The Artifacts of Power - KaiFB


We've just updated the game, and the Mac and Linux BETA versions are now available for everyone to try.

Also the Windows version has been updated with lots of fixes! Check out the full list of changes below :)

********************************************************************************************************************
Trine 3: The Artifacts of Power changelog
********************************************************************************************************************

v1.02 (build 3060) - October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA release


Technical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh data

Optimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizes

Online multiplayer
* Added a failsafe logic if online multiplayer game server doesn't respond so that game wouldn't jam into "Refreshing..." window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed

Levels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levels

Player characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn't occur
* Tweaked surface jumps from water (now instant, not delayed)

Gameplay
* Fixed issue where wallhead projectiles cut Zoya's grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayed

Effects
* Fixed infinite looping effects when owner object had been already deleted

Input
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issues

GUI
* Fixed duplicate data in level's checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level's checkpoint menu (automatically scale to correct size)

Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later on

Achievements
* Fixed incorrectly awarded achievements in online multiplayer game

Localization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayable

PhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issues

Launcher
* Fixed issues where some of the text didn't fit to launcher in various languages

Public Editor
* Added "Localization package" option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP window

Info
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Some of the lights' and glows' edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad "START" button doesn't work
* Binds: Linux: Xbox360 gamepad X and Back buttons don't work on "Join an Online Game"
* Binds: Linux: Steam controller doesn't work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn't work
* Binds: Linux: Show previous hint bind doesn't work
* Launcher: Linux: Launcher's highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don't work properly
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn't work by default

Common known issues
* Some voice overs are still missing for various languages
Trine 3: The Artifacts of Power - KaiFB


We've just updated the game, and the Mac and Linux BETA versions are now available for everyone to try.

Also the Windows version has been updated with lots of fixes! Check out the full list of changes below :)

********************************************************************************************************************
Trine 3: The Artifacts of Power changelog
********************************************************************************************************************

v1.02 (build 3060) - October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA release


Technical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh data

Optimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizes

Online multiplayer
* Added a failsafe logic if online multiplayer game server doesn't respond so that game wouldn't jam into "Refreshing..." window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed

Levels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levels

Player characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn't occur
* Tweaked surface jumps from water (now instant, not delayed)

Gameplay
* Fixed issue where wallhead projectiles cut Zoya's grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayed

Effects
* Fixed infinite looping effects when owner object had been already deleted

Input
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issues

GUI
* Fixed duplicate data in level's checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level's checkpoint menu (automatically scale to correct size)

Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later on

Achievements
* Fixed incorrectly awarded achievements in online multiplayer game

Localization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayable

PhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issues

Launcher
* Fixed issues where some of the text didn't fit to launcher in various languages

Public Editor
* Added "Localization package" option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP window

Info
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Some of the lights' and glows' edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad "START" button doesn't work
* Binds: Linux: Xbox360 gamepad X and Back buttons don't work on "Join an Online Game"
* Binds: Linux: Steam controller doesn't work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn't work
* Binds: Linux: Show previous hint bind doesn't work
* Launcher: Linux: Launcher's highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don't work properly
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn't work by default

Common known issues
* Some voice overs are still missing for various languages
Trine 2: Complete Story - contact@rockpapershotgun.com (Alec Meer)

I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?

Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.

… [visit site to read more]

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alec Meer)

it’s 2015: if you’re not streaming your game while you play it, you will be summarily asked to leave society. Don’t you dare try to play a game by yourself any more. Privacy is dead: everyone wants an audience, always and forever. Do you want to watch me shower? No? Well, how about watch me ineffectually flail at a pack of Nekkers in The Witcher 3? No? Well, how about you take remotely control and fight those Nekkers for me, to put everyone involved out of their misery. NVIDIA have, in theory, a way to make that happen. … [visit site to read more]

Trine 3: The Artifacts of Power - contact@rockpapershotgun.com (Alice O'Connor)

Early Access does mute the excitement of a new release for me. After the delights of Trine and its sequel, I should be bouncing off the wall with glee at the release of Trine 3: The Artifacts of Power [official site]. Instead, after four months on Steam Early Access, my response is a muttered “Oh hey! I guess I should buy that now.” Maybe I have become the sort of hype-driven monster I swore I’d never be.

Either way, hey! Trine 3 is now properly out to continue the adventures of a thief, wizard and knight for your puzzle-platforming pleasure.

… [visit site to read more]

Trine 3: The Artifacts of Power - MarjutFB
Today is the day! Trine 3: The Artifacts of Power has been officially released for Windows, meaning the Early Access period has come to an end. Check out the launch trailer below. :)

https://www.youtube.com/watch?v=uEnsYhBJ4Xo&feature=youtu.be

Like the previous Trine games, Trine 3: The Artifacts of Power supports both online and local co-op for up to three people - so don't forget to share the news with your friends so that you can play together!

Today's release is for Windows only, but we hope to release both Mac and Linux versions later this year.

The game is priced $21.99 / 21.99 € / £15.99. A 10% launch launch discount is applied for the first week. :)

The Trinelogy and Frozenbyte Collection 2015 Game Packages are also on -40% sale for a while, so if you don't have the previous Trine games yet, you might want to take a look. You can find both Packages from the Steam Store Page for Trine 3: The Artifacts of Power.

We'd like to thank everyone who took part in the Early Access - it's been a wonderful journey for us, and we hope you've enjoyed it as much as we have! You are awesome!

We also took some new screenshots to celebrate the release. :) You can find them from our blog.

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