The Universim - Crytivo
Phew, Creators!

It has been a while since we last spoke! Our team has been slaving away on some exciting stuff, and we hope you’re going to love it. Before we jump in, if you’ve been enjoying the game so far and would like to give us your thoughts, please hit us with a Steam review. It helps so much! If the overall score remains positive, we loosen the shackles on our developers a tiny bit to make it more comfortable. Spread the word!



There’s been a lot of progress behind-the-scenes, so it’s a great time to run through some snazzy changes heading your way soon.

In preparation for the Space Era, we are completely reworking our planet generation algorithms (and boy, is it exciting!). We have cut loading times down by a whopping 90%, making transition times between planets take mere seconds. Performance has been bumped up, too, which allows us to make planets slightly bigger and have 2-3 times more objects on each planet. Some additions include a new mountain formation system, new object distribution logic, and more! Most importantly, we reworked Nugget pathfinding once again, which should (theoretically) eliminate any issues with Nuggets getting stuck and/or doing nothing.



They will be smarter with how they plan their routes and find a path to their objectives. It’s still under R&D, but we may soon be able to have dynamically-created bridges over water sources and even tunnels through mountains. All of this has been in heavy development for quite some time, and we’re happy to say that we’re around the 90% mark. Expect to see a new planet soon! We don’t want to spoil too much with screenshots, but take a little peek:



We will talk more about alien planets in later updates. Be ready! Sign-up here if you don't want miss it!


Now, let’s discuss what’s new in this patch


Riots



Nuggets will no longer endure great hardships in silence, especially if it has something to do with your management skills. If global Happiness drops too low, you’ll certainly hear about it. If crime shoots up, you’d better be ready to see some riots. There may be fires and some damage to local businesses. Riots can be quelled by either allowing them to run their course (which can lead to a lot of damage), arresting rioters, or, quite literally, squashing the uprising with a few powers. Exile Orators can now rile up your citizens by dramatically decreasing their Happiness, making them a bigger threat.

Stone Age Town Hall



We’ve heard you! You don’t always want to hold your Nuggets’ hands, even when they’re still young and dumb. Maybe you just want to sit back and watch the world evolve on its own. In this update, we have added the Stone Age Town Hall to allow Elders to fulfill the essential needs (food and water) of Nuggets. They will also handle auto-assignment of workers in buildings, giving you more time to perform your other godly duties.

Temple 2.0




Temples now work a bit differently, plus look a lot cooler. Every Temple (beginning in the Stone Age) comes equipped with an unsentimental grinder. Ever found yourself lacking sufficient Creator Points when a Tornado or Meteor Shower is hurtling towards your civilization? Eviscerate all of those worries, along with your least-favorite Nugget. It not only generates a chunk of Creator Points, it can also help feed your other citizens! The reviews have been excellent so far. Everyone who benefits from it has given it a 5-star rating, and there haven’t been any complaints from those who were sacrificed.




However, if that sort of thing doesn’t tickle your fancy, you could always take the benevolent path. By creating a peaceful civilization and avoiding sacrifices, Temples will start passively generating increasingly higher amounts of Creators Points. Now you can choose to be good or evil, and your civilization will change to reflect your alignment. Being evil will make buildings look a lot creepier, and Nugget Happiness may be affected. You’ll get more believers, though, whether they like it or not.

Advanced Air Defense System



Upgraded Defense Towers! This system is linked with a Satellite network to allow your civilization to monitor the local air space and defend it from extraterrestrial threats, be it meteors, debris, or uninvited guests. It also looks really, really cool.




Twitch Integration

Many of you have been wanting new ways to share your awesome gameplay moments with others and engage with viewers. The Universim now has some awesome Twitch Integration features, allowing viewers to spawn their own Nuggets (avatars) in the world by typing #CreateNugget in the chat panel.


Action Points

We have also introduced Nugget “Action Points”, which a chat member’s Nugget passively acquires over time. These points allow them to start a few different events in-game. Chat Nuggets will have special icons and the viewer’s name above their heads. Streamers can also configure the system to reward those who cheer with extra action points.

#CheckBalance

By typing #CheckBalance into the chat, you’ll be able to see how many Action Points your Avatar has.

#Commands

Typing #Commands in the chat will show you all the active and available commands for viewers to use. There’s a cooldown between each use of a command.

Certain actions were designed to challenge Streamers and some to help them.

#StartFamily

Avatar Nuggets will be able to form their own families. Typing #StartFamily in the chat will instruct your Avatar Nugget to find a partner, form a family with them, and mate.

#StartFire

An Avatar Nugget will try to start a fire in the streamer’s city. Streamers can deal with these misbehaving Nuggets by sending police to arrest them (they can be released later). Alternatively, this could be the perfect opportunity for streamers to test those fancy new grinder systems on Temples.

#Suicide

If you no longer have the desire to be a part of the mess unfolding within the streamer’s city, you can quit the game peacefully.

#Steal

Your Nugget will try to steal from the streamer’s resource stockpile. Avatar Nuggets will receive additional Action Points after bold actions like this.

Public Events Voting



Instead of the system automatically deciding which disaster to unleash on an unsuspecting city, viewers will be able to vote. Periodically, a voting panel will appear that everyone in chat can participate in. This panel contains 3 random items, and the most-voted option will be activated. These can be useful for streamers (bonus Creator Points) or… unhelpful, like summoning an evil UFO.

The Universim’s Twitch Integration system is highly configurable, and streamers can enable, disable, rename, and modify the Action Point cost of any command. The streamer can also control the items that appear in the voting panel, as well as how frequently the voting panel appears.

This is the initial release of the system, so expect more awesome stuff to come (and maybe a few bugs). Help us spread the word! Contact your favorite streamers to test it out. Let them know they can reach out to us via Twitter (http://twitter.com/crytivo) if they would like to request a free review copy of The Universim. You can help us make this feature even better by reporting bugs or sharing your ideas with our dev team on our Official Discord channel here: https://discord.gg/eReCRFZ.



If the system becomes popular enough, we’re planning to extend it, giving you the tools to track your Avatar’s actions. You’ll be able to form your own Exile Villages, with the option to declare war on or form a coalition with streamers. Avatars can also potentially participate in democratic societies formed by other Avatar Nuggets, choose leaders, and much more. We think it’s a great feature, but we’d like to hear your thoughts! Let us know in the comments!

Building Upgrades



Oil Jack



Stone Age Town Hall



Modern Age Town Hall



Forecast Tower



Archive



Police Station



Engineering Hut



Defense Tower



Evo Tower



Space Construction Center (WIP)



Fiber Factory



Big Ben



Hair Salon



Candy Shop Upgrade



Stone Age Temple



Modern Temple



Bug Fixes

  • Fixed a bug where you couldn’t drag the research screen while clicking on a perk
  • Fixed a bug when dropping Nuggets onto Cemeteries would break the game
  • Fixed a bug where buildings could be built on top of meteors
  • Fixed a bug where sometimes Creator Powers would cast twice for each click
  • Fixed a bug where load button in the escape menu would glow during the transition between game and escape menu
  • Fixed a bug where houses were not being upgraded
  • Fixed an issue with modern scaffolding
  • Fixed a bug that prevented the airport perk from unlocking
  • Fixed a bug when the object would be dropped if it was held while the player was dragging the planet
  • Fixed a bug where tabs beyond 100 in the Nugget panel wouldn’t render correctly
  • Fixed a bug where refinery building progress bars displayed work progress incorrectly
  • Fixed a bug where you could drag the planet while in the escape menu.
  • Fixed a bug where colliding with an object would trigger Camera break effect but if you continued to drag it would cause your camera to weirdly flicker
  • Fixed Rejuvenate creator power that in some cases it would not restore the building health
  • Fixed an issue with the nugget clothing textures. Certain clothes were not appearing correctly on the nuggets
  • Fixed a bug where starting a fire on top of a construction site could cause the game to crash
  • Fixed the issue where ground snow color would not match the snow color on the buildings
  • Fixed an issue where assigned icon to the nugget would stay after nugget is exiled
  • Fixed an issue where Medieval hunters would not utilize guns after the researched perk
  • Fixed a bug where some sounds wouldn’t be affected by audio settings

General balance changes / Improvements

  • The planet can now be dragged from anywhere on the screen
  • Pause menu animations sped up
  • Exile Orators now greatly reduce Happiness
  • Nuggets now put on criminal clothing before committing a crime. This allows for vigilant creators to intervene and prevent criminal actions before they occur.
  • Creator points per sacrifice were increased based on the Evil / Love Level.


Evil Side

Low Evil Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.

Moderate Evil Level previously awarded player with 35 points per nugget sacrifice and now it awards with 75 points.

High Evil Level previously awarded player with 50 points per nugget sacrifice and now it awards with 100 points.



Love Side

Low Love Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.

Moderate Love Level Previously awarded player with 20 creator points per nugget sacrifice and now it awards with 35 creatore points

High Love Level Previously awarded player with 15 creator points per nugget sacrifice and now it awards with 30 creatore points.

High Love Level Previously previously generated 0.15 creator points per second. Now it generates 0.25 creator points per second.

  • Medieval Forecast tower health was increased from 1000 -> 5000.
  • Medieval Forecast tower water consumption was increased from 5 -> 10
  • Defense tower received two additional parameters: Hit chance and reloading speed.
  • Certain perks in research graph got rearranged in order to accommodate new perk additions.

Art

  • Big Ben model.
  • Stone Age Temple, light and dark
  • Modern Age Temple, light and dark
  • Stone Age Town Hall
  • 3D models for resources, fiber and carbon
  • Modular Satellites along with Defense, Discovery, and Communication features
  • Modular rocket
  • Rocket Hangar building
  • Rocket Launcher
  • Nugget Riot animations
  • Nugget Rioters clothing and accessories

UI Design

  • Rocket Launcher Building Panel
  • Rockets editor screen
  • Voting panel implementation
  • Temple UI updated to contain 8 Nuggets
  • UI resources - fiber and carbon
  • Construction menu renders for all new buildings
  • Nugget panel now supports over 100 tabs

We wanted to release the Space Construction Center (Satellites, Rovers, rockets) today, as we’ve been working really hard on it, but it’s unfortunately not quite ready for prime time yet. You’ll be able to assemble satellites for defense, communication with aliens, and exploring distant planets before colonizing them. For now, you can still construct this massive building to show off, but it won’t have any functionality. In time, it’ll reveal its secrets.








Sayri Adventure

We're happy to announce a new addition to the Crytivo family! Sayri, a colorful adventure for anyone to enjoy. We will have a proper email announcement soon. For now, check out this small teaser trailer. If you'd like to chat with the devs, head to their official Discord server here: https://discord.gg/wtjXfUS



New Trailer for Today Is My Birthday

Another team we're publishing also just released their latest trailer for the next big survival horror game, Today Is My Birthday. Check it out below. If you're a content creator (streamer, YouTuber, etc) and would like to cover it on your channel, reach out to us at pr@crytivo.com for a free review copy.



Wishlist on Steam



As always, thank you for your amazing support and messages! It’s a joy to hear from all of you. Don’t forget to leave us a review on Steam, comment below, join Discord, and follow us on Twitter for the latest updates. You can also sign up to our newsletter to keep informed and receive free games (no spam, guaranteed).




With love,
The Crytivo Crew

The Universim - Crytivo
Greetings, Creators!

We hope you’ve been enjoying the summer weather. Take in a good five minutes of sunlight before you shut your curtains for the remainder of the season and jump into the latest update of The Universim!

If you’ve been enjoying the game so far and want to spread the love like a warm breeze, leave us a review on Steam. Our devs receive a candy pizza for every positive review that comes in.



The Universim is currently being featured in the Steam Summer Sale with a 20% discount! If you or someone you know hasn’t picked the game up yet, it’s a great time to hop aboard.

Alien Visits
As Nuggets edge ever closer to the stars, extraterrestrial civilizations have begun to take notice. Be prepared for unexpected visitors, as well as whatever phenomena these events may bring. This is only the first contact, however, so expect to see more in future updates.



Nug-made Disasters
Nuggets have never been very competent at anything, and now it’s going to come with a cost. If uneducated Nuggets are assigned to a position beyond their capabilities, there may be unpleasant consequences. We’re talking fires, explosions, and chemical disasters.



Modern Bunker
An improvement to Bunkers that adds a new layer of comfort and protection. It’s a great place to take shelter from a disaster, or to Nugflix and chill.



Carbon Factory
A whole load of fancy tech stuff takes place behind these doors. Nuggets (well, mostly machines) are hard at work molding components and materials required to take the next step into space.





New Wonders

Leaning Tower - A familiar tower is now available to be discovered and built. It’s a little askew, but that makes it unique.



Desert Rose - Welcome to the world’s most luxurious resort. Made from the finest materials, complete with 24-carat gold inlay on the walls. No expense was spared in its construction.



New stuff:

UFO with 3 different actions (destroy buildings, kidnap Nuggets, kidnap animals).
Uneducated Nugget Disasters (They can start a plague, cause an explosion, fire).
Modern Bunker.
Leaning Tower.
Desert Rose.
Eye of the World.


Carbon Factory.
Medieval and Modern Hats and Masks are added



Bug Fixes:

Fixed: Fire causes Nugget AI to break.
Fixed: NRE when opening a trading panel after loading a save.
Fixed: Big meteor hitting the water would stay on top of water for a short time
Fixed: Opening the quick access menu for creator power did not blur the background for better visibility
Fixed: The game would not correctly load the save file after trading menu was initialized causing the save file being corrupted
Fixed: Sometimes space boxes would be duplicated and spawned one on top of another one.
Fixed: Creator powers were being casted twice on a target therefore reducing the amount of CP drastically.
Fixed: Creator power icons duplication in the quick access menu
Fixed: An issue when a nugget dies in the water, previously he would still float on the water
Fixed: Shock and Awe status would cause nuggets to get stuck and stand still
Fixed: Decals were being reset to be “On” every single time the game was reloaded. All the save settings are now being saved correctly.
Fixed: Previously nuggets would not die from fire and other destructive powers while being inside the building that received the damage
Fixed: Incorrect label for the steel factory perk

General balance changes / Improvements:

Reworked Picking system
Adjusted How fire shock radius is calculated in order to prevent nuggets that are far away to run away from a fire
The size of the bunker panel was increased
Initial bunker capacity was increased from 20 -> 32 spots
The total number of spots for the bunker was changed from 32 -> 64
The number of slots in a row was changed from 6 to 8
Steel and plastic resources size was enlarged by 50% for better visibility
The rest of the resources received 20%, 25% and 40% increase in size
Adjusted Steel Factory perk on the research graph to be unlocked before Modern Refineries
Modern Refineries now require Steel to be built instead of metal
The lifetime of the building that is on fire was increased by 100% in order to allow firefighters to get on time and stop the fire.
Uneducated nuggets working in Carbon, Chemical, Plastic factories as well as Farm, Hospital, Rehabilitation Center and University can cause a Plague now.
Uneducated Nuggets working in Cement, Clone Center, Eatery, Electronic Components Factory, Engineers Hut, Fiber Factory, Gas Plant, Glass Factory, Oil Tower, Police Station, Steel Factories and Refineries can start a fire
Uneducated Nuggets working in Fuel Factory can cause an Explosion.
Majority of the buildings received an education requirement. Certain buildings that were built in a stone age got those requirements removed.

Art:


Leaning Tower implementation.
Bunker modern era upgrade.
Desert Rose model implementation.
Eye Of The World model implementation.
All resource models were updated regarding size, some of them got additional texture upgrade.
Carbon Factory was implemented.


UI Design:

Construction menu update added cloud renders for: modern bunker, leaning tower, Desert Rose and Eye Of the World.
Added puzzle elements for: Leaning Tower, Desert Rose and Eye Of The World.
Added construction menu icon for Desert Rose.


Before you go!

Beyond leaving a review on Steam, we would also like to work with those of you who possess a keen eye for art.

Wanna Win Crytivo T-Shirt?

We want to update our screenshots section on Steam, and we thought it would be a great opportunity to see what kind of beautiful civilizations you’ve been nurturing! If you’d like to participate, send us your stunning screenshots in resolution 3840x2160 (4k) here: https://discord.gg/yAcQGgM. The best ones will become official screenshots on the Steam page, and the creators will receive one of fifteen limited edition PAX T-shirts.


Winners will be announced via Twitter and/or Facebook (make sure to follow us to see the results).


Don’t forget to leave us your thoughts down below! Have fun with the update, everyone!

Thank you all for your love and support!
Love,
The Crytivo Crew

The Universim - Crytivo


Greetings, Creators!


We hope you’ve all been having a grand ol’ time this past month. Are you rested up enough to try out some new content? Of course you are! As you may remember, some of our coding ninjas were down for the count in the days leading up to the previous patch, due to unexpected illnesses (well, aren’t all illnesses unexpected?). However, we’ve been working on some nifty performance improvements and slapped some new content into the mix for the latest update. A lot of backend work was performed, so you may not see the majority of these additions at first glance (but you will notice the extra polish).


IMPORTANT: The game is shaping up enormously well, and we’re on track for full release in around 8 to 14 months (quality takes time!). With the majority of gameplay in place, we only have some larger systems left to implement, alongside a major polishing pass, before we officially go gold. As a result, we’ve been doing some major planning internally to construct a development schedule that will maximize efficiency. Monthly updates take up quite a bit of time to get everything through QA and constantly work towards a stable public release, which sadly slows us down (but we always loved doing it anyway, to get feedback on new features directly from all of you).


To ensure we’re firing on all cylinders to get the final bit of content finished, we’re going to be moving to a bimonthly patch schedule (every two months), or perhaps a bit longer depending on the state of the game. In particular, the last push towards launch may require more than two months to get everything ready and do a final quality pass. However, this does mean you’ll be seeing far bigger systems making their way into The Universim in future updates!


Exciting times, friends! It’s been a massive undertaking, and we are so close to achieving our vision for the game. Just wait until you see where we’re going. We think you’ll be gobsmacked!

Now, let’s get down to the good stuff:

Trading with Exile Villages

Those annoying little upstarts may finally offer something useful! This is the initial release of what will become a very complex system, currently allowing you to trade resources with Exile Villages. It will be expanded upon in future releases, so drop us any suggestions on what you’d like to see added!


Automized Stone Refinery

Machines will take over all of the stone crunching to free up time for Nuggets to procrastinate with greater intensity.


Automated Wood Refinery.

Tell Nuggets to keep limbs away from the saw blade at all times. It does not discriminate between a log or a living being, especially if the living being possesses the intellect of a log.


Modern Airport.

Just a little higher and we’ll have reached the stars! Introducing the Modern Airport, complete with procedurally-generated airline branding on the planes. This building will be expanded later on to allow you to create trade routes with Exile Villages across the globe (and perhaps beyond).




Modern Age Vehicles.

You’ve seen a robot turn into a car, now see Nuggets turn into adorable little trucks. Your citizens will move around with far greater speed, thanks to the modern combustion engine. We’re currently working on a major road network system that will certainly require as much positive energy as you can muster.



Modern Age Haircuts

Style continues to evolve alongside your Nuggets! You’ll see more colors than ever before, and even a few hairstyles that positively scream, “I want to talk to your manager!” Try to avoid these individuals.



Moon

A new celestial body has appeared in the sky! Where did it come from? What does it smell like? Is it made of cheese? You’ll have to find out in future updates.




New stuff:

  • Trading with Exiles.
  • Modern Stone Refinery.
  • Modern Wood Refinery.
  • Airport (v1)( no major functionality yet).
  • Trucks (v1) (faster Nugget movement).
  • Camera Shake Option (Settings).
  • Modern Haircuts.

Bug Fixes:

  • Fixed: modern scaffolds not appearing after load.
  • Fixed: Season change power has no effect on believers.
  • Fixed: Nuggets take forever to clear construction sites.
  • Fixed: UI scale issue for certain display sizes
  • Fixed: Tall buildings had inaccurate hit boxes
  • Fixed: Resources were not removed from settlement and instead were subtracted from exile villages
  • Fixed: When family was created, male and female nuggets properties were swapped in some cases.
  • Fixed: Alarm on weather tower that was going off randomly
  • Fixed: Orbit camera was getting stuck if Steam Overlay was opened / closed.
  • Fixed: Game settings were not saved properly and in some cases were applied incorrectly leading to UI disappearance or scale issues.
  • Fixed: Stars could be clicked through UI panels
  • Fixed: Unassigned nuggets from modern eatery would become invisible
  • Fixed: Tooltip for leader election would stay on the screen forever if the “Fly to” button was clicked
  • Fixed: Crime tooltip displayed the text from a school tooltip
  • Fixed: Multiple nuggets could have received the same request to clear an item, which would slow down the nuggets performance overall, since 1 nugget would be clearing the spot and other would wait for that spot to be cleared
  • Fixed: Protector dome was disappearing if you were looking at it from inside out
  • Fixed: Creator power action cost was doubled if the action was applied to nugget
  • Fixed: Save / Load issue that was caused due to some systems reading the save file in incorrect order.


General balance changes / Improvements:


  • Extended modern scaffolds for “huge” buildings.
  • New particle effect for “Repair all” & “Creator Points” falling objects box items
  • Reworked picking up objects system in order to improve overall performance and to work with a feature content.
  • Cement Factory perk was moved before Glass factory perk in order to improve the overall experience traversing the research tree
  • Mating female / male threshold was improved. This change should improve the overall ratio between male and female nuggets and keep balancing the ratio when nuggets dying due to unintended events such as tornado, fire etc.
  • UI scale default settings were tuned for all OS in order to improve the UI ratio between different elements
  • Rebalanced animal reproduction system & spawn system. Previously a lot of animals could have been spawned in the same location with a fast reproduction rate. Spawn locations, max number of animals of each type that can exist at the same time as well as the reproduction rate was tweaked to resolve those issues.
  • Exile event timer was changed from 1 hour to 30 minutes
  • Exile village attack change was increased from 40 percent to 55 percent
  • Exile Village Steal Chance was decreased from 50 percent to 45 percent
  • Exile Village Priests Chance was decreased from 60 percent to 45 percent
  • Exile Village Orator Chance was decreased from 60 percent to 45 percent
  • Creator mode is back online :)

Art:
  • Airport Building.
  • Airplanes with different skins.
  • Crater has updated visuals and 3 more variations are added.
  • Moon!
  • Legendary Buildings - Pisa tower.
  • Vehicles for Nuggets with a set of different skins.
  • UFOs!
  • Modern Stone Refinery.
  • Modern Wood Refinery.

UI Design:

  • Fixed position of Construction menu cloud.
  • MainUI bottom indicators - updated visuals.
  • Added pisa tower puzzles.
  • Modern stone and wood refineries construction menu renders.


As always, our biggest and most heartfelt thanks to all of you! We are so excited to be pushing towards full release and can’t wait to be able to hand it over to you with a beaming smile. If you’re enjoying the game on Steam so far, leave us a review to let us know your thoughts! We only feed our developers after every dozen or so positive reviews we receive.

Also, we’re planning to have a live stream this month! Have some questions you need answered? Wanna tell our developers about a long-lost treasure you discovered off the coast of Africa? Keep an eye out for the date! In the meantime, join our Discord server and follow us on Twitter and Facebook for more tasty morsels.


Love,
The Crytivo Crew
The Universim - Crytivo


Greetings, Creators!


Aaanddd we’re back again! It’s been a hectic month as usual, including an unfortunate situation where a few of our developers got sick. As a result, we had to delay the patch a bit, but it was all worth it. We’re slowly moving towards the Space Age, as you’ve likely noticed, which means we have plenty of exciting features in the works that we can’t wait to share with you. Behind the scenes, our team has been doing some amazing work on alien planets with unique flora and fauna, a reworked pathfinding system (always improvements being made to this cheeky system), and ALIENS! The best news is, all of this is not too far, far away.

Don’t forget to leave us a review if you’re enjoying the content! It gives our programmers, who are currently chained to their desks, a little something to smile about.

Read about all of the “Burning Skies” additions below:

Mysterious Boxes

The sky isn’t falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also aren’t the kind of boxes you’ll need a credit card to open. You’re thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.



Legendary Structures

Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you won’t be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.





Spontaneous Fires

In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.



Pollution

Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. You’ve been warned!



Fashion

The Nuggets’ sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still don’t wear any pants.




Automation

While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.



Upgraded Farm

The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.



Screenshot Tool

Ever wanted to grab stunning 4K screenshots of the game with the press of a button? We’ve got you! There’s now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! We’ll add the best ones to our various pages.



Bug Fixes
  • Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
  • Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
  • Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
  • Fixed: Issue where camera shake would persist even when the game was paused.
  • Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
  • Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
  • Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
  • Fixed: UI bug where the research progress bar would be inaccurate after enacting the “Science Law”.
  • Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
  • Fixed: Issue where a tornado was dealing damage after it ended.
  • Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
  • Fixed: Issue where camera shake was fading out when the game was paused.
  • Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
  • Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
  • Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
  • Fixed: Issue with a small trap projector not displaying it properly.
  • Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
  • Fixed: Updating time to grow in crop info.
  • Fixed: Wonky night lighting for certain modern buildings.
  • Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
  • Fixed: Issue where a Farm’s crops timer was not updating properly and was resulting in factories not producing food.
  • Fixed: Issue where grass was causing infinite load times when a new game was started.
  • Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.

General balance changes / Improvements:
  • Automation of Factories.
  • Clone Center received some changes. Now you can order more than one Nugget at a time.
  • Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
  • Increased amount of turtles being spawned on the planet.
  • Increased amount of birds being spawned on the planet.
  • Increased building fire resistance by 30%.
  • Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
  • Nuggets will have equal chance of inheriting skin color from Mother & Father.
  • Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
  • Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
  • Amount of resources that each pile can hold was adjusted from 5 to 30.
  • Meteor VFX tweaks and improvements. Should look and sound better now.
  • Additional Resource Panel Improvements.
  • Animals killed with Telekinesis now drop food.
  • Major localization fixes throughout existing languages.
  • Exile Village decals added.
  • Small update to culling system to handle Dynamic buildings better.
  • New tooltips were added to the new systems as well as tooltips for the old systems.

Art
  • New Nugget clothing.
  • New haircuts for Nuggets.
  • Farm building upgrade for Modern Age.
  • Notre-Dame building.
  • Pyramid building.
  • Eiffel Tower building.
  • Clone Center capsule was updated.
  • Exile Village buildings have decals now.
  • Meteor Crater model.
  • Cracked meteor model.
  • Mysterious box model.
  • Trait icons for Legendary Nuggets.

UI Design:
  • The Nugget customizer has new traits icons.
  • MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
  • Photo mode panel was added.
  • Construction menu was updated. New building cloud added.
  • Clone Center now has a queue.
  • Fixed missing localization in Clone Center panel.
  • Pollution indicator was added to the building usage panel and to building cloud in construction menu.
  • Pollution tooltip was added to mainUI - changed oxygen level to environment.
  • New category for Legendary Building was added to construction menu.
  • New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
  • New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
  • New banner panel for puzzle discovery.
  • Reorganization of settings menu: moved decals and grass to graphics category.
  • New panel for trading UI.
  • New panel for Loot box was added.
  • Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.

There were plenty of interesting challenges to overcome this month, which unfortunately means we had to push the trading system between your civilization and Exile Villages to the next patch. It needs a little more work. We are currently building a final road map towards full release and we couldn’t be more excited! We know it has taken quite a while to get to where we are now, but we hope we made the development process as transparent, informative, and fun for you as possible. Making a game of this scale is no easy matter, which means that creating something good takes time. We want The Universim to be memorable. Luckily, we have all of you backing us up and keeping us on track! Plus, all of your feedback continues to make the game EVEN BETTER. Much love to everyone!

Once again, don’t forget to drop us a review and chat to us over on our Discord server. You can even expect some cool stuff on Twitter and Facebook. After all, you don’t want to miss any sneaky info drops about alien planets, do you?

Have an amazing weekend!

All our love,
Crytivo

The Universim - Alex
Hello everyone,

We hope that everybody had a great Easter and that the start of the May month is bringing you a lot of sun and smiles to all your faces. As you know, we usually release our patch on the first of the month, something we take very seriously and strive to accomplish each cycle. Unfortunately, sometimes certain unpredictable circumstances can influence the timing and we regret to tell you that has occurred this month. Two of our programmers got sick in the last week of the month and we got a little bit behind schedule with the features that they were working on. Because of this, we decided to postpone the patch release until the 10th of May. This extra time will allow us to ensure that all the new features we are implementing are tested properly and can reach you in the quality state we want them in. We hope for your understanding and we are wishing you lots of laughs, health, and warm days to come this month.

Sincerely,
The Crytivo Crew
The Universim - Crytivo
All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.

As you know, planets in The Universim are spherical in nature, and it was planned as such from the beginning. It has been an enormous challenge to create systems that account for spherical worlds, from complex new AI solutions to completely rewritten physics systems. We basically had to hack the engine to redefine the difference between up and down. Considering the difficulties we faced, and all that have arisen since, we began to question if we were really doing things the right way. Surely if the brilliant engineers who built the engine were working with the intention for games to be created on a flat plane, then perhaps it was us who were wrong.

After everything we have done to create spherical worlds, we had to be absolutely certain of the truth before changing our vision. Thus began a long period of research and experimentation. First of all, we stepped outside into the sunshine, something that many of our team members haven’t experienced for months. There was no mistaking it, the ground seemed as flat as can be, save for natural formations. We even went on a company hiking trip up a mountain. To our surprise, the earth was flat for miles around. However, this was not enough to confirm our suspicions. We needed more evidence. After all, there’s no way that major organizations like NASA would hide the truth, right?

The next step was hiring a hot air balloon for a day. Every team member had a turn, and every single one of them confirmed that there was no sign of planetary curvature. Things started to get serious. Many meetings were conducted in which we discussed the future of the project. Would we have to throw away years of work? Would it be worth the trouble? If we didn’t model planets after scientific fact, would we become the laughing stock of the gaming industry?

Unfortunately, we could not come to a decision. There were still skeptics among us, even after everything we had seen. It seemed as though the only way to be certain would be to view the planet from orbit. However, we simply could not afford such a thing. We had stretched the game’s budget too thin already with all of this research. The best we could do was a plane trip to Europe, which we could only manage by cutting our weather-based animal testicle simulation budget. It was a tough call, but we feel that it is a sacrifice that had to be made.

Our findings were shocking. Even in the plane, there was flat ground beneath us, as far as the eye could see. The answer was clear: we as a species have been lied to. The world is indeed flat. We would like to apologize to the community for misleading you, but it was only because we were misled ourselves. Who could have possibly guessed that we have been clinging to a giant frisbee in space all this time?

As a result, over the past few months, we have secretly been rewriting systems yet again to account for the new manner in which planets will work. Every celestial body will henceforth be as flat as a pancake. Gravitational calculations will be far simpler, and the Nuggets will perform navigation as nature intended. We hope you can forgive us for perpetuating falsehoods all this time.



The latest version of The Universim is available for download now with a whole host of changes, additions, and improvements. We hope you like them.

Shiny new content


Meteor Strike

It looks like rain but it hurts like hell. The meteor strike is now available for all of your impact based pleasure. This is probably the most amazing Meteor strike you have or will ever see in any video game. Prove us wrong in the comments... if you dare!



Protection Dome

Since we added burning stones falling from the sky at random intervals (And the less random ones caused by you) we thought it would be prudent to give your nuggets a small chance of survival when the universe throws everything against you. To that end, we’ve given you the protection dome, to snuggle your civilization in a blanket of impenetrable material of ambiguous origin. It will stop tornados and heavy winds from getting in and give your nuggets skies prettier than an Acid trip.



Expandable Resource Panel

Since we now have a lot of resources to mine and produce, we decided to make it easier for you to track all that madness. Now you can Expand the resource panel to see all the resources your civilization has at the moment. Since it’s brand new, give us your thoughts on ways we can improve it.



Electronic Components Factory

Beep beep bop! Electronic components can now be produced to enable future technologies. You’ll need these bad boys to fly to the moon and beyond.



Medieval Roads

This is just a visual adjustment to the road system we have. Modern roads are coming soon, with mighty vehicles traversing them in record times!



Steel Factory


This is the place where Nuggaboys become Nuggamen. Let the greatest balls of steel production begin!



Modern age residential blocks

There’s a reason they’re called “SkyScrapers”. Tons of cement, steel and glass is used to build these titans. But be careful, their fall is deafening and sends up clouds of poisonous dust. They’re another reminder, that day by day the nuggets march closer to the stars. It’s only a




Auto research switch (on/off)

Small but nifty. Now you can disable Auto research and prevent those nuggets from trying to learn on their own. This is for the Gods that think they’re smarter than Nuggets! Now you’ll have only yourself to blame when things go wrong.

Modern eatery Upgrade

Pork chops and bacon, Nuggets two favorite animals can now be cooked faster and they taste even better! Mm-Mmmmm for that grease!



Modern fishermen hut Upgrade

Give a Nugg a fish and you feed him for a day; teach a Nugg to fish and you feed him for a lifetime. Too bad their lifetime is so short!



Lighthouse

This thing glows! And rotates!



Guns!

Oooff, be careful with these things. The first time a Nugget saw one, she thought these were binoculars and that she was able to look into it two times, with her left eye and then with her right eye.




Bug Fixes:

  • Fixed: IDLE AI was called too often when there was not enough food (23645)
  • Fixed: demand generated by warehouses, making Nuggets ignore existing piles
  • Fixed: shifts stopping stats on AI start
  • Fixed: students can become exiled
  • Fixed: Nugget icons viewable through customizer panel
  • Fixed: Modern Building collapse sound was ending too early
  • Fixed: Issue when Nuggets despite being on the shifts still had all their stats ticking
  • Fixed: Missing Building config produced an NRE which was slowing down the performance
  • Fixed: Students were auto assigned to different buildings, preventing them from finishing their education
  • Fixed: Certains references in the code to removes were missing, which produced warning
  • Fixed: NRE which did not clear students spots after they left the University
  • Fixed: Engineers were disappearing after they entered the engineering hut
  • Fixed: NRE when you were selecting a building to place due to some parts of the code being executed prior to the building update code
  • Fixed: Nuggets icons were viewable through the Clone Panel
  • Fixed: Changing a Nugget shift would cause them to get stuck inside a building
  • Fixed: Opening a building panel at a certain timeframe would cause NRE which would produce an issue where the building panel would be stuck on the screen
  • Fixed: Sometimes all whales were located in just one lake instead of being spread out based on the size of the lake
  • Fixed: Resources panel showed 0 resources for certain resources despite having those resources
  • Fixed: Selecting creator powers in the creator mode would cause NRE
  • Fixed: Issue when Nuggets would refuse to visit parks
  • Fixed: Cupidon marriage issue. If Nuggets already have a family and the cupidon creator power is being used in order to connect married Nugget and another unmarried Nugget, but unmarried Nugget had a family previously, would lead to an issue where both Nuggets will go to different houses and will endlessly wait for each other inside the house.
  • Fixed: Save file issues. Previously all saves files were allowed to be loaded, which caused a lot of issues and NRE due to the content change in the newest patches.
  • Fixed: Building panels were missing new resources that were needed for building construction
  • Fixed: Resources held in local storage (Wood refinery, cemetery) are displayed as available


General balance changes / Improvements:


  • Hiding Nuggets when entering modern construction site
  • Adjusted warehouse demand factor in order to improve the transportation requests
  • Adjusted shifts timer in order to compensate the travel time
  • Reworked the University and school work. Currently students won’t be auto assigned unless they manually assigned to a job. When students leave the school / university to eat / drink etc., they will reserve their spot at school. With the shifts on, students will reserve their spot. After their shift is done, they will continue their learning progress.
  • School / University learning points were adjusted in order to provide faster education for Nuggets.

Art:

  • Modern Eatery
  • Lighthouse Model
  • Modern Fishing Pier
  • Electronic Components Factory
  • Powder Rifle
  • Electronic Components stockpile
  • Medieval roads texture update
  • Modern debris have decals now
  • Modern Steel Factory
  • Modern Residential Buildings
  • Residential Buildings Accessories

UI Design:

  • Electronic Components, Lighthouse, Steel factory construction menu icons and renders
  • Update Archive panels
  • Added icons for electronic components resource, 3d and white
  • Added status icon - going to electronic factory
  • Added new icons for perks
  • New icons for Nugget customizer traits
  • Research screen added auto research on/off toggle.
  • New god power icons added: protective dome and meteor rain - 3d and white versions.

Optimization:

  • Pathfinder performance boost

Known Issues:


  • Long loading time when you start a new game. We are still investigating the issue that some users experience on their machines. Current solution to resolve the issue of a long loading time when you start a new game is: Turning off the grass in the settings of the game.

P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.

All the best,
Crytivo
The Universim - Alex
Hello everyone!
Thank you for your patience and feedback on the v31 patch. A new patch just hit your experimental branch on Steam. We still have some cosmetics issues that will be fixed once the game hits the main branch, but expect this to largely be a smooth release. In the meantime, everyone who would like to try out the new patch early and provide us feedback on any issues that you might encounter, please feel free to do so. This build contains:

  • Skyscrapers
  • Meteor Strike (Power and disaster)
  • Reworked and rebalanced school / University system
  • Improved shifts
  • Protective dome

And many other features we’ll let you discover on your own. The full list of features will be released in the patch notes alongside the official public patch on the main branch.

Once again, thank you for your help and support.
You guys are awesome and we are unbelievably proud to have such a great community at our backs! Looking forward to hearing from you all!

If you encounter any serious issues, please contact us on discord: https://discord.gg/Wb4JKfS
The Universim - Crytivo
Greetings, Creators!

We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). It’s going to be glorious! If you’ve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride.

Shiny new content:

Modern Age scaffolding

We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!



Modern Age building collapse VFX

That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!



Fuel Factory

Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.



Modern Hospital upgrade

Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!



Modern Reservoir & Well upgrade

It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.



Plastic factory

It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.



Clone Center building

The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.



Cloned Nugget Traits

To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.



Medieval Warehouse

It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.



Building Panel

We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!



Medieval Clothing

With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!



So Many Factories

Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:

  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:

  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.

UI Design:

  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:

  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.


Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what we’re doing or have some thoughts on the game, please drop us your honest review on Steam.


Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST

We are doing our best to polish the game, and we’d like to hear how your most recent experiences have felt. Oh, and before we go, here’s a little teaser for what’s coming:



Stay awesome!

All our love,
The Crytivo Crew
The Universim - Alex
Hello creators!

The new patch just hit the experimental branch. A lot of new improvements and additions awaits you in this patch. As usual, please let us know if you find any issues or critical bugs. The official patch release and patch notes will be released once we confirm that the build is working great for everyone. The old patch v30 will replace v29 patch on the v29 branch. Please, be aware that saves from v30 are not compatible with v31 due to major changes in the system.

Have fun, let us know about any issues you encounter!
Thank you for your support & your patience!

P.S. Some people might experience the issue of the long loading time (5 - 10 min) when they start a new game. If you encounter that issue, please try the possible fix: Turn off grass in the game settings and let us know if that fixed the issue with the long loading time.

With all our love,
Crytivo Crew
The Universim - Stronkie
PATCH NOTES

Bug Fixes 16 feb 2019

Experimental Patch V0.0.30

  • Fixed: Gravedigger is getting stuck in a loop of picking up bodies
  • Fixed: Hunters do not move during hunting
  • Fixed: Missing UI at the start of the game
  • Fixed: NRE that prevented to load multiple save files as well as caused all Nuggets to not move
  • Fixed: Issue that prevented for certain players to load the game, when they pressed “Start New Life”
  • Fixed: Nuggets would get stuck while waiting for the new path to move to
  • Fixed: Several AIs that were not taking shifts into consideration and thus were interrupted prematurely
  • Fixed: At certain edge cases, engineers would stop fixing the buildings
  • Fixed: NRE on load, that caused all AI to stop during Nugget escort
  • Fixed: Out of Bounds exception that happened when certain happiness effects were applied in a specific order.
  • Fixed: Prevented ministers to become exiled while they are working as ministers
  • Fixed: Cloud saves were not always properly saved[/list}
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