What a time in which we live! We hope that all of you in the northern parts of the world are keeping warm. Our dear planet has been acting a bit strange lately, and a few states here in the US are feeling the brunt of it. Someone has clearly been running too many Gas Plants for too long.
However, we must press on! Welcome to the first update of 2019! It’s going to be a glorious year indeed. Even with the team winding down over the winter holidays, we have made significant progress with new features, reworks, and bug fixes. We’re officially moving into the Industrial Era (Modern Age)! A number of new buildings have been added to begin the transition, but we’ll need some more time to fully flesh out the new era. Within a few patches, we shall begin looking to the stars for new adventures.
Before you dive right into all of the new content, we have a favor to ask. If you’ve been enjoying The Universim long enough to have an opinion on the game and where it’s going, please drop us a review on Steam. Your reviews always brighten up our day and help us to identify areas that need improvement. If you ever have an issue or would like to chat to our devs and fellow community members, drop into our Discord channel right here.
SHINY NEW CONTENT
GLASS FACTORY
We are finally rolling out some new production buildings! The Modern Age is the era in which resource extraction will be in full force. You will need to build many new factories to produce the materials and technology of the future. The glass manufactured here, for example, will be used throughout modern architecture, and eventually reinforced for use in spacecraft. In addition to this, with the Modern Age bringing new forms of automation to your civilization, we have refactored how Nuggets work within factories. Nuggets will no longer need to be inside these buildings in order for them to produce goods. Assigned workers will increase the overall production, but having no workers present will not cause the factory to stop working. Hooray for automation stealing jobs!
MINISTERS
We are introducing 8 new roles to your civilization. Say hello to Ministers!
Minister of Defense
Minister of Agriculture
Minister of Education
Minister of Water
Minister of Food
Minister of Entertainment
Minister of Architecture
Minister of Medicine
Minister of Power
Ministers can be assigned using the Town Hall. Each Minister will be responsible for a specific industry within your civilization, encompassing certain buildings that perform functions related to that industry. For example, the Minister of Agriculture and the Minister of Water will ensure that there is enough food and water for everyone. If not, they will automatically designate workers to construct more sources of food and water, like Farms and Water Pumps. This will be a great help to you as your civilization grows to avoid constant micromanagement and the frustration that shortages bring.
We would love to hear your thoughts once you’ve taken this new system out for a spin. We worked hard to make it as useful as possible, but your feedback will ensure we get it perfect. If we can do something better, please let us know!
HAPPINESS & CRIME TOOLTIP PANEL UPDATES
We have completely redesigned these panels to clarify what actions have the most negative or positive impact. This is now visualized via two distinct colors and a certain number of dots, which has replaced the tricky mathematics we had in the previous version.
CHEMICAL FACTORY
The modern world could not exist without advanced chemistry, so it makes sense that Nuggets would eventually figure it out thanks to their wild and wacky experiments. The Chemical Factory works in conjunction with many other buildings in the Modern Age. Chemicals are used across a wide variety of industries. One such building is the new Genetics Center, which allows you to create your own Nuggets. Let’s hope they don’t slip up and create some kind of monster.
CEMENT FACTORY
The Cement Factory eats quite a bit of Gas and Stone during production. Cement will be used to construct modern buildings and a few advanced technologies. It works in a similar manner to the Glass Factory, so ensure that you have enough raw material extraction and assigned workers to maximize efficiency.
HOT AIR BALLOON
Hot Air Balloons provide Nuggets with a sensational new form of entertainment, offering them stunning views from previously unreachable heights. Plus, they look cool.
UNIVERSITY
It’s time to combat stupidity! Nuggets can now acquire a higher standard of education and a nifty piece of paper showcasing their achievements. This is excellent news for a society that continues to create increasingly more intricate buildings and technology. Educated workers will perform technical jobs with greater efficiency and a better regard for safety guidelines. Uneducated Nuggets may accidentally start a fire within these buildings, and they might not notice until it’s too late.
NEW PARKS: CHUNDER PARK & CUPIDON PARK
We have expanded on the rewards you receive for completing certain quests. The new Chunder and Cupidon Parks will increase the Happiness of Nuggets and offer them a place to relax.
MODERN AGE PUMP
This is the first of many Modern Age building upgrades you’ll be seeing. Beyond being quite stylish, it also provides way more water to your civilization.
TELEKINESIS CREATOR POWER UPGRADE
We have extended the capabilities of Telekinesis, allowing you to transport any resource piles you see lying around on the ground to any building that requires them. Additionally, to improve usability, we have updated construction pop-ups to alert you if you are trying to drop a resource it does not require.
NEW LANGUAGE SUPPORT
A number of amazing people reached out to us in the past two months to assist with translation, and we wanted to ensure their hard work was reflected as soon as possible. Italian and Czech are officially joining the list of supported languages as of this patch. Thank you to everyone who has helped with all of the translations! We and the community truly appreciate it!
MEDIEVAL DECALS
We’re updating the visual style of the Medieval Era with new building decals. Enjoy the pretty colors!
BUILDING FOLIAGE
We have put a lot of emphasis on the game’s visuals, so anything average or underwhelming is never enough for us. We like to push the boundaries of what we can achieve. A new quality pass has been made on buildings that has introduced various types of foliage and vegetation. Let us know your thoughts!
SETTINGS MENU UPDATE
As more visual improvements are made, more juice is inevitably required from your machine. Not everyone can afford that much juice, so we have added a new option to toggle foliage on or off for the best experience.
NEW STEAM ACHIEVEMENTS With so much new content, you certainly deserve new Steam Achievements. There are 10 more to earn, so all of you achievement hunters better get cracking!
MEDIEVAL MUSIC As the final touch and a fond farewell to the Medieval Era, we wanted to introduce medieval-themed music to the game. Now you can enjoy the merry sounds of yesteryear as you go about managing your city.
MEDIEVAL CLOTHING Medieval fashion will give your Nuggets enough flair to impress everyone at the local fair! Expect to see plenty new shirts and dresses. We added few clothings to test syste, more is on the way.
SHIFT SYSTEM REWORK
We heard you! Many of you requested that we give you the option to turn shifts on or off for specific buildings, and that’s exactly what we’ve added. Once you research Shifts, you will be able to toggle it off for individual buildings or turn it off completely across all buildings if you really aren’t a fan of the system.
WOLF ATTACKS / EXILE VILLAGE RAIDS
Nuggets are rather timid creatures by nature who prefer to run away from their problems, such as imminent death, but there are always heroes who are willing to stand up and fight. Hunters, Enforcers, and Guards will now take up arms against external threats.
PATHFINDING UPDATE
We are constantly optimizing the game to ensure the best experience, and we’ve just recently done some extensive work on our pathfinding solution. It’s not perfect yet, but we have managed to squeeze out better performance and greater stability during the later stages of the game. Lower-end machines will see the most benefit.
BUG FIXES
Fixed: Broken Radio Tower demolished prefab.
Fixed: Broken Park prefabs.
Fixed: Multiple worker auto-assignments occurring when buildings were upgraded.
Fixed: Duplicate building spots after save and load.
Fixed: Clicking right mouse button while viewing building interior panels unintentionally rotated the main camera.
Fixed: Construction pop-ups during the Tesla quest displayed incorrect resource requirements.
Fixed: Building placement ghosts now display the required biome instead of current biome.
Fixed: Upgrade requests were not removed when an upgrade-ready building was destroyed.
Fixed: Issue with Nuggets getting stuck due to critical hunger status without food available.
Fixed: Nuggets getting stuck when trying to reach a resource pile that is within a water source.
Fixed: Loading issue when attempting to load multiple configs but unable to locate them.
Fixed: Certain entertainment buildings not increasing Happiness.
Fixed: Nuggets getting stuck during a Windstorm.
Fixed: Temples incorrectly being constructed within Lumbermills.
Fixed: Nugget Progs upgrade would consistently crash the game.
Fixed: Save system had a chance to fail, which lead to the issue of being unable to save the game anymore due to the system becoming locked.
Fixed: When loading a save, spots in the Cemetery were cleared but gravestones remained in place.
Fixed: Gravediggers getting stuck due to a failed request.
Fixed: Creator Power Carousel bugging out when switching between windowed & full screen modes.
Fixed: Certain buildings that require a certain biome not displaying said biome.
Fixed: AI error that caused a crash when an adult Nugget moved houses after their house was destroyed.
Fixed: Failure to load save games due to a bugged building construction request. The issue was caused by the game being saved exactly at the same time as the game was running a check for where to place a new building.
Fixed: Out of range exception that was happening in extreme cases on quest completion or building placement.
Fixed: Intro scene mountains were rotated weirdly.
Fixed: Prison UI panel breaking after Shifts are unlocked.
Fixed: Water / Electricity usage being displayed incorrectly in the UI.
Fixed: Wind indicator incorrectly displaying the current wind status.
Fixed: Dropping Nuggets after using Telekinesis occasionally caused them to fall endlessly.
Fixed: Removing a Nugget’s name and saving the empty field caused the renaming feature to become locked.
Fixed: Residential buildings displaying the upgrade button in their panels.
Fixed: Hitting the Esc button when an Election notification popped up caused the celebration panel to become stuck on screen.
Fixed: Steam API activation occurring too late lead to issues with Achievement unlocks.
Fixed: Police Station UI panel was missing the crime scale.
Fixed: Police Station UI panel caused Null Reference Exception due to incorrect value updates.
Fixed: Buildings providing Happiness despite not working.
Fixed: Extreme performance spikes during late game.
Fixed: Error caused by Defense Towers after loading a game.
Fixed: Icons for the Weak and Hermit Traits were displayed incorrectly in the Nugget panel.
Fixed: Neutral Trait appearing twice in the sort panel when trying to sort Nuggets by Traits.
Fixed: In some edge cases, the Creator Power Carousel’s icons were scrambled and displayed incorrectly.
Fixed: Nuggets not able to leave Schools during a Windstorm.
Fixed: Construction pop-ups incorrectly displayed the same colors for all resources.
Fixed: Redundant mesh colliders on certain objects.
Fixed: Game wasn’t pausing when opening the Wiki.
GENERAL BALANCE CHANGES / IMPROVEMENTS
As many of you have pointed out, electricity shortages become far too common as you approach the Modern Age, which we have addressed with a bit of rebalancing. This should brighten up your day.
Kinetic Generator Electricity Storage Capacity increased from 2000 -> 5000
Kinetic Generator Electricity Output increased from 38 -> 50
Kinetic Generator Extreme Electricity Output increased from 75 -> 100
Small Kinetic Generator Electricity Output increased from 15 -> 25
Small Kinetic Generator Extreme Electricity Output increased from 30 -> 50
Wind Turbine Electricity Storage Capacity increased from 2000 -> 5000
Wind Turbine Electricity Output increased from 75 -> 100
Small Wind Turbine Electricity Output increased from 30 -> 50
Gas Plant Electricity Output increased from 200 -> 300
Power Battery Storage Capacity increased from 5000 -> 10000
We have also completely reworked the Crime & Happiness systems to ensure they function properly with the UI changes and new mechanics.
ART
Foliage was added to all Stone, Pre-Medieval, and Medieval buildings.
New stone decals added to Medieval buildings.
Added Chundering Park.
Added Cupidon Park.
Parks now have lanterns that require a separate Perk to be researched in order to appear.
Added Medieval roads.
Added Modern Genetics Center.
Modern Hot Air Balloon implemented as a local business building.
Added Modern Cement Factory.
Added Modern Glass Factory.
Added Modern University.
3D resources added for Glass, Cement, and Chemicals.
Added Modern Water Pump.
New Medieval Era clothing.
New Modern Age clothing.
Added modular Residential Buildings for Modern Age.
Foundations added to Stone and Pre-Medieval Water Pumps.
Decals added to Stone and Pre-Medieval buildings.
Parks have new decals.
Added Thermo Generator building.
UI DESIGN
Implemented Nugget customization panel.
Added new tooltips for Crime and Happiness systems to main UI.
Construction menu - added crime indicator scale.
Added Prison and Police renders to Wiki screen.
Factory panel implementation.
New Exile Village icons.
Prison panel: fixed broken Shift containers.
Added new renders for the construction menu.
Settings menu - added option to turn foliage and decals on/off in buildings.
Added icons for new Research Perks.
Added icons for new news messages.
All quests have new icons assigned.
Construction site info pop-up - added alert when incorrect resource is dropped.
Nugget ID panel visuals update - now 3 Traits can be displayed.
Glass, Cement, and Chemical icons added to UI.
Genetics/Clone Center panel implemented.
Construction menu renders for: Glass Factory, Cement Factory, Genetics/Clone Center, Water Pump
Fixed broken sprite bug in a few panels.
Added 2 more Doctor slots to the Hospital panel.
All buildings updated with ability to toggle Shifts off.
Added global Shift toggle for all buildings.
Added new status icons.
PERFORMANCE OPTIMIZATIONS
Several under-the-hood performance improvements have been made, increasing stability and increasing the frame rate later in the game when you have a large number of Nuggets and buildings.
Saved games are now compressed and take up a lot less disk space.
Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.
MISCELLANEOUS
Saved games are now compressed and take up a lot less disk space.
Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.
KNOWN ISSUES
Due to recent changes in the engine, some localization functionality may have been affected. Please report any localization issues that you encounter on our Discord channel. We will do our best to fix it ASAP.
A few Nuggets may still wander into lakes. This is a small issue within our pathfinding solution. We are making constant improvements to the system and will do our best to resolve all issues in the coming months.
Save / Load issues: We occasionally receive reports of save games not loading. If you encounter this issue, please get in touch via Discord. Reach out to one of our developers, Sasha#5709, and send him the affected save file. This helps us tremendously to replicate and resolve such problems. We greatly appreciate your help!
SNEAK PEEK FOR THE NEXT PATCH
GENETICS / CLONE CENTER
This is a major new addition to the Modern Age, allowing you to create genetically-modified Nuggets that will have their own unique pros and cons. It will require some pretty special chemicals and tech to function, but it’ll totally be worth it and certainly won’t lead to a superior Nugget uprising.
This building is basically ready and we’re in the process of adding the last few touches. We were planning to release it in this patch, but we decided to hold it back to polish it a little more to avoid any weirdness. Expect it in the next patch!
MODERN AGE ARCHITECTURE
The latest batch of architectural upgrades is coming! We are currently working on a system for the sheer size of modern buildings and the logistics behind it all. Like the Genetics Center, it’s more or less ready, but we’re not 100% happy with it yet. We can’t wait to hear your thoughts!
WHY YOU CAN’T USE PREVIOUS SAVE GAMES
We apologize for any inconvenience this causes all of you, but it unfortunately cannot be avoided. This is entirely due to the drastic changes made to major systems within the game after every patch. Older saves conflict with these changes on a fundamental level, as the logic is completely different. There is an enormous amount of interconnected systems and complexity happening behind-the-scenes that make backwards-compatibility impossible right now.
Consider the updates we made to Oil in this patch. The Oil Jack building is now unlocked at a later stage than in the previous update. This means that Nugget AI will completely break, and there will be a slew of Null Reference Exceptions across the board when loading an older save. Roads changed, balancing changed, the manner in which we update our UI icons changed, and that’s just scratching the surface.
This is why we unfortunately cannot support older saves at this time, as the underlying tech and systems are constantly evolving and being rebalanced. However, we also don’t want to leave your old saves in the dust if you want to go back and enjoy them. That is why we will always be keeping the previous version of the game active for download via Steam. You can find it under the Steam options for the game, called “Previous Version V#”.
We hope you understand. Please refrain from posting bug reports regarding older saves not loading, as that consumes time for our devs who attempt to reproduce and identify the issue. Please only report current save/load issues, if they arise.
We will always be as transparent as possible and we truly appreciate you being a part of our community. Please join us on Discord to chat about the game and follow us on Twitter for day-to-day updates. Let us know if you have some great ideas to make the game better or improve certain systems. Your feedback is invaluable!
Thanks again for being there for us and always coming back for more! We have plenty in the works right now and we can’t wait to reveal it all to you. Do you have any suggestions, feedback, or questions? Drop them in the comments, on the forums, or even on social media. We want to hear from you!
First of all we would like to say Happy New Year! Hopefully everyone had a blast during the holidays and you’re now refreshed and ready to make 2019 the best year of them all. Thank you for your support and your patience. It means a lot to us and we will do our best to not let you down.
In this post we want to share a little bit of our future plans and add some information about our team and what is going on in the company right now.
Our next patch is Scheduled for February 1st on the experimental branch and February 4th live on all branches. This patch will include one of the big systems that a lot of people were waiting and asking for: Ministers. Initially we thought about rolling out 2 ministers per update, because it required a lot of work and time, but since we had 2 month to work on it, we added all of them for this upcoming patch. They are listed below:
Minister of Defense
Minister of Agriculture
Minister of Education
Minister of Water
Minister of Food
Minister of Entertainment
Minister of Architecture
Minister of Medicine
Minister of Power
You will be able to assign ministers in the Town Hall. Each minister will be responsible for a specific set of buildings that perform a distinct function. For example, the Minister of Agriculture will be checking if there is enough food in your civilization and if your civilization is lacking food, they will order your nuggets to build an extra source of food such as a farm. The Minister of Water will help you by building water pumps when you are very close to a water shortage. This should substantially help you to manage your civilization and try to help you avoid shortages.
We would love to hear some feedback about this new mechanic after you play it. We did our best to balance it and make sure that it is useful, but we know how hard it is to get it perfect and everyone's feedback will be useful to help us make it just right. If we can do something better, we want you to tell us.
We are also adding a lot of new modern buildings in addition to this system, marking our forward march into the next era. These are:
Hot Air Balloon
Glass Factory
Cement Factory
University
Nugget Corp.
Two New Parks:
Vomiting Nuggets Fountain
Cupidon Garden
Medieval Age Roads & Decals
While we are already in the Modern age, there are still some tweaks that were needed to be done for the Medieval Age. Roads and decals for the Medieval buildings have been added, giving a more rustic and appropriately dark age aesthetic to your civilization. Only with less mud somehow.
Nugget Medieval Cloth
Finally, Blacksmith Nuggets are in town! The Blacksmith perk will unlock medieval clothes for your precious nuggets, ushering in a grand new era of forward thinking fashion, including such scandalous styles as “you can almost see her neck” and “I think that’s three nuggets in a trench coat”
We’ve also done some adjustments for the telekinesis god power. You are now able to pick up any resource pile, kill animals to generate food, and transport those resources to any buildings that will require them. Especially useful when your nugget gets stuck down a well and can’t bring that pile of refined stone to your brand new buildings, halting in its tracks your manifest destiny into the brave new world of the future.
These are some of the changes that we’ve made over the past two months and wanted to share with you. There are also many small and not that small, but still very important changes like bug fixes, UI changes, tips additions, performance optimization, and many others that will provide a more pleasant experience for everyone.
Please, leave your comments below or in our discord channel and let us know what you think about the new stuff coming in February! We look forward to talking with you about them. The official patch update will be released on January 25th, where you will be able to find out in more details about each system that will be introduced with a new patch.
Crytivo at PAX
Now it is time to share some things about Crytivo itself. Some members from Crytivo are going to be attending and representing the company at PAX South in San Antonio, Texas. So shout out to anyone local and if you like what we do, would like to chat with us, play games, or simply grab some chameleon swag, please come and join us at booth# 10494. We really look forward to hopefully meeting some of you in person and getting the chance to know you and for you to know us.
We love you all for the support and fun we’ve had with you in 2018 and we truly believe that with all of us together, we can achieve many great things in 2019.
Thanks to everyone who supports us and appreciates what we do. Sincerely,
Crytivo Crew
Update (1/25/2019): We have to pospone the release of our official pathnote release a little bit due to the new content that we are still adding and therefore we can't finialize right now all the content that will be included in the upcoming patch. The date for the patch release stays the same though :)
It’s been a year filled with excitement, work, anxiety, absolute joy, more work, and new adventures. However, one feeling that has remained constant throughout every year thus far, is the sheer happiness you all bring to the team here at Crytivo.
Your enthusiasm, kind words, feedback, fan art, and general awesomeness remains the primary motivator for everything that we do. Here’s to a great 2018 and an even better 2019! Happy holidays, everyone!
As the year winds down, the majority of our team will be taking some much-needed time off with their families. We have completed a significant amount of work for the next patch, such as an engine version update and performance/stability enhancements, new content (which you will love), and a flying sleigh full of other tweaks and fixes.
However, with the team away recuperating for the next year, we unfortunately have to skip the January update. We want to ensure that everyone is fresh and ready to deliver something fantastic. Come February, we'll be knee-deep in the Modern Era, so be prepared! Thank you for your understanding. We can't wait to show you what's coming!
We hope you’ve been enjoying the first snow of the season! Well, unless you’re in the southern hemisphere, where thermometers are getting close to bursting. In which case, good luck! As usual, we’ve been keeping the furnace burning over at Crytivo to pump out more great content and bug fixes. So many of you in our beloved community have played a huge role in this process, and we’re all enormously grateful for your contributions through feedback and bug reports. Be sure to join us on Twitter, Facebook, and (most importantly) Discord to stay in touch and chat with the community.
This is a big one! We’ve been putting a lot of work into this system, and it’s finally ready to poke its head out of the door for the first time. The law and order system will have multiple research paths, which greatly impact how you deal with crime. As your civilization evolves, you will need to decide which route to take. Please remember that large systems like these are still a work in progress and will continue to improve over time (expect bugs!).
Criminals are separated into two categories: Thugs and Dangerous Criminals. Every criminal starts out as a Thug and will slowly level up to become a Dangerous Criminal if not caught in time. Thugs are often responsible for small crimes, like petty theft or minor vandalism. Dangerous Criminals will take far more radical action to make things work their way, like stealing more goods, dealing greater damage to property, and even setting buildings on fire.
We have plans to add more elements/actions to this system at a later date, so please give us feedback and suggestions on what you’d like to see.
LAW ENFORCERS
To keep the crime rate under control, Nuggets will need to construct Police Stations around the civilization. Law Enforcers will patrol these areas and look for any suspicious activity. If they find anything strange, Enforcers will apprehend suspected criminals and bring them back to facilities where they will be detained until proven innocent or guilty.
There are two entirely different approaches to dealing with criminals in your civilization, and you’ll need to decide between them as you go.
PRISON
Prisons have 4 cells for prisoners to be held temporarily until a full investigation has been conducted. After a certain amount of time, Nuggets can either be proven innocent and walk free or proven guilty and executed. Guilty Nuggets will be sent to the electric chair. Brutal, right? Well, Nuggets can’t really experience pain (research ongoing), so it’s mostly just a fun and exciting way to bid farewell. However, it’s important to keep in mind that electricity usage might skyrockets for a small while during use, so ensure you have some excess power to maintain the lightshow.
REHABILITATION CENTER
If you’ve never really had the stomach for fried Nuggets, then perhaps you should consider the alternative option. Rehabilitation Centers offer a far more peaceful -- albeit less effective -- solution to the crime problem. They only have two rooms to detain suspected criminals at any given time. An investigation is still conducted, but it’s less accurate and has a greater chance of releasing criminals back into society. Nuggets who are found guilty will be referred to a Therapist and spun in a type of centrifuge to put their brains back into a more friendly position, according to Nugget studies. We take no responsibility for what may come as a result of this.
FIRE STATION
Nuggets quickly realized that their love of playing with fire required an effective way of extinguishing the flames later. Firefighters will make short work of any unintended infernos around your city, so ensure there’s enough coverage and you’ll never have to worry about those accidental blazes ever again.
PARKS
A new method of beautification has been added for your enjoyment. You can unlock various Parks by completing side quests, which all come with chirpy birds and benches for the bums of your citizens. The smell of freshly cut grass and excellent mood lighting provided by torches at night will improve the lives of Nuggets by at least a few percent.
We’ve rolled a few Parks into the game with this update, but more decoration-type stuff is on the way. Let us know what you’d like to see next!
MOVIE THEATERS
Nuggets have enjoyed sitting around candle TVs since the Stone Age, but they’ve never been particularly fond of the picture quality or local dimming solutions offered on these early models. With the invention of electricity, films have taken the world by storm. Nuggets around the globe have been buzzing about the magic of cinema. Movie Theaters have quickly become major attractions for the public.
DECALS
One of our major design goals with The Universim has always been to make everything feel “organic”. Our amazing art team and engineers have done a phenomenal job so far, and the new decal system pushes things even further. This ensures that buildings will blend into the surrounding environment far more naturally. You won’t be able to tell the difference between real life or the game anymore. Go ahead and try.
TESLA CHANGES
Based on your feedback, the Tesla quest has been completely redesigned. We have made over 30 changes to the quest and it should be far more enjoyable now. Let us know your thoughts!
PERFORMANCE CHANGES
You’ve likely noticed some significant performance gains with the last few patches, and we’ve worked even more magic to bring you more of those sweet, sweet frames, especially toward late game. We know how important performance is, so we have dedicated quite a bit of time to performance R&D. Stability has been improved once again and we’ve boosted performance by around 20%. There’s more to come!
The physics system configuration has been optimized and the number of simultaneously active colliders and rigid bodies reduced.
Late-game saves (containing a lot of buildings and Nuggets) now load up to 15% faster, with far less memory allocation.
The camera-mounted light used during night-time has been optimized to reduce overhead related to shadow casting.
Fixed: Having a large number of buildings caused a severe drop in frame rate due to unnecessary animations playing.
Fixed: Loading a game that contains dead animals caused those animals to spawn at the center of the planet, resulting in unnecessary physics simulation and a reduced frame rate.
Exile Villages have become even more dangerous! Enemy Orators are able to create chaos in your civilization and temporarily increase the crime in your city. It is up to you to stop them before things descend into anarchy.
Extra worker slot perk for the Fire Station building
Extended lifespan for Nuggets
Redesigned Tesla Quest
Christmas stuff
BUG FIXES
Fixed an NRE with the “look at” AI action
Fixed a bug in Fishing Nugget AI
Fixed an NRE that could occur when Exiles started throwing spears
Fixed an NRE caused by shocking a Nugget navigating along “local path”
Fixed a bug that saw children spawning endlessly
Fixed a bug where canceling the Epicenter upgrade caused the game to break
Fixed a bug with status icons bleeding into UI
Fire no longer spreads across water
Fixed a bug where hitting the Battery with lightning caused it to be destroyed (Tesla quest)
Fixed a bug where using Trickle Effect to extinguish a fire caused the cloud sound to play on repeat
Fixed a bug in Creator Mode that required players to place Medieval buildings from the start
Fixed missing localization for a Nugget running in a small kinetic wheel
Fixed an AI bug that saw Nuggets stop eating/drinking when converting to Exiles.
Fixed an issue where water overlapped with fire
Fixed an issue where Nuggets would randomly lose their accessories
Fixed an NRE on load due to a missing config file
Fixed an NRE on load due to a misplaced construction site
GENERAL BALANCE CHANGES / IMPROVEMENTS
Multiple languages were updated. Languages that do not yet have an appropriate translation will have an English translation instead of .
Farm Food Rebalanced:
The initial Bloodydiarrhea Fruit harvest provided the same amount of food as other fruits that had not been discovered yet.
In order to provide a little more incentive for players to search for a better source of food, Bloodydiarrhea Fruit output has been decreased.
Bloodydiarrhea Fruit output was changed from 3-8 to 1-5
Since the Farm was almost an infinite source of food, all crops have been tweaked and the overall amount of food production has decreased.
The output from other fruit types has been decreased from 3-8 to 2-7.
With the introduction of the Rehabilitation Center and an increased usage of herbs, the amount of herbs that Farms can produce was increased from 1-8 to 3-10.
Bunker Happiness decrease was changed from -20 to -10
Missing Medieval buildings were added to Creator Mode
New Information about the Crime System has been added to the wiki
Added new news messages for the Crime System
ART
Building foliage material/shader
Oil Tower building + oil resource
Prison building 3D model with cell interiors and execution room
Police Station building 3D model with cells
Rehabilitation Center 3D model with interiors and animations
Pre-Modern Movie Theater 3D model
Fire Station 3D model
New accessories for: Firefighters,Police Officers (Enforcers), Prisoners, Patients
Law enforcement-related animations
Firefighter animations showcasing fire extinguishing progress
Christmas decorations
Parks and Props 3D models -- 3 variants
Stone Age Hut interiors
Pre-Medieval Reservoir LOD groups fixed
Stone Age and Pre-Medieval building decals
Foliage added to Engineers Hut and Eatery
Fixed missing texture for tree stumps
Oil resource stockpile model added
Fixed gas stockpile textures (previously missing)
Added decals to Parks
Fire Station interior
UI DESIGN
Residential Buildings Panel updated -- added a “see interior” button and a do not disturb label when Nuggets are mating
Quest window: small visual tweaks
Main UI optimization
Construction Menu: added icons for Rehabilitation Center and Prison
Prison Panel implementation
Rehabilitation Panel implementation
Police Station Panel implementation
Fire Station Panel implementation
Parks Panel implementation
MainUI update: added crime indicator and tooltip
Nugget List Panel update: removed Happiness and added believer/non believer icons
Oil Tower Panel implementation
Implemented oil resource in all resource windows and updated warehouse
Engineers Hut, Fire Station, Movie Theater, Oil Tower, Parks, Police Station, Rehabilitation Center, and Water Pump now have proper cloud renders in the Construction Menu
Construction Menu Happiness has a new icon
Added Construction Menu icons for Oil Tower, Movie Theater, and Police station
Added status icons for: going to Fire Station, going to put out a fire, going to Oil Tower, going to arrest, going to Police Station, patrolling, going to Prison, going to Rehabilitation Center
MISCELLANEOUS
Fire now increases the temperature of nodes
Improved Nugget shock and awe state
Pathfinding layers: now Nuggets actively avoid fires and wild animals and do not ignore areas where buildings have been destroyed anymore
Improved how the wind speed affects trees
The team has done an incredible job to implement all of this in such a short time. We hope you love all of the new features! We’re so grateful to have your support, and your friendly encouragement fuels us to work even harder every day. Keep the feedback coming! We review every one of them, positive or negative. Remember to share your awesome ideas and suggestions with us and the community, too.
Keep spreading the word of The Universim and be sure to follow us on our major social channels. Discord is the new home for the community, so join us there is you haven’t already! Lastly, for all Crytivo news and promotions, subscribe to our newsletter right here.
Hello everyone, Today at 11am PST join our devs for a review of the new content in Hot Patch V29! We have the new Crime System to show off, including Law Enforcement, Prisons, and Rehabilitation Centers, as well as new additions in the form of Firefighters, Parks, and a completely redesigned Tesla quest. Ask us anything! Let's make it a fun discussion.
Hi everyone, Today we released a second hotfix that fixes multiple issues that everyone had. Hopefully those fixes will provide you with a little bit more pleasant experience. Thank you for your support & feedback.
Things that we fixed:
Fixed the issue with the Tesla Quest. Previously when you destroyed the battery and failed the quest, you were not able to unlock the battery
Fixed the issue when the Tesla Quest was still active and not failed when the construction site was destroyed with lightning strike
Fixed the issue when subtitles were displayed on every language despite language missing translation. (Once translation for the subtitles will be ready, it will be added to the game and they will be enabled for those languages)
Fixed the issue with Steam Achievements. Previously, steam achievements were not working.
Fixed the issue with the grass shaders. Previously grass & flowers shaders were broken and due to that reason, they were creating different artifacts
Voting Timer for the evolution tower was not working correctly after evolution tower upgrade.
Fixed the issue with the happiness stat. Previously, happiness stat was added before the building is finished, which caused an issue with happiness being stacked.
Added 3 languages: Chinese (Simplified), Chinese (Traditional), Korean
Patch time! We’ve spent the last month cleaning and optimizing our in-game simulation engine, Prometheus, to give you a far smoother experience, especially at later stages of the game. We have also started preparing the platform for modern age buildings that will start rolling out with the next major patch. We’ll discuss that closer to the time, so stay tuned!
Patch Highlights
NUGGOLA TESLA QUEST
This patch introduces a new mechanic to quests with the addition of the Nuggola Tesla Quest. Previously, quests did not feel rewarding enough. As a result, we added a little something extra to this one to provide a more enjoyable experience for everyone. Successfully completing the quest will reward you with an immediate unlock of the next electricity-related Research Perk. The quest also includes multiple objectives for the first time.
NEW HAPPINESS SYSTEM
We are slowly progressing away from micromanagement to allow for more macro-level interaction. Happiness is the very first step in this direction, as it was previously tied to individual Nuggets. If a Nugget was upset, they would refuse to perform important tasks, which became annoying with so many Nuggets running around.
The new system works on a more macro level, relying on different factors such as: available buildings, current events, and how you use your Creator Powers. You can view how much each building affects Happiness by checking the information in the building’s panel/construction menu. We hope this system leads to a far more enjoyable experience, as we believe it gives you more control over what used to be a slightly unwieldy system.
Happiness is divided into 5 states: Miserable, Unhappy, Indifferent, Happy, and Overjoyed. Each level has a particular status effect associated with it. For example, an overjoyed civilization will have a bonus to research speed, twin birth rates, and Creator Point generation.
SUBTITLES
We have added subtitles to ensure absolutely everyone can enjoy the little tidbits, comments, and advice that the Narrator has to offer. We have added more than 900 lines of subtitles in this patch. Happy reading!
MEDIEVAL WATCHTOWER
The Stone Age Defense Tower finally received a medieval upgrade! It was a little lonely. Watchers will feel a little safer behind the improved walls of the Medieval Watchtower..
MEDIEVAL FISHING HUT
Another upgrade! The Medieval Fishing Hut is here. Too long have Nuggets struggled to fill their tiny boats with fish to feed the hungry masses. Seafood will become more plentiful with the medieval upgrade.
MEDIEVAL SCAFFOLDS
We have added new visual elements to construction sites to improve their overall aesthetic in the Medieval Era. Previously, Nuggets relied solely on rocks and a few sticks when building, but multiple generations of injuries has led to the invention of medieval scaffolding.
SHIFTS
The Governance Perk has received its much-anticipated extension: Shifts. Where Nuggets were once incredibly disorganized, the government has stepped in to offer some order. Nuggets will now be assigned shifts and alternate working times with other Nuggets to improve efficiency. After their shifts, Nuggets will be able to perform all of their daily needs, like eating, recreation, and sleeping. There’s a day and night shift, so have fun deciding who gets which.
EXILE VILLAGE ADDITIONS
Exile Villages have received a bit of love as well. Two new events have been added:
EXILE PRIESTS EXILE ORATORS
Exile Villages have learned that fighting isn’t always the best solution to their problems, as that involves too much cleanup, so they’ve devised a way to spread chaos within your civilization that does not involve a frontal assault. Once Priests infiltrate your city, they will begin converting your Believers into Non-Believers, which will lead to them leaving to join the Exiles. Keep a watchful eye for Nuggets sneaking into your civilization with robes and staffs.
Orators, on the other hand, are more of a pest than a direct threat. They like to make a lot of noise and rile up your citizens. It isn’t too bad at first, but your civilization’s Happiness will suffer if you don’t get rid of them.
NEW FIRE SYSTEM
Meet Fire 2.0! Our previous system was too performance intensive and brought a whole mess of unforeseen problems. As a result, we completely reworked the fire system to fix these issues and smooth out the rough edges. That means you finally have your Fire Power back! However, it’s deadlier than ever, as it can spread wildly and cause Nuggets to flee in terror (they now react to it!). They will actively avoid fire, as any semi-functional being would, but they may not be able to outrun the hungry fire monster for long. Remember, fire is not a toy, no matter how much fun it is to play with. It can and will destroy your civilization. That probably won’t stop you, though.
PERFORMANCE OPTIMIZATIONS
Smooth sailing! A lot of work has been done under-the-hood, which has increased and stabilized the overall frame rate. This will be most noticeable in the late-game, where the frames used to take a magnificent dive off a cliff on certain systems.
Decal system optimized to increase overall frame rate.
Nugget and Animal out-of-view culling improved to reduce CPU usage.
Low-frequency updates of Nuggets and Animals are now spread over multiple frames to smooth out the frame rate.
BUG FIXES Fixed a bug that allowed players to skip Perks and eventually break the game.
Fixed an issue with tooltips not appearing on upgrade panels.
Fixed an issue where a fresh Exile spawn showed the “became an adult” message.
Fixed an issue with the faith system not ignoring newly exiled Nuggets.
Fixed an AI issue where Hunters would chase prey into water.
Fixed an NRE on load when a construction site was already destroyed but Nuggets still tried to access it for local pathing.
Fixed: Exile deaths showing up in news.
Fixed an NRE with regards to Nugget AI.
Fixed an NRE when Nuggets changing shifts would attempt to access an occupied jobslot (Stone Refinery, Wood Refinery, Hunting Hut).
Fixed an issue with Pre-Medieval Reservoir LOD groups cycling too fast.
Fixed a missing texture for the Mummy Nugget and fishing boat paddles.
Fixed an issue that prevented players from dropping resources on certain construction sites.
Fixed Nugget list gender icons disappearing when hovering over the row.
Fixed a crash that occurred when loading a game where a Fishing Hut had no water.
Fixed the Nemesis quest.
Fixed resource requirements not matching on the construction popup window.
Fixed an issue where clicking a disaster button would close all panels and open the Forecast panel.
Fixed an issue where the Research window would close when pressing the Construction or Creator Power menu.
Fixed an issue with the Reservoir tip not triggering.
Fixed an issue with the “Little Baby Nugget” narration playing when a child is spawned for the Find My Lost Nugget quest.
Fixed invisible infection zones.
Fixed an issue where Nuggets were getting stuck inside Fishing Huts.
Fixed quests spamming multiple warnings when loading objectives.
Fixed an issue where stamina effects were stacking.
Fixed an NRE with regards to reserved building spots.
Fixed an issue where the Unhappy Icon was displayed above Exile Nuggets’ heads.
Fixed an issue where the second Fisher Nugget was not accounted for in the Fishing Hut.
Fixed an NRE that was caused by tornadoes.
Fixed missing translation for the believer icon.
Fixed NRE with regards to the ghost outline of buildings. Placing a building on uneven surfaces would sometimes cause an NRE.
Fixed an issue where the Eatery would not reduce the number of raw food units while preparing a meal.
Fixed an NRE caused by construction sites.
Fixed multiple missing translations for Exile Villages.
Fixed an issue where Nuggets would fall through mountains.
Fixed an issue where the Kickstarter Creator Power was not adding a boost to Nuggets.
Fixed an issue where some loose resources on the ground were causing an NRE during Save / Load.
Fixed an exception which was caused by multiple stacked stats of different categories.
Fixed an issue where picking up a Nugget being attacked by a wolf would cause a crash.
Fixed an issue where the lightning strike projector was appearing underground.
Fixed an issue with the cloud projector being too high above the ground.
Fixed an issue where some quest messages were not disappearing.
Fixed an issue where the “Press F to fly” message was appearing randomly.
Fixed an issue where construction sites would show a different amount of required resources than the pop-up panel.
Fixed an issue where Nugget fertility timers were not reset after mating (edge case).
GENERAL DESIGN / BALANCE CHANGES Clicking on the attack message will bring you to the location of the event.
News messages added for newly-established Exile Villages. Clicking on the message will take you to the village.
The Trickle Effect Creator Power now refills oceans & Reservoirs. Changed from 1000 -> 5000.
Reworked Jolt of Joy Creator Power in order to accommodate Happiness changes.
ART Medieval Fishing Pier building added.
Nugget inventor - Nuggola Tesla added as part of the quest.
Tesla quest items added .
Defense Tower Medieval upgrade added.
Scaffolding upgraded to Medieval Era.
Burned tree models improved.
Halloween decorations added to Epicenter.
Nugget- Orator character with accessories added.
Nugget- Orator unique animations added.
Nugget- Priest with accessories+animations added.
Pumpkins added for the Halloween mood :) .
UI DESIGN: MainUI: added Happiness indicator alongside the Happiness tooltip.
Added Happiness info to the construction menu construction cloud.
Couriers Hut bug fixed where you couldn’t change the building’s name.
Quest window visual updates. Added support for multiple pages.
God light moved to seasons panel.
Nugget ID card update. Removed Happiness slider since it is now a global value. Added Believer status.
Nugget ID card renaming visuals updated.
Almost all building panels have new renaming visuals.
Archive panel - fixed bug where text would leak out of frame.
Arrest this Nugget button added to Nugget ID panel - disabled for this patch.
Removed Mute Narrator button from main UI
Gas Mine shifts added.
Fishing Pier: fixed shifts container - Nugget slots were outside the panel.
Multiple objective support added to quest windows.
8 research Perks have new icons.
Bug report window added to Esc menu.
Construction menu building cloud happiness icon and value added.
Buildings list panel received an additional upgrade column.
Extended Wiki screen title text.
New Believer Icon.
New Research Icons.
Construction menu update. Added cloud renders for defense tower lvl 2 and Fishing pier lvl 3
MISCELLANEOUS Dead Nuggets now despawned after some time.
Batteries now retain electricity even without water, but they drain faster in this state.
Added multiple new sounds for buildings and Creator Powers (Gas Plant ambience, Metal Mine ambience, Pump ambience, Wind Turbine ambience, Wind Turbine ambience, Rejuvenate Creator Power sound effect).
Updated Music Controller for better performance.
Refactored Quest triggering system.
KNOWN ISSUES We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of new features and optimizations will require you to start a new game.
Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums.
Subtitles may require some adjustment in certain conditions.
As always, thanks for being absolutely amazing! If you haven’t yet, be sure to sign up for updates and special offers (we never spam). Please leave us your thoughts and comments down below. We hope you love the patch!
Welcome to the first of our monthly updates following the big launch on Steam! The team has been working relentlessly to fix the bugs and issues you fine people have kindly reported to us. We appreciate your help!
This patch includes some fundamental elements for a few major systems we’re starting to roll out. If you’ve been following our teasers and showcases, you’ve likely seen some of the cool stuff coming to the game. We will continue releasing patches every month, either on the 1st or the first Tuesday (if the 1st falls on a weekend).
To ensure you never miss an important announcement or news regarding an update, be sure to Sign-up for our newsletter, if you haven’t already.
Patch Highlights
LAWS AND LEADERS
We discussed this system in far more detail in a previous previous blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does:
Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader.
Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know!
EXILE VILLAGES
Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
Aggressive Villages will periodically threaten your civilization with ultimatums
For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it.
Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level.
Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for?
The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders.
FORESTATION CREATOR POWER
“When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”
ELECTRIFY CREATOR POWER
“Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”
LUMBERJACK CHANGES
Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!
GRASS
Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.
UPDATED QUEST AND MESSAGING SYSTEM WINDOW
For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.
NEW MEDIEVAL ENGINEERS HUT UPDATE
You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.
NEW MEDIEVAL WATER PUMP
Further increases water output. It also makes a mean cup of coffee, if you ask nicely.
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS
- Nuggets assigned to work.
- Buildings in a state of disrepair.
- Electricity Generator built.
- Fishing Hut built.
- Water Pumps freezing in winter.
- Gas Plant Built.
- Hunters Hut Built.
- Incorrect usage of Creator Powers.
- News message comments.
- Electricity shortage comments.
- Buildings without Nuggets comments.
- Comments on water shortages.
- When a Nugget sustains an injury.
- Comments on spying on Nuggets during mating.
- Matchmaking quest commentary.
- Name a Nugget quest commentary.
- Backbreaking quest commentary.
- Dead Nugget quest commentary.
- Numerous random thoughts.
- FInd lost Nugget quest commentary.
- Heal a Nugget quest commentary.
- Punish My Nemesis quest commentary.
- Upon Windmill construction.
- Watchtower construction.
- Wolf attack commentary.
- Nuggets getting sick from lakewater commentary.
- Same-sex marriage.
- Research completion commentary.
- Research queued commentary.
A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future.
PERFORMANCE OPTIMIZATIONS
- Major performance improvements due to a complete rewrite of the object culling system.
- Available resources checking by Nuggets optimized and improved.
- Save and Load System optimized. No more freezes/hitches when opening the panel.
- Optimized materials/textures used for buildings and villages props.
- General UI optimization.
- Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically.
- Research screen optimized for a more fluid experience.
BUGS AND ISSUES FIXES
- Stagefright: fixed an issue where Nuggets and wolves froze during wolf attacks.
- Bookworm: Research screen optimizations and minor bug fixes.
- Heavenly Fruit: Fixed an issue where dropping fruit on a Farm would cause panel issues.
- Casual Stroll: Nugget movement speeds during storms were way too slow, so we gave them more pep in their step.
- Remembrance: Fixed numerous issues with the save & load system, including saves not loading. Please note that older save files will no longer work with the new system.
- McWhat: Fixed an issue where Mac users were experiencing flashing textures on certain objects.
- Broken Record: Fixed an infinitely-repeating sound effect when certain UI elements were opened.
- Hospital Etiquette: In rare cases, two Nuggets could occupy the same hospital bed. We refuse to discuss the details of what they may have gotten up to, but it should no longer occur.
- Who Put That There: Fixed a bug where Nuggets were dying when walking over stones that were previously picked up by the player.
- Dehydration: Fixed an issue where Nuggets were getting stuck when going to drink.
- Clumsy Mechanic: Fixed an issue where placing a Battery in Creator mode was breaking certain subsystems.
- It’s Been 84 Years: Fixed an issue with long save times or not being able to save at all.
- That Never Happened: Fixed an issue where an active tornado would break the save system.
- Harsh Words: Fixed an issue where certain Narration triggers were bugging the game.
- Ascension: Fixed an issue where dead animals weren’t triggering physics (gravity) properly and would fly upwards instead.
- Lucky Accident: Fixed an issue where the chance for Nuggets to get infected by rotting corpses was not working properly.
- Missed Your Cue: Fixed an error with the Narration trigger for an approaching tornado.
- The Sin of Sloth: Fixed an issue with the Backbreaking quest where Nuggets would refuse to build the hut even after the player delivered the requested resources.
- Pathfinder: Fixed multiple issues with Nugget pathfinding.
- Purple Haze: Fixed an issue where godray textures were appearing as purple on Mac.
- Failure to Launch: Fixed an issue where some Linux and Mac players were not able to play the game (black screen) or experienced horrendous crashes.
- Seasick: Fixed a bug where Fishing Nuggets were getting stuck after loading a game.
- Delayed Forecast: Fixed a bug where Forecaster Nuggets were getting stuck after loading a game.
- Mysterious Stranger: Fixed missing Nugget portraits on Mac
- Unusual Affliction: Fixed a bug where diseased Nuggets were creating weird textures on Mac.
- Frozen in Time: Fixed an issue where the game was not saving while paused.
- Cold Feet: Fixed a bug where the Gravedigger would get stuck while trying to collect a corpse.
- Secret Society: Fixed a bug where Nuggets would remain invisible when leaving Tudor houses.
- Off the Hook: Fixed an issue where the Punish My Nemesis quest wasn’t showing at times.
- Unmarked Grave: Fixed an issue where corpses delivered to the Cemetery by players were not generating gravestones.
- Quarantine Zone: Fixed a bug that caused Nuggets to refuse to occupy certain Tudor houses.
- Nani: Fixed numerous translation issues.
- Seeing Double: Fixed an issue where two Epicenter placement buttons were displayed in Creator Mode.
- Late Bloomer: Fixed an issue with the Healthy Malina Fruit in Farms taking hours to grow.
- Not Open for Business: Fixed a bug where players were able to drop dead Nuggets on Cemetery construction zones.
- What’s Your Name Again: Fixed an issue with Nugget names not displaying correctly in certain quest messages.
- Rough Terrain: Fixed an issue with the radius around buildings being cut short by uneven surfaces.
- Fixed the issue when Fishing Hut research could have been skipped
- Fixed the issue when Metal Mine was not being unlocked by Geology research
- Fixed the issue when Gas Mine was not unlocked by Mining research
- Fixed multiple issues with quests text
- Fixed multiple missing tooltips
- Fixed multiple sound issues with the failing state of the quests
- Fixed missing Archivist thought while working
GENERAL BALANCE CHANGES
- The Farm quest is no longer triggered during winter.
- Increased the amount of wood one tree gives from 2 to 3.
- Players will now receive Creator Points upon accepting a quest to ensure they can actually complete them.
- Defense tower max working range changed from 20 to 25
- Defense tower accuracy changed from 70% to 85%
- Temple water consumption was removed
- Medieval Cemetery water consumption added
- Stone age water reservoir capacity increased from 10000 to 30000
- Pre medieval reservoir capacity increased from 25000 to 45000
- Medieval reservoir capacity increased from 25000 to 60000
- Rebalanced tornado
- Disasters rebalanced
ART
- Gas Pile has a new texture: yellow-purple.
- Medieval Water Pump has been implemented.
- Engineering Buildings have been upgraded to the Medieval Era.
- Five new Exile Village houses have been added.
- Exile Village Epicenters have been implemented.
UI DESIGN
- Electricity generation building panels: fixed the Battery info text locations to be more intuitive.
- Wiki screen: fixed missing localization.
- Improved tooltip font sizes.
- Updated status icons for buildings not working.
- Implemented the new Election Panel when clicking on the Evolution Tower.
- Evolution Tower: new status icon progress for elections.
- “Leader died” election banner implemented.
- “Election started” banner implemented + new animation.
- “Election ended” banner implemented + new animation.
- New quest panel design with text split into pages.
- Fixed a bug where baby traits were in the incorrect section of the Nugget ID panel.
- Fixed a bug where a spouse’s name was too long. Rearranged a few elements in the Nugget ID panel.
- Warehouse panel: fixed missing name.
- Main Menu: fixed missing animation for Locked Creator Mode.
- Nugget ID card: updated the renaming box visuals.
- Forestation Creator Power UI implemented.
- Main Menu: sign-up form implemented.
- Building list panel: added a new column for building upgrades.
- Exile Village Panel implemented.
- Exile Village Nugget ID cards implemented.
- Nugget ID card: added believer icon indicator.
- New Panel added for the Temple building.
- New icon for Lightning Strike god power.
- New icon for Forestation god power.
- Laws have new individual icons.
MISCELLANEOUS
- Now when the question mark is clicked on supported UI elements, players will be redirected to the related Wiki page.
- Skip opening scene countdown timer added.
KNOWN ISSUES
- We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of these new features and optimizations will require you to start a new game.
- Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums.
Thanks for being so awesome! Don’t forget to Sign-up for updates to never miss an announcement or special news (we never spam). We will be diving right back into development to bring you many more exciting updates. Please leave us your thoughts and comments down below. We hope you love the patch!
Crime is inescapable. As your civilization advances, Nuggets will continue to evolve their way of thinking, giving them more individuality and free thought. However, a consequence of this is the birth of criminals who go against the flow of society. You can’t prevent it, but you can minimize it. Here are a few things that may increase crime rates: a lack of Schools, too much pollution, the introduction of certain laws, and a lack of utilities (no water, electricity, or so on for a long period of time).
Once the Law Enforcement Station is constructed, it’ll reveal how many criminals are running rampant in your city. However, there will be no easy way to distinguish these individuals until they commit a crime. The severity of crimes is entirely dependent on the overall Crime Level in your civilization. You can try and take things into your own hands by selecting suspicious Nugget to be arrested and interrogated, either in Prison or a Rehabilitation Center. Arresting an innocent Nugget will lead to a general decrease in Happiness, though. Nuggets despise injustice and will be very vocal about it.
Assigning Law Enforcement Officers can lead to a significant decrease in criminal activity, but adding too many officers will make Nuggets feel oppressed and controlled. The more officers you have, the more unhappy they may become.
Crime Levels
Very Low
Low
Moderate
High - Creates Dangerous Criminals
Very High - Creates Dangerous Criminals
Each level will also change how often criminals are spawned.
Types of Criminals
Thug - Vandalism and thievery. Dangerous Criminal - Terrorists who constantly seek to harm the civilization and their fellow Nuggets. They can destroy food supplies, poison Wells, or even create large explosions to destroy buildings and nearby Nuggets.
Criminals have individual skill levels, with every successful crime increasing this level. As they level up, they become more difficult to catch. They will be smarter and more calculated with how they perform their crimes, making them less suspicious to Law Enforcers. Criminals perform a certain animation every now and then when doing something illegal. These animations are longer and more noticeable with low-level criminals.
These animations give you a chance to spot criminals while you’re surveying the civilization. You can then have these criminals arrested by marking them in their ID cards (remember, arresting innocents will drop Happiness and possibly make you lose Believers, so be careful). Law Enforcers will also notice criminals, if they perform these actions within range of an officer. Law Enforcement Officers are very suspicious, which leads them to take pre-emptive action and arrest certain citizens they believe might be criminals (criminal profiling). Only 20% actually turn out to be criminals on average, meaning that only 2 in 10 arrested Nuggets will be criminals. This is why general Happiness may be affected. You can control the arrest rate by lowering the amount of officers, but that can increase overall criminal activity. It’s a tricky balance.
Prisons have plenty of cells to hold suspected Nuggets to increase the likelihood of catching criminals before a crime is committed. Interrogation takes a certain amount of time. Upon completion, the Nugget is either released, executed, or placed in a Rehabilitation Center, based on your preferences (indicated by your research choices). Executions are brutal, but they will generate enough fear to lower crime levels for a while.
Effects on Crime
Increases
No Schools
Low Happiness
No Law Enforcement Stations
Certain Research Perks
Certain Laws
Unnatural Nugget Death/Nugget Sacrifices
Buildings with high pollution levels
No Rehabilitation Centers
Decrease
Schools
High Happiness
Law Enforcement Stations
Certain Research Perks
Certain Laws
Prison
We will be putting this system into full production next month, which means we'll hopefully have it ready in a month or two. Remember that the design isn't finalized and everything may change depending on how it plays. We would also love to hear your thoughts on the system, including anything you'd like to see added to make it even better. Like most things in the game, you'll have the power to intervene or allow your Nuggets to catch criminals on their own.
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