Miscreated

The first guy I meet runs up the road toward me and then stops. I wave to him. He does nothing, so I move a bit closer and wave again. Then I scoot even closer and wave a third time. Finally, I see a line of text appear in global chat: "I don't know how to wave."

This is his first time playing Miscreated, he says. "I have no idea what I'm doing." I teach him to wave, give him a few tips, then watch him run off.

The next two people I meet are heavily geared, traveling together, and very cautious. When they spot me they spread out and keep their distance, holding their guns up but not pointing them at me. I wave a few times, and assure them I'm not dangerous, but every step I take toward them, they retreat. Eventually, one trots a few steps closer to me, then drops something. "Got a hunting knife for you," he says. I thank them, watch as they run off together, then collect the gift.

The next person I meet opens fire on me immediately with a rifle. I flee, bleeding, and he gets me with a second shot. I duck behind cover, draw my pistol, lean out and fire the only three .22 rounds I have for my pistol, striking him once. He ducks into a tent and I scurry up the steps to a watchtower to bandage myself.

I'm lucky enough to find a shotgun and six shells in the tower, so I hunker down to see if the attacker follows me. After a few minutes, another player runs up the steps. I assume, like the first guy I met, he's new to the game he's holding his flashlight even though a) it's off, and b) it's daytime. When he spots me crouched, my shotgun leveled at him, he turns and exits in at a speed I would describe as "comical."

I never see the guy who shot me again, though. Also, all of these encounters take place within ten minutes at the same military base. In other words, I'm having a great time with Miscreated

I took a brief look at it back in April of last year when it had just entered Early Access. It's a post-apocalyptic open world multiplayer survival shooter, where beginning with just your clothing and a flashlight you have to scour for supplies and gear while dealing with both human players and AI controlled mutants and wildlife. The first time I played I didn't spend much time with it, but over the past few days it's slowly grafted itself onto my heart. I'm really enjoying it.

It took a few hours to get there. Initially, when I spawned and began rummaging through dilapidated houses for supplies a water bottle here, a long-sleeved shirt there, two guns with no ammo and two handfuls of ammo for two different guns I thought I might not have the patience for it. The endless running, searching, looting, putting together a meager kit, getting into a scrap, dying, and starting over... I just wasn't finding it appealing. The more I played, though, the more I began to enjoy myself. Miscreated is shaping up nicely.

Okay, I've put off not mentioning DayZ long enough. Miscreated is very similar to DayZ in terms of looks and themes and the things you do. It's less complex in a few ways: managing your health, food, and hydration is much simpler, for example. Just eat and drink regularly, and apply bandages if you're hurt. Both games have basic crafting systems, but Miscreated displays the recipes, and it also has a base-building system.

I should say here that I love DayZ. I know it's much-maligned due to how long it's been in Early Access and the fact that Dean Hall left before it was finished, but I played DayZ for some 250 hours, nearly all of them enjoyable despite the unfinished state of the game. That's longer than I've spent on just about any other game except for Bethesda's RPGs and TF2.

I mention this because of what I'm enjoying about Miscreated is that it's giving me the same feelings DayZ gave me when I first started playing it. Some of it is just the enjoyment of slowly learning my way around a big open world, some of it is the delicious tension of player encounters, and some is just the general spookiness of scurrying around the dangerous, decaying remnants of civilization.

(As for why I'm not still playing DayZ, well, I did a very stupid thing when I was brash young (42) freelancer writer for Rock, Paper, Shotgun.)

One thing I'm not crazy about in Miscreated is the base-building. As a concept, I love it, but look at these bases in the image above. It's straight out of Rust, and while I think Rust is a good game it very quickly taught me that I have zero desire to build a giant wooden crate and live in it. Wooden boxes as player homes are dull and completely stand out from the rest of Miscreated's visuals. In Rust, it makes more sense to live in a damn crate since since you're running around naked in the wild, but in Miscreated there are towns and stores and neighborhoods and gas stations and churches and office buildings, so hammering together a shipping crate and moving into it feels like a weird thing to do.

I'd much prefer to choose an existing house or building and move into that. Board up the windows, reinforce the doors, put traps and warning systems outside, and turn a residence into a safehouse or, with enough help, turn an office block or grocery store into a fortress. I wish that sort of thing was possible: as it is now, you can only build outside of towns.

Miscreated is built in CryEngine so it looks really nice, and I have to say I'm really impressed with how smoothly it's been running for me, nearly always between 60-70 fps on my GeForce GTX 980 (with some occasional dips for a few minutes after first joining a server). It's still an Early Access title, of course, and I've had that familiar Early Access problem: twice I've loaded the game and found the character I'd been gearing up completely wiped from existence. Servers (those close enough to me that I get a good ping) also seem to be either overstuffed with players or practically empty, which makes finding a medium population server a challenge (I like having people around, but not tons of them).

I'm still loving it. It's got the wonderful tension of spotting another player and having no real idea how they'll greet you, with a wave (or the request that you teach them to wave) or a hail of bullets. I hope it remains so for a while over my many hours of DayZ it became less and less likely to run into a player who didn't immediately kill you on sight. And I'm not opposed to KOS, really. All's fair. I just love a game in which it isn't a foregone conclusion, and right now, Miscreated seems to have a healthy mix of friendly, indifferent, and non-friendly players. Here's hoping it stays that way.

Miscreated - Jenilya
Daily Deal
Miscreated is 50% off today for a Steam Daily Deal! If you've been waiting or missed the last sale now is a great time to check it out.

http://store.steampowered.com/app/299740

CryEngine Indie Development Fund
Please take a minute and vote for Miscreated for the CryEngine Indie Fund.
More information can be found on this Steam page:
http://steamcommunity.com/games/299740/announcements/detail/582476707808299384
The last day for voting is tomorrow!

Now on to the Patch Notes.

Survivotron VI
The Survivotron VI supports communication and navigation modes; after it has been turned on with a mouse click.

The modes can be toggled between using CTRL. All keys can be rebound.

In navigation mode it will display the longitude, latitude, a compass, the speed overground, and the elevation.

In communication mode it will display the band, frequency, and the current game time.

Each of the bands have their differences (bands can be changed by pressing HOME and PAGE up/down)

- CB 26.965 MHz - 27.405 MHz / 40 channels (Low quality communication)
- FM 87.8 MHz - 108.0 MHz / 5 channels (High quality receive)
- VHF 6M - 50 MHz - 54 MHz / 40 channel (Medium quality communication)
- VHF 2M - 144 MHz – 146 MHz / 20 channel (High quality communication)
- VHF 1.25M - 222 – 225 MHz / 30 channel (High quality communication)

The channels can be switched by pressing or holding the PAGE up/down keys.

Survivors will are able to hear the output in a 7 meter range (same as whisper) around someone using the radio.

Server
  • More server and client networking performance improvements
  • Improvements so servers don't run out of network IDs as fast
  • Fixed several things that were causing a navigation mesh update on the server (performance improvement)

Game
  • Adjusted jump so you can jump one more time than before without running out of stamina
  • Can now join a friend's game via Steam (when game is closed and while ingame)
  • Can now join a game from the steam server browser or steam://open/servers - Steam > View > Servers > Filter: Miscreated (works when game is closed and while ingame, with history and favorites)
  • Can now join a game from our server browser - http://miscreatedgame.com/servers (only while game is closed, with favorites function and search by name)

Vehicles
  • Taxi cab added - three variations
  • Adjusted proxy on the 5-ton truck so you can shoot into it
  • Slightly reduced the maximum speed for the bus
  • Adjusted sedan speeds so faster than pick up truck, police slightly faster than all
  • Simplified police light setup
  • Police siren sound stops when vehicle is destroyed
  • Police siren sound should be on/off at the same time as the lights

Items
  • New Survivotron VI - multi-purpose, multi-channel and band radio/GPS device
  • New M-16 style weapon
  • New MK-18 style weapon
  • New Sako 85 style weapon
  • Reduced explosion damage on the molotov
  • New additional map with GPS coordinate grid lines
  • Adjusted material on the barbed wire so it can be packed up easier
  • Removed old .223 ammo spawns (correct ones are still in game)
  • Fixed some chemlights not being shadow casters
  • Fixed spawn in orientation of the crafted weapons

AI
  • AI is now attracted to the whistle emote
  • Improvements to wolf turning animation system
  • Improved deer alert action

Map
  • Added 2 new Radio tower prefabs with Items spawners on them
  • Sun position updated to be more accurate with a real world counterpart
  • Minor improvements around Hayward Valley
  • New bridge prefab for the Sultan Bridge (will update the others over time with more details)
  • Added Taxi spawners to the map
  • Removed floating leaves in a domestic garage prefab

Animations
  • New animations for the Survivotron, M16, MK18, and the Sako 85 styled weapons
  • Mutants now have running back animation for when throwing rocks instead of using the forward run animation
  • Some alterations for the wolves' movements to improve the animation system
Miscreated - Jenilya
Daily Deal
Miscreated is 50% off today for a Steam Daily Deal! If you've been waiting or missed the last sale now is a great time to check it out.

http://store.steampowered.com/app/299740

CryEngine Indie Development Fund
Please take a minute and vote for Miscreated for the CryEngine Indie Fund.
More information can be found on this Steam page:
http://steamcommunity.com/games/299740/announcements/detail/582476707808299384
The last day for voting is tomorrow!

Now on to the Patch Notes.

Survivotron VI
The Survivotron VI supports communication and navigation modes; after it has been turned on with a mouse click.

The modes can be toggled between using CTRL. All keys can be rebound.

In navigation mode it will display the longitude, latitude, a compass, the speed overground, and the elevation.

In communication mode it will display the band, frequency, and the current game time.

Each of the bands have their differences (bands can be changed by pressing HOME and PAGE up/down)

- CB 26.965 MHz - 27.405 MHz / 40 channels (Low quality communication)
- FM 87.8 MHz - 108.0 MHz / 5 channels (High quality receive)
- VHF 6M - 50 MHz - 54 MHz / 40 channel (Medium quality communication)
- VHF 2M - 144 MHz – 146 MHz / 20 channel (High quality communication)
- VHF 1.25M - 222 – 225 MHz / 30 channel (High quality communication)

The channels can be switched by pressing or holding the PAGE up/down keys.

Survivors will are able to hear the output in a 7 meter range (same as whisper) around someone using the radio.

Server
  • More server and client networking performance improvements
  • Improvements so servers don't run out of network IDs as fast
  • Fixed several things that were causing a navigation mesh update on the server (performance improvement)

Game
  • Adjusted jump so you can jump one more time than before without running out of stamina
  • Can now join a friend's game via Steam (when game is closed and while ingame)
  • Can now join a game from the steam server browser or steam://open/servers - Steam > View > Servers > Filter: Miscreated (works when game is closed and while ingame, with history and favorites)
  • Can now join a game from our server browser - http://miscreatedgame.com/servers (only while game is closed, with favorites function and search by name)

Vehicles
  • Taxi cab added - three variations
  • Adjusted proxy on the 5-ton truck so you can shoot into it
  • Slightly reduced the maximum speed for the bus
  • Adjusted sedan speeds so faster than pick up truck, police slightly faster than all
  • Simplified police light setup
  • Police siren sound stops when vehicle is destroyed
  • Police siren sound should be on/off at the same time as the lights

Items
  • New Survivotron VI - multi-purpose, multi-channel and band radio/GPS device
  • New M-16 style weapon
  • New MK-18 style weapon
  • New Sako 85 style weapon
  • Reduced explosion damage on the molotov
  • New additional map with GPS coordinate grid lines
  • Adjusted material on the barbed wire so it can be packed up easier
  • Removed old .223 ammo spawns (correct ones are still in game)
  • Fixed some chemlights not being shadow casters
  • Fixed spawn in orientation of the crafted weapons

AI
  • AI is now attracted to the whistle emote
  • Improvements to wolf turning animation system
  • Improved deer alert action

Map
  • Added 2 new Radio tower prefabs with Items spawners on them
  • Sun position updated to be more accurate with a real world counterpart
  • Minor improvements around Hayward Valley
  • New bridge prefab for the Sultan Bridge (will update the others over time with more details)
  • Added Taxi spawners to the map
  • Removed floating leaves in a domestic garage prefab

Animations
  • New animations for the Survivotron, M16, MK18, and the Sako 85 styled weapons
  • Mutants now have running back animation for when throwing rocks instead of using the forward run animation
  • Some alterations for the wolves' movements to improve the animation system
Miscreated - Valve
Today's Deal: Save 50% on Miscreated!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Miscreated - Jenilya
We are excited to announce that we are eligible for the CRYENGINE Indie Development Fund, but we need your help to get it!

So what is this Indie Development Fund?
The wonderful folks over at Crytek got together and raised a load of money to give away to indie developers working on projects with the CRYENGINE, like us.

How does it work?
We already applied and are featured on the website. Voters then like their favorite project, and at the end of the voting period Crytek will assess the winners and pass out funding packages to eligible projects. This is where you come in, we need your help.

So how do I help?
Simply navigate over to the CRYENGINE website, create an account, and like our project. It’s that simple. Steps and links can be found below.

What happens if you win?
We will receive one of three funding packages, which will help keep Miscreated’s development going. We can hire new devs, continue paying existing ones, acquire new tech, and overall keep the game going for the future to come.

How to vote

We really appreciate all the awesome support for Miscreated over the past 2 years since the Steam Early Access launch, and all the time before that when were just a small team of people making a game for fun. This has always been a community driven team. So we place our faith with you, our community. Help us secure the future for Miscreated, and our studio.

Thank you,
Entrada Interactive Team
Miscreated - Jenilya
We are excited to announce that we are eligible for the CRYENGINE Indie Development Fund, but we need your help to get it!

So what is this Indie Development Fund?
The wonderful folks over at Crytek got together and raised a load of money to give away to indie developers working on projects with the CRYENGINE, like us.

How does it work?
We already applied and are featured on the website. Voters then like their favorite project, and at the end of the voting period Crytek will assess the winners and pass out funding packages to eligible projects. This is where you come in, we need your help.

So how do I help?
Simply navigate over to the CRYENGINE website, create an account, and like our project. It’s that simple. Steps and links can be found below.

What happens if you win?
We will receive one of three funding packages, which will help keep Miscreated’s development going. We can hire new devs, continue paying existing ones, acquire new tech, and overall keep the game going for the future to come.

How to vote

We really appreciate all the awesome support for Miscreated over the past 2 years since the Steam Early Access launch, and all the time before that when were just a small team of people making a game for fun. This has always been a community driven team. So we place our faith with you, our community. Help us secure the future for Miscreated, and our studio.

Thank you,
Entrada Interactive Team
Miscreated - Jenilya


Today we drop Patch #39, and begin a week long Steam sale. This patch offers several game changes aimed at making the game more enjoyable. We are introducing the new police car as well. You can find the full list below.

The game will be 50% off until September 12th.

http://store.steampowered.com/app/299740

Game
  • Updated the shader cache
  • Can sprint while crouched to move faster
  • Characters can only jump three times in a row, then they need to wait several seconds to jump again
  • The jump time and regeneration will be adjusted as needed in future updates - still WIP

Servers
  • Fixed a server hang issue
  • AI thrown rocks have been added to the damage logs when they hit a player

World
  • Moved item spawners away from a ladder in the small control room - couldn't pick items up
  • Hayward residential area is now completely open (Still WIP)
  • New shop interiors for a city building (2 versions Still WIP)
  • Opened some of the fences behind the residential house in Pinecrest for ease of access

Combat
  • Increased shotgun recoil
  • Fixed tactical shotgun ammo having incorrect pellet spread
  • Fixed tactical shotgun blurry ironsight DOF
  • Lowered tactical shotgun melee damage to match other shotgun

AI
  • Added support for mutant packs/groups

UI
  • Updates to the hints in the main menu

Vehicles
  • Police car added
  • Sedan's steering wheel now rotates when vehicle is turned

Items
  • Updated particle effect on the torch
  • Carlington will now spawn with correct ammo pile
  • Fixed Renegade 700 so it can spawn with ammo
  • Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt

Sounds
  • Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction
  • Adjusted ocean fade out distance
  • Elevator up/down sounds added
  • Pig idle sound adjusted
  • Swimming sound adjusted
  • Added sound effect when loading/unloading bolt from crossbow

Models
  • Fixed dumpster you could get stuck inside of

Textures/Materials
  • Replaced baphomet graffiti with Red Sons Logo
Miscreated - Jenilya


Today we drop Patch #39, and begin a week long Steam sale. This patch offers several game changes aimed at making the game more enjoyable. We are introducing the new police car as well. You can find the full list below.

The game will be 50% off until September 12th.

http://store.steampowered.com/app/299740

Game
  • Updated the shader cache
  • Can sprint while crouched to move faster
  • Characters can only jump three times in a row, then they need to wait several seconds to jump again
  • The jump time and regeneration will be adjusted as needed in future updates - still WIP

Servers
  • Fixed a server hang issue
  • AI thrown rocks have been added to the damage logs when they hit a player

World
  • Moved item spawners away from a ladder in the small control room - couldn't pick items up
  • Hayward residential area is now completely open (Still WIP)
  • New shop interiors for a city building (2 versions Still WIP)
  • Opened some of the fences behind the residential house in Pinecrest for ease of access

Combat
  • Increased shotgun recoil
  • Fixed tactical shotgun ammo having incorrect pellet spread
  • Fixed tactical shotgun blurry ironsight DOF
  • Lowered tactical shotgun melee damage to match other shotgun

AI
  • Added support for mutant packs/groups

UI
  • Updates to the hints in the main menu

Vehicles
  • Police car added
  • Sedan's steering wheel now rotates when vehicle is turned

Items
  • Updated particle effect on the torch
  • Carlington will now spawn with correct ammo pile
  • Fixed Renegade 700 so it can spawn with ammo
  • Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt

Sounds
  • Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction
  • Adjusted ocean fade out distance
  • Elevator up/down sounds added
  • Pig idle sound adjusted
  • Swimming sound adjusted
  • Added sound effect when loading/unloading bolt from crossbow

Models
  • Fixed dumpster you could get stuck inside of

Textures/Materials
  • Replaced baphomet graffiti with Red Sons Logo
Aug 23, 2016
Miscreated - Jenilya


Game:
  • On death players will drop their active weapon/item - fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns

World:
  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can't lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses

AI:
  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing

VoIP:
  • Whisper added - active when player is walking - 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up

UI:
  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI - some weapons have alternate fire modes

Vehicles:
  • Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
  • Reduced damage caused to large mutants

Items:
  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped

Animations:
  • Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect

Sounds:
  • Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects

Models:
  • Many models updated to perform better - LODs

Textures/Materials:
  • New and updated terrain textures added
  • Fixed glass material on baggage car
Aug 23, 2016
Miscreated - Jenilya


Game:
  • On death players will drop their active weapon/item - fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns

World:
  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can't lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses

AI:
  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing

VoIP:
  • Whisper added - active when player is walking - 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up

UI:
  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI - some weapons have alternate fire modes

Vehicles:
  • Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
  • Reduced damage caused to large mutants

Items:
  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped

Animations:
  • Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect

Sounds:
  • Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects

Models:
  • Many models updated to perform better - LODs

Textures/Materials:
  • New and updated terrain textures added
  • Fixed glass material on baggage car
...